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Thread: Population idea, crazy or not? | This thread is pages long: 1 2 · «PREV |
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Sargeras
Known Hero
the Fallen
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posted April 01, 2008 10:31 AM |
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i agree with yasmiel and IMO Heroes should stay as simple as they are now...
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Now they shall be consumed by the very flame they sought to control...
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Zeljko_K
Tavern Dweller
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posted April 01, 2008 06:17 PM |
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Sure we need to keep it simple, things got out of hand in this topic, but it is good to hear the pulse and general opinion.
Sry for my mistake with Jerusalem pop, but I am sure I read it from an Muslim author of that part of history, newer mind..
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MattII
Legendary Hero
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posted April 02, 2008 10:30 AM |
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Edited by MattII at 11:07, 02 Apr 2008.
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It might work, after all, there are 15 official levels in H5 (or perhaps 17 with everything built, 18 even with the grail), but I don't see this working well really.
There were a few cities in the ancient period that had +1,000,000 inhabitants (Babylon, Rome, Beijing, Byzantium I read somewhere), but I think those were mostly based on being the centres of empires, whereas London (the next city to achieve such a population, and the first to beat 5 million), while also being the centre of an empire, was more a big trading city that happened to be in the right place to benefit from the industrial revolution (and the early days weren't without their problems, like sewerage).
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted April 02, 2008 01:13 PM |
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I agree with Matt, but please remember that is the maximum, and would represent a huge empire. Normal numbers would be smaller. Besides, it would lower player morale if they only had 1000 people in the city. it would be like "Don't people want to live here?"
Another thought: Should armies be bigger? I mean, if you have a city with 100,000 people how big would the corresponding military be? Just ~500-1000 soldiers? I should think there would be a few more.
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How exactly is luck a skill?
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GenieLord
Honorable
Legendary Hero
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posted April 02, 2008 02:19 PM |
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I suggested:
Quote: 1. Every time the population grows by 200% (when it reaches to 3000, 9000, 27000...) there's a bonus of 10% to the creatures growth in the town.
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Snatch
Promising
Known Hero
Proud Kappa
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posted April 02, 2008 05:10 PM |
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We shouldn't complain about numbers that much. The concept and game mechanics are much more interesting and important.
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LucJPatenaude
Disgraceful
Known Hero
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posted April 02, 2008 05:35 PM |
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So, basically, a city of 1,000,000 inhabitants could easily produce, in a week, at least a whole Throng of soldiers from level 1 to level 7(1,000).
Level 1 = 250; Level 2 = 225; Level 3 = 200; Level 4 = 150; Level 5 = 100; Level 6 = 50; Level 7 = 25.
Now, that is one massive army to gather up for that Imperial City in one single week. Better have at least two gold mines and the Capitol that would raise another 7,500gp in taxes for a total of 9,500gp a turn/day for hiring all of these troops in the course of a whole week.
Please, correct these numbers if I exaggerated a little bit too much.
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Snatch
Promising
Known Hero
Proud Kappa
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posted April 02, 2008 06:07 PM |
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You must consider that not all creatures depend on the population. Even 1.000.000 humans/elves are not able to give birth to an angel, griffin, treeant or dragon. Or do you think animals, mighty creatures and supernatural beings are part of the population aswell?
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Zeljko_K
Tavern Dweller
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posted April 02, 2008 06:47 PM |
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snatch, this last might be the point in which will be decide
- will it all make sense
- or will we live logics aside
(logic is very important, but overrated by male population, inc. myself)
how to connect the dots, which population is hardest to connect population and army recruitment in homam5? Academy is my choice with gremlins, titans, ginies and Rakshasa, only mage could be "native"..
Mybe it would be good to leave this concept, let's just suppose that not native armies offers themselves for recruitment for city's glory, and more population means more dragons will come and fight for you if you can afford them, what you can because you have lot's of populations.
On the other hand, I don't see why Miniotaur or Centaur couldn't be part of population, but they are exception.
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Snatch
Promising
Known Hero
Proud Kappa
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posted April 02, 2008 07:10 PM |
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Edited by Snatch at 19:12, 02 Apr 2008.
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But nevertheless if the creature growth will get as high as Luc suggests than the creatures must become weaker than they are now. Or destruction spells must get mightier.
And I don't know if players care as much about numbers as Daystar thinks. The balance must fit and it must be lucid. What's the point of having a throng of units just after a few weeks or a throng of citizens? Especially when it will work with 100.000, 25, 23, 20, 15, 10, 5, 3 too instead of Lucs numbers (which are 10 times higher each)?
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Feenor
Known Hero
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posted April 19, 2008 02:12 PM |
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My idea for population
Population grows every turn by 2%. You get 1 gold for every 10 citzens, if you have Twon Hall 2 for every nine etc. Creatures growth is for example
Peasant 1/1000 citizens (1/500 if castle is build) + 30
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Archangel 1/30000 citizens (1/15000 if castle is build) + 1
If you build Town Hall, population grows 5% etc.
Population decresases 15% while sieging and does not grow 1 week after siege.
If there are wood and ore mines or dwellings near castle population
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nurul
Disgraceful
Adventuring Hero
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posted April 21, 2008 10:25 PM |
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population also pay taxes!
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