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Heroes Community > MapHaven Guild > Thread: Heroes 5 Map Editor Help and Tips...
Thread: Heroes 5 Map Editor Help and Tips... This thread is 43 pages long: 1 10 20 ... 25 26 27 28 29 ... 30 40 43 · «PREV / NEXT»
rdeford
rdeford


Known Hero
Wyld Mapper
posted January 22, 2010 03:41 AM

Quote:

All I'm trying to do is have the lighting change in the world when player 1 (it's a single player map) enters a region.  That's fine if it changes the light everywhere and is permanent until he hits another region with a different SetAmbientLight.  

If there's any other advice you can give I'm all ears, and I appreciate it.  



OK, I will try a few experiments and see if I can get it to work. No guarantees though. Give me a few days, OK?
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Mage of Soquim

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rdeford
rdeford


Known Hero
Wyld Mapper
posted January 22, 2010 12:06 PM

Quote:

OK, I will try a few experiments and see if I can get it to work. No guarantees though. Give me a few days, OK?


Sorry, I couldn't get it to work after fooling around with it for about two hours. I did found a reference to the problem out in the forums. The answer shown below was written by Pitsu.

---------------------------------------------------------------
Question:

SetAmbientLight doesn't work. It never finds the ambient file. I've tried with the name and route of the file (as it is now) and with a name that I set in the name field of the ambientlight object. No success. Any idea? 

Answer:

You can do like in C5M5. The light texture file has name/internal name reference fields in its body. Give them one and use the reference name in SetAmbientLight command. Additionally, it may be necessary to have appropriate pointes in the map.xdb file. I am afraid you may need to use a text editor, as the map editor didn't seem to do it correctly for me. 
BTW, C5M5 uses texture from: Lights/_(AmbientLight)/AdvMap/C5M5/c4m4_wastes (2).xdb 
Could successfully use the same texture in a test map of mine.
-----------------------------------------------

Sadly, even though I tried to follow Pistsu's advice, I couldn't figure out what to add to the map.xdb file or where to add it once I opened it with the Notepad text editor.
 
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Mage of Soquim

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Mike80D
Mike80D


Famous Hero
Map Maker
posted January 25, 2010 02:39 PM

Thanks for your efforts Rdeford.  It's a shame that this function is broken because when combined with point lighting and a few other things, it can really add a lot to the feel of the game.

I did email Franzy several days ago too complimenting him on his maps and scripting, and briefly asking about the setambientlight function.  He was kind enough to respond, and wrote:

"Thanks.  But  actually, I never used this particular function ^) But I
can  guess  what's  wrong.  Functions that refer to internal resources
like  textures,  models  and lights are the tricky ones. I usually use
the  following  trick:  run  the game, start any map, open console and
experiment  with the command until it works. You do know you can enter
any  script  function  in  the console, do you? (In case you don't you
have to start every command with @, e.g.
@SetRegionBlocked("blockcolumn1",not nil,PLAYER_1);
)))

As  for  this  particular  function, as far as I could make it out, you
have to define the light  in  map  properties  and  then  use  the
id you give it in the function call.

You may also ask in the forums, they are not quite dead yet.
Have fun!"

I plan to try this later on when I get back from work.  But how do you open console?  I'm sure it's easy, I just don't know.  Once there I will definitely experiment with it.  Thanks.

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rdeford
rdeford


Known Hero
Wyld Mapper
posted January 25, 2010 05:37 PM

Quote:

I plan to try this later on when I get back from work.  But how do you open console?  I'm sure it's easy, I just don't know.  Once there I will definitely experiment with it.  Thanks.


Get the The Basics of Heroes V Scripting ver. 2.01 for H5, HOF, & ToTE from http://www.celestialheavens.com/viewpage.php?id=567

This guide has a section on how to open and use the console. In my opinion you cannot be successful in writing H5 scripts without using the console for debugging and experiments such as Franzy is proposing. Also, this guide in its original edition by Pitsu enabled me to learn H5 scripting.



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Mage of Soquim

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El_Chita
El_Chita


Known Hero
Actually, my name is El Chita
posted January 27, 2010 03:10 PM
Edited by El_Chita at 19:32, 04 Feb 2010.

Mike you are always talking about point lighting, what is that?
Do you mean the PointLight trick they found out on celestialheavens, giving objects different coloured lights?

@rdeford:
I found a very interesting XML-Document in the following path:

C:\Programme\Ubisoft\Heroes of Might and Magic V - Tribes of the East\Editor\FillPresets

You are a good scripter(I'm not ), so I think you know how to handle with it. I noticed that this file dedicates the filltypes in the editor, and I think it is safely possible to change the paths so that the editor will generate other objects.
Maybe - but I'm not sure, never did this html stuff - it is possible to just edit a few lines, rename them and adding new objects paths. In the editor, there would be a new filltype then.

And when you're done you just put the original document in the folder (The objects are already on the map) and nothing is affected.

If that would work I would be very glad. Could you take a look on it?

Edit: rdeford?

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zaxz
zaxz

Tavern Dweller
posted February 13, 2010 05:59 PM
Edited by zaxz at 19:20, 13 Feb 2010.

Hello im new at map editor and im gonna ask a newb Q, how do you add a hero so that the player may choose what hero to play to the race he wants, like in the normal multiplayer maps.

thank you on beforehand
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rdeford
rdeford


Known Hero
Wyld Mapper
posted February 13, 2010 07:59 PM

Quote:
Hello im new at map editor and im gonna ask a newb Q, how do you add a hero so that the player may choose what hero to play to the race he wants, like in the normal multiplayer maps.

thank you on beforehand


Place a random castle on the map under the appropriate human player color. Look at the castle's properties and put a check in the "has starting hero" check box. You can have many such random castles on the map.
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Mage of Soquim

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zaxz
zaxz

Tavern Dweller
posted February 13, 2010 08:21 PM
Edited by zaxz at 20:21, 13 Feb 2010.


Place a random castle on the map under the appropriate human player color. Look at the castle's properties and put a check in the "has starting hero" check box. You can have many such random castles on the map.


Cant seem to find any "has starting hero box" in the properties maybe it is because i have a downloaded game :<
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rdeford
rdeford


Known Hero
Wyld Mapper
posted February 13, 2010 09:54 PM

Quote:

Place a random castle on the map under the appropriate human player color. Look at the castle's properties and put a check in the "has starting hero" check box. You can have many such random castles on the map.


Cant seem to find any "has starting hero box" in the properties maybe it is because i have a downloaded game :<


Darn it! That's what I get for trying to speak from memory. I've been making WoG maps and give you the H3 technique. Sorry.

For H5, the check box is under the player properties, not the town properties.

First, put the random town on the map.
Second, View the map properties/player properties tab and then select the player.
Third, Set the Main Town selection box to the random town using the coordinates to get the right town.
Fourth, Check the Generate Hero In Town town check box leaving the Main Hero field blank.

That should work for you just fine. Again, sorry for the confused answer on my part.
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Mage of Soquim

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zaxz
zaxz

Tavern Dweller
posted February 13, 2010 10:25 PM
Edited by zaxz at 23:11, 13 Feb 2010.

Quote:
Quote:

Place a random castle on the map under the appropriate human player color. Look at the castle's properties and put a check in the "has starting hero" check box. You can have many such random castles on the map.


Cant seem to find any "has starting hero box" in the properties maybe it is because i have a downloaded game :<


Darn it! That's what I get for trying to speak from memory. I've been making WoG maps and give you the H3 technique. Sorry.

For H5, the check box is under the player properties, not the town properties.

First, put the random town on the map.
Second, View the map properties/player properties tab and then select the player.
Third, Set the Main Town selection box to the random town using the coordinates to get the right town.
Fourth, Check the Generate Hero In Town town check box leaving the Main Hero field blank.

That should work for you just fine. Again, sorry for the confused answer on my part.


wow hate to say this but im a total noob at map editor and im making such a simple(?) thing so hard getting and i still dont get it :< By properties menu you mean the spacebar one correct and the main town box??:> and what do you mean by using the coordinates to get the right town?
And did i mention its for H5 editor.

TY for the help so far tho
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rdeford
rdeford


Known Hero
Wyld Mapper
posted February 13, 2010 11:50 PM

Quote:

wow hate to say this but im a total noob at map editor and im making such a simple(?) thing so hard getting and i still dont get it :< By properties menu you mean the spacebar one correct and the main town box??:> and what do you mean by using the coordinates to get the right town?
And did i mention its for H5 editor.

TY for the help so far tho


Do not worry about asking questions. Everyone is a noob at one time or another, and the H5 editor is not easy to learn. Check your download folder to see if you got the HOMM5_Editor_Practical_Guide.pdf file. This file is the tutorial for the editor. Open it and follow it all the way through. It will answer many questions.

For now, I will give you an answer to your question, but I cannot teach you the entire editor with forum postings.

If you select the town and press the spacebar, you will see the town properties and you can set the owner of the town, the buildings that it has at the beginning of the game, and so forth.

Then, if you go to the editor's View menu, you can view the Map Properties.

If you select the Player's Properties tab on the Map Properties screen, you can select one of the players on the map using the drop-down list for the Player field.

Once you have selected a player, you can set the properties for that player, including the Main Town for that player.

Once you put a check mark in the box next to the Main Town field, you will be able to use the drop down list of possible towns to select the starting town for that player. Each town on that list has coordinates that correspond to the town's location on the map. Consequently, you can select the town you desire without getting confused.

You can set the Generate Hero in Town check box as well at this time, and determine if the player can be human only, computer only, or either.

I hope this message helps you get going.




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Mage of Soquim

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zaxz
zaxz

Tavern Dweller
posted February 13, 2010 11:56 PM

Thanks a bunch for the help m8
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whobetta
whobetta

Tavern Dweller
posted February 16, 2010 01:21 AM

hey, sorry if this has been answered, but I have H5 1.6 and am trying to figure out how to edit a couple maps Player/Town/start locations...

I don't know if it is possible, but I see that the starting locations for the two maps (Warlords & Rise to Power) are tied to the players "color" whether it is Red or Blue or Green, Teal, etc...

what I am trying to do is figure out where/how to change the map so that start locations are not tied to color, and specifically are random...

please let me know if that is possible, it would be super appreciated!!!

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rdeford
rdeford


Known Hero
Wyld Mapper
posted February 16, 2010 01:33 AM

Quote:
hey, sorry if this has been answered, but I have H5 1.6 and am trying to figure out how to edit a couple maps Player/Town/start locations...

I don't know if it is possible, but I see that the starting locations for the two maps (Warlords & Rise to Power) are tied to the players "color" whether it is Red or Blue or Green, Teal, etc...

what I am trying to do is figure out where/how to change the map so that start locations are not tied to color, and specifically are random...

please let me know if that is possible, it would be super appreciated!!!


The obvious best thing you can do is set it up so the the player selects a starting castle from one of the locations at the beginning of the game.

The next thing you can do is set it up so that the player starts the game without any castle (just a wandering hero) so that the player must look for and find a castle within seven days. (See my Jackdaw Jake (TOE) map for an example.

The final thing you can do is to write a script that moves the player's wandering hero to a random castle location and assigns owner ship of that castle to the player. However, writing H5 scripts is VERY difficult to learn and it is beyond the scope of this forum to show you how to do it.


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Mage of Soquim

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whobetta
whobetta

Tavern Dweller
posted February 16, 2010 02:19 AM

thanks for the quick response, that is most appreciated!

yeah I don't know how to script obviously and i had a feeling that would be the answer.

thats ok... staying on the subject of edited maps etc...

I tried to have my friend join my game via LAN except he got the dreaded "checksum 2.0" error...

I assumed then he would have to just save the same file that I have in my maps folder to his directory.

he tried it but it was the "unedited" version... before I made the changes... any reason to this?

what is also odd, is that even if I delete the map files from my maps folder, i can still see and create games w/ them...

I don't know if there is a glitch or I am completely missing something

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rdeford
rdeford


Known Hero
Wyld Mapper
posted February 16, 2010 05:06 PM
Edited by rdeford at 17:09, 16 Feb 2010.

Quote:
thanks for the quick response, that is most appreciated!

yeah I don't know how to script obviously and i had a feeling that would be the answer.

thats ok... staying on the subject of edited maps etc...

I tried to have my friend join my game via LAN except he got the dreaded "checksum 2.0" error...

I assumed then he would have to just save the same file that I have in my maps folder to his directory.

he tried it but it was the "unedited" version... before I made the changes... any reason to this?

what is also odd, is that even if I delete the map files from my maps folder, i can still see and create games w/ them...

I don't know if there is a glitch or I am completely missing something


I've had bad lots of trouble playing multiplayer H5. To begin, each player must have the exact same version and configuration of the game installed. This sameness includes all mods, be they intentional mods or unintentional. That is to say, some maps make mods to your game because the map maker was careless with creating custom objects. So, put all questionable maps (i.e., unofficial maps)except the one you are going to play with your friend into a sub folder in the H5 maps folder. And make sure you both have the exact same copy of that map. To play with my wife on our LAN I had to uninstall the game on both machines and reinstall it from scratch on both machines and put the exact same patches on both machines.

As for the deleted maps still visible with the Editor, that is a difficult to understand quirk of H5. Every time you open a file with the H5 editor it makes a "secret" copy of that map in a special subfolder. On my computer, that subfolder is located in:  

C:\Program Files\Ubisoft\Heroes of Might and Magic V - Tribes of the East\Editor\H5MMods

The H5Mods subfolder will be located on your computer in a similar location depending on where you installed the game and the name of the particular version of game you installed.

Notice that the name of the final folder is H5MMods. As this name implies, the H5 game considers every map touched by the Editor to be a mod to the game. In practice, as you edit and save your work, the Editor maintains both copies in synchronization. But it is entirely possible to get things out of synchronization by fooling around at the Windows file system level, as you have done.

In order to truly delete any edited map, you must delete it from both the H5 Maps folder and the H5MMods folder. Then you can start over again making a new map either from scratch or by modifying an existing map and saving it the first time under an entirely new map name and file name.

Even so,if you modify an existing map and save it under a new name, you still may or may not have to go into the H5MMods folder and delete the copy of the original map that was made by the Editor. I cannot be more explicit with this caution as I never did quite figure out all of the how and why H5 editing things work the way they do. There have been frustrating times when I had to delete everything in both folders when I was working on a new map. (Oh, and it is a good idea make a back up copy of the H5 Maps folder as it was originally before you start downloading maps and getting too far into editing stuff on your own.)

H5 map making is much more difficult than making maps in any previous HOMM game such as H3, which was pretty easy and fun. By comparison, H5 map making is challenging at best, and daunting at worse. If you are going to get into lots of H5 map making on your own, it is a good idea to work your way through the map making tutorial found in:

C:\Program Files\Ubisoft\Heroes of Might and Magic V - Tribes of the East\Editor Documentation\HOMM5_Editor_Practical_Guide.pdf

Then, if you desire to do anything beyond the basic level, spend an entire weekend reading all the postings on both this forum and on the comparable forum on Celestial Heavens. If you decide to tackle H5 scripting, then work your way through:

The Basics of Heroes V Scripting ver. 2.01 for H5, HOF, & ToTE

that can be obtained from:

http://www.celestialheavens.com/viewpage.php?id=567

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Mage of Soquim

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whobetta
whobetta

Tavern Dweller
posted February 16, 2010 09:21 PM

Quote:
Quote:
thanks for the quick response, that is most appreciated!

yeah I don't know how to script obviously and i had a feeling that would be the answer.

thats ok... staying on the subject of edited maps etc...

I tried to have my friend join my game via LAN except he got the dreaded "checksum 2.0" error...

I assumed then he would have to just save the same file that I have in my maps folder to his directory.

he tried it but it was the "unedited" version... before I made the changes... any reason to this?

what is also odd, is that even if I delete the map files from my maps folder, i can still see and create games w/ them...

I don't know if there is a glitch or I am completely missing something


I've had bad lots of trouble playing multiplayer H5. To begin, each player must have the exact same version and configuration of the game installed. This sameness includes all mods, be they intentional mods or unintentional. That is to say, some maps make mods to your game because the map maker was careless with creating custom objects. So, put all questionable maps (i.e., unofficial maps)except the one you are going to play with your friend into a sub folder in the H5 maps folder. And make sure you both have the exact same copy of that map. To play with my wife on our LAN I had to uninstall the game on both machines and reinstall it from scratch on both machines and put the exact same patches on both machines.

As for the deleted maps still visible with the Editor, that is a difficult to understand quirk of H5. Every time you open a file with the H5 editor it makes a "secret" copy of that map in a special subfolder. On my computer, that subfolder is located in:  

C:\Program Files\Ubisoft\Heroes of Might and Magic V - Tribes of the East\Editor\H5MMods

The H5Mods subfolder will be located on your computer in a similar location depending on where you installed the game and the name of the particular version of game you installed.

Notice that the name of the final folder is H5MMods. As this name implies, the H5 game considers every map touched by the Editor to be a mod to the game. In practice, as you edit and save your work, the Editor maintains both copies in synchronization. But it is entirely possible to get things out of synchronization by fooling around at the Windows file system level, as you have done.

In order to truly delete any edited map, you must delete it from both the H5 Maps folder and the H5MMods folder. Then you can start over again making a new map either from scratch or by modifying an existing map and saving it the first time under an entirely new map name and file name.

Even so,if you modify an existing map and save it under a new name, you still may or may not have to go into the H5MMods folder and delete the copy of the original map that was made by the Editor. I cannot be more explicit with this caution as I never did quite figure out all of the how and why H5 editing things work the way they do. There have been frustrating times when I had to delete everything in both folders when I was working on a new map. (Oh, and it is a good idea make a back up copy of the H5 Maps folder as it was originally before you start downloading maps and getting too far into editing stuff on your own.)

H5 map making is much more difficult than making maps in any previous HOMM game such as H3, which was pretty easy and fun. By comparison, H5 map making is challenging at best, and daunting at worse. If you are going to get into lots of H5 map making on your own, it is a good idea to work your way through the map making tutorial found in:

C:\Program Files\Ubisoft\Heroes of Might and Magic V - Tribes of the East\Editor Documentation\HOMM5_Editor_Practical_Guide.pdf

Then, if you desire to do anything beyond the basic level, spend an entire weekend reading all the postings on both this forum and on the comparable forum on Celestial Heavens. If you decide to tackle H5 scripting, then work your way through:

The Basics of Heroes V Scripting ver. 2.01 for H5, HOF, & ToTE

that can be obtained from:

http://www.celestialheavens.com/viewpage.php?id=567




First off, I truly appreciate the timely and informative help provided so far.  granted, it seems that I am not the only one having "issues" when it comes to multiplayer maps

Let me see if I can help narrow my information/situation to make sure all the help is applicable.

I am running Heroes 5 standard (no HoF or TotE), version 1.6.  I bought the retail version instead of via Steam and so installed w/ the 4 pack of CD's.

- I have heard this explanation about needing the "exact" same map in the /maps folder.  so I sent to my friend the file copy.

please let me know if they all have to be saved in the /maps folder as the same name.  (I am using Warlords, as my example as that has been my first project)

my /maps folder did not exist initially, so I just created it.  I have also heard people mention that you need to do maintenence on the "temp" maps folder which is indeed the h5mmod folder.  but alas I am unable to find this folder.  I am assuming it has something to do w/ TotE and as I don't have it, well case solved.

it is also mentioned that we must have the same everything, so my question is would me running the game from retail cd install and my friend running from a Steam d/l and install be a determining factor in compatibility?

we are able to play the lone H5 1.6 map that allows teams (the 2v2v2 one) fine over hamachi.

lastly, I don't remember if I mentioned that we are using Hamachi, but would the checksum errors be a result of anything like Hamachi? or can it only result in game files creating an error... We currently use the latest version which is I beleive 2.0.1.66 and not the "best" version which everyone states as 1.0.1.55 (or something to that effect)

lastly, I do not plan on scripting, as I just don't have the time and/or brain capacity for such things.  I failed my intro to Java college course miserably back in the day.  whenever anyone uses the term "object oriented" I'm a ghost.

lastly, are there any standard H5 TotE maps that are multiplayer, where if I just upgrade to the new expansion along w/ my friend we would be able to play some 4vs4 or anything of the sort?

Thanks!!!!


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rdeford
rdeford


Known Hero
Wyld Mapper
posted February 16, 2010 11:45 PM

Quote:
Quote:
Quote:
thanks for the quick response, that is most appreciated!

yeah I don't know how to script obviously and i had a feeling that would be the answer.

thats ok... staying on the subject of edited maps etc...

I tried to have my friend join my game via LAN except he got the dreaded "checksum 2.0" error...

I assumed then he would have to just save the same file that I have in my maps folder to his directory.

he tried it but it was the "unedited" version... before I made the changes... any reason to this?

what is also odd, is that even if I delete the map files from my maps folder, i can still see and create games w/ them...

I don't know if there is a glitch or I am completely missing something


I've had bad lots of trouble playing multiplayer H5. To begin, each player must have the exact same version and configuration of the game installed. This sameness includes all mods, be they intentional mods or unintentional. That is to say, some maps make mods to your game because the map maker was careless with creating custom objects. So, put all questionable maps (i.e., unofficial maps)except the one you are going to play with your friend into a sub folder in the H5 maps folder. And make sure you both have the exact same copy of that map. To play with my wife on our LAN I had to uninstall the game on both machines and reinstall it from scratch on both machines and put the exact same patches on both machines.

As for the deleted maps still visible with the Editor, that is a difficult to understand quirk of H5. Every time you open a file with the H5 editor it makes a "secret" copy of that map in a special subfolder. On my computer, that subfolder is located in:  

C:\Program Files\Ubisoft\Heroes of Might and Magic V - Tribes of the East\Editor\H5MMods

The H5Mods subfolder will be located on your computer in a similar location depending on where you installed the game and the name of the particular version of game you installed.

Notice that the name of the final folder is H5MMods. As this name implies, the H5 game considers every map touched by the Editor to be a mod to the game. In practice, as you edit and save your work, the Editor maintains both copies in synchronization. But it is entirely possible to get things out of synchronization by fooling around at the Windows file system level, as you have done.

In order to truly delete any edited map, you must delete it from both the H5 Maps folder and the H5MMods folder. Then you can start over again making a new map either from scratch or by modifying an existing map and saving it the first time under an entirely new map name and file name.

Even so,if you modify an existing map and save it under a new name, you still may or may not have to go into the H5MMods folder and delete the copy of the original map that was made by the Editor. I cannot be more explicit with this caution as I never did quite figure out all of the how and why H5 editing things work the way they do. There have been frustrating times when I had to delete everything in both folders when I was working on a new map. (Oh, and it is a good idea make a back up copy of the H5 Maps folder as it was originally before you start downloading maps and getting too far into editing stuff on your own.)

H5 map making is much more difficult than making maps in any previous HOMM game such as H3, which was pretty easy and fun. By comparison, H5 map making is challenging at best, and daunting at worse. If you are going to get into lots of H5 map making on your own, it is a good idea to work your way through the map making tutorial found in:

C:\Program Files\Ubisoft\Heroes of Might and Magic V - Tribes of the East\Editor Documentation\HOMM5_Editor_Practical_Guide.pdf

Then, if you desire to do anything beyond the basic level, spend an entire weekend reading all the postings on both this forum and on the comparable forum on Celestial Heavens. If you decide to tackle H5 scripting, then work your way through:

The Basics of Heroes V Scripting ver. 2.01 for H5, HOF, & ToTE

that can be obtained from:

http://www.celestialheavens.com/viewpage.php?id=567




First off, I truly appreciate the timely and informative help provided so far.  granted, it seems that I am not the only one having "issues" when it comes to multiplayer maps

Let me see if I can help narrow my information/situation to make sure all the help is applicable.

I am running Heroes 5 standard (no HoF or TotE), version 1.6.  I bought the retail version instead of via Steam and so installed w/ the 4 pack of CD's.

- I have heard this explanation about needing the "exact" same map in the /maps folder.  so I sent to my friend the file copy.

please let me know if they all have to be saved in the /maps folder as the same name.  (I am using Warlords, as my example as that has been my first project)

my /maps folder did not exist initially, so I just created it.  I have also heard people mention that you need to do maintenence on the "temp" maps folder which is indeed the h5mmod folder.  but alas I am unable to find this folder.  I am assuming it has something to do w/ TotE and as I don't have it, well case solved.

it is also mentioned that we must have the same everything, so my question is would me running the game from retail cd install and my friend running from a Steam d/l and install be a determining factor in compatibility?

we are able to play the lone H5 1.6 map that allows teams (the 2v2v2 one) fine over hamachi.

lastly, I don't remember if I mentioned that we are using Hamachi, but would the checksum errors be a result of anything like Hamachi? or can it only result in game files creating an error... We currently use the latest version which is I beleive 2.0.1.66 and not the "best" version which everyone states as 1.0.1.55 (or something to that effect)

lastly, I do not plan on scripting, as I just don't have the time and/or brain capacity for such things.  I failed my intro to Java college course miserably back in the day.  whenever anyone uses the term "object oriented" I'm a ghost.

lastly, are there any standard H5 TotE maps that are multiplayer, where if I just upgrade to the new expansion along w/ my friend we would be able to play some 4vs4 or anything of the sort?

Thanks!!!!




Well, let me try to help, but I am not an expert. I learned how to do H5 scripting, and I got very good at it. But I liked creating maps much better than playing them, so I never got to be a fantastic player, though I do OK. Also, I am sort of a lone wolf and have not played a lot of multiplayer, mostly over our household LAN and briefly with a couple of guys out on the East Coast. The whole multiplayer experience was fraught with difficulties that I never totally resolved.

First, for multiplayer, not only do you have to  have the exact same map for all players, you must have the exact same game configuration for all players. This includes the patches. I would hazard a guess that the retail box version and the Steam version are equal as long as they end up both being version 1.6, but I am not sure.

Second, to play multiplayer, the map in each player's possession indeed must have the same map name and the same file name, and I think they should all have the same directory path, but I'm not sure about that. H5 maps are not a single file. Instead they are a compressed, complex directory of files that use internal path names to locate and integrate the various parts. That's why there are problems when the host for the multiplyer session tries to load and save the game.

Third, it is OK to create the Maps folder if you don't initially have it. As envisioned by the games creators, the Maps folder was to be used for downloaded player-created maps. However, make sure your partner crates it in the same location as you did. The standard location is:

C:\Program Files\Ubisoft\Heroes of Might and Magic V - Tribes of the East\Maps

Except that your game with have a different name that is not Tribes of the East.

As for the H5MMods folder, it is not unique to TOTE. For all H5 versions, I think that the Editor creates it the first time you create a custom map and save your work. Give it a try.

As for Hamachi, I had mixed results trying to use it for multiplayer, but I know people who have used it successfully.

If you couldn't get past introductory Java, do not try H5 scripting.

Check out the player-made H5 multiplayer maps on Celestial Heavens and Maps4Heroes. There are lots of them in all sorts of sizes and numbers of players. Also, you can make a random H5 map and edit the teams and player properties to get a map you can play 4V4 or whatever. <smile> You might even wish to try a couple of my maps. I don't recall making a 4X4 multiplayer map, but I made a couple of maps for my wife and I to play as a team against the AI. You could easily adapt one of them to play against your buddy.

Lastly, the ToTE version of H5 is by far the best one to own. It has all the features they left out of the first two versions, and it is downward compatible in that you can play any H5 map from any previous version, and it is a stand-alone game so you do not have to buy any previous versions. Also, it has the fewest bugs. If you and your friend both buy ToTE, install it, and patch it with the same patches, you can be sure that they are the same configuration.

Good luck with all this.









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Mage of Soquim

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whobetta
whobetta

Tavern Dweller
posted February 18, 2010 03:20 AM

Ok,

This is so weird... I cannot find this H5mmod folder anywhere...

i deleted my maps folder in hopes that would "reset" everything...

no dice...

I don't get it... I did a search through my windows explorer for anything with "war" for my warlords map.

it came up with this weird directory...

(C:\Users\"my username"\AppData\Roaming\Microsoft\Windows)

only thing is that I can't find this folder either...

how is Windows 7 hiding this crap from me?... is there some administrator issue I might not be aware of?

so whats also interesting is that my MapEditor still can load maps even after I deleted them.  and then puts them into that directory above, even if I don't have a Maps folder. (oh it doesn't auto create one either)

so I am totally confused. could it be some weird setting inside the MapEditor

anyway any input would be appreciated.

I am going to be installing Tribes of the East as soon as I get it...so hopefull some of this will get "corrected"

Thanks

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rdeford
rdeford


Known Hero
Wyld Mapper
posted February 18, 2010 03:52 AM

Quote:
Ok,

This is so weird... I cannot find this H5mmod folder anywhere...

i deleted my maps folder in hopes that would "reset" everything...

no dice...

I don't get it... I did a search through my windows explorer for anything with "war" for my warlords map.

it came up with this weird directory...

(C:\Users\"my username"\AppData\Roaming\Microsoft\Windows)

only thing is that I can't find this folder either...

how is Windows 7 hiding this crap from me?... is there some administrator issue I might not be aware of?

so whats also interesting is that my MapEditor still can load maps even after I deleted them.  and then puts them into that directory above, even if I don't have a Maps folder. (oh it doesn't auto create one either)

so I am totally confused. could it be some weird setting inside the MapEditor

anyway any input would be appreciated.

I am going to be installing Tribes of the East as soon as I get it...so hopefull some of this will get "corrected"

Thanks


Hummm... do not feel bad about being confused. H5 does that to people. As I recall, the H5 Editor creates the H5MMod folder the first time you use it, but I sure wouldn't bet on it. The roaming folder sounds like a Win 7 admin thing. There is no way to set the target directory in the H5 Editor. There used to be a few Windows wizards that answered postings here, so maybe someone with more knowledge than me will answer.
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