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ebbafan
Promising
Famous Hero
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posted December 12, 2009 07:41 PM |
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so far most of the ideas i've seen are possible, but either take a long time or are very chancy.
the vampire trick for example, even with cotn/motn is only somewhat more effective, because you will run out of mana soon. (although you could keep fleeing and re-hiring) another drawback of the vampire trick is if the paladins get good morale and are lucky enough to go again immediately after(zenithale's wait action minimizes the chance of this), your hero is toast; and furthermore you need enough time to cast all the raise deads.
blade barrier is of course important, but your chance of getting it is 33%. pit spawn in refugee camp is even smaller;
i played this out just recently, very similar situation, and it took all of 10 minutes to win with very few losses.
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Zenithale
Promising
Famous Hero
Zen Mind
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posted December 12, 2009 11:24 PM |
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About the vampire trick, MotN+CotN is just here to make the battle faster, you can kill all Paladins with your basic attack...
If you have fear of the moral you can buy some ghosts.
Of course you must put your vampires in a corner (only 1 stack of Paladins can attack them). Once casted raise dead 5 times even a good moral can't do anything if your vampires wait: they (rather he, the last) will be able able to attack (and resurrect immediately the second) if needed.
If you have a -2 Moral ring, it's a true boring fight without surprise...
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TWITCH|YouTube | NewArenas2023 MOD
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ebbafan
Promising
Famous Hero
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posted December 13, 2009 04:02 AM |
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@zenithale: you are right, i had forgotten that waiting with vampires makes this tactic virtually foolproof.
however, even assuming that you can kill 12 paladins/ cotn cast and can cast 20 times before you flee, you would still have to repeat the feat another 10 times.
much better than simple hero attack, of course, but still rather inefficient, and costly.
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Fauch
Responsible
Undefeatable Hero
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posted December 13, 2009 02:38 PM |
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foolproof?
I suppose it only works against big creatures.
what about nightmares which get good morale? can they be fast enough?
btw, since it's so imba, why no one made a mod to fix it?
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Zenithale
Promising
Famous Hero
Zen Mind
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posted December 13, 2009 04:11 PM |
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Quote: I suppose it only works against big creatures.
Yes, of course, but Paladins are big creatures.
Quote: what about nightmares which get good morale?
Nightmares can kill you, elemental (fire, lava, magma) dragons too and some others too. But most of the big creature can't do anything.
Quote: btw, since it's so imba, why no one made a mod to fix it?
IMO the question is rather why no one (UBI) made a patch 3.2?
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TWITCH|YouTube | NewArenas2023 MOD
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Fauch
Responsible
Undefeatable Hero
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posted December 13, 2009 08:14 PM |
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and thanes? does stormstrike counts as double attack?
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Edwin_Yang
Known Hero
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posted December 15, 2009 11:45 AM |
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ah , many new questions had been asked.I nearly forget mine if SKPRIMUS doesnt remind me,sorry.
anyway I will post the result here.
dragon armor and greaves + 15%
ring of speed,celerity + 30%
mini-art + 50%
level40 Meave's haste + 80%
benediction + 10%
dash + 100%
sanctury + 1
commanding prensence + 1
so it is :the caculation is : (8 + 1) * ( 1 + 0.05 + 0.1 + 0.2 + 0.1 ) * 1.5 * 1.8 * 1.1 * 2 + 1 = 78.51
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Shagrat
Hired Hero
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posted December 15, 2009 02:56 PM |
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This solution requires that you can access memory mentor and have ALOT of money for it.
1) Retrain Zoltan to get Mentoring.
2) Train the Wizard by Zoltan (this would bring him to lvl 30 or such). Aim for Arcane Omniscience.
3) If you could not get AO with wizard, retrain him to get it with memory mentor.
4) You get all spells.
5) Retrain wizard to get scholarship
6) Retrain Zoltan to get Expert Dark & Light + Last Stand
7) Teach Zoltan Puppet Master, Frenzy and Divine Vengeance
8) Get Zoltan one vampire
9) Attack the paladins
The last stand trick will protect the vampires. By clever casting, you can puppet master or frenzy the stack that is about to act - the puppet wont be lay hands-ed before the stack acts. The spellpower 30 (which is not unattainable with necromancer, even given the circumstances) will reduce the ATB by only 10% for puppet master. Then the paladins would basically butched themselves. Kill the last remaining stack with Divine Vengeance.
Based on luck, the retraining part should not take more than 10 minutes. I believe the combat would not take more than 15. In half an hour, you're done.
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ebbafan
Promising
Famous Hero
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posted December 15, 2009 05:20 PM |
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Edited by ebbafan at 18:50, 15 Dec 2009.
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very good shagrat!
the answer is indeed to get a wizard with arcane omniscience; this is very easy to do in this case.
however, the other parts of your answer are off. (i can tell you are not very experienced in this game, but you have some good ideas)
frenzy does not work on paladins
spells from arcane omniscience do not transfer as far as i know
it would be quite hard to puppet master 4 groups of paladins because of their lay hands ability. therefore you first have the wizard use motw to blade barrier separate the two pairs of paladin stacks. while distracting one pair with a last stand group of units, you double blind the other pair, then double blind the other. then you puppet one and reawaken it using an aoe destructive spell. from that point on, the fight ends fairly quickly. survivors are cleaned up with DV or summoning/destructive spells.
but since you got the closest, you can ask the next question.
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Shagrat
Hired Hero
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posted December 15, 2009 09:39 PM |
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THX ebbafan, i thought that the only way to get past the paladins is spells, so I concentrated how to get those spells.
OK my question:
How many towns do you need to own to have 1-1 exchange ratio for rare resources? (for example, to change 1 mercury for 1 sulfur, etc...)
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Fauch
Responsible
Undefeatable Hero
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posted December 16, 2009 01:25 AM |
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