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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Multiplayer for the klutz : tips for beginners ?
Thread: Multiplayer for the klutz : tips for beginners ?
Wittgenstein
Wittgenstein

Tavern Dweller
posted June 25, 2007 02:45 PM

Multiplayer for the klutz : tips for beginners ?

Hello !

This is my first post here, and I hope similar threads do not already exist.
I'm not a H5 expert but I would like to start to play multiplayer because I'm fed up with the AI ; yet I know that good human players play non only better but, more important, in a very different way than the AI does : beating the AI does mean playing well.
So I was hoping that MP players could give some tips to noobs like me who would like to start playing serious MP : what are the greatest differences between SP and MP strategies ? What are the typical mistakes beginners might do in MP ? Are some factions easier to master in MP ? Etc. And one more thing : what difficulty level is most used in MP : hard or heroic ?.

Thanks a lot if you could help me !

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 25, 2007 02:57 PM

Hey! Welcome, you've come to the right place I would suggest to see the tournament of heroes for that, good and honourable opponents. That said you might want to practice a bit or play some friendly games first but in any case playing is the best teacher.

Generally the tip is to creep as fast as possible and pick your skills according to whom you face, try to surprise him. You just lvl up as fast as possible to gain an advantage. The difficulty lvl is usually hard but you can agree with your opponent on that. As for what factions are easy to master that depends on you, academy and inferno are a bit hard to master afaik.
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Istari
Istari


Known Hero
Truth Teller, ToH
posted June 25, 2007 03:36 PM

Beginers often try to build every creature dwelling, the castle, and upgrade all the creatures before initiating a fight with there opponent.  Depending on your match up, it may be much more effective to skip several creatures at attack your opponent sooner while they are off guard.  As soon as you see your match up (who your faction is and who your opponents faction is) you should pick a strategy and make all of your building, and leveling up decisions based on that strategy.  Competetive players doin't mill around all game without a plan.
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Opinions are immunity to being told you're wrong.

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Plexus22
Plexus22


Known Hero
posted June 26, 2007 02:24 AM

The best way to figure it out I think is to go play good online players and ask questions. Dont annoy your opponent with too many questions but if you go about it the right way most people are willing to share some knowledge and give you some insight into their strategy etc. Ofcourse you will probably lose your first games but you will gain a lot of knowledge.

On a side note, I think one of the frequent mistakes most noobs make is that they creep too slow and avoid critical map locations early because they think the game will last longer than it usually does.

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Kronos1000
Kronos1000


Promising
Supreme Hero
Fryslân Boppe
posted June 26, 2007 08:13 AM

I'm not the best player, but I'm not so bad. I usually take the wood and or mines in the 2nd-3rd day depending on the distance. I mostly take the rest of the mines when I have about a level 4-5 monster I take the other mines, I can afford nearly everything now and build the remaining dwellings then I say bring it on!!!

This strategy isn´t perfect ´cause I don´t always have enough money.

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Wittgenstein
Wittgenstein

Tavern Dweller
posted June 26, 2007 10:14 AM
Edited by alcibiades at 10:21, 26 Jun 2007.

Thank you for your answers ; I had guessed about creeping, but I never tried to have opposite faction and heroes dependant strategies.

One more thing : I think most strategy tips in this forum are really useful and I thank you for them, yet for a noob I think something is missing : comprehensive thread for combat tips. I've found an advanced post here ([url]http://heroescommunity.com/viewthread.php3?TID=22352[/url]) and on a another site there is another about taking dragon utopias with minimal forces, but no general one. For instance, only recently have I noticed you could take out most slow walking neutrals, however strong, with a single stack of rapid flyers. I'm sure I don't use spell the best way either. Etc.

So I you feel like filling me  in ...

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted June 26, 2007 10:31 AM

Quote:
I'm not the best player, but I'm not so bad. I usually take the wood and or mines in the 2nd-3rd day depending on the distance. I mostly take the rest of the mines when I have about a level 4-5 monster I take the other mines, I can afford nearly everything now and build the remaining dwellings then I say bring it on!!!


too slow.

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sdfx
sdfx


Famous Hero
posted June 26, 2007 11:05 AM

It's good to learn how to "lead AI" on the battlefield. For example, most common, is placaing 1 fodder unit inside AI stack range - AI will always attack it regardless if it will move toward or away from your side of the battlefield, or inside precise shot range etc.
Fodders = placing AI stacks wherever you want.

Very important for: meteor shower(other aoe destructive and mass decay too), frenzy, precise shot, dragon breath, storm strike, spray attack, 3-headed attack, battle dive, lizard bite(AI will attack a fodder next to grim raiders if it's scared of a retaliation and then furies/fodders can trigger lizard bite)
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sq79
sq79


Famous Hero
posted June 26, 2007 05:07 PM
Edited by sq79 at 17:10, 26 Jun 2007.

I think a good tip is ..
Level 1-5 in week1 (lots to hordes)
, exceptions are archmages, druid elders, master hunters maybe, but necro and dungeon or war machine heroes can take on all mostly if u are prepared for losses

week 2, level 6,7 (pack to 20) with a good spell
Emeralds and black dragons can't unless have conjure phoniex spell

These are usually do or die fights So be careful
The key is to have experience in juding fights with different races, if hero is development well, he can do good battles really early. But overconfidence can cause a suicide as well

Walkers like squires,minotaur guards with morale but low initiative, good spells are fire trap with summoning, or lure one stack with a fast flyer to edge of battlefield while killing other stack.

Stupid creatures sure win fights are golems and zombies, 1 sprite,fury or sometimes master gremlim will do the job if u really need the resources desperately

Do some single player games and test it out yourself, you'll need to understand the way the atb bar works to do it.

And you can join the online community in http://www.toheroes.com for games, you'll need to install msn first to meet players

Hope this helps

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Wittgenstein
Wittgenstein

Tavern Dweller
posted June 26, 2007 06:24 PM
Edited by alcibiades at 23:44, 26 Jun 2007.

Quote:
Level 1-5 in week1 (lots to hordes)
, exceptions are archmages, druid elders, master hunters maybe, but necro and dungeon or war machine heroes can take on all mostly if u are prepared for losses

week 2, level 6,7 (pack to 20) with a good spell
Emeralds and black dragons can't unless have conjure phoniex spell


Thanks, and 4 questions concerning what sq79 juste wrote :
1) in the first week, is it viable to lose troops in return for experience and collect resources (if a rush is not to be expected) ?
2) I guess you build the magic guild level 1 or 2 quite early, even with might factions ?
3) Is it better to build fort / citadel early for the growth bonus and the town hall upgrade, or dwellings instead ?
4) do you take experience in the good firsts chests even with might factions (I've already read that magic-oriented heroes should) ?

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sq79
sq79


Famous Hero
posted June 27, 2007 03:16 AM
Edited by sq79 at 03:20, 27 Jun 2007.

If there is no rush on the map, usually its enclosed with a strong garrison ? In that case, leveling up faster means u have a stronger hero to break earlier i guess. Losses are inevitable, only 1 troops makes ur heart ache when u lost even a single one, that's gotta be hunters, the rest of troops, losses are quite ok i guess.

Building depends more on faction you've gotten, example, all necro needs is phoenix spell, so rushing to level 5 guild in week2 if possible is best for magic races. But if your hero will not be walking back to town on the day you have finished level 5 guild, why not go for castle ?  
For might races, getting castle asap seems better option  

Hehe i think the guide isn't too realistic after all, it all depends on map and refugee camps, spells etc.. better to start playing more and gain experience

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Plexus22
Plexus22


Known Hero
posted June 27, 2007 03:54 AM

Quote:
Thanks, and 4 questions concerning what sq79 juste wrote :
1) in the first week, is it viable to lose troops in return for experience and collect resources (if a rush is not to be expected) ?
2) I guess you build the magic guild level 1 or 2 quite early, even with might factions ?
3) Is it better to build fort / citadel early for the growth bonus and the town hall upgrade, or dwellings instead ?
4) do you take experience in the good firsts chests even with might factions (I've already read that magic-oriented heroes should) ?
Well cant speak for most people cuz everyone has their own style and cant really speak for most factions cuz i usually play Academy and dont know the creeping methods that well with the others but I'll give my opinons about your questions:

1. Its not really a good idea to lose troops for experience unless its just a few lvl 1 because in general your troops are more valuable than the little bit of experience you will gain from first week fights. But for resources (or artifacts) especially the critical resources for your faction it is expected that you will lose troops just try to keep losses to a minimum obviously. In general I try to take wood and ore mines on first day if I can and then I go straight for the critical resource mine(s) for the given faction and take any mines that I reasonably can on the way. If you cant take critical resource mines in first few days at least have them scouted out so you know what is guarding them and can formulate a plan for when and how you can take them.

2. Yes in most cases you should at least have lvl 1 mage guild built in first week because with the build structure in HommV you cant build straight up to high level creatures quickly anyway and the magic guild will be more useful than some other options on your way up the build chain. With Academy I build up the magic guild quite quickly because the spells are far more useful for a wizard than the little bit of extra troops or money gained in week 1 by building those corresponding buildings.

3. This really depends on what type of strategy you are going for because several of the factions have a viable might or magic focus capability. Also depends on what troops you like to focus on and weather you plan to build all troops for the faction. You may not want to build all the troops or you may need a particular unit with upgrade ASAP in order to carry out your creeping plans. In general go for as many creature dwellings (upgrading only the most strategically important one) as you can plus the fort and citadel in week 1. This should allow you to have up to lvl 5 creature (assuming you skipped at least one lvl of creature of your choice) plus an upgrade and fort + citadel in week 1. This is assuming you are playing on hard difficulty and ofcourse is subject to your specific build priorities and strategy at the time. Personally I like to ignore money buildings until week 2 in 95% of cases.

4. With might factions no and with magic factions only chests that my main collects in the FIRST WEEK only. Might heroes are pretty much dependant on the troops they have early on and that extra experience wont help them much early because they still have a pathetic army but magic oriented heroes can make HUGE use of that expereince very quickly and very early. Besides might factions need relatively more money than magic factions in the early game because they rely on hiring troops to increase power and creep effectively whereas magic factions can let more troops collect in dwellings and rely more on magic.

Keep in mind all these oppinions are based on hard difficulty.

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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted June 27, 2007 05:32 AM

Uh..oh yeah...don't pick a fight with the Dungeon during Week of the Earth Elemental.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted June 27, 2007 12:12 PM
Edited by feluniozbunio at 12:13, 27 Jun 2007.

Long time ago ive always been building money structures first, it was a mistake, first thing you need to build is the army you kill creatures with. Each castle has some combo of troops to kill most of map and you need them to do it efficiently for example for academy mages and MASTER  gremlins or warlo9ck blood FURIES, necro skeleton ARCHERS and zombies. After you finish those structures and are able to clear most of map you should unlock money structures than dwelling/castle/mage guild depending on the race and your needs.

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sdfx
sdfx


Famous Hero
posted June 27, 2007 12:54 PM

Tier 1-4 creatures = cheap
Tier 5-7 creatures = overpriced
so if short on money buy all 1-4 first and then start buying tier 5-7 creatures. Nightmares seem to be the only exeption.
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Wittgenstein
Wittgenstein

Tavern Dweller
posted June 27, 2007 04:50 PM

Ok, thanks for the answers !

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samiekl
samiekl


Supreme Hero
posted June 27, 2007 05:27 PM

Hello.

First, i'm new to the forum (not heroes series) and i have a question regarding multiplayer. I have a cracked copy of HOF v. 2.1 and i want to play online. How can i do it?

Thanks

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted June 27, 2007 06:04 PM

Go buy the real version of the game.

We are very specific in the rules of this forum not to discuss hacks and cracks, and so I will not endure anyone to discuss possible ways to circumvent this. Anyone who brings up the subject in this thread  will receive penalty without further warning.
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What will happen now?

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ZodkayCudimraZ
ZodkayCudimraZ


Adventuring Hero
We are Gilraenites
posted June 28, 2007 07:17 PM

The only tip I can give (both Multiplayer and regular) is USE THE SKILLWHEEL!
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Parelzuurstof: kralen aan een kettingzaag geregen voor gebed.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 28, 2007 07:27 PM

Beware, you may find that addictive it took me a long while to learn the abilities and their prerequisites!
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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