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Thread: which is your favourite rts game? | This thread is pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT» |
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ChaosDragon
Famous Hero
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posted June 13, 2007 12:21 PM |
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Quote: No other RTS offers gameplay that is dynamic and can last long?
You're missing out, man.
Modern rts rarely give very good new features, that's why it's not as addicted as the old ones like Starcraft.
Even AoM gods system seems not too addicted, in the end, modern rts are boring.
Almost all modern rts will be boring after someone finished the campaign, modern rts in multiplayer are not as good as the old ones like starcraft or age of empires.
Speaking of modern rts, spellforce is the only modern rts that i consider very good in giving new features, its combo of rts and rpg is very innovative than many other rts that combine rts and rpg. And it does not bore me after finishing the campaign. It also offer very innovative system in all its multiplayer mode.
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william
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Undefeatable Hero
LummoxLewis
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posted June 13, 2007 12:40 PM |
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Well I guess people differ in tastes, some might like modern and some might not.
And with your saying you like Spellforce and saying it is a modern rts, well is the reason that you like it, because it is a rts and rpg?
If it is, then it would have more features then just the usual modern rts, since it has some rpg elements in it as well.
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TitaniumAlloy
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Legendary Hero
Professional
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posted June 13, 2007 01:16 PM |
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Quote:
Modern rts rarely give very good new features, that's why it's not as addicted as the old ones like Starcraft.
Even AoM gods system seems not too addicted, in the end, modern rts are boring.
Almost all modern rts will be boring after someone finished the campaign, modern rts in multiplayer are not as good as the old ones like starcraft or age of empires.
Speaking of modern rts, spellforce is the only modern rts that i consider very good in giving new features, its combo of rts and rpg is very innovative than many other rts that combine rts and rpg. And it does not bore me after finishing the campaign. It also offer very innovative system in all its multiplayer mode.
This happens all the time with games, as I said with Dawn of War. Like how when a vet is good at a game then the noobs get all angry and ask for balancing then the vet gets grumpy at the changes
When starcraft came out it was innovative. It had a good story. It had 3 races which were 'different'. Now so many games have come out and surpassed it by so far, yet the vets are still grumpy about it, calling them "boring modern RTS"
Starcraft might have been good at the time (I wasn't there). But it's not now. You'll come out and say "well good gameplay doesn't change", yet so many new RTS games have come out with as good if not better gameplay, so it's not that. It's just clinging on to something old.
And I'm not saying that something becomes bad just because it's old.
Starcraft came out in 1998. Warcraft 2 and 3 came out around that time too (a bit before and after), yet Warcraft III is still an awesome game. And you can't really complain about not being innovative because Starcraft is just your run of the mill basebuilding, resource hoarding RTS..
And speaking of multiplayer in modern RTS being bad... what 'modern RTS' games have you played in multiplayer?
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Lord_Woock
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Undefeatable Hero
Daddy Cool with a $90 smile
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posted June 13, 2007 05:31 PM |
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Quote: And I'm not saying that something becomes bad just because it's old.
Starcraft came out in 1998. Warcraft 2 and 3 came out around that time too (a bit before and after), yet Warcraft III is still an awesome game.
Warcraft 2 - 1995
Starcraft - 1998
Warcraft 3 - 2002
Calling a period of 7 years "around the same time" is a bold statement, especially in the electronic entertainment industry. Warcraft 3 had four years less to get boring, so I wouldn't say it's so much better just because it hasn't yet.
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JoonasTo
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What if Elvin was female?
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posted June 13, 2007 06:39 PM |
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I'd say the AoE III is the one that doesn't fit in.
StarCraft rules...
...but it is just one game when C&C is a whole series.
I've got to say this
Look away if you like WC 3
By the way look at the shortening WC 3 ha
WC 3 is bad game.
Not because of the gameplay or story, a great story to say at least, but because you can't see a thing!
The game sucks up to your nose where you can see one unit and nothing else
Generals might be an ok game but as a C&C it is the worst by far.
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yasmiel
Supreme Hero
Former Chessmaster
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posted June 13, 2007 06:44 PM |
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Talking about those periods, one more thing comes to mind, and I think it has a lot to do with Blizzard games being well accepted.
They never release the sequel any time soon, so the games have time to grow into legends, and are better accepted since players know for sure that in at least 4-5 years there wont be a sequel that will make the game obsolete.
This is why I am strongly against announcing the H6 any time soon because then H5 never actually got a chance at all.
All in all, it is why i like Blizzard.
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TitaniumAlloy
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posted June 14, 2007 01:03 AM |
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Quote: Warcraft 2 - 1995
Starcraft - 1998
Warcraft 3 - 2002
Calling a period of 7 years "around the same time" is a bold statement, especially in the electronic entertainment industry. Warcraft 3 had four years less to get boring, so I wouldn't say it's so much better just because it hasn't yet.
Ok then, Starcraft was boring 4 years ago
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Daystar
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Back from the Dead
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posted June 14, 2007 04:45 AM |
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Edited by Daystar at 16:36, 14 Jun 2007.
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About the debate over innovative features: Isn't that kindof relative? Eg, a sequel to a game would not have as many "New and Innovatively shiny" features as a new one would, simply because it woudl feel like a different game and the fans would be very annoyed by it. (As an obvious example, check out Heroes IV) (as another example, look at the fuss you all made when Alc and I made that Conflux that had an innovative town design. It wasn't classic Heroes, so people squaked.)
For the Age of Mythology God Powers: That is innovative. It's not some incredible, high customizability everyone-is-agog-with-amazement feature, but it makes the game seem a lot less like Age of Empires: Fantasy World. However, it is not something that is an effervecently present feature that people use whenever they can't be bothered to make an army, but something they can use once, strategically. This actually adds to the stratagy, instead of subtracting.
I'm not denying, Starcraft was a good game, but it is growing to be in the past. (since Starcraft II is coming out, I have to eat my words, shazbot....) The graphics are old, and the CG animation for the Cinematics frankly is not as good as modern animation, simply because tools are better now.
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TitaniumAlloy
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posted June 14, 2007 07:00 AM |
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Just because being innovative isn't always a good thing doesn't mean that it's all relative.. You're getting confused between your two statements
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Daystar
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Back from the Dead
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posted June 14, 2007 04:37 PM |
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Wait, what? I know you belive you understood what you thought I said, but what you read was not what I meant.
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How exactly is luck a skill?
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watcher83
Supreme Hero
Child of Malassa
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posted June 14, 2007 11:26 PM |
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a rts has to have great storyline for single and attractive and balanced multi in order to become a great game, innovation is important but not the most important aspect in a rts
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Daystar
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Back from the Dead
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posted June 15, 2007 12:08 AM |
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AOM: good, long campagin, with realistic characters, good story, and exotic maps and events.
Multiplayer: Hosts of Random Maps and an autodownload feature for new maps.
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How exactly is luck a skill?
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watcher83
Supreme Hero
Child of Malassa
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posted June 15, 2007 08:24 AM |
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yes, but you have to admit they've inspired a bit from warcraft3 - I mean the cutscenes( which first appeared in war3 campaigns and were copied by everyone else including hommV)
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TitaniumAlloy
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posted June 15, 2007 08:46 AM |
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warcraft kinda defined the genre of RTS... those basic elements aren't so much copying as going by the mold that was set by warcraft.
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John says to live above hell.
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watcher83
Supreme Hero
Child of Malassa
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posted June 15, 2007 11:52 AM |
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true, true...
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angelito
Honorable
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proud father of a princess
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posted June 15, 2007 01:07 PM |
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Quote: warcraft kinda defined the genre of RTS... those basic elements aren't so much copying as going by the mold that was set by warcraft.
Wasn't DUNE the first "important" rts game, the "mother" of C&C?
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executor
Famous Hero
Otherworldly Ambassador
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posted June 15, 2007 01:40 PM |
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They arrived nearly simutlanously (i.e. Dune and Warcraft). They are like mom and dad to all RTSes .
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Understanding is a three-edged sword.
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watcher83
Supreme Hero
Child of Malassa
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posted June 15, 2007 01:50 PM |
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actually dune II was 1992 and warcraft in 1994 but we weren't refering to that, we were talking about the innovation of cutscenes in campaign missions.
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Geny
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What if Elvin was female?
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posted June 15, 2007 01:52 PM |
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Dune 2
a quote from wiki:
Quote: While not the first real-time strategy (RTS) game (The Ancient Art of War, Stonkers, and Herzog Zwei all preceded it), Dune II established a format that would be followed for years to come, and was the first to use the mouse to move units, allowing players to fluidly interact with their troops. As such, Dune II was the first modern real-time strategy game. Striking a balance between complexity and innovation, it was a huge success and laid the foundation for the coming Command & Conquer (which was nicknamed "Dune III" by some fans and detractors), the Warcraft series, and many other RTS games.
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Lith-Maethor
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paid in Coin and Cleavage
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posted June 15, 2007 05:31 PM |
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i should be ashamed...
...how could i forget the Earth 21XX series? modularity at its best
never got to play Earth 2140, but 2150 was fun as hell... and 2160 brought modularity to the bases as well ...a bit too slow for multi though..
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