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Thread: Heroes of Might and Magic 6 | This thread is pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT» |
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legendary_hero
Known Hero
Stronghold Warchief
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posted June 25, 2009 08:43 PM |
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please H5(Tote) is much better. I just miss some abilites and creatures that's all And some of them are already here but need some 'tweaking'
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Berny-Mac
Promising
Legendary Hero
Lord Vader
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posted June 26, 2009 01:04 AM |
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hey, how about we completely revamp Necropolis? (no pun intended)
Tier 1: Zombie-> Ghoul/ Mummy (Ghoul is much faster and mummy has spells)
Tier 2: Skeleton Archer-> Skeletal Sharpshooter/ Soulhunter (SS has no ranged penalty and soulhunter has Naadir's ability)
Tier 3: Ghost-> Wraith/ Spectre (Wraith has harm touch and Spectre has mana drain)
Tier 4: Lich-> Lichelord/ Archlich (Lichelord has animate dead and Archlich has mass decay plus other curses)
Tier 5: Vampire-> Vampire Lord/ Vampire Prince (Vamp lord has no retaliation and sorrow strike and Vamp Prince has torpor)
Tier 6: Black Knight-> Dread Knight/ Shadow Knight (Dread knight has that cool death strike and added attack abd speed while Shadow Knight casts high lvl dark spells and is ranged)
Tier 7: (Haha! No Bone dragon here!) Death Lord-> Twilight Lord/ Midnight Lord (Twilight has vampirism and teleportation while Midnight has devastating spells and is ranged)
I know it wasn't "completely" revamped, but deal with it
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Skyrim RP? YES!
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isabel
Known Hero
Dragonblessed
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posted June 26, 2009 02:47 AM |
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Quote: Tier 1: Zombie-> Ghoul/ Mummy (Ghoul is much faster and mummy has spells)
Tier 2: Skeleton Archer-> Skeletal Sharpshooter/ Soulhunter (SS has no ranged penalty and soulhunter has Naadir's ability)
Tier 3: Ghost-> Wraith/ Spectre (Wraith has harm touch and Spectre has mana drain)
Tier 4: Lich-> Lichelord/ Archlich (Lichelord has animate dead and Archlich has mass decay plus other curses)
Tier 5: Vampire-> Vampire Lord/ Vampire Prince (Vamp lord has no retaliation and sorrow strike and Vamp Prince has torpor)
Tier 6: Black Knight-> Dread Knight/ Shadow Knight (Dread knight has that cool death strike and added attack abd speed while Shadow Knight casts high lvl dark spells and is ranged)
Tier 7: (Haha! No Bone dragon here!) Death Lord-> Twilight Lord/ Midnight Lord (Twilight has vampirism and teleportation while Midnight has devastating spells and is ranged)
Too many casters
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MattII
Legendary Hero
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posted June 26, 2009 03:34 AM |
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Too many humanoids as well, I mean even Haven has the Gryphon and Inferno has Cerberus.
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nessich
Hired Hero
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posted June 26, 2009 01:34 PM |
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Edited by nessich at 13:38, 26 Jun 2009.
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Faction: Necropolis
Specialization: Death
Tier 1: mummy (abilities: undead) - mummy warrior (a: undead, no retaliation) / royal mummy (a:undead, curse)
Tier 2 shade (undead, flying, incorporeal) - poltergeist (flyer, undead. incorporeal, steal ammunition) / spectre (flyer, undead, incorporeal, mana drain)
Tier 3: gargoyle (flyer, elemental)- dire gargoyle (flyer, enraged, elemental) / stoneskin gargoyle (flyer, elemental, stone skin)
Tier 4: lich (shooter, undead, death cloud) - lich king (shooter, undead, caster (suffering, raise dead) / dracolich (shooter, undead, skeletal, caster (curse of the netherworld)
Tier 5: wraith (undead, flyer) - banshee (undead, flyer, harm touch) / death (undead, flyer, death wail)
Tier 6: bone giant (large, skeletal, undead) - giant skeleton (large skeletal, undead, no enemy retaliation) / giant bone archer (large skeletal, undead, shooter)
Tier 7: black knight (large, undead, cursing attack) - death knight (large, undead, cursing attack, deadly strike) / dread champion ( (large, undead, cursing attack, champion charge)
Tier 8: bone dragon (large, undead, flyer, skeletal) - ghost dragon (large, undead, flyer, skeletal, sorrow strike) / spectral dragon (large, undead, flyer, skeletal, cursing attack, death stare)
Hope You Like It
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Berny-Mac
Promising
Legendary Hero
Lord Vader
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posted June 26, 2009 03:32 PM |
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Quote:
Quote: Tier 1: Zombie-> Ghoul/ Mummy (Ghoul is much faster and mummy has spells)
Tier 2: Skeleton Archer-> Skeletal Sharpshooter/ Soulhunter (SS has no ranged penalty and soulhunter has Naadir's ability)
Tier 3: Ghost-> Wraith/ Spectre (Wraith has harm touch and Spectre has mana drain)
Tier 4: Lich-> Lichelord/ Archlich (Lichelord has animate dead and Archlich has mass decay plus other curses)
Tier 5: Vampire-> Vampire Lord/ Vampire Prince (Vamp lord has no retaliation and sorrow strike and Vamp Prince has torpor)
Tier 6: Black Knight-> Dread Knight/ Shadow Knight (Dread knight has that cool death strike and added attack abd speed while Shadow Knight casts high lvl dark spells and is ranged)
Tier 7: (Haha! No Bone dragon here!) Death Lord-> Twilight Lord/ Midnight Lord (Twilight has vampirism and teleportation while Midnight has devastating spells and is ranged)
Too many casters
I thought that the Necropolis was a Magic town...
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Skyrim RP? YES!
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legendary_hero
Known Hero
Stronghold Warchief
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posted June 26, 2009 04:07 PM |
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Well academy and dungeon are 'the most' magic towns...But none of them have 4 casters
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Berny-Mac
Promising
Legendary Hero
Lord Vader
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posted June 26, 2009 04:09 PM |
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yeah, well my Necropolis does.
I don't think there's a rule dictating how many casters are allowed in a faction, if so, please tell me where to find it.
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Skyrim RP? YES!
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legendary_hero
Known Hero
Stronghold Warchief
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posted June 26, 2009 05:06 PM |
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Of course it doesnt say anywhere...but do you think it's quite 'realistic' and balanced to put 4 casters in one faction?
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xerdux
Bad-mannered
Famous Hero
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posted June 26, 2009 05:41 PM |
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Well, you should read my faction creation guide.
To prevent balance issues, every single town only has ONE caster and a maximun of three shooters or three flyers.
If your faction have three shooters, then one of them must be tier 1-2 to prevent balance issues. You can also only have 2 flyers, if you decide to have 3 shooters.
So basically, you need to balance it around. 3 shooters = 2 flyers, 3 flyers = 2 shooters
You must also have three large creatures, no smaller or larger. Also if you have 3 shooters/2 flyers, then 1 of your ground units would have to be smaller or weaker.
A good example is Academy.
Academy is at first sight very overpowered:
1. Shooter
2. Flyer
3. Walker
4. Shooter/Caster
5. Flyer
6. Fast Walker
7. Shooter
But its balanced around by the fact that Academy units are very expensive and that their first flyer, Gargoyles, and walker (Golem) can be considered weaker then the average tier and tier 3 unit.
Necropolis is also a good example.
1. Shooter/Walker
2. Walker
3. Flyer
4. Flyer
5. Caster/Shooter
6. Walker
7. Flyer
But Necropolis is balanced out because their units are generally weaker then the average unit.
So if you are going to have 3 flyers then one walker must be slow and weaker then the average unit and you can only have two shooters. One flyer must also be low tier.
Same thing with 3 shooters. One shooter must be low tier and one unit must be slightly weaker then the average creature.
The easiest thing to do (in terms of balance) would just be to have 2 shooters, 2 flyers and 3 walkers.
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Wight
Adventuring Hero
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posted June 26, 2009 09:40 PM |
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nice guide
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Berny-Mac
Promising
Legendary Hero
Lord Vader
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posted June 26, 2009 09:52 PM |
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yeah, well my thing about necropolis is that they are physically weak, but are metaphysically powerful (metaphysical means magical), and the mummies only can cast some curse on the enemy, acting like the genie's random curse/blessing without the blessing part. Liches are just being themselves. The Shadow Knight is more of a ranged unit than a caster, it the only cursing spells being more like augmentations to attack, like for example granting a unit sorrow strike or cursing attack, that stuff. The Midnight Lord... is physically weak, like Bone dragon weak without the ridiculous growth, so it is counter balanced by its really powerful dark/destructive magic. By the way, I believe that learning dark magic and destructive (or any two schools of magic) should allow hybrid spells like an implosion that turns any it kills into zombies.
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Skyrim RP? YES!
Here it is!
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xerdux
Bad-mannered
Famous Hero
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posted June 27, 2009 04:15 AM |
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Well, there must be a reason that there only is one caster per town in H5. Of course you could add an ability like "Every third attack causes a offensive spell" or something like that.
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Wight
Adventuring Hero
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posted June 27, 2009 07:56 AM |
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Edited by Wight at 09:29, 30 Jun 2009.
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Quote: yeah, well my thing about necropolis is that they are physically weak, but are metaphysically powerful (metaphysical means magical), and the mummies only can cast some curse on the enemy, acting like the genie's random curse/blessing without the blessing part. Liches are just being themselves. The Shadow Knight is more of a ranged unit than a caster, it the only cursing spells being more like augmentations to attack, like for example granting a unit sorrow strike or cursing attack, that stuff. The Midnight Lord... is physically weak, like Bone dragon weak without the ridiculous growth, so it is counter balanced by its really powerful dark/destructive magic. By the way, I believe that learning dark magic and destructive (or any two schools of magic) should allow hybrid spells like an implosion that turns any it kills into zombies.
Well u know - once when I was playing h5 I was suddenly attacked by a reasonably strong army. But my hero was lvl 16 and was necromancer... and his specialization was magic, i had very powerful dark spells... but he had only one zombie... and so, at first I thought I'm lost but I won!! and do u know how did i won?! by using magic!! I didn't even move the zombie i had, i only casted spells, and i won! the same thing as ur idea for weak creatures and powerful magic, that's quite not ballanced! for example, there are creatures immune to magic, there are spells that "clean u" from magic, there are spells that give u resistance from magic, it's just imaginarily to have 4 casters, even if some are weak/casts only several weakening spells OR even the whole faction is weak to compensate the casters...
Quote: Faction: Necropolis
Specialization: Death
Tier 1: mummy (abilities: undead) - mummy warrior (a: undead, no retaliation) / royal mummy (a:undead, curse)
Tier 2 shade (undead, flying, incorporeal) - poltergeist (flyer, undead. incorporeal, steal ammunition) / spectre (flyer, undead, incorporeal, mana drain)
Tier 3: gargoyle (flyer, elemental)- dire gargoyle (flyer, enraged, elemental) / stoneskin gargoyle (flyer, elemental, stone skin)
Tier 4: lich (shooter, undead, death cloud) - lich king (shooter, undead, caster (suffering, raise dead) / dracolich (shooter, undead, skeletal, caster (curse of the netherworld)
Tier 5: wraith (undead, flyer) - banshee (undead, flyer, harm touch) / death (undead, flyer, death wail)
Tier 6: bone giant (large, skeletal, undead) - giant skeleton (large skeletal, undead, no enemy retaliation) / giant bone archer (large skeletal, undead, shooter)
Tier 7: black knight (large, undead, cursing attack) - death knight (large, undead, cursing attack, deadly strike) / dread champion ( (large, undead, cursing attack, champion charge)
Tier 8: bone dragon (large, undead, flyer, skeletal) - ghost dragon (large, undead, flyer, skeletal, sorrow strike) / spectral dragon (large, undead, flyer, skeletal, cursing attack, death stare)
Hope You Like It
This dracolich is EXTREMELY strong!! how can actually a creature cast "Curse of the netherworld", this is overmuch... and that bone giant... i don't know... it's just too strange to see a giant bunch of bones that shoot u, it's too unrealistic... oh, and the royal mummy... i can say a royal griffin, but a mummy... although it's very nice
Hey, I just got a new idea for H6:
Castle(men):
terrain: grass
heroes: cleric(magic), warrior(might)
magic: light&dark
creatures:
1.Peasant(taxpayer) > Conscript(taxpayer) - Militiaman(taxpayer, enraged)
2.Guard(enraged)>Pikeman(enraged, no enemy retaliation)-Halberdier(no enemy retaliation)
3.Archer(shooter) > Archer comander(shooter, ncrease moral of peasants and all its upg. once per combat) - Veteran archer(shooter, enraged, no melee penalty)
4.Infantryman(enraged, unlimited retaliation) > Swordsman(enraged, no enemy retaliation, unlimited retaliation) - Knight(no enemy retaliation, unlimited retaliation, enraged, increase morale of guard and all its upg. once per combat)
5.Battle falcon(fly, unlimited retaliation) > Griffin(fly, no enemy retaliation, battle dive)-Hight griffin(fly, no enemy retaliation, battle dive, once per combat increase morale of chosen heaven creature)
6.Priest(shooter, once per combat can use ability 'benediction' on random heaven creature in army from lower tier) > Monk(shooter, caster, no enemy retaliation) - Zealot(shooter, caster, no melee penalty, enraged)
7.Cavalier(jousting) > Champion(jousting, enraged) - Paladin(jousting, increase morale of guard/archer/infantryman(and all their upg) once per combat)
8.Angel(fly, cast benediction on all heaven creatures in army once pre combat) > Archangel(fly, the same as angel; unlimited retaliation, resurrect allies) > Blood angel(fly, enraged, unlimited retaliation, no enemy retaliation, caster) - Light angel(fly, resurrect allies, no enemy retaliation, punish*,raise spirit*)
*punish - deals 5% from normal dmg to all neighbors from inferno/necropolis town each turn(absolutely EACH turn!!)
*raise spirit - increase moral to all neighbor heaven allies
*every creature, which has ability to increase morale, increases morale by ONE!
Heaven(pure souls):
terrain: grass
heroes: ecclesiastic
magic: light ONLY
story: "Several Light angels, disgusted from the deminic nature of the Blood angels, leave the men faction... They start building their own place to live, the White city! A town full of temples, shrines, altars and many other sanctuaries for Elrath(not sure for the pretext). In return Elrath blessed them and their White city became their capitol... The men start to begrudge and attack the soul angels! But the academy faction realize that the men are wrong and they help the new, still weak, heaven faction."
creatures:
1.Ant-fly swarm(fly) > Firefly swarm(fly, bless on) - Wasp swarm(fly)
2.Spirit(shoot) > Clean spirit(shoot, bless&haste on) - Power spirit(shoot, no melee penalty, no enemy retaliation)
3.Flame(25% fire magic proof) > Blessed flame(25% fire magic proof, bless on) - Magic flame(50% fire magic proof)
4.Eagle(fly, large, no enemy retaliation) > Pure falcon(fly, large, 150% light magic effect) - Silver falcon(fly, large, 50% dark magic proof)
5.Sorceress(shoot, caster, no melee penalty) > Pristine sorceress(shoot, caster, 50% dark magic proof, 125% light magic effect) - Spiritual sorceress(shoot, caster, 50% magic proof, unlimited retaliation)
6.White deer(large, 200% effect from bless, divine strenght and endurance, immune to slow, weakness) > Soul deer(large, 150% affect from light magic, 50% dark magic proof, unlimited retaliation) - Heavenly deer(large, 150% effect from light magic, 50% dark magic proof, child of light)
7.Blessed warrior(enraged, 50% dark magic proof, 150% effect from light magic) > Cleric(immune to mind control, 75% dark magic proof, 150% effect from light magic) - Paladin(enraged, immune to mind, no enemy retaliation, unlimited retaliation)
8.Spirit angel(fly(without wings!), immune to mind, 75% dark magic proof, cast bless) > Soul angel(fly(without wings!), immune to dark magic, cast bless, divine strenght) > Silver angel(fly(without wings!), immune to dark magic, 200% effect from light magic, cast bless, cleansign) - Crystal angel(fly(without wings!), immune to magic, endurance&divine strenght on)
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MattII
Legendary Hero
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posted June 30, 2009 11:11 AM |
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Edited by MattII at 11:46, 30 Jun 2009.
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Oh not 'another' bog standard humans = Western Europeans, honestly, can't we have a bit of diversity here?
Acropolis (human)
Tier 1
Militia > Watchman / Sentry
Tier 2
Guard Dog > War Dog / Attack Dog
Tier 3
Bowman > Archer / Crossbowman
Tier 4
Spearman > Skirmisher / Hoplite
Tier 5
Horseman > Lancer / Cavalier
tier 6
Boread > Angel / Anemoi
tier 7
War Elephant > Archer Elephant / Armoured Elephant
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Wight
Adventuring Hero
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posted June 30, 2009 11:43 AM |
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The "heaven" has left "castle", it's normal to have similarity between them! but actually I'm not sure which similarity are u talking about...
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MattII
Legendary Hero
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posted June 30, 2009 11:49 AM |
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Maybe give it a different 'feel' maybe Greco-Roman (sort of the basis for mine).
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Wight
Adventuring Hero
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posted June 30, 2009 12:55 PM |
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Edited by Wight at 13:05, 30 Jun 2009.
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Well, why don't U make such a faction, I just don't have anything in mind! Îtherwiså I didn't understand - do u like the heaven and castle idea or u have some offence, cuz if u do have - tell me so I can correct the faction
And about the acropolis - I don't like the idea for gettin real cultures and religions in the game... although nice idea
PS why isn't anyone writing in this thread
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted June 30, 2009 01:43 PM |
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Quote: Oh not 'another' bog standard humans = Western Europeans, honestly, can't we have a bit of diversity here?
Acropolis (human)
Tier 1
Militia > Watchman / Sentry
Tier 2
Guard Dog > War Dog / Attack Dog
Tier 3
Bowman > Archer / Crossbowman
Tier 4
Spearman > Skirmisher / Hoplite
Tier 5
Horseman > Lancer / Cavalier
tier 6
Boread > Angel / Anemoi
tier 7
War Elephant > Archer Elephant / Armoured Elephant
While I certainly agree that one Haven is enough - no more, and no less - I must admit that the line-up you suggest here seems like a bit of a mish-mash to me. It seems very close to present Haven, but is the Dog unit a more interesting unit than the Griffin? Of course you could take Griffin out as it is a fantasy creature and it might be put in another town (Sylvan or whatever).
Also, the War Elephant seems out of place to me. The only nation known to have used War Elephants in larger amounts were the Carthegans if I'm not mistaken, and they were hardly what you'd call a normal western civilization. War Elephant would go better with present Academy in Arabian theme.
And why Angel at level 6? Is that to make up for missing Monk/Priest unit (and what's wrong with the latter anyhow?). Maybe I'm just too conservative, but I think the game should have what you can call a classic medieval faction, because it's just such a strong fantasy theme, and current Haven does seem to match the bill very well.
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What will happen now?
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Wight
Adventuring Hero
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posted June 30, 2009 02:00 PM |
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Quote: one Haven is enough
Why is that?
Quote: current Haven does seem to match the bill very well
I agree but there's nothing bad for 'another' heaven where corruption is unfamiliar and creatures are all "holy"
PS. it does match the bill but it's not the favorite faction of many
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