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GenieLord
Honorable
Legendary Hero
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posted May 03, 2008 03:08 PM |
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Yay.
My question is:
You want to make a green garden on the sandy sea shore. Which three creatures would you take with you to help you doing that?
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ebbafan
Promising
Famous Hero
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posted May 03, 2008 03:59 PM |
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hey homm3megejas, everyone seems to have given up on your question, but i can appreciate it, though i have no idea what the answer is.
can you give us your answer and calculations?
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ebbafan
Promising
Famous Hero
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posted May 03, 2008 04:30 PM |
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as for genielord, i would take a peasant for farming, and the water elemental and storm titan for irrigation.
although if genies could grant three wishes in the traditional sense, you're hired!
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GenieLord
Honorable
Legendary Hero
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posted May 03, 2008 04:54 PM |
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Quote: as for genielord, i would take a peasant for farming, and the water elemental and storm titan for irrigation.
You have to get a plant to start from, and I don't think that the peasunt will be able to grow anything on the sandy sea shore.
Quote: although if genies could grant three wishes in the traditional sense, you're hired!
LOL. Not today.
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Lord_Evil
Famous Hero
Evil lolcat
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posted May 03, 2008 05:05 PM |
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1.Shaman - to use the voodoo magic on the plants that they will grow faster.
2. Water Elemental - to controll the waves.
3.Druid - to help the shaman
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ebbafan
Promising
Famous Hero
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posted May 03, 2008 05:50 PM |
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well if you need a plant to start with, get an ancient treant and tell it to take roots, bring a dryad to help with the growth process, and take either a water elemental or storm titan to provide water.
it would end up being a dangerous "treant" garden though!
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GenieLord
Honorable
Legendary Hero
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posted May 03, 2008 07:53 PM |
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Quote: well if you need a plant to start with, get an ancient treant and tell it to take roots, bring a dryad to help with the growth process, and take either a water elemental or storm titan to provide water.
it would end up being a dangerous "treant" garden though!
You're getting closer, but still the water would trickle so quickly in the sand, and the Treant's branches wouldn't get enough.
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radar
Responsible
Legendary Hero
Castle/Haven player
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posted May 03, 2008 07:57 PM |
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I'd take Earth Elemental to prepare the soil, Peasants to plant and Water Ele for irrigation system.
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homm3megejas
Adventuring Hero
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posted May 03, 2008 08:13 PM |
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Ebbafan - answer were very easy . You start with Kilghor, goblin king. He can have max. 3 stacks of 37 goblins. Each goblin with battle frenzy and necklace of the bloody claw will do 3 damage. Kilghor gains +3 attack, when lvl-up, he starts with 3 and goblins already has 1 attack, so total is 7 attack. You learn basic attack, battle frenzy and basic luck! , when lvl-up. When attack goblin can do max.: 3*37*3(damage)*2(luck triggers)*1.05(basic attack)*(1+7*5/100)(total attack)= about 944 damage. You may can kill even 5 titans by one attack! Please.
And for Radar, I should to say that math are very good thing. It allows us to better understand and explain the world. Many things use it to help, so don't depreciate it .
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Golemcrafter
Promising
Famous Hero
Unlimited Fantasy Master
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posted May 03, 2008 08:20 PM |
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Just a short post without any expression:
1. Air Elemntal
2. Sprite
3. Water Elemental
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GenieLord
Honorable
Legendary Hero
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posted May 03, 2008 08:29 PM |
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Quote: I'd take Earth Elemental to prepare the soil, Peasants to plant and Water Ele for irrigation system.
Okay, you got it!
My answer would be switching Treant with Peasunt, but yours is good, too.
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ebbafan
Promising
Famous Hero
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posted May 03, 2008 08:31 PM |
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i guess it would be earth elemental for the soil, water elemental for the water and a treant as the plant???
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Azagal
Honorable
Undefeatable Hero
Smooth Snake
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posted May 03, 2008 08:32 PM |
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Nicely done with the renameing Alc/Elvin.
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"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord
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GenieLord
Honorable
Legendary Hero
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posted May 03, 2008 08:33 PM |
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Quote: i guess it would be earth elemental for the soil, water elemental for the water and a treant as the plant???
Yes.
Quote: Nicely done with the renameing Alc/Elvin.
Elvin.
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ebbafan
Promising
Famous Hero
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posted May 03, 2008 10:13 PM |
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well i have a question for everybody: which two factions benefit the most from an alliance?
(assume that morale is not a factor here, and that unique faction specific abilities of hero-creature pairings such as rune magic, necromancy, bloodrage, etc. do not transfer to other faction creatures)
an example would be an alliance between wood elves and dark elves:
can you imagine the spell power of a warlock when he gets to use high druids' channeling ability?
or the necromancer allying with the barbarian, able to convert all of the numerous barbarian units into undead?
so let's hear it folks! submit an answer and your reasoning!
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ebbafan
Promising
Famous Hero
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posted May 03, 2008 10:15 PM |
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homm3megejas, that 944 damage sure does look impressive! looks like stronghold has its good points after all!
although dwarves are the best of course!
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NiKitA
Famous Hero
Meepo is underrated
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posted May 03, 2008 11:16 PM |
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Edited by NiKitA at 05:31, 04 May 2008.
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i say it is Stronhold and Fortress(2 meele towns= twice the fun...)
I'll use my second gess:
IT IS STRONGHOLD+NECROPOLIS(enormous amount of creatures transformed into the undead...)
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Fauch
Responsible
Undefeatable Hero
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posted May 04, 2008 01:59 AM |
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Edited by Fauch at 02:04, 04 May 2008.
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haven + dungeon?
dungeon brings good attackers, like dragons and lizards, haven brings defense and support with champions, clerics, paladins, archangels. and I'm not sure, but the enhanced retaliation strike may apply to dungeon units and maybe the elemental perception to haven units?
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homm3megejas
Adventuring Hero
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posted May 04, 2008 10:13 AM |
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Ebbafan, I agree with you, dwarves thanks by rune of resurrection, are fast immortal sometimes .
My guess: fortress and dungeon. Dungeon with destructive magic and stalkers has easily rush in the beginn, and dwarves are very strong in endgame with runes. Dungeon may can learn light spells in fortress mage guild (this really can give powerful resurrection, or even divine imbalance ). Fortress in long game, may will reach absolute protection, who requires summoning magic, which dwarves don't get in his magic guild, new they can learn it in dungeon . Also both castles has destructive magic, this give you 55,55%hance, to learn armageddon. Even, more black dragons and a few 5-7 dwarvish troops has immunity to fire, so you can even again try armageddon strategy. Since fortress units has very good defense, they can help hold on, while your hero armageddons enemies . Also dungeon hero sometimes will go for mentoring, so if you haven't find good runes, just buy Inga from tavern.
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Cleave
Promising
Famous Hero
Raging Blood
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posted May 04, 2008 12:37 PM |
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Quote: (assume that morale is not a factor here, and that unique faction specific abilities of hero-creature pairings such as rune magic, necromancy, bloodrage, etc. do not transfer to other faction creatures)
That makes so much sense... What if we assume we play a different game entirely?
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13 Heroes
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