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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Strongest tier 1 creature?
Thread: Strongest tier 1 creature? This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted September 13, 2008 06:20 AM
Edited by blizzardboy at 06:22, 13 Sep 2008.

Quote:
the peasants are only useful for early creeping.. to block archers.. after that.. just let them make you money instead of take up a valuable slot in your army.. besides how silly is it to have angels fighting beside farmers


Well, if you keep them as peasants, obviously they're going to be pathetic.

You have plenty of room for slots early game anyway. I've rarely deemed it necessary to keep my crossbowmen in more than 2 stacks. And then squires just make up the blocking perimeter around the 1 or 2 crossbowmen stacks. If I'm worried that I'll lose some, I just keep them out of the combat all together. I enjoy keeping them in my army because in the event that I'm ambushed by the enemy player (rare, but still), I'll have my entire army with me to fight.
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tann_141
tann_141


Known Hero
posted September 13, 2008 06:10 PM

i see your point.. but that takes away 1 slot which could be used in battle

i usually go for the 1 archer stack (or 2.. it depends) and then surround with as many stacks of 1 squire as i can have... if i have my peasants along with me... that means that i have 1 less stack to use
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magnibronzeb...
magnibronzebeard


Adventuring Hero
posted November 05, 2008 08:00 PM

What I really hate in homm5 comparing to homm3 is that in homm5 are way too many 1st level shooters. Homm3 had only 1 (if excluding neutral halfling from expansion) and even that needed to be upgraded. Now you have 3 and only 1 needs to be upgraded to gain ranged attack. Think about it, since nearly all starting mines (with essential basic building resources) have a lvl1 creature. Then you have the sawmill guarded by assassins, who with that annoying poison kill many troops, and ore mine is guarded by master gremlins who with their high initiative and large numbers cost you also too much troops. Is a win situtation. Especially with a castle with slow, weak starting troops, like haven or necropolis. And if this wouldn't be enough, you have the near experience stone guarded by skeleton arches.
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rubycus
rubycus


Known Hero
-student of the mind-
posted November 07, 2008 06:46 PM

Sprites!
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted November 07, 2008 11:25 PM

MagnibronzeB that is a decent point...I find magic can usually deal with these shooters.

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magnibronzeb...
magnibronzebeard


Adventuring Hero
posted November 08, 2008 12:04 AM

Even if you use magic, (at the start you don't have much good magic) they will shoot upon your troops, causing you losses (unless having first aid tent with the skill).
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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted November 08, 2008 12:08 AM

Not everyone has Access to the Tent or Magic tho (Haven)
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted November 08, 2008 12:50 AM
Edited by phoenixreborn at 00:50, 08 Nov 2008.

I think those are pretty weak answers.

Haven in fact has access to both magic and first aid tent.

Obviously not everyone can use cheating stalker invisibility...

The other day in my match with Asheera I took down some gremlin saboteurs on day 1 with Erling (who doesn't have a spell).  I might have lost a few defenders...so what?

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted November 08, 2008 02:31 PM

Quote:
The other day in my match with Asheera I took down some gremlin saboteurs on day 1 with Erling (who doesn't have a spell).  I might have lost a few defenders...so what?
I lost 3 Furies in the first week when attacking some Blood Maidens... I thought that Eldritch Arrow + my Furies would be enough to kill them in time, but the spell disappointed me (killed only 4 Maidens)

I also lost 10+ Stalkers because of my carelessness with some Mages... in the third turn, instead of attacking with the Stalkers to kill almost all mages, I waited but I didn't know invisibility would be over, so then the Mages could see my Stalkers

... but in the end in doesn't matter much.
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Endelite
Endelite


Hired Hero
posted November 13, 2008 04:51 AM
Edited by Endelite at 04:54, 13 Nov 2008.

Sprites and Dryads are fantastic in the earlier game, but they simply die quite quickly in the later game, and with lower numbers, it's hard to replenish the stack.

Anyone else prefer Dryads to Sprites?

I haven't been using Dungeon since getting ToTE, but I don't like how much more powerful Stalkers seem compared to Assassins.

In fact, many of the alternatives upgrades are just far stronger than their counterparts, which is annoying. We want balance, harder choices not "I'll take the strong one".

How much harder is it to creep with stalkers now that AI doesn't deal with invisibility so badly?
And how much

I can't believe how easily people can treat the cool Assassins as being so good, when they only deal half of normal ranged damage anyway (so 1/4 from range, right? And 1/8 against shielded opponents?)
Assassins would barely deal any damage from range for the free hits.

And with much higher stack numbers (necromancy or not; say you've got one external 1st tier dwelling outside your town. Useful though more assassins might be, you'd get far less of them, albeit for free).

For a great variety of reasons I believe Skeleton Warriors to be the best.
Vitality+Raise Dead+potentially Expert summoning+1/4 damage from most ranged units until close with an increasingly easy to maintain number?
Not overpowered, but pretty strong.

Goblins suck...until their overpowered Blood Rage kicks in in the late game.
Can someone tell me whether or not the measily reduction in Blood Rage damage reduction had much effect?

P.S. Voted for Sprites due to Skeleton Archers simply not comparing to Skeleton Warriors.
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madshj
madshj


Famous Hero
Minotaur Lord
posted November 13, 2008 07:28 AM

defenders!(tier 1 unit on fortress)
Choose the right hero, be lucky and you can have the defender dwelling already built.
Now the good thing is.. that you can upgrade them!
So! now you should have about 90 mountain guards and can kill every creatures guarding mines, or etc.

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ElvenHero36
ElvenHero36

Tavern Dweller
Ancient Treant Master
posted November 13, 2008 02:04 PM

I've got to go with sprites on this one.

Cause you can have one kill 200+ plauge zombies.

Although it would take a while to kill 200+ plauge zombies, you could also manouver them to attack enemy shooters.Plus the no enemy retaliation keeps them in about three times as long.(Due to there low hit points).
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Fauch
Fauch


Responsible
Undefeatable Hero
posted November 13, 2008 02:15 PM

ok, strongest level 1, so not necessarily the most useful.

probably the shieldguard, they are really hard to kill.
the skeleton warriors are impressive too, they are both really good in defense and offense, unlike the shieldguard who are only (incredibly) good in defense.

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Dargor
Dargor


Adventuring Hero
posted January 02, 2009 01:56 PM

Skeleton warrior, They are Gr8, i keep a little amount of them durring farming and creeping, just to shield skeleton archers, but later on durring siege attacks, well 6 def for a tier 1 unit and 6 speed owns
Also Sylvans ubgraded tier 1 unit, no snemy retaialtion, spells, and they come in milions

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tann_141
tann_141


Known Hero
posted January 02, 2009 08:21 PM

everyone is bashing on the goblins

and i guess they do kind of suck... but if you can upgrade them... the trappers have a very useful ability.. and u can have an interesting creeping strategy with 1 cyclops guarding a stack of goblins... keep rage up... eat goblins... and kill stuff (doesnt really work on ranged units i know)

just thought i would redeem the goblins a little since everyone thinks theyre so useless...

oh and by the way.. they are cheap.. and come in huge numbers

ever try necklace of bloody claw with battle frenzy? goblins that deal 3 dmg is pretty awesome

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Berny-Mac
Berny-Mac


Promising
Legendary Hero
Lord Vader
posted January 02, 2009 08:29 PM

well, lets look at it this way:

Who are the strongest individual tier 1 units?
Who are the strongest collective tier 1 units?
Who are the most useful tier 1 units?
Who are the most economy friendly tier 1 units?
Who are the most survivable tier 1 units?

I'll let you all decide that
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tann_141
tann_141


Known Hero
posted January 02, 2009 08:33 PM

i dont think you can really compare them 1 on 1... since they all have SOME use in the game

but lets look at it this way... would you rather face horde of brutes guarding your saw mill... or pack of sprites

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted January 02, 2009 09:26 PM

Actually depends a lot on your hero and town as well. For example, Stalkers wouldn't be so good at creeping for non-destructive (or at least magic) factions.
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tann_141
tann_141


Known Hero
posted January 02, 2009 09:49 PM

very good point (well the stalkers are pretty powerful anyways)

it fits best with warlock tho

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Omega_Orange
Omega_Orange

Tavern Dweller
posted January 22, 2009 02:48 AM

For Player Vs. Player Familiar really i mean draining spell points is excellent every turn, plus with 1k plus gating is the exception i have beaten necropolis players with this technique, draining spell points and using my extra gated familiars to beat the skele's

And im just an Inferno Man really

Har Har Har...
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