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Thread: let ppl decide-war clan | This thread is pages long: 1 2 3 4 · «PREV / NEXT» |
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samiekl
Supreme Hero
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posted March 16, 2008 12:44 PM |
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There was a week of fever one time, i lost all my army, what did you want me to do? One time, i attacked you with scouts only...but won, i didnt hit and run. If i used it another time vs you, i dont remember, and you can refresh my memory, but if you were playing sylvan in hg, i can understand why i did that.
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Strider_HL
Famous Hero
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posted March 16, 2008 01:41 PM |
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Yaiks... this discussion of hit'n'run is a perpetum mobile of heroes And now it has infested clan rules
IMO, it's all part of strategy and as such it's perfectly fine though nasty for opponent. During my TOH career I've never used hit'n'run but, if forced, I would not shun it. And contrary, if opponent used it on me I'd definetely feel frustrated but never offended.
As Ves pointed out, developers have tried to balance out hit'n'run throughtout heroes series to accomodate many complains by fans. In H5 you CAN FIND remedy I suppose, that when facing dungeon you should build your strategy from day 1 to prevent it from using this nasty thing. In other words, hit'n'run is a natural part of dungeon (and to lesser extent some other races) and its only YOUR responsibility to neutralize it.
For those who feel it to be unfair - figure out how fair are dungeon's chances against sylvan on week 6! It's heroes of MIGHT and MAGIC It's just plain obstinacy to demand dungeon to face you in one final battle at the point where MIGHT part is so superior to MAGIC...
Anyway, if you play random then there are several pairs where it's almost sure loss from beginning if you dont use creativity and employ less straightforward strategy... Should we ban those pairs as well?!
To summarise, this discussion is quite pointless. I can give you example of people who have done more than just whining - in Heroesleague.ru they have developed a complete game mod Tournament Edition (like Equilibiris in H4) that includes ~100 changes!!!
Some food for thought - IMO the easiness of getting flaming arrows in 3.0 is sooo stupid idea It has wasted all balance and games where one opponent has easy access to them are ridiculous in creeping
Why do I mention it??? Well, just to point out where all this "rules setting" may lead you.... ban this and that, bla bla...
Play the game as it is (unless both agree on specific rules), wait for patch and hope for better And dont forget that every rule limits diversity of game scenario!
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sq79
Famous Hero
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posted March 16, 2008 03:29 PM |
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Quote: There was a week of fever one time, i lost all my army, what did you want me to do? One time, i attacked you with scouts only...but won, i didnt hit and run. If i used it another time vs you, i dont remember, and you can refresh my memory, but if you were playing sylvan in hg, i can understand why i did that.
No one can hit and run sylvan
You hit and die only
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samiekl
Supreme Hero
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posted March 16, 2008 04:01 PM |
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with 26 attack, natures luck, 19 init on those damned gardening pixies ofc i dont stand a chance
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okrane
Famous Hero
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posted March 16, 2008 04:13 PM |
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Edited by okrane at 18:40, 16 Mar 2008.
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Quote: To summarise, this discussion is quite pointless. I can give you example of people who have done more than just whining - in Heroesleague.ru they have developed a complete game mod Tournament Edition (like Equilibiris in H4) that includes ~100 changes!!!
Could we have a link? And a change list?
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diegis
Supreme Hero
power of Zamolxis
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posted March 16, 2008 05:24 PM |
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Edited by diegis at 17:30, 16 Mar 2008.
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refreshing samiekl memories
yes, you won once, when i played first time tote...hahaha.
thats true. I didnt know invisibility, woke like in the dark...my first tote...you understand y...I cant remember what I was(but if i was sylvan...u may feel proud..)...
the rest of the games were hit and run and I played barbarians..now feel refreshed?..only barbarians...
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dacian falx behind you
-knowledge itself is power-
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samiekl
Supreme Hero
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posted March 16, 2008 05:27 PM |
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Edited by samiekl at 17:30, 16 Mar 2008.
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Man, you're complaining about me using hit and runs vs barbarians... i didnt cast any destruction spell... some frenzies, some puppets, a birdie, it was a fight even if i retreated.
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diegis
Supreme Hero
power of Zamolxis
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posted March 16, 2008 05:37 PM |
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peace man...
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dacian falx behind you
-knowledge itself is power-
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samiekl
Supreme Hero
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posted March 16, 2008 05:43 PM |
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Jinxer
Legendary Hero
*****
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posted March 16, 2008 08:00 PM |
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I personally have been playing Heroes in TOH for 10 years now. And logged hundreds upon hundreds of games.. H3-H4-H5 and Never not one time did I ever feel I had to use hit and run in any game.. But that was my choice. I have never understood how some players can desire to play on maps that are balanced etc, yet they truely believe that a tactic like hit and run is a balancing aspect. Each player has there own motivation for playing this game.. som just want to record there " Win " at all costs... others just play for the fun and competition. And if you are the type of player that thinks its fun to play for 8 hours struggling and building to amass your armies and then get to end of game and just sit there and watch as 1 player Hits casts leaves Hits casts leaves until you have no army and then game over.... then you have a different idea of fun then I!
But to each there own.
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samiekl
Supreme Hero
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posted March 16, 2008 08:23 PM |
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Is battlezone balanced? I agree with a rule of no hitting and running in first month, but after that, what happens? Do you want to play against me on heritage of deleb or another 1 town small map? I guess you dont...
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Jinxer
Legendary Hero
*****
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posted March 16, 2008 09:24 PM |
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Quote: Is battlezone balanced?
Yes actually... BattleZone is one of the most balanced maps available!
The fact that the games become unbalanced for some towns for longer games or shorter games is the fact that the way UBI designed the game is NOT balanced.. So blame UBI... not the maps.
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sq79
Famous Hero
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posted March 16, 2008 09:38 PM |
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Quote:
Quote: Is battlezone balanced?
Yes actually... BattleZone is one of the most balanced maps available!
The fact that the games become unbalanced for some towns for longer games or shorter games is the fact that the way UBI designed the game is NOT balanced.. So blame UBI... not the maps.
In any big maps ... its the duty for the short term power to rush, and the duty for the long term power to drag.
In small maps, short term power rush is hopeless , and game over for races like haven, sylvan in particular.
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samiekl
Supreme Hero
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posted March 16, 2008 09:50 PM |
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Quote:
Quote: Is battlezone balanced?
Yes actually... BattleZone is one of the most balanced maps available!
The fact that the games become unbalanced for some towns for longer games or shorter games is the fact that the way UBI designed the game is NOT balanced.. So blame UBI... not the maps.
A map where fight is possible in week 6 is NOT balanced. The same is for maps that fight takes place in week 1-2-3. So, i have to blame ubi for that... well, why dont you blame ubi for the hitandrunning dungeon?
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Jinxer
Legendary Hero
*****
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posted March 16, 2008 10:19 PM |
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again I dont see what difference the map makes... Wether you fight week 4 or week 6 or week 14.... the map itself if balanced... both sides have equal chances for level ups etc... but the problem lies with how UBI designed the strengths and abilities of each town.
There big flaw is the fact that they designed the game around the stupid campaigns and single player mode.. and not with multiplayer in mind. So balance was not at the forfront of there thinking. That is where map makers ability to make maps as balanced as possible, and some player made rules at times, are needed to help tweak and further balance an imperfect game.
So far I have played over 100 H5 games online, and never had anyone hit and run me. Well except for Jorko but that is a whole different story Ultimately... Hit and run has always been allowed in heroes games because the creators of all the heroes verisons has NEVER made the game for multiplayer experience.... so they wanted the stupid AI to beable to hit and run to make the AI offer some challenge.
Besides on BattleZone -- people have already found another silly tactic with the new stalkers that allows a hero to break the Big garrisons full of phoenix and emerald dragons with only handful of stalkers... so should be no reason that dungeon lets game get to week 6
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insatiable
Supreme Hero
Ultimate N00bidity
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posted March 16, 2008 10:25 PM |
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Quote: Stop jibberring and start making some wars oh, great greek leader !
eeerr..valk.. as far i can tell the teacher is leader
btw i need some homm-rest im in weird psy-position somthing awaken in me
!da,mit
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samiekl
Supreme Hero
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posted March 16, 2008 10:32 PM |
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Jinxer, did i ask you when the earliest possible fight can be in battlezone? did you say that week 6? Unfortunately this is how the game was made, and not me, or you, can do something about that. For the record, the garrison in HG is defeated in the same way (7 stalkers), or at least this is how i do it. But thats not the point, because in HG you can fight in week 4-5, sometimes even in 3, and thats why people play it more. A map where fight is possible in week 4-5 IS balanced and i dont find a reason to why should you hit and run. But when fight takes place in week 6, it's another thing...
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fiur
Promising
Supreme Hero
Map Creator
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posted March 16, 2008 10:57 PM |
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"hit and run" where's the fun......
anyone seen the movie "Runaway Bride" even an hardcore Warlock/Wizard "runner" may find it difficult to catch Julia Roberts..
Joke aside..... my opinion on the hit/run supject
I really hate hit/run..... I had a few games where my opponent used that tactics... (but I can't blame them since someone only knows how to play that way......)
But then again... what can ya do.....?
If you're lucky there is several things you CAN do.... just build your hero as an hit/run killer from day one... (and you may be lucky)
and then again is so *amn fun to kill an "runner" and do it HARD
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okrane
Famous Hero
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posted March 16, 2008 11:08 PM |
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So you all do agree that the game itself is not balanced...
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destro23
Promising
Famous Hero
Keeper of GrongGrong
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posted March 17, 2008 01:34 AM |
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HIt and run is always such a touchy subject.. I personal have no opinion for or against it. I usually know the player I am playing, if they would use hit and run on me.. I will use it on them.. If I am playing someone I know doesn't.. well I won't defend vs it or do it to them. And a new player gets in favor of not being a hit and runner
I do agree that on some maps its going to be very tough for some factions to both creep effectively and win at a later stage. This is due to the difference of towns strengths and weakness.
You could certainly build a warlock fully capable of entering a might battle in week 6 and having just as much chance as anyone. But.. while building a might hero with a dungeon would you have been ready for a combat by week 6?
In any event, if your gonna hit and run do it once. Don't do it repeatedly. If you hit and run drop a spell, retreat and come back full force.
IN addition if your intention is to retreat a hero from combat and your playing a no hit and run game.. I would use the first action of that combat sequence to retreat or surrender. I think you just need to use common sense. No hit and run means that if if your planning to surrender you are not permitted to deal dmg to an enemies army before doing so. Thats pretty cut and dry
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