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Thread: Question and Answer Topic: Modder's Workshop | This thread is pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT» |
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Lordi
Known Hero
I Dance on the Lava
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posted December 07, 2007 04:01 PM |
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i loaded the game in my campaign save and i open console then write add_exp 9999 for example and nothing happens...
does it works on loaded games?
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sfidanza
Promising
Supreme Hero
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posted December 07, 2007 04:22 PM |
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First, @commands only work right away.
For the simple cheats like add_exp, you first have to enter
enable_cheats
Then, good job skullman for the quick answers. It solved Lordi's problem !
Finally, all this is explained in a pdf supplied with the game. You have a shortcuts in your start menu. The pdf is called HOMM5_CheatCodes.pdf
And it is explained in even more details on AoH:
http://www.heroesofmightandmagic.com/heroes5/heroes5_cheats.shtml
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Lordi
Known Hero
I Dance on the Lava
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posted December 07, 2007 04:24 PM |
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Edited by Lordi at 17:01, 07 Dec 2007.
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wow thanks alot
you solved a problem that only in this forum someone replied to me..i hope that heroes wont make me quite steam games x.x
edit:
oh and when i print a screen it gives me the folder screenshots but the files are in .tga! how should i open it?
and uh can someone make a trainer for 1.6?
the codes are boring lol
there is no "show all map" or infinite move points and such
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Mlai
Adventuring Hero
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posted December 07, 2007 06:43 PM |
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There's no way to edit an existing hero skill or to edit an existing spell or to add a new spell, is there?
Basically I want to either:
1. Make Barbarians' "Shatter Dark" skill better, or...
2. Modify a warcry so that it also has the Cleanse effect, or...
3. Create a new warcry that is like Cleanse.
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guarder
Supreme Hero
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posted December 07, 2007 06:44 PM |
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If you know how to use the hex editor i think
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sfidanza
Promising
Supreme Hero
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posted December 07, 2007 08:50 PM |
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Edited by sfidanza at 20:52, 07 Dec 2007.
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@Lordi:
.tga is a perfectly standard image format (high quality). A good image viewer should open it (ACDSee, the free XNView...), and convert it to jpg.
show all map (for player 1, which you always are in singleplayer):
@OpenCircleFog(0, 0, 0, 999, 1) -> for the surface
@OpenCircleFog(0, 0, 1, 999, 1) -> for the underground
increase move points:
@ChangeHeroStat(heroname, 7, 9999)
where heroname is your hero's internal name
the hero's max move points will be restored (by default 2500)
type it again (arrow up in the console calls the last input) when you're empty.
And if you're bored, try to read the guide, there's plenty to learn there already.
@Mlai:
A number of parameter are stored in GameMechanics/RPGStats/DefaultStats.xdb, and can be modded.
For example, Satter Magic:
<BasicShatterMagic>
<SpellTrainedDecrease>
<Item>1</Item>
<Item>1</Item>
<Item>1</Item>
<Item>0</Item>
<Item>0</Item>
</SpellTrainedDecrease>
<SpellpowerDecreaseForTrainedDrop1BelowNone>0.25</SpellpowerDecreaseForTrainedDrop1BelowNone>
<SpellpowerDecreaseForTrainedDrop2BelowNone>0.5</SpellpowerDecreaseForTrainedDrop2BelowNone>
</BasicShatterMagic>
I can explain what this means if necessary.
Your point 2. does not seem possible though.
For point 3., I'm doubtful as well, but it's worth trying duplicating Cleansing and add it as a Warcry. Actually, you might want to start replacing a warcry by Cleansing, to check if it works, as the .exe might block a new spell that's not in its internal address.
Note that you can also give Cleansing to Shamans, or the Purge ability to any Stronghold creature.
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Mlai
Adventuring Hero
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posted December 08, 2007 12:18 AM |
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Quote: @Lordi:Note that you can also give Cleansing to Shamans, or the Purge ability to any Stronghold creature.
Aaah, actually that's perfect (and more elegant, and easier)! I don't want to make things overpowered, just feel that it's really clumsy trying to depend on a Heal Tent and Goblin Witchdoctors' random defiling.
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InfernoX880
Promising
Famous Hero
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posted December 08, 2007 04:50 AM |
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Don't know if you know
I was looking through your Wiki (Sfidanza) and got to the point abuot changing creature Spell Points. There was a blank with what the other two numbers stood for. In case you don't know, the second number stands for the amount of times a creature can use an ability (like Invisibility). Changing it allows you to use it that many times per combat. The Djinns special for example is 3, and can be used three times.
I have no idea still what the third number is but if I find out (or if you know please tell me) then I will tell you.
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted December 08, 2007 10:02 AM |
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The third number is responsible for second special ability, like Gating.
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sfidanza
Promising
Supreme Hero
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posted December 08, 2007 03:45 PM |
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@acedl: Are you on Vista?
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skullman
Famous Hero
banned
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posted December 08, 2007 04:36 PM |
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@Acedl if you are on Vista these are the problems
1. you have checked read only wich is supposed too be unchecked (you find that in proberties
2. you don't have administors permisson too edit the file
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guarder
Supreme Hero
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posted December 08, 2007 06:11 PM |
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Homemade spell
Can someone check if this spell work? If i did anything wrong please say it. Preferable someone with knowledge of modding try ithttp://www.mediafire.com/?feztq1yewb3it's called Elraths strike
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WarPriest
Hired Hero
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posted December 08, 2007 06:45 PM |
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Can someone tell me where the Titan textures are? I cant find them in the _model folder in the data.pak, if u can find it, than thnx
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skullman
Famous Hero
banned
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posted December 08, 2007 06:53 PM |
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sfidanza told me you aren't suppsosed too look in the data
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WarPriest
Hired Hero
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posted December 08, 2007 07:02 PM |
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o okay, but where is it then?
EDIT:nvm i found it
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sfidanza
Promising
Supreme Hero
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posted December 08, 2007 11:27 PM |
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Edited by sfidanza at 23:34, 08 Dec 2007.
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Quote: sfidanza told me you aren't suppsosed too look in the data
I said that??
I look in data.pak all the time...
What I might have said is that you're not supposed to edit the files directly in data.pak...
@guarder:
Apparently, you're targeting H5, not ToE. Is that intended?
Why didn't you place the texts in the correct position in the archive??
Inside GameMechanics, the folder should be "Spell", not "spells"
Your spell is targeted on friendly units.
The amount of damage is insane, but that's your choice.
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sfidanza
Promising
Supreme Hero
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posted December 09, 2007 01:20 AM |
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For a better forum organization, I created a new thread with a complete FAQ, that will serve as the new questions thread:
http://heroescommunity.com/viewthread.php3?TID=24429
This thread is now unstickied. Feel free to continue your question in this thread if you wish, but use the new thread for new questions.
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guarder
Supreme Hero
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posted December 09, 2007 07:12 AM |
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Thanks i shall do the things i done wrong. Snd sorry for i forgot to said it was normal version
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skullman
Famous Hero
banned
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posted December 09, 2007 04:53 PM |
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what editor do i use too open the data.pak i used winRAR as an archiver but it says i need another editor too open the file (notepad doesn't work)
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Mlai
Adventuring Hero
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posted December 09, 2007 05:20 PM |
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Questions about pairing different neutral monsters on the map:
I'm looking at the gamemechanics/creatures files and there's an entry <paired creature>. For example Gremlin's paired creature is Master Gremlin. Does this mean if I change it to say Golem, on the map when you fight a neutral gremlin stack you'll also be fighting some golems?
But does changing this entry affect upgrading in towns? How about in hill forts? It shouldn't, right? Because there's a separate entry for upgrading base creatures further down.
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