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SimonaK
Promising
Supreme Hero
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posted October 25, 2009 10:38 PM |
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for modding files:
first, you extract files outside of « data.pak » then you modify them.
second, you create your own pak file containing just your modified files by compressing them to zip format.
ex: my_skeleton_archer.pak /gamemechanics/creatures/creatures/necropolis/skeleton_archer etc etc)
and you put it into data folder of the game.
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thebattleman
Tavern Dweller
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posted October 26, 2009 12:09 AM |
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well i cant make my own modifyed .pak version of the skeleton_archer file beacuse im not able to save it.
but i did try what you said.
I extarcted the skeleton_archer files out onto my desktop.
Then commpressed and emailed them (beajcuse that was the only compress option avaiable) but i got an error so they couldnt email, so it juist showed a compressed .zip version of GameMechanics with skeleton_archer files on my desktop.
Then i went into the compressed file (it uses the WinRar icon on the desktop) and tried to edit them, i clicked save and it came up with this error
Cannot create.. C:\Users\myusername\AppData\Local\Temp\Rar$DI00.868\Skeleton_Archer.xdb
Please make sure that the path and file name are correct.
I cant get passed that, cause when i try to browse and manualy put it in myself, it dosnt show the data\data\ files or folders.
Anyone know what the problem is?
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SimonaK
Promising
Supreme Hero
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posted October 26, 2009 12:12 AM |
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Edited by SimonaK at 00:18, 26 Oct 2009.
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uuuh ...learn well how to make archives and then back here
I suspect you don't know how to make zip archives...
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thebattleman
Tavern Dweller
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posted October 26, 2009 12:34 AM |
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i guess thats what i need to learn in order to save my XDB files?
im sure theres some thread around here that can help me out with archiving...
im gonna try to go by your method again and find out what i did wrong, i mean archiving files cant realy be that hard?
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SimonaK
Promising
Supreme Hero
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posted October 26, 2009 12:39 AM |
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Edited by SimonaK at 00:40, 26 Oct 2009.
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when I want to archive such files (compress making zip file) I create a folder on my desktop and I enter inside.
inside I see all files and folder trees I want to compress then I select all and I right-click on « Add to archive... »
and that's it
I have my zip archive containing compressed files.
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thebattleman
Tavern Dweller
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posted October 26, 2009 12:47 AM |
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Quote: when I want to archive such files (compress making zip file) I create a folder on my desktop and I enter inside.
inside I see all files and folder trees I want to compress then I select all and I right-click on « Add to archive... »
and that's it
I have my zip archive containing compressed files.
alright i think i got a handle on this.
1.)make folder called "something" on desktop
2.)extract skeleton_archer files into that folder
3.)moddify skeleton_archer files
4.)right click on the "something" folder and click "add to archive"
5.)then add the newly archived files to.......um crap forgot
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SimonaK
Promising
Supreme Hero
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posted October 26, 2009 12:53 AM |
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Edited by SimonaK at 00:57, 26 Oct 2009.
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it is not enough just to extract the file, you must care about keeping folders and subfolders of files you extract.
if you click on the something folder without to enter inside then you risk to integrate this folder in the archive then that will not work after...because in your case the main folder into the archive must be « GameMechanics » and not the something folder.
after you must rename the .zip to .pak and put it into Heores V data folder.
Imagine Nival having a folder named data ....they have just compressed all files inside to create data.pak .......
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thebattleman
Tavern Dweller
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posted October 26, 2009 01:05 AM |
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so instead of adding the "something" folder into the archives i gota add the "gamemechanics" file that is inside the "something folder" into the archives. So then i will get an icon on my desktop that says "GameMechanics" with a WinRar icon. And i need to make sure to put it in .zip format. Then raname it to .pak format. Then i simply extract that into my Heroes 5 data folder.
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SimonaK
Promising
Supreme Hero
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posted October 26, 2009 01:19 AM |
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1 - go to your desktop
2 - create something folder
3 - go to something folder
4 - create GameMechanics folder
5 - go to GameMechanics folder
6 - create Creature folder
7 - go to Creature folder
8 - create Creatures folder
9 - go to Creatures folder
10 - create Necropolis folder
11 - go to Necropolis folder
12 - put Skeleton_Archer.xdb
13 - back to something folder
14 - make a zip archive
15 - rename .zip to .pak
16 - put the .pak file into data folder
note: step 4 to 12 can be done just by extract the file by keeping original tree folder.
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Seiat
Hired Hero
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posted October 26, 2009 01:31 AM |
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A Brand New Problem!
After a few months working on my map, adding details, secret areas, tweaking script and all that other fun stuff, I ran into a brand new problem. I'm trying to get a custom building to give certain tier of creatures based on the day of the week(day1 = tier1, day4 = tier4), but that can only be visited once a month. Here's what it looks like.
function iap (heroname)
if GetDate (DAY_OF_WEEK) == 1 then
if iapg == 0 then
MessageBox("Maps/SingleMissions/Devils Children/ia1.txt");
AddHeroCreatures("Deleb", 16, 100);
sleep(1)
iapg = 1;
elseif GetDate (DAY_OF_WEEK) == 2 then
MessageBox("Maps/SingleMissions/Devils Children/ia2.txt");
AddHeroCreatures("Deleb", 17, 60);
sleep(1)
iapg = 1;
elseif GetDate (DAY_OF_WEEK) == 3 then
MessageBox("Maps/SingleMissions/Devils Children/ia3.txt");
AddHeroCreatures("Deleb", 19, 40);
sleep(1)
iapg = 1;
elseif GetDate (DAY_OF_WEEK) == 4 then
MessageBox("Maps/SingleMissions/Devils Children/ia4.txt");
AddHeroCreatures("Deleb", 21, 20);
sleep(1)
iapg = 1;
elseif GetDate (DAY_OF_WEEK) == 5 then
MessageBox("Maps/SingleMissions/Devils Children/ia5.txt");
AddHeroCreatures("Deleb", 23, 10);
sleep(1)
iapg = 1;
elseif GetDate (DAY_OF_WEEK) == 6 then
MessageBox("Maps/SingleMissions/Devils Children/ia6.txt");
AddHeroCreatures("Deleb", 25, 5);
sleep(1)
iapg = 1;
elseif GetDate (DAY_OF_WEEK) == 7 then
MessageBox("Maps/SingleMissions/Devils Children/ia7.txt");
AddHeroCreatures("Deleb", 27, 2);
sleep(1)
iapg = 1;
if iapg == 1 then
MessageBox("Maps/SingleMissions/Devils Children/iavisited.txt");
sleep(1)
MarkObjectAsVisited("iap", "Deleb");
sleep(1)
Trigger(OBJECT_TOUCH_TRIGGER, "iap", nil);
end;
end;
end;
end;
Trigger(OBJECT_TOUCH_TRIGGER, "iap", "iap");
Of course, the global variable is set to 0 to begin with. This script only works for the tier 1 creatures on day 1. After that, clicking does not bring up the 'iavisited.txt' that it's supposed to or any other function noted, and none of the other tier creatures seem to work on the other days. I don't even know if the month-thing is working, but I have to figure out my first errors first, so it isn't shown here. Anyone who can point out an error in this script? Would be appreciated.
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thebattleman
Tavern Dweller
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posted October 26, 2009 01:59 AM |
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Quote: 1 - go to your desktop
2 - create something folder
3 - go to something folder
4 - create GameMechanics folder
5 - go to GameMechanics folder
6 - create Creature folder
7 - go to Creature folder
8 - create Creatures folder
9 - go to Creatures folder
10 - create Necropolis folder
11 - go to Necropolis folder
12 - put Skeleton_Archer.xdb
13 - back to something folder
14 - make a zip archive
15 - rename .zip to .pak
16 - put the .pak file into data folder
note: step 4 to 12 can be done just by extract the file by keeping original tree folder.
i can follow the first 12 or 13 steps. But im coming from a completly different type of modding im used to using whole programs for modding rather than manualy modding things, so please try to understand my extreme nobbyness for not even understanding a layed out set of steps. Cause i stil got some questions.
when i make the .zip archive, its of the gamemachanics file inside the "something" folder right? not the something folder itself?
and....well.....im kinda embarrsed to ask this but......how do you rename the .zip file to a .pak file? theres obviously the "rename" option weh nyou right click it, but that only changes the name and not the acuall function. When im archiveing the file however, i can acually just make it into a .pak file right then and there. Blagh ><
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SimonaK
Promising
Supreme Hero
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posted October 26, 2009 02:31 AM |
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Edited by SimonaK at 02:38, 26 Oct 2009.
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generally before to rename a extension for a file, you must see it.
for that, you must go to windows panel setting configuration in the folder options to check « show me extension files » something like that
I said for XP, I never touched Vista.
then you will be able to easily rename .zip to .pak....
note: i think you can just go to properties of your file just to rename as well.
my advice: follow some bacic computer courses
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thebattleman
Tavern Dweller
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posted October 26, 2009 04:19 AM |
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yeah the problem is that i cant get the archive into .pak format. And im sure your method would work for mem if i had XP instead of vista. However i am getting Windows 7 in a few days so hopefully, its more like XP than Vista and i can get to some acuall modding ^^
or i could always go to my dads computer and just mod there sense at the bottom of it, Vista is the problem. Either way you helped me alot thanks so much
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Seiat
Hired Hero
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posted October 26, 2009 04:52 AM |
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Edited by Seiat at 19:04, 26 Oct 2009.
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Nevermind
I figured it out. I rock. XD
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redinthesky
Tavern Dweller
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posted October 26, 2009 06:03 PM |
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simple question
Here's an easy question : Where can I modify the amount of health recovered by the first aid tent, and the amount of damage done by the ballista ?
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blwh
Tavern Dweller
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posted October 26, 2009 10:08 PM |
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I'm wondering a thing, how can I get hold of the maps in Homm5? I want to modify some of them just for my own use.
____________
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masonjo
Hired Hero
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posted October 28, 2009 07:42 AM |
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Edited by masonjo at 07:43, 28 Oct 2009.
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Quote: I'm wondering a thing, how can I get hold of the maps in Homm5? I want to modify some of them just for my own use.
You mean like [url=http://www.heroesofmightandmagic.com/heroes5/original_maps.shtml]this[/url]?
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Chaosfan
Tavern Dweller
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posted October 29, 2009 06:09 PM |
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Umm, Hi!
I'm HoMM player since 1998, starting with HoMM 2.
Have played all games since then that are part of the main series, and finally found out that modding is possible.
I'm not much of a computer user, but was able to work out how to mod the stats of units, and now I'd like to learn how to add abilities to units, e.g. Fear or Unlimited Retaliation.
Also I was wondering if anyone knows how to change the schools of magic that you get from a certain faction's magic guild, specifically I want to change Dungeon from getting Destro and Summoning, to Destro and Dark.
Also I'd like to know if it's possible to have 7 or more skills, instead of six.
Thanks to those of you who reply, and any help is appreciated.
____________
Heroes 6 needs Black Dragons and Titans
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TSoD
Promising
Famous Hero
NCF Blacksmith
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posted October 30, 2009 11:12 PM |
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Edited by TSoD at 23:12, 30 Oct 2009.
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Hey guys !!
Watch this! I finally succeed !
I tried for more than six hours on it but I finally made it !
Integrating [Final Fantasy X models into Heroes V !
A whole new stock of weapons, shields and so on !
Without speaking about all other inert objects we can find in FFX that we can put into H5
Not really important though, but Now everybody know we can make it so... new ncfs ?
I insist it is the real weapon from Final Fantasy X. I didn't remodels it at all, nor the texture ! Both come from my DVD of this (fabulous) game
We could even put Tidus or Yuna in Heroes V xD but in T postion
There we are, only a little thing to add some energy here while I'm busy at university !!
____________
NCFBank,
the complete and homogen NCF
library.
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Chaosfan
Tavern Dweller
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posted October 31, 2009 06:18 PM |
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Is it possible to have more than six skills, without cheating or changing the .exe?
____________
Heroes 6 needs Black Dragons and Titans
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