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rockgirl
Adventuring Hero
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posted August 31, 2009 06:28 PM |
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always exist a hope....and i wait the new RTMG from u...and i want to say thaks for person who made the mod what i modified...and thanks again to SimonaK !
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I will Live till I Die...I die, to become immortal....
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rockgirl
Adventuring Hero
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posted September 01, 2009 09:28 AM |
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the inventory mod working ok...but i have one problem..1 slot for pocket artifact is missing
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I will Live till I Die...I die, to become immortal....
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SimonaK
Promising
Supreme Hero
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posted September 01, 2009 04:47 PM |
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Quote: the inventory mod working ok...but i have one problem..1 slot for pocket artifact is missing
mmh surely because that comes from beta...and the beta offered just one pocket...I don't know, I'm just presuming.
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KassTel-Necris
Tavern Dweller
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posted September 10, 2009 12:22 PM |
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Arcane Crystal question
How ad an creature ability to summonable Arcane Crystal ?
I know elementals fenix and avatar of dead actualy based on template creatures
But arcane crystal have hitpoints also then it also is creature?
I want to add ABILITY_AURA_OF_ _VULNERABILITY to it is there any way
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SimonaK
Promising
Supreme Hero
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posted September 10, 2009 11:12 PM |
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Edited by SimonaK at 23:17, 10 Sep 2009.
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Quote: How ad an creature ability to summonable Arcane Crystal ?
I know elementals fenix and avatar of dead actualy based on template creatures
But arcane crystal have hitpoints also then it also is creature?
I want to add ABILITY_AURA_OF_ _VULNERABILITY to it is there any way
to do that, you have the need to modify one of these 2 files:
/GameMechanics/RPGStats/AvatarOfDeath.xdb
/GameMechanics/RPGStats/ConjuredPhoenix.xdb
first file is used by the game during the call of the avatar.
second one during the cast of summoning phoenix spell.
Like you see, only 2 creatures can be summoned in the game. for a third, the hex-edition of the .exe is necessary.
in these files, there is a tag named: PrototypeCreature
it's this tag that has what creature will be summonned.
Arcane Crytal is not a creature so it is unsummonable, but a creature exists using its model, the Mimic Crystal by Fauch:
http://heroescommunity.com/viewthread.php3?TID=28104
if you want the Mimic Crystal then change
<PrototypeCreature>CREATURE_PHOENIX</PrototypeCreature>
by
<PrototypeCreature>CREATURE_420</PrototypeCreature>
that's it!
Note: Mimic Crystal is a NCF Creature and to use it the NCF framwork+the creature pack is necessary.
be attentive too to others options of these files, they may be really interesting.
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KassTel-Necris
Tavern Dweller
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posted September 11, 2009 08:48 AM |
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Quote:
Quote: How ad an creature ability to summonable Arcane Crystal ?
I know elementals fenix and avatar of dead actualy based on template creatures
But arcane crystal have hitpoints also then it also is creature?
I want to add ABILITY_AURA_OF_ _VULNERABILITY to it is there any way
to do that, you have the need to modify one of these 2 files:
/GameMechanics/RPGStats/AvatarOfDeath.xdb
/GameMechanics/RPGStats/ConjuredPhoenix.xdb
first file is used by the game during the call of the avatar.
second one during the cast of summoning phoenix spell.
Like you see, only 2 creatures can be summoned in the game. for a third, the hex-edition of the .exe is necessary.
in these files, there is a tag named: PrototypeCreature
it's this tag that has what creature will be summonned.
Arcane Crytal is not a creature so it is unsummonable, but a creature exists using its model, the Mimic Crystal by Fauch:
[url]http://heroescommunity.com/viewthread.php3?TID=28104[/url]
if you want the Mimic Crystal then change
<PrototypeCreature>CREATURE_PHOENIX</PrototypeCreature>
by
<PrototypeCreature>CREATURE_420</PrototypeCreature>
that's it!
Note: Mimic Crystal is a NCF Creature and to use it the NCF framwork+the creature pack is necessary.
be attentive too to others options of these files, they may be really interesting.
Ahh Many Thanks SimonaK that's exactly work like you say !
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KassTel-Necris
Tavern Dweller
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posted September 11, 2009 03:38 PM |
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Some more questions is there a list with all names of NCF creatures
with codes in NCF MegaPack (A W E S O M E work I must say)
Like above CREATURE_420 | Mimic Crystal
Second one
I have a Hero based on creature model (Wraith) and I ad animation
of Wraith special ability as arena-rangeattack.xdb so
How ad effect of shot to initialy nonshooters creature or hero
I want to ad Masterlich effect thats casts from finger of Wraith special ability
I also try sove this problem self by adding .(CreatureVisual).xdb
file with info about shot but thets no work
If someone solve similar problem before please spare some Info with me
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SimonaK
Promising
Supreme Hero
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posted September 11, 2009 06:08 PM |
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Edited by SimonaK at 18:09, 11 Sep 2009.
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KassTel-Necris
Tavern Dweller
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posted September 12, 2009 01:25 PM |
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Quote:
I think you're a little bit blind
you can visit these threads:
Updated NCF thread
[url]http://heroescommunity.com/viewthread.php3?TID=27275&pagenumber=1[/url]
SimonaK's NCF Creatures functional tests (Editor/Game)
[url]http://heroescommunity.com/viewthread.php3?TID=29194[/url]
Take note that all NCF bugs from this second thread are entirely fixed into NCF_MegaPack
Yes you must be right I was blind before where was my eyes before?
Thanks for info
upd
After some work my Wraith Hero can use some part of lich master animation Practicle staff effect work but no laser shot need to check
shot.xdb
One question [NCF Based] Omega Dragon (FF Bahamut ?) by Fauch use laser shot ? must check it
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Maniek
Hired Hero
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posted September 17, 2009 03:49 PM |
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Hey.
Dont know its a good topic for my problem.
In Map editor (homm5) I wanna do monolith one way. Special monolith. Before I enter I've got 6000gold, when I leaving I have't got gold.
Someone help me?
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LaDainian
Tavern Dweller
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posted September 22, 2009 12:52 AM |
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Which file(s) do I need to edit in order to change a hero's specialization in ToE?
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VokialBG
Honorable
Legendary Hero
First in line
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posted September 22, 2009 12:21 PM |
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Quote: Which file(s) do I need to edit in order to change a hero's specialization in ToE?
5th post here.
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rottenvenetic
Known Hero
Derusticated
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posted September 25, 2009 07:31 PM |
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OK, I should probably know this...
I have some mods that give most heroes custom looks, make gems multicolored and one that improves the AI and changes some bits about resources.
Here's the history:
1.installed the game (ToE with 3.1 patch), then the mods, it worked.
2. dl'd some maps and artifacts and some neutrals got screwed up.
3. reinstalled the game (same version), getting rid of the offending maps, and reinstalled the mods. It worked.
4. Played some multiplayer with the duel map (found in the 2nd season duel thread in Temple of Ashan). Had to remove the mods for it to work, but it worked.
5. Now I want to play some SP, so I put the mods back in.
The gem coloring mod works.
The AI mod doesn't work. It changes the text where it should (description of difficulty setting) but the real effect (me having different resources to start with then the default setting) is missing.
The hero skins are not working at all. The heroes use the default models.
Last modification dates are later (august-december 2007) for the mods than the game files, all have the h5u extension, and the folder is in the proper place, and is named "UserMODs".
Do I need to reinstall the damn game again? I really don't want to do that, it's a drag.
Edit: cut some BS out.
Edit: I have another question (set).
If I use the model of any melee unit for a hero, usually including a custom skin, the normal attack doesn't work properly. The hero just stays behind and the target unit gets damaged out of thin air.
So, how do I give these heroes, or these models, a strike-and-return animation? Would it work with heroes and their normal attacks? Would it force them into the blood maiden's attack animation?
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masonjo
Hired Hero
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posted September 26, 2009 04:55 AM |
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Orc Warmonger
Can Someone help me.
I'm trying to make a werewolf mod to replace Zombies and am using Orc warrior bodies. For some reason the Warmonger wont become transparent. Transperancy on the other 2 work perfectly but the warmonger does nothing.
Any ideas y?
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted September 26, 2009 09:44 AM |
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open .(material).xdb files
Search for <AlphaMode> tag
Replace AM_OPAQUE by AM_TRANSPARENT
it should do it
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NCFBank,
the complete and homogen NCF
library.
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masonjo
Hired Hero
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posted September 26, 2009 10:10 AM |
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Thanks, also can I apply other creature animations (other than the warrior and slayer)?
I want to have the Horned demon attack animation.
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masonjo
Hired Hero
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posted September 26, 2009 10:27 AM |
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The AM_OPAQUE to AM_TRANSPARENT didn't work. It made the alpha work but skrewed up the texture, it went all glitchy.
The Orc Warrior and Orc Slayer work perfectly.
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted September 26, 2009 11:40 AM |
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If AM_TRANSPARENT was screwy then try replacing AM_OPAQUE by AM_ALPHA_TEST - it ought to work.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII
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masonjo
Hired Hero
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posted September 26, 2009 11:48 AM |
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That got it. Thanks
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El_Chita
Known Hero
Actually, my name is El Chita
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posted October 08, 2009 04:22 PM |
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Hey, I want to ask if it is possible to make a new terrain (transparent terrain, no texture, but I want to choose my own minimapcolour) and integrate it into a map.
Any ideas ?
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