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Heroes Community > Heroes 5 - Modders Workshop > Thread: AI Mods: Classic AI (standalone) & XL Performance AI
Thread: AI Mods: Classic AI (standalone) & XL Performance AI This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 25, 2008 09:12 PM

Quote:
I meant that .h5u files will be loaded by version 1.6.


Well, that's quite a different story
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Dimmi
Dimmi

Tavern Dweller
posted February 09, 2008 03:22 PM

Is it possible to use this mod in classic HoMM V campaign?
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 09, 2008 04:23 PM

The values for gaining experience in campaigns are not changed, so the answer is yes. But the difficulty is not tested, so it might happen that certain missions become too difficult. In that case you can just lower the difficulty or temporarily uninstall it.

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Dimmi
Dimmi

Tavern Dweller
posted February 09, 2008 05:05 PM

Quote:
The values for gaining experience in campaigns are not changed, so the answer is yes. But the difficulty is not tested, so it might happen that certain missions become too difficult. In that case you can just lower the difficulty or temporarily uninstall it.



Thank you for your answer!

I've just tested it.

In each mission with AI there are no cutscenes and mission objectives are broken if the mod is installed.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 09, 2008 05:12 PM

Quote:
Thank you for your answer!

I've just tested it.

In each mission with AI there are no cutscenes and mission objectives are broken if the mod is installed.


That's pretty strange, I don't see how this mod can interfere with the map scripts from the campaign. Is this the only mod you have installed? On which version are you playing the original campaign? Are you playing 1.6 or ToE + the campaign mod from sfidanza?


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Dimmi
Dimmi

Tavern Dweller
posted February 09, 2008 05:22 PM

Quote:


That's pretty strange, I don't see how this mod can interfere with the map scripts from the campaign. Is this the only mod you have installed? On which version are you playing the original campaign? Are you playing 1.6 or ToE + the campaign mod from sfidanza?




I'm playing 1.6 original HoMM (complete edition, EU-version) + HoF. And this is the only mod I've installed. This behavior is indeed strange.

But as I said in the first mission of the first campaign (without AI player) I can use this mod without any problems...

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 09, 2008 05:37 PM
Edited by magnomagus at 17:38, 09 Feb 2008.

I did some testing myself, with the mod for toe and it worked fine.
There is also someone who seems to have it used succesfully to the last mission of the first campaign, see post 3 and further:

http://heroescommunity.com/viewthread.php3?TID=23962&pagenumber=12

I haven't 1.6 installed at the moment, so I cannot test. The 1.6 version was done on request and tested by someone else. So at this moment I don't think I can help you further
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KingMB
KingMB

Tavern Dweller
posted February 09, 2008 05:43 PM

Hallo I had a Problem with this mod, when I played the Second Mission of the Original first Campaign (H5) in TotE. There was no Startscene and no Quests and so on, that i cant end the mission. To test which of the installed Mod is the Problem I deletet all the Mods out of the Heroes-Folders. And testet it so long until the problem begins. And I found it was this Mod.

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Dimmi
Dimmi

Tavern Dweller
posted February 09, 2008 05:49 PM
Edited by Dimmi at 17:53, 09 Feb 2008.

Quote:
Hallo I had a Problem with this mod, when I played the Second Mission of the Original first Campaign (H5) in TotE. There was no Startscene and no Quests and so on, that i cant end the mission. To test which of the installed Mod is the Problem I deletet all the Mods out of the Heroes-Folders. And testet it so long until the problem begins. And I found it was this Mod.


Exactly the same experience as I've had!

@KingMB

You have the German version of HoMM too, haven't you?

So maybe this is the problem, although I don't understand how this mod can interfere with scripted scenes and with the language version of the game...

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 09, 2008 05:54 PM
Edited by magnomagus at 17:56, 09 Feb 2008.

Thanks for your investigation, I think in that case we can conclude that using this mod with campaigns is not a very good idea, although I have no idea what's causing the problem. In the end it is also not very important, because in campaign missions the difficulty is highly affected by preset conditions and this mod was designed to boost the AI on multiplayer maps and random maps where it starts under normal circumstances without any guidance by scripts.
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KingMB
KingMB

Tavern Dweller
posted February 09, 2008 06:04 PM

@Dimmi
Yes I'm playing the German Version of TotE, and i think the Mod don't interfere with all Missions, because, I could play the first Mission whithout Problems.

@magnomagus
The mod has in the normal gamepla (no Missions) no problems. Its a good Mod, and I hope you have no problem, that i translatet it to german. (the texts)

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 09, 2008 06:12 PM

Quote:
The mod has in the normal gamepla (no Missions) no problems. Its a good Mod, and I hope you have no problem, that i translatet it to german. (the texts)


No problem, you may even post the german translation on drachenwald if you want, as long as you give me credit.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 09, 2008 08:00 PM

Maybe some scripts are referring to the names of the difficulty levels in txt files. Because the names of the difficulty levels in german are different the problems are caused. I have to say I doubt my own statement because internally the names of the difficulty levels are not changed, but at least this is the only problem I can think of.

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Dimmi
Dimmi

Tavern Dweller
posted February 09, 2008 08:28 PM

Quote:
Maybe some scripts are referring to the names of the difficulty levels in txt files. Because the names of the difficulty levels in german are different the problems are caused.



And is it possible to change/rename/alter these files?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 09, 2008 08:48 PM

Yes, you can unpack the .h5u file with winrar/zip and change the txt files, then repack it. KingMB must have done it for making a translation
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KingMB
KingMB

Tavern Dweller
posted February 11, 2008 11:22 AM
Edited by KingMB at 11:24, 11 Feb 2008.

It is not in the script, I got from the "data.pak" the file "DefaultStats.xdb", and then I maked the changes with the same result.

Quote:
Quote:
The mod has in the normal gamepla (no Missions) no problems. Its a good Mod, and I hope you have no problem, that i translatet it to german. (the texts)


No problem, you may even post the german translation on drachenwald if you want, as long as you give me credit.

Of course, it was ultimately not my idea.

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Dimmi
Dimmi

Tavern Dweller
posted February 11, 2008 12:32 PM

Quote:
It is not in the script, I got from the "data.pak" the file "DefaultStats.xdb", and then I maked the changes with the same result.

Quote:


and you can play the campaign without any problems with this method?

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KingMB
KingMB

Tavern Dweller
posted February 11, 2008 12:48 PM

No i can't. First i copied the file whitout any change, only I changed the Date. The campaign had no Problems. When I made the changes it fault.

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted February 27, 2008 03:15 PM

I wouldn't use it with the campaigns.  I thought that it overrid the starting conditions on campaign maps.  For example if you are supposed to have 000 resources and you get 20 20 10 etc.

Should work fine for mp sp maps.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 27, 2008 09:12 PM

Quote:
A small question to the creator of the mod - which DefaultStats.xdb, so to speak, was used as the base for the mod? The one from the very, very first data.pak or wherever it was?


I used the defaultstats.xdb from 3.0 and 1.6 that means the mod can only work with these versions.

Quote:
I tried it in MP vs the AI and it did work well, but I observed some strange behaviour as well, too strange even (such as being able to buy the whole population on "Monday" for a ridicilously small sum,


The cheating is something that cannot be changed. Play on hard with the mod installed or normal without the mod installed.

Quote:
sometimes my hero getting his mana full for no apparent reason and others.


This never happened to me and can impossibly be affected by modding the defaultstats. Please check all possibilities to get mana in the fanmanual to be sure this is a bug.

Quote:
My point is - the file that has to be changed to implement the new AI contains a lot of other data and if any of the patches changed any of it it would make sense to use the latest such version from the corresponding patch .pak as the base of the mod in order to avoid undesired side-effects.


Yes, if a new patch comes out this mod MUST be updated to work again.
But ubisoft is taking his time and hasn't released anything as far as I know.

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