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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 20 40 60 ... 71 72 73 74 75 ... 80 100 120 126 · «PREV / NEXT»
masonjo
masonjo


Hired Hero
posted October 09, 2009 10:06 AM

Can someone please make a model of the vampire lord sword without all the green glow?

Would be great, Thanks

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Minion
Minion


Legendary Hero
posted October 09, 2009 12:33 PM

Do i need to extract the entire data.pak file if I just want to change something minor, like tweak Wind Dancer stats so I would choose Wardancer sometimes? Or just the game mechanics folder.
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"These friends probably started using condoms after having produced the most optimum amount of offsprings. Kudos to them for showing at least some restraint" - Tsar-ivor

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted October 10, 2009 01:00 AM

Quote:
Do i need to extract the entire data.pak file if I just want to change something minor, like tweak Wind Dancer stats so I would choose Wardancer sometimes? Or just the game mechanics folder.


data.pak\GameMechanics\Creature\Creatures\Preserve\3rd\BladeSinger.xdb

and the other :
data.pak\GameMechanics\Creature\Creatures\Preserve\War_Dancer.xdb
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted October 13, 2009 12:55 PM

Quote:
Hey, I want to ask if it is possible to make a new terrain (transparent terrain, no texture, but I want to choose my own minimapcolour) and integrate it into a map.
Any ideas ?


You can replace terrain textures, like everyother texture and in the same way, visit the Texture editing tutorial here, it's sticked
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El_Chita
El_Chita


Known Hero
Actually, my name is El Chita
posted October 13, 2009 08:05 PM
Edited by El_Chita at 20:07, 13 Oct 2009.

Hey thx, didn't expect to get an answer to that question

but... he says it in the first sentences:
Since we can’t insert our own models and animations into the game
Huuuh...


OK
I tell you what I wanna do. Maybe you got to know that I want to make a map out of an academy town:
http://img411.imageshack.us/img411/2425/raksha.jpg
http://img149.imageshack.us/img149/7008/nurh.jpg
http://img3.imageshack.us/img3/6803/nebiros.jpg

Now, I thought that when it comes to a battle on the map, it would take place in the desert or what terrain I ever choose. But that is illogical. So I want to make my own arenas for this map (With the tutorial of a guy here) and integrate them into my map. Then I want to link them with a terrain so that they show up.

BUT then these arenas would show up in other maps too, and I don't want that.
Is there really no possibility to create a new terrain ?
Maybe it would work with scripting areas ?

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KassTel-Necris
KassTel-Necris

Tavern Dweller
posted October 14, 2009 12:56 PM
Edited by KassTel-Necris at 22:21, 15 Oct 2009.

Hello fellow modders
I have some questions for yours supreme Knowledge
Can You answer for a humble mortal

First one
is there way to ad ABILITY_SCATTER_SHOT to CREATURE_GRAND_ELF
this is anim part for scatter shot at archer arena animset
<Item>
<Kind>rangeattack_wall</Kind>
 <Anim href="/_(BasicSkelAnim)/Creatures/Haven/Archer/rangeattack_wall.(BasicSkelAnim).xdb#xpointer(/BasicSkelAnim)"/>
</Item>
I copy it into HighElf-arena.(AnimSet).xdb and replace it with
<Item>
<Kind>rangeattack_wall</Kind>
<Anim href="HighElf-arena-rangeattack.xdb#xpointer(/BasicSkelAnim)"/>
</Item>
But in game using this ability crash game
this strange trouch I add a scatter shot to CREATURE_MARKSMAN and it work without problems

Second one
Is there way to make Phenix leveling like Avatar of death reciving new abilitys I mean
I know how nerf it stats and i like to compensate it with new abilitys
I add \GameMechanics\RPGStats\ConjuredPhoenix.xdb
<Item>
<Level>1</Level>
 <Abilities>
     <Item>new ability</Item>
 </Abilities>
</Item>
<Item>
<Level>15</Level>
.....
<Item>
from level of caster 1(fire proof 50 only) 15(Vanila Phenix abilitys) to 20-25-30-35
but for some reason work only Level 1 abil's even at level 40

Third one
Is there way to make normal run animation for creatures with ability ABILITY_RIDE_BY_ATTACK

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted October 15, 2009 11:42 AM

Quote:

Second one



Can't experiment now, but it can be done, if you give the hero Avatar of Death spec. and change the way that avatar looks (so it looks like phenix). I think ou can increase the stats dpending on the spell power as well. I just can't look into the game files right now.
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KassTel-Necris
KassTel-Necris

Tavern Dweller
posted October 15, 2009 10:19 PM
Edited by KassTel-Necris at 13:55, 16 Oct 2009.

Quote:
Quote:

Second one



Can't experiment now, but it can be done, if you give the hero Avatar of Death spec. and change the way that avatar looks (so it looks like phenix). I think ou can increase the stats dpending on the spell power as well. I just can't look into the game files right now.


Thanks for reply
I also try this way some time ago but thats not what I want exectle in this way only Arantir will recive benefits of leveled Phenix besides Avatar of Death alredy well suit to Arantir its looks like it cannot changeable without of exe hexing

BTW found way how add normal anim to cretures with ABILITY_RIDE_BY_ATTACK need create copy of -arena-move.xdb of creture and rename
it to -arena-special-move.(BasicSkelAnim).xdb after thats creture will run normal and other will recive hit if the neighbor to move route
So third question answered self
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted October 16, 2009 01:13 PM
Edited by VokialBG at 13:14, 16 Oct 2009.

Hm... you'll have to retype your post I can't read it all...


Turning Avatar of Death to spell, for every hero can't be done, if you mean this.
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KassTel-Necris
KassTel-Necris

Tavern Dweller
posted October 16, 2009 02:01 PM

Quote:
Hm... you'll have to retype your post I can't read it all...


Turning Avatar of Death to spell, for every hero can't be done, if you mean this.


I edit post
what a misfortune thats so interesting feature is closed to moding
so no a Duel of two Summoned King Monsters for me.

Anyway only one question left
how ad ad ABILITY_SCATTER_SHOT to CREATURE_GRAND_ELF without game crashing.





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masonjo
masonjo


Hired Hero
posted October 16, 2009 02:03 PM
Edited by masonjo at 14:13, 16 Oct 2009.

Mod Request [Werewolves]

Is someone able able to make a Werewolf Mod? The mod would replace Zombies with Werewolves, the wolves would be roughly based on  
[url=http://psatkha.narod.ru/creature_246.html] Psatkha's Gnoll NCF creature [/url] (Using the Orc warrior body with wolf head)

I attempted to make 1, but Exams and lack of modding skill mean I probably I don't have the time to finish it.

I can give a you file with: * Alot of the folder structure set up
                           * Half done textures (the alpha mostly)
                           * Some basic models
                           * A list with some ideas/progress
                           (where I was heading)
                           + A few other small things for the Mod

I really want this mod but don't have the time/ability to make it.

If someone could make it, it would be really great

Thanks

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KassTel-Necris
KassTel-Necris

Tavern Dweller
posted October 16, 2009 02:16 PM

Quote:
Is someone able able to make a Werewolf Mod? The mod would replace Zombies with Werewolves, the wolves would be roughly based on
[url=psatkha.narod.ru/creature_246.html] Psatkha's Gnoll NCF creature[/url](using the Orc warrior body with wolf head)
...
Thanks

Do you try a Crimson Necropolis mod ?
http://heroescommunity.com/viewthread.php3?TID=27654
I ad a werewolf based on vanila wolf
[url=psatkha.narod.ru/creature_246.html]
umm adding bone texture to mornigstar alfa at chain and ball
some more fur to body even armor can stay with no remoovin it
(transformed swordsman) with some rags
I can try it
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masonjo
masonjo


Hired Hero
posted October 16, 2009 02:23 PM

I had a look at crimson Necropolis.
I would prefer one more like the Gnoll, just darker and more necro.
I did a bit but gave up, but I have some ideas of want I want.


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Zarmail
Zarmail

Tavern Dweller
posted October 18, 2009 09:10 PM
Edited by Zarmail at 21:22, 17 Nov 2009.

-

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted October 19, 2009 07:31 PM

@For the last post: Do you have any question here or you're just saying?
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El_Chita
El_Chita


Known Hero
Actually, my name is El Chita
posted October 21, 2009 12:42 PM
Edited by El_Chita at 22:48, 24 Oct 2009.

Noone can help me with my problem ? Ok, later then. Anyway, I have another question:

I want to ask if there is a possibility to make the underground look like the overground for just one map, so that I can work in the underground like I do it in the overground. Is that possible ?

Edit1: Huuuhh....

Edit2: Oh plz...

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 24, 2009 10:53 PM

Sorry, I know this topic looks fairly dead but we can safely blame Ubi.

Nobody here knows of any way to make the underground look like the overground. As far as I know it's completely hardcoded. But you can do the reverse, making the overground look subterranean.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

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El_Chita
El_Chita


Known Hero
Actually, my name is El Chita
posted October 25, 2009 01:03 PM

Oh. So we won't have a cool cloudy and dark underground with rain for Al-Safir ? Man, that's sad.

But making a new terrain shouldn't be that difficult, is it ?

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thebattleman
thebattleman

Tavern Dweller
posted October 25, 2009 05:29 PM
Edited by thebattleman at 17:35, 25 Oct 2009.

So from what iv gathered so far, to edit unit stats i have to go to GameMechanics folder. And that is found in your data/data folder right? aAnd in order to read whats inside those folders you need to open them with WinRaR.

   Is that all correct?


Edit 10/24/09

  Holy crap i think it worked!!

 

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thebattleman
thebattleman

Tavern Dweller
posted October 25, 2009 10:32 PM

Well i was finaly able to find the skelton_archer files in data/data/gamemechanics/creatures/creatures/necropolis/skeleton_archer folder. And im able to read and change the certain areas of the creature such as attack and defense and hitpoints. But when i try and save it i dont know where it should go?

 it has auto-set it to a different path othere than the one up above. And when i try to manualy "save as" to the path above, i can get to data/data/ and then there are no folders or files showing.


           ....help?

                          P.S. im stil running Vista

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