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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Inferno in HoMM 5 is UNDERPOWERED
Thread: Inferno in HoMM 5 is UNDERPOWERED This thread is 5 pages long: 1 2 3 4 5 · «PREV
Veteranewbie
Veteranewbie


Adventuring Hero
posted December 29, 2007 05:28 PM

Quote:
Which is why I despise it I just wanted to show that, the alternative it to have losses or wait which is not a good idea..


Well IMO unless they give Inferno some kind of early game buff, I find no easier way to do the creeping
I seriously pray for some better changes for Inferno in the next patch

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 29, 2007 05:40 PM

The basic early buff was that the grunts can attack archers with tactics(yet have low initiative and costly upgrade to the point you still prefer cerberi..) and the triple ballista perk. Oh and a faster excruciating strike. It should have something you can always depend on and not hope for ballista perk.
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Veteranewbie
Veteranewbie


Adventuring Hero
posted December 30, 2007 09:52 AM

Quote:
The basic early buff was that the grunts can attack archers with tactics(yet have low initiative and costly upgrade to the point you still prefer cerberi..) and the triple ballista perk. Oh and a faster excruciating strike. It should have something you can always depend on and not hope for ballista perk.


I would always want the Demons to be a solid melee unit like the Minotaur and the Footman and not simply as a crappy meatshield like the Zombie; it also suits better to the style of the Inferno. And damage imo is what the Demons are lacking.
Either that, or they should try giving Inferno some 'resurrection' skill like the Necro, or some fast damage ability like other Magic heroes. (imo Expert First Aid even without the Ballista damage is almost sufficient to dramatically improve Inferno early creeping)

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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted December 30, 2007 05:24 PM

Quote:
Ok point taken. I guess I'm used to most people offering tips at least of a basic nature.


Or of good will...
Off topic but congrats to you Elvin for rising to the status of moderator. You deserve it, alot of your threads and replies were worth reading and hilarious to some extent

Well enough ass kissing and back on topic.

I admit inferno is very hard in the beginning to get on the golden track IMHO. Very weak defence, HP average and you needs sometimes a mastermind tactic to get whole and alive to the burning glory. This is my HV-HoF opinion, I may change my mind when i get the Complete heroes edition with ToE
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 30, 2007 05:30 PM

My thanks, will still try to make funny threads Inferno has been slightly boosted in tote but otherwise it's the same as you remember it. Any insights you get are welcome
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted December 30, 2007 06:31 PM

Inferno's main weakness is their inadaptability. The only tactic they can take is offensive forward, that is, attacking in a continual barrage. Their ranged units aren't particularly helpful, save the Succubus Seducer. That is their greatest fault. But the hero holds a right amount of offense him/herself. All in all, their offensive is not really offensive.

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Veteranewbie
Veteranewbie


Adventuring Hero
posted December 30, 2007 08:06 PM

Quote:
Inferno's main weakness is their inadaptability. The only tactic they can take is offensive forward, that is, attacking in a continual barrage. Their ranged units aren't particularly helpful, save the Succubus Seducer. That is their greatest fault. But the hero holds a right amount of offense him/herself. All in all, their offensive is not really offensive.


I can't quite put my fingers on it but Inferno units just don't seem to excel in any particular area

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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted December 31, 2007 12:02 AM

Well..they're kinda jack of almost all trades, or average at best. Offense is the best defence comes into mind too.. But dang they have to be very offensive to have no defensive weakness!
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Veteranewbie
Veteranewbie


Adventuring Hero
posted December 31, 2007 06:21 AM

Quote:
Well..they're kinda jack of almost all trades, or average at best. Offense is the best defence comes into mind too.. But dang they have to be very offensive to have no defensive weakness!


Well another similar faction comes to mind is stronghold - sturdy melee units, although without magic are compensated by the bonus from bloodrage. Then if they're suppose to be high initiative rusher, they can't beat Sylvan. Then there is Necropolis with quite similar units characters, but Inferno's heroes are not as critical as the Necromancers and of course their styles different as well.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 31, 2007 10:49 AM

Actually I had a match yesterday where I could have easily won sylvan but I made a bad decision because it was almost 4am in the morning and I was drowsy One ballista shot, 76 master hunters with Ossir's bonus die.
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Veteranewbie
Veteranewbie


Adventuring Hero
posted December 31, 2007 03:27 PM
Edited by Veteranewbie at 15:39, 31 Dec 2007.

Quote:
Actually I had a match yesterday where I could have easily won sylvan but I made a bad decision because it was almost 4am in the morning and I was drowsy One ballista shot, 76 master hunters with Ossir's bonus die.


Did he play well or are you just too good for him?

I just thought up a proposal for Inferno - how about swapping the tier for dogs and demons, and with their growth rate/ strengths/ costs adjusted accordingly (of course their key stats are preserved)

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted December 31, 2007 08:17 PM

Quote:
Inferno's heroes are not as critical as the Necromancers

Mind you that without the Inferno Hero the Inferno can't Gate.

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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted December 31, 2007 08:35 PM

And BOOOM! Inferno is doomed!!
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Veteranewbie
Veteranewbie


Adventuring Hero
posted January 01, 2008 12:48 PM

hmmm I just had a go using Inferno to creep war dancers and bloodsisters and I think they can be done in a week if you're lucky and the AI acts consistently

War dancers -
What you need is to have them split into two groups. I think if their size is in lots this will very likely happen (and your imps/familiars number reaches 50) Do the old demons around the imps thingy and have two separate demons, one in the middle and another in the other side of the map (away from your imps corner). Even with the smarter AI from ToE, one of the groups will go for the single demon on the other side, and one for your circle of demons. What you're doing here is to make sure you can kill one group of them first with your familiars when the other group busy killing the singular demon on the other side of the map. Try to use gates to block the way in the middle so even if your imps are out of the demon protection circle, the other group of dancers can't reach them in one run.


Blood Fury/Sister -
I'm not sure if this is an exploit of the AI stupidity or what, but the bloodies biggest problems are their strike and return, and this is how I manage to overcome them.

FDGXX
DDXXX
DDXXX
GGXXX


D

F=imps, D=demons, G=gaters

Your hero is required to have mark of the damned to ensure sufficient damage outputs.
Anyhow I find that once you put your demons in such formation, for some reason the sisters will NOT perform strike and return, so effectively they just stand in front of your demons after attacking, then it's your move in for the kill with your gated familiars and mark of damned hero. With 3 stacks of blood sisters/furies, 2 of them will stay in where they have just attacked.
Suitable for packs/<30 lots of bloodies.

 

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted January 01, 2008 07:04 PM

I believe the role of Gated creatures is that of cannon fodder. Throw them in the way of your real troops, make them absorb the retaliation by attacking before your "physical" troops, and use them against magical abilities.

@veteranewbie- Hmmm... Wardancers and Bloodfuries aren't exactly the hardest things to outmatch. But bravo for your seemingly effective tactics.

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Zenithale
Zenithale


Promising
Famous Hero
Zen Mind
posted January 02, 2008 12:18 AM
Edited by Zenithale at 00:19, 02 Jan 2008.

I've try Battle for honor map with Inferno. Here some replays during this game:
vs Champions (end of week 1)
vs stupid cyclops (start of week 2)
vs the Archdevils (week 2 day 7) ...with bad skills, but thanks to 'Frenzy'...

However, IMO, we can't say Inferno is good and competitive if we only watch the creeping aspect. It's totally different during a final fight against a human...
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 02, 2008 12:22 AM

No but it has an important role to play. And it's guaranteed to be effective in the hands of a skilled player As much as I dislike their creeping I love their endgame fights
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