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Thread: What would you like to have in Heroes 6? | This thread is pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT» |
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Drakiir
Adventuring Hero
Got a problem with that?
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posted January 14, 2008 04:50 PM |
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More Neutral creatures and Neutral Dwellings,More spells and Runes , New warmachines and an Apple faction
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Don't look at me!
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted January 14, 2008 10:11 PM |
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100 creatures means 13 factions and 9+ Neutrals...I like it, but Alc won't.
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How exactly is luck a skill?
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texasaggie
Hired Hero
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posted January 15, 2008 12:42 AM |
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i somewhat agree with most of yours i dont like the multiple pf one unit in a faction especially when it exceeds 3
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Landsknecht
Adventuring Hero
Askin' for war :p and payments
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posted January 15, 2008 02:14 PM |
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New features should be in the game
1. Weather
2. "Settlement" towns. type of town changes following to whoever conquers it. (like Disciples I)
3. each towns has multiple gates
4. "dwelling fights" ... the environment of the battlefield should change into INDOOR types (and obstacles but NO SIEGE GUNS (or catapults) can be used there)
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted January 15, 2008 05:31 PM |
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Quote: 100 creatures means 13 factions and 9+ Neutrals...I like it, but Alc won't.
You sound awfully certain of that. However, I won't say I'm against 100 creatures - but I don't see 100 creatures as a goal in itself. I would rather see 60 great and interesting creatures than 120 duplicates of each other.
Quote: "Settlement" towns. type of town changes following to whoever conquers it.
I like this idea. How come nobody ever mentioned that before in this forum?
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madshj
Famous Hero
Minotaur Lord
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posted January 15, 2008 05:45 PM |
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dont know if theres a thing like that, but a thing that would be just cool! would be, same nice grapichs as H5, maybe better, but in combat, when you selected the unit, it changes the wiew, like you are behind the unit, like in World of Warcraft
that could be nice.
other thing, make stronghold and fortress return as they was in H3
with same units, just H5-H6 graphics
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted January 15, 2008 10:31 PM |
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Lol, I meant the neutrals.
Also, settlements might be good, but I think the change should not be major.
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How exactly is luck a skill?
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Aculias
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted January 15, 2008 10:32 PM |
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less complainers
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Dreaming of a Better World
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Wulfstan8182
Famous Hero
, eh?
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posted January 16, 2008 02:13 AM |
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Quote: I want 100 unique creatures, so i'm against 7 dwarves in one town, and 1000 elves in another.
I like everything in homm5 exept for the towns that hold more than 1 of the same creature, especially the dwarf fortress.
Don't you dare to offend the holy faction of Dwarves(and it's only 5 of them)? And how dare you offend the second-holy faction of Elves?
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted January 16, 2008 02:38 AM |
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seriously, there's only 3 in Sylvan. Haven is worse, 5 human units.
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How exactly is luck a skill?
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Aculias
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted January 16, 2008 02:41 AM |
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Haven & Castle types always had many human fighters.
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Dreaming of a Better World
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Wulfstan8182
Famous Hero
, eh?
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posted January 16, 2008 03:12 AM |
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well, Haven had all of them human in H1&2. and this kid is complaining that fortress has 7 of them! it's only 5! just like haven! 1 is the Thane guy, and the other is the Dragon! i like sylvan and actually it only has 4. because pixie isn't really an elf. it is a magic being, or a Fairy.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted January 16, 2008 03:57 AM |
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Wait, Blade Dancer, Sharpshooter, Druid, and that's it. That's 3.
Add in Pixies and its 3.5
Dark Elves: Assasin, Fury, Matriarch, that's 3 again, and Rider makes 3.5
Necro: Skeleton, Lich, Wriath, that's 3, and Bone Dragon makes 3.5
Haven: Peasant, Squire, Archer, Preist, that's 4, and Champion brings it to 4.5
Stronghold: Goblins, Marauders, Shamans, Executioners. That's an even 4.
Inferno: COMPLICATED
Academy: COMPLICATED
Fortress: Defender, Harpooner, Berserk, Preist, that's 4, and Bear Riders make 4.5. (Thanes should have been called Giants)
So Haven and Fortress really have the same number of racial creatures.
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How exactly is luck a skill?
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Aculias
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted January 16, 2008 04:14 AM |
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sex
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Dreaming of a Better World
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted January 16, 2008 04:17 AM |
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Don't spam, Acu.
I think I would like to see (in a campaign or something) a sort of flying version of the standard boat.
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How exactly is luck a skill?
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Aculias
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted January 16, 2008 04:19 AM |
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ALright.
It would be nice to see more Mythical creatures!
I guess i am old school heroes but there are many creatures never used & they can cope with certain castle types.
You know like my avatar the Chimera!Spinx,Fire Salamanders etc!
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Dreaming of a Better World
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sith_of_ziost
Promising
Supreme Hero
Scouting the Multiverse
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posted January 16, 2008 04:30 AM |
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I must point out, Daystar, that everything in Necropolis is racial, since they're all reanimated in some way or they sold their soul. So, technically, Necropolis has seven racial units.
So elaborate on my otherwise simple post earlier, in one of my game templates I have a Skeleton Construction Lab, where you build your own undead creature out of remains from the battlefield. So it wouldn't be out of the ordinary to make an undead tree-griffin or skeleton blade dancer. I like it. Also, Heroes 6 better have good liches or I'll curse it with deathly stupidity. My second to my heart faction, Fortress, needs the high number of racials, but I think they tinker and drink more than they research and conquer. So mechanical units, like a portable catapult thrower or blast gunner or something. Also, racial machines. Imbuing and Creating your own artifacts at a cost. Even creating abilities. More Elementals...Well I'm done.
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Steel Yourself for War
Next Set: Mirrodin
Beseiged
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Aculias
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted January 16, 2008 04:36 AM |
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Necropolis is in science fictional term the city of the dead.
Or basically anything that is evil.
It dont just have to be dead skeletons reanimated.
It can be alive & pure evil living in that city.
As long as it's evil, it can be apart of the Necropolis!
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Dreaming of a Better World
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sith_of_ziost
Promising
Supreme Hero
Scouting the Multiverse
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posted January 16, 2008 04:58 AM |
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Oh, no. Necro mean dead. Polis means a settlement. So it must be dead or dying to be in the Necropolis. Excepting those who sold their soul to the Necropolis.
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Aculias
Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
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posted January 16, 2008 05:05 AM |
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So is Ghost town but it dont mean there are Ghosts in the town.
It is pretty similar to the city of the dead.
Necropolis is actually a bit graveyard in Africa.
I think in the Egypt part.
It also means the city of the dead which is basically a city for creatures with pure evil & hate.
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Dreaming of a Better World
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