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Heroes Community > Heroes 8+ Altar of Wishes > Thread: mean while, in Ranaar
Thread: mean while, in Ranaar This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted November 22, 2006 05:41 PM

no offence taken.

have you got any ideas for heroes, spells, subskills or stuff of the stampede?
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KnightDougal
KnightDougal


Bad-mannered
Famous Hero
posted November 22, 2006 07:08 PM

Quote:
no offence taken.

have you got any ideas for heroes, spells, subskills or stuff of the stampede?


Me or GenieLord? Well i sure GenieLord have got more ideas for you, but... I have got some good ideas too...

feast spell: Ritual Dinner: effect: the hero offers up a sacrifice one of its creature (you can sellec creature), and the hero gets 30% experience of the creature if you kill a same type and same number creature stack, and you get a random rescures.
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted November 22, 2006 07:45 PM

if you make it a bit more powerful and has more creatures to sacrifice (say 14) then it would be a nice finishing spell.

some spells i cooked up (literally) actions taken by the feast master

brian chewer
the feast master selects the brain of one of their dead ogre friends and stuffes it in his mouth. as the grey matter combines with the saliva, the Feastmaster selects the ogres worst nightmares and projects it at an enemy creature

the selected unit's moral is subtracted by 3 and immediately is subject to fear (see hell chargers special)

heart gorger
the feast master eats the fresh heart of a dwarven mammoth. whilst enjoying the fresh and bloody meat, they imbunes their allies with the strength and furiousity of a charging mammoth.

the selected unit gain +1 to both minimum and maximum damage and +2 health

Bone cruncher
the Feastmaster shovels a small mountian of spines, skulls and ribs and crunches their way through. as the bones splitter, the feast master spits a vile curse at the enemy, so that their bones will shatter as the ones in his mouth have

direct damage spell
60+12*power  72+12*power  84+12*power  96+12*power.

do you like them?
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GenieLord
GenieLord


Honorable
Legendary Hero
posted November 22, 2006 08:40 PM

Quote:
if you make it a bit more powerful and has more creatures to sacrifice (say 14) then it would be a nice finishing spell.

some spells i cooked up (literally) actions taken by the feast master

brian chewer
the feast master selects the brain of one of their dead ogre friends and stuffes it in his mouth. as the grey matter combines with the saliva, the Feastmaster selects the ogres worst nightmares and projects it at an enemy creature

the selected unit's moral is subtracted by 3 and immediately is subject to fear (see hell chargers special)

heart gorger
the feast master eats the fresh heart of a dwarven mammoth. whilst enjoying the fresh and bloody meat, they imbunes their allies with the strength and furiousity of a charging mammoth.

the selected unit gain +1 to both minimum and maximum damage and +2 health

Bone cruncher
the Feastmaster shovels a small mountian of spines, skulls and ribs and crunches their way through. as the bones splitter, the feast master spits a vile curse at the enemy, so that their bones will shatter as the ones in his mouth have

direct damage spell
60+12*power  72+12*power  84+12*power  96+12*power.

do you like them?


I think it's great.
and I'll continue a little bit:
The main direction of the ogres is defence mostly, and after it, the attack.
In all the races all the heroes start with the same status of main skills.
So, I thought the skills of the ogres should be:
Attack: 1
Defence: 3
Magic Power: 0
Knowledge: 1
(The total amount of points is 5)
And by the way: they are good, right?

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted November 22, 2006 11:07 PM
Edited by bixie at 20:15, 23 Nov 2006.

i would put them down as an equal split between magic and attack, as they don't really go for defence, so

attack: 2
defence: 0
spellpower: 2
knowledge: 1

due to unforseen circomstances (alright, i lied, i knew this would happen) the manticores are out of the question as an ogre unit. so, as their replacement, i have brought in the furry, twinhorned, badtempered giants and Cyclopses.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted November 23, 2006 08:28 PM

Quote:
i would put them down as an equal split between magic and attack, as they don't really go for defence, so

attack: 2
defence: 0
spellpower: 2
knowledge: 1

due to unforseen circomstances (alright, i lied, i knew this would happen) the manticores are out of the question as an ogre unit. so, as their replacement, i have brought in the furry, twinhorned, badtempered giants and Cyclopses.


in my opinion ogres are not very smart cant cast many spells (well) and are very brutish

attack: 3
defence: 1
spellpower: 0
knowledge: 1

hmm, not puposed to lie but i due love cyclops
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GenieLord
GenieLord


Honorable
Legendary Hero
posted November 23, 2006 08:46 PM
Edited by GenieLord at 20:47, 23 Nov 2006.

Quote:
Quote:
i would put them down as an equal split between magic and attack, as they don't really go for defence, so

attack: 2
defence: 0
spellpower: 2
knowledge: 1

due to unforseen circomstances (alright, i lied, i knew this would happen) the manticores are out of the question as an ogre unit. so, as their replacement, i have brought in the furry, twinhorned, badtempered giants and Cyclopses.


in my opinion ogres are not very smart cant cast many spells (well) and are very brutish

attack: 3
defence: 1
spellpower: 0
knowledge: 1

hmm, not puposed to lie but i due love cyclops


Actually, I think he's right.

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted November 23, 2006 08:59 PM

Quote:
Quote:
i would put them down as an equal split between magic and attack, as they don't really go for defence, so

attack: 2
defence: 0
spellpower: 2
knowledge: 1

due to unforseen circomstances (alright, i lied, i knew this would happen) the manticores are out of the question as an ogre unit. so, as their replacement, i have brought in the furry, twinhorned, badtempered giants and Cyclopses.


in my opinion ogres are not very smart cant cast many spells (well) and are very brutish

attack: 3
defence: 1
spellpower: 0
knowledge: 1

hmm, not puposed to lie but i due love cyclops


the reason why i gave the ogres that set up was because they have their own set of spells, feast magic. if they are can't cast many spells, then how come they can cast the feast magic spells?

also, unlike other fantasy games, i want to make the ogre human, so they were once humans, and they worship a quickthinking god of air, so they must be intelligent enought to cast spells. so thats the reason why i gave the feast master those spells.

i didn't know it was going to happen when i proposed manticores. but i'm glade you like the furry giants.
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GenieLord
GenieLord


Honorable
Legendary Hero
posted November 23, 2006 09:10 PM
Edited by GenieLord at 21:11, 23 Nov 2006.

Manticores are great, too.
I like them.
Everyone and his taste.
What's matter is if you like them.

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted November 23, 2006 09:48 PM

i like both manticores and cyclops/giants, as both have stuff to offer. manticores add a decent flyer, that is missing from the stampede, and would add agility. they could be based on the sabertooth tigers, however Ubi and nival have already come up with their model, which is really quite good.
Cyclops and Giants are more intune with the stampedes philosophy, a big, brutish beast of destruction and mayhem. i was thinking of making them look like humaniod wolly rhinos with two horns, which would be interesting contrast to the upright lightning-bound orginaly upgrade of the Giant, the Titan.


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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted November 23, 2006 10:12 PM

Quote:
Quote:
Quote:
i would put them down as an equal split between magic and attack, as they don't really go for defence, so

attack: 2
defence: 0
spellpower: 2
knowledge: 1

due to unforseen circomstances (alright, i lied, i knew this would happen) the manticores are out of the question as an ogre unit. so, as their replacement, i have brought in the furry, twinhorned, badtempered giants and Cyclopses.


in my opinion ogres are not very smart cant cast many spells (well) and are very brutish

attack: 3
defence: 1
spellpower: 0
knowledge: 1

hmm, not puposed to lie but i due love cyclops


the reason why i gave the ogres that set up was because they have their own set of spells, feast magic. if they are can't cast many spells, then how come they can cast the feast magic spells?

also, unlike other fantasy games, i want to make the ogre human, so they were once humans, and they worship a quickthinking god of air, so they must be intelligent enought to cast spells. so thats the reason why i gave the feast master those spells.

i didn't know it was going to happen when i proposed manticores. but i'm glade you like the furry giants.


hmm, ok beastmagic? i really don't have any idea what that could be, in my opinion nival/ubisoft have summerised the catergeres perfectly fine (could do with a few more spelss though).

what type of spells are you proposing?
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted November 24, 2006 05:33 PM

i'm up for suggestions, but the name has to have something to do with eating, like "Brain chewer" where the feast master eats a brain, selects a nightmare from it and uses it against an enemy unit.

the spells could be anything, but they have to have something to do with eating. preferably something to do with cannibalism
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GenieLord
GenieLord


Honorable
Legendary Hero
posted November 24, 2006 05:34 PM

Do you have a special skill for them? Or subskills?

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted November 24, 2006 05:43 PM
Edited by bixie at 23:26, 27 Nov 2006.

i have a racial skill for the stampede (feast magic) and the subskills for that, apart from that, no, its an open feild! any suggestions, please

Ogres, i have decided, are going to be aztec in theme, which should be interesting.

i have also added one of the campaigns villians, the pillaging disreputatable feastmaster, spleenripper. tell me what you think of this dispicable rogue.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted November 27, 2006 11:26 PM

How about something where they use their environment to bolster their attacks, eg, breaking a branch off a tree and whacking an enemy with it, throwing rocks, ect.
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted November 30, 2006 06:41 PM

that sounds really interesting. it would make them seem a bit more pell-mell. lets call it "use whats around you"
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted November 30, 2006 09:34 PM

Quote:
that sounds really interesting. it would make them seem a bit more pell-mell. lets call it "use whats around you"


hmm, i really need to go on this page more, so far very good, but we need to get some campaign together soon,

+ since Genielord, bixie and KnightDougal are all making a faction with each others factions tide in with it i should go well it might be more helpful to send all the info in one E-mail, it would be easier to understand

eg Mission 4 Stampede *guy from nival/ubisoft reading*

Objectives

capture the tropical town

*guy from nival/ubisoft speaking*

what in the ***** is the Tropical town?!


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GenieLord
GenieLord


Honorable
Legendary Hero
posted December 01, 2006 03:49 PM

Quote:
Quote:
that sounds really interesting. it would make them seem a bit more pell-mell. lets call it "use whats around you"


hmm, i really need to go on this page more, so far very good, but we need to get some campaign together soon,

+ since Genielord, bixie and KnightDougal are all making a faction with each others factions tide in with it i should go well it might be more helpful to send all the info in one E-mail, it would be easier to understand

eg Mission 4 Stampede *guy from nival/ubisoft reading*

Objectives

capture the tropical town

*guy from nival/ubisoft speaking*

what in the ***** is the Tropical town?!






And for the subject:
I think, that this skill suonds good!
And I have some ideas:
With this special ability, you can:
-Destroy obstacles (like rocks) on the battlefield.
-Summon obstacles into the battlefield.
-Moving enemy creatures.
-Moving enemy creatures outside the battlefield (just for one turn, where nobody can hit them [except by using magics] and they can't hit anybody [exept by using magics])

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted December 01, 2006 07:00 PM

Quote:
Quote:
that sounds really interesting. it would make them seem a bit more pell-mell. lets call it "use whats around you"


hmm, i really need to go on this page more, so far very good, but we need to get some campaign together soon,

+ since Genielord, bixie and KnightDougal are all making a faction with each others factions tide in with it i should go well it might be more helpful to send all the info in one E-mail, it would be easier to understand

eg Mission 4 Stampede *guy from nival/ubisoft reading*

Objectives

capture the tropical town

*guy from nival/ubisoft speaking*

what in the ***** is the Tropical town?!




i haven't got all the heroes, the feast magic spells and all the subskills soughted out, yet, hold your horses!!!!!

help on these subjects would be apresicated.
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted December 02, 2006 07:14 PM

please say this thread isn't dead!
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