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Thread: TOH fan letter to Ubi??? | This thread is pages long: 1 2 3 4 5 6 · «PREV / NEXT» |
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okrane
Famous Hero
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posted March 18, 2008 02:00 PM |
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and so my balance mod has started ....
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samiekl
Supreme Hero
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posted March 18, 2008 02:08 PM |
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Quote:
Mind that I'm not talking about dungeons chances in final battle
LOL ?
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okrane
Famous Hero
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posted March 18, 2008 02:26 PM |
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Quote:
Quote:
Mind that I'm not talking about dungeons chances in final battle
LOL ?
Of course that's all that matters. No matter what excellent creeping dungeon might have, if facing a poorly crept oponent and still does not have a chance then I sense a slight disbalance.
@samiekl
zi mah, facem clanul ala?
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samiekl
Supreme Hero
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posted March 18, 2008 02:27 PM |
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Ma pis pe ele de clanuri
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Elit
Famous Hero
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posted March 18, 2008 02:36 PM |
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Edited by Elit at 14:37, 18 Mar 2008.
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I'm agree with you Strider...here need new pach.
1. Heroes need to can learn from spel bildings only spels for what they have skill. Now is silly and you cant plan your game.
2. Arcane Archer and Stalker need to have ini 9-10.
3. Divine Vengeance is so powerful need be decrease
4. Warpath need to be decreased too...maybe 100 is ok.
5. Swift mind need to be more hard for get from Dungeon/Academy.
6. Familiar ground need to be decrease from 2 to 1.
7. Counterspell need work correct.
Flaming arrows is not so powerful if you dont have War Machines. Its can be good combo on short map but not so useful for most races on long play.
P.S. I dont like mods in general so hope we will see new pach.
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okrane
Famous Hero
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posted March 18, 2008 02:58 PM |
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Edited by okrane at 14:59, 18 Mar 2008.
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Quote: 1. Heroes need to can learn from spel bildings only spels for what they have skill. Now is silly and you cant plan your game.
Actually you do learn the spell there. You just have to get the apropriate magic skill to cast it.
For example:
You have no magic skill. You learn Resurrection from the utopia. You cannot cast it, until you get Expert Light.
Once you did, the spell appears in your spell book
Quote: P.S. I dont like mods in general so hope we will see new pach.
You know what they say about hope....
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the_teacher
Supreme Hero
Talk to the hand!
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posted March 18, 2008 03:08 PM |
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Quote:
Quote: 1. Heroes need to can learn from spel bildings only spels for what they have skill. Now is silly and you cant plan your game.
Actually you do learn the spell there. You just have to get the apropriate magic skill to cast it.
For example:
You have no magic skill. You learn Resurrection from the utopia. You cannot cast it, until you get Expert Light.
Once you did, the spell appears in your spell book
Quote:
actually , i really like it more this way, you can change the strategy in the middle of the game, especially if youre not pleased with the spells u got for the "planned" school of magic. especially for level 4 spells tier, else u will have all the spells from a particular school of magic, its too "chessy", and it inhibits your opening to new strategies.
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Elit
Famous Hero
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posted March 18, 2008 03:12 PM |
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Quote:
Quote: 1. Heroes need to can learn from spel bildings only spels for what they have skill. Now is silly and you cant plan your game.
Actually you do learn the spell there. You just have to get the apropriate magic skill to cast it.
For example:
You have no magic skill. You learn Resurrection from the utopia. You cannot cast it, until you get Expert Light.
Once you did, the spell appears in your spell book
Quote: P.S. I dont like mods in general so hope we will see new pach.
You know what they say about hope....
Yes i know i'm learn spels and can use after get same skill...but this not help me so much. Here need to learn 1st spels for same skill what i have and after it can be random. Now is totaly silly. For example i can have dark and ligh and learn 2 destructive spels. So its not help me...if my strategy is to use dark and ligh.
Its strategy game...what mean PLANING !
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Elit
Famous Hero
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posted March 18, 2008 03:14 PM |
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To the_teacher: You cant change your skills/plans if map not have Memory Mentor and this bilding is so powerful....can be used for abuse game.
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Strider_HL
Famous Hero
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posted March 18, 2008 03:19 PM |
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Quote:
Flaming arrows is not so powerful if you dont have War Machines. Its can be good combo on short map but not so useful for most races on long play.
Obviously, Flaming arrows are deadly only with WarMachines. And for 4 races there is a high probability of getting attack and wm: inferno, fortress, haven, orcs. Besides, many of corresponding heroes already have one of them.
Besides, that is not the point. Flaming arrows as a perk is simply very powerful compared to prerequisites (archery only). I suggest that it's simply harder to acquire it by adding extra requirements.
I hope that in next week when I post Russian Mod skillwheel, we will have a more tangible system to discuss...
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Strider_HL
Famous Hero
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posted March 18, 2008 03:48 PM |
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Quote: I dont like mods in general so hope we will see new pach.
There is no need to dislike Mod. It's simply a single file you copy into your Mod folder and forget. Besides, I repeat that the Mod would be used until patch comes out.
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the_teacher
Supreme Hero
Talk to the hand!
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posted March 18, 2008 04:04 PM |
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Quote: To the_teacher: You cant change your skills/plans if map not have Memory Mentor and this bilding is so powerful....can be used for abuse game.
when i said plan , i was reffering to initial, the day 1 plan,
when u aim to get light, destructive, sorcery, leadership for instance, and, during levellin up, u still has free slot which was meant to be light and got those summoning spell (example) u might change light for summoning if u are offered. it was just a situation.
i also dislike completelly memory mentor, i want that piece of randomness in my games.
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Cycleguy
Adventuring Hero
Runs through cornfields naked
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posted March 18, 2008 04:41 PM |
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Wow Samie, When I agreed with Strider I never even though of you, just that its silly to be able to clear a map with 7 scouts and that flaming arrows is too easy to get.
From our two games we played I honestly thought you were one of the more fun and honorable opponents ive played. We ended both games with a little talk about how the game went then said gg and left, im not sure how that makes me and two others "bad losers" in your opinion and enough to post it in these threads that the entire community reads.
I have the second most losses in all ToH and not once have I ever complained in the comments section about any of those losses. I WAS looking forward to our next game.
To answer your question on how Warlock can clear a map without them, Chaos Hydras, only difference is that you will need an actual army to break HG garrison, heaven forbid.
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vesuvius
Hero of Order
Honor Above all Else
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posted March 18, 2008 05:31 PM |
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I Have no modding skills with homm5. But if someone skilled enough made a 'ToH' mod, incorporating some fixes in the most egregious imbalances...
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insatiable
Supreme Hero
Ultimate N00bidity
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posted March 18, 2008 05:56 PM |
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Quote: 'ToH' mod
..changes mentioned here alrdy rock the house, maybe edit that rus.mod?
or make a meeting of 4-5 'brainy' guys so final desicions be made, seems guys like strider, elit, teacher.. have good thoughts on balancing the most major problems, i put my full trust to a team like this on making an official ToH mod
just a request, plz dont overeact with modding power, if toggle too much stuf will cause other new imbalances
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Fraudatio
Famous Hero
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posted March 18, 2008 07:06 PM |
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The changes proposed by Strider seems well thought out - the great perks like swift mind and flaming arrows should require at least two different perks to get there (preferably from different skills like Swift Mind now is for some factions, Arcane int + Pathfinding or whatever). This makes it more fun to finally get there.
One thing though - I also think that the changes made to getting spells from buildings were great! So i disagree with Elit on that one.
And - as someone just said - we do not want to change too much. Most features are there for a purpose (might factions need the opportunity to get flaming arrows! But it could be slightly harder to obtain.) There is a point though, that in TotE it is much harder to plan levelups skillwise, since there are so many perks available. I could often spend all game trying to get to swift mind with magic factions, and never/late get there.
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destro23
Promising
Famous Hero
Keeper of GrongGrong
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posted March 18, 2008 07:10 PM |
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Edited by destro23 at 19:13, 18 Mar 2008.
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EDIT: SOrry Strider.. I only got through some of the thread before responding. I won't veer it of course anymore
Quote: Strider, how can dungeon go through the game without losses and manage to stand a chance in final fight? Every other race has something, dungeon has stalkers. Necro has raise dead, inferno has gates and dark magic, orcs have rage and tent, other castles have ressurection and powerful army, what does dungeon have? Honestly now, how tough is for dungeon in final fights even with those stalkers and perfect creeping? And im not talking about 1 castle maps, but HG for example, or battlezone. I had a game vs teacher, perfect game for me, rushed the hell out of him and still barely won vs those freaking dwarves with my whole 4 weeks worth army.
This in my opionion is pure BS. I have played and won many many games with Dungeon in HOF. Prior to me discovering the joys of Inferno back then Dungeon was my favourite, I didn't use hit and run or stalkers since.. they were not in game yet.
You can very effectively creep all map week 1-2 with furies and then chaos hydras when they become available.
In fact at the present time I fully believe that inferno is the most difficult faction for early creeping. With most enemies now completely ignoring gated units even if a real unit is not in range for attack makes them unbeleivably hard.
I shouldn't make assumptions here.. but it seems to me your a 1 town show? If thats the case you must realize that each and every town has at least 1 other faction that they will have a VERY difficult battle vs, Dungeon is no different.
Dungeon can be a powerhouse on a might map. You don't have to build a hero with Destructive, sorcery, enlightenemnt, logs, and luck every game you know.. there are other ways to win. I've beaten a number of strong might factions with dungeon on multiple town maps by building a summoning hero and more might skills.
In short I do think this stalker tactic is just shy of cheating. Thats my opinion. Will I play vs someone using it? Yes. Will I report a loss if nessecary? Yes. Will I enjoy the game? Yes. Would I enjoy the game if I know we are both on an even playing feild? Yes.
I think that about sums it up..
By the way this is not a direct attack at you Samiel, its just that it seems you are the flagbearer for this stalker tactic Nothing personal.
On a final note.. I have about 50% win ratio in my toh games, and honestly I don't think I have ever once played a game that I have lost nothing to the map. I tend to lose alot of units while playing, I do move very fast though. I guess I should add that with necro pre motn ban yes... I didn't lose anything in most of those games.
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samiekl
Supreme Hero
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posted March 18, 2008 07:46 PM |
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Edited by samiekl at 19:53, 18 Mar 2008.
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Think that people understood me wrong. All i was trying to say its that not the stalkers are the problem. Its just that destructive is too powerful early in the game. I mean, do whatever you like to stalkers, an empowered armaggedon will still clear every army in week 2.
Destro, maybe you're right
edit... i dont play dungeon in small maps, i admit thats plain broken there. HG i play most often . I dont use destruction in final fight vs orcs, and i use different tactics with diferrent heros
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Strider_HL
Famous Hero
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posted March 18, 2008 08:25 PM |
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Quote: 'ToH' mod
Perhaps the title will add to MOD's acceptance But, first of all, we need to gain the acknowledgement of this MOD project by majority of TOH community. Are we ready to forfeit 3.0 to improved balance??? So far, too few supporting voices have been heard...
Quote:
..changes mentioned here alrdy rock the house, maybe edit that rus.mod?
or make a meeting of 4-5 'brainy' guys so final desicions be made.
just a request, plz dont overeact with modding power, if toggle too much stuf will cause other new imbalances
IMO we should skip Russian Mod as it incorporates ~200 changes. What we need is exactly a SLIGHTLY AMENDED ToH MOD. As I see it - the amount of changes should be kept within 10. The more changes there will be, the harder adaptation.
The ToH MOD surely must be a child of the whole community in order to be widely used So no squad of 4-5 smartasses will do All opinions are invited in this thread.
Also, I'd like to encourage expressing your thoughts in a very constructive, comprehensive way answering these issues:
1. Would you use the ToH MOD for games here?
2. Suggest EXACT way how to improve imbalances described in posts above.
3. Bring up additional SIGNIFICANT balance improvements (we don't want to get too petty about minor problems).
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insatiable
Supreme Hero
Ultimate N00bidity
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posted March 18, 2008 08:33 PM |
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democracy is an utopic idea fixed by rulers to keep masses tamed..
some of us players have put more thought in game, went deeper in its whole pattern, wether like it or not.. im not one of them so i dont express any idea
up to 10 changes is cool yea, and since we have a freaking Administrator in this tournament, who best to decide a team to make this mod..
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