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Thread: Stronghold - The Power of Rage. | This thread is pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT» |
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winterfate
Supreme Hero
Water-marked Champion!
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posted July 06, 2008 07:12 AM |
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Quote: Sylvan - Arcane Archers.
Aw...everyone picks on the overpowered Tier 3 Shooters.
Also, people don't give those Goblins enough credit. I had 1010 Trappers in my army and 384 damage only burned through 97 (IIRC) Rage.
And then they ran for an extra -100 Rage. LOL!
I love using Chieftains to whip other units...it's so liberating...
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If you supposedly care about someone, then don't push them out of your life. Acting like you're not doing it doesn't exempt you from what I just said. - Winterfate
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Bombur
Known Hero
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posted July 10, 2008 12:49 PM |
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Edited by Bombur at 12:52, 10 Jul 2008.
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Everybody knows this.Just a reminder!!
Use call of blood on cyclops,then order of the chief on them.People argue over choosing chieftains or executioners.Believe me go for the first!
Oh, and word of the chief on cyclops!
This way the cyclops attacks two times
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Isabel
Known Hero
Dragonblessed
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posted July 10, 2008 12:55 PM |
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The hero's whip hurts a lot
Better to use Chieftains to whip your Cyclops.
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Bombur
Known Hero
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posted July 10, 2008 04:38 PM |
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Quote: The hero's whip hurts a lot
Better to use Chieftains to whip your Cyclops.
That's what call of blood is for.
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Mytical
Responsible
Undefeatable Hero
Chaos seeking Harmony
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posted July 12, 2008 11:12 AM |
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With the other Thread covering heroes, is there anything you would like to see covered in this thread? If it is Stronghold related I will try my very best if to cover anything suggested.
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Message received.
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wizy
Hired Hero
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posted July 15, 2008 09:04 AM |
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In my opinion the best Hero/combo for barbs is
Gorshak
Expert Logistic->pathfinding -> death march
Expert Attak->battel frenzy
Expert Luck-> Magic resistance -> luck of barbs
Expert Destruction Magic-> corrupted destruction->mana burst
Expert Dark Magic-> corrupted dark magic-> corrupted soil
That the MAIN must have the rest if u have extra lvls so u can take.
This combo Gives you a huge Magic protection , Massif attack and a lot of traveling point and any siege castle will become a pies of cake with Untamed Cyclops+ death march
Just for the record My favorite Creature of H5 of all ties and all faction is Slayers
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted July 15, 2008 11:08 AM |
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This is actually a bad build.
From logistics there are two key abilities, swift mind and warpath. If you want to siege a castle some extra speed will not help you not to mention that the opponent may have dark in which case it's a potential suicide.
Attack is a must of course but for its advanced abilities, battle frenzy alone is worthless.
Luck is good but luck of the barbarian rarely comes in handy unless against a destructive faction - and no it is not considered as resistance. Similarly shatter destruction is not so useful most of the time.
Shatter dark is a must but what you need is detain, not corrupt. Not that corrupted soil will help you as it is crappy by default.
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wizy
Hired Hero
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posted July 15, 2008 05:05 PM |
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Quote: This is actually a bad build.
From logistics there are two key abilities, swift mind and warpath. If you want to siege a castle some extra speed will not help you not to mention that the opponent may have dark in which case it's a potential suicide.
Attack is a must of course but for its advanced abilities, battle frenzy alone is worthless.
Luck is good but luck of the barbarian rarely comes in handy unless against a destructive faction - and no it is not considered as resistance. Similarly shatter destruction is not so useful most of the time.
Shatter dark is a must but what you need is detain, not corrupt. Not that corrupted soil will help you as it is crappy by default.
That you opinion, But i still think my barb hero is one of the best build, this build never let me down
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted July 15, 2008 06:54 PM |
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I don't suppose you can break week 3 on let's say dragon's cape with that? And not be slaughtered by the garrison that is. What about heritage of Deleb?
It's not a matter whether a build has failed you but how much you can do with it. And I'm willing to bet that your creeping will be compromised compared to others. if you ever try playing online you will see why I say this.
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phoenixreborn
Promising
Legendary Hero
Unicorn
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posted July 15, 2008 07:00 PM |
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So there are 'useless' skills that you never pick unless forced to? Because it almost sounds like you are suggesting one correct path of play.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted July 15, 2008 07:16 PM |
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Edited by Elvin at 19:17, 15 Jul 2008.
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Usefulness is defined by the circumstances. Shatter destructive and luck of the barbarian will be of little to no use unless your opponent has a good destructive build for instance - not something universally good. Suppose it can help against neutrals but..
Yes there are quite a few junk abilities and I'm sure you know what I am talking about. Skills are usually skills for a main, skills for a secondary and weak skills that you'll want to avoid spending a slot at. The latter may be effective in a rare situation and usually not considered like navigation/death march or totally worthless as spoils of war.
But it is also crucial for a build to have a means of fast creeping to make the most out of your immediate environment. Skills to be given priority over others and every 'junk' skill means one less good skill you could have taken in its place. There is no correct 'good' skill, that up to the map and opponent but it's easy to eliminate the less appealing choices.
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wizy
Hired Hero
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posted July 16, 2008 01:32 AM |
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I have an amazing Barb duel we both have ultimate Blood But I m not sure how I can post my file here
In brife My hero is attaking the finnel Stronghold I play as
Gorshak (Me)
42 attk
14 def
9 spell power
15 kno
90 Untamed Cyclops
178 Paokai
1007 Chieftain
429 Eart Daughter
1023 Warmonger
1422 Centaur Marador
2626 Gobline Trapper
VS
Kujin (My enemie defending the Castle)
72 att
27 def
24 spellpower
25 kno
90 Untamed Cyclops
61 Bloodeye Cyclops
229 Foul Wyver
797 Executinar
328 Chieftain
535 Earth Daugther
1720 Centaur Nomad
Post your thougth how won the battel .. and tell me how i can post my REPLAY here
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winterfate
Supreme Hero
Water-marked Champion!
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posted July 16, 2008 01:50 AM |
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@Wizy: To post a replay, you'll have to go to a file hosting website, such as Speedyshare, uploading it to their server, and then copy-pasting the download link they should provide after you upload to the post.
(url)insert download link here(/url)
NOTE: Replace the parentheses in the example above with brackets [].
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If you supposedly care about someone, then don't push them out of your life. Acting like you're not doing it doesn't exempt you from what I just said. - Winterfate
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wizy
Hired Hero
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posted July 16, 2008 02:06 AM |
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Edited by wizy at 02:08, 16 Jul 2008.
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Quote: I have an amazing Barb duel we both have ultimate Blood But I m not sure how I can post my file here
In brife My hero is attaking the finnel Stronghold I play as
Gorshak (Me)
42 attk
14 def
9 spell power
15 kno
90 Untamed Cyclops
178 Paokai
1007 Chieftain
429 Eart Daughter
1023 Warmonger
1422 Centaur Marador
2626 Gobline Trapper
VS
Kujin (My enemie defending the Castle)
72 att
27 def
24 spellpower
25 kno
90 Untamed Cyclops
61 Bloodeye Cyclops
229 Foul Wyver
797 Executinar
328 Chieftain
535 Earth Daugther
1720 Centaur Nomad
Post your thougth how won the battel .. and tell me how i can post my REPLAY here
[url]http://www.speedyshare.com/669997537.html[/url] Thank alot for help here is the battel .. !! AN i WON that battel !!
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winterfate
Supreme Hero
Water-marked Champion!
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posted July 16, 2008 02:13 AM |
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No problem.
I'm going to watch it right now.
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If you supposedly care about someone, then don't push them out of your life. Acting like you're not doing it doesn't exempt you from what I just said. - Winterfate
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted July 16, 2008 11:57 AM |
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I don't quite get the part where the 81 cyclopes fall like that Also I don't see why the executioners would ever consider attacking warmongers. With unlimited AND fierce retaliation..
Good job but appearances are misleading here. You had bloodfire for +50% rage from the very beginning(and therefore a third level of rage) but also 11 levels more which speaks for itself.
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Map also hosted on Moddb
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TheKhan
Tavern Dweller
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posted July 16, 2008 07:50 PM |
bonus applied by Elvin on 16 Jul 2008. |
Edited by TheKhan at 20:16, 16 Jul 2008.
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Stronghold Builds
"This is actually a bad build."
True this is a bad build...
However the builds depend on your playing style, your opponent, the map...
Here is my opinion on Stronghold (Builds), since you need different builds for different situations I'll write few options below:
Hero Build
What is Hero Build? Hero Build is a build where the player focus on the hero. The hero build improve the stats the, effectiveness of his abilities, spell casting power, or debuffs. This build may be a double-edged sword, if your hero isn’t strong enough to aid your creatures (if like to use hero builds you can’t focus much on your army – this is in force for Stronghold – sure you can try mixed/hybrid build – where you can focus on army and hero). As a hero with hero build, your arch enemies are other heroes with hero build – they are able to break your power or use it against you.
Hero Builds are great in neutral battles – you don’t need to risk creatures.
Army build
The Army build focus on your creatures, here your hero is of secondary impotance. Army builds are not very good in early battle (lack of creatures, also it depends on your town), as army built hero you rely on your creatures, if you lose a lot of them you will die quickly, but since you have good amount of tricks (and abilities), which improve your army you can’t lose it easily. As barbarian with army build you will use burst power in neutral battles and sometimes you will need to wait for range (against other heroes).
Mixed/Hybrid build
Here you rely on both – your hero and army, probably this is the most common build, however when you are mixed/hybrid built you may incline to hero or army orientated hero (more skill points and hero or army improving abilities/skills), but also you may be balanced in your powers, of course your hero isn’t strong as the hero built hero, and your army isn’t stronger than the army of army built hero, but may be still better.
These are the main types of builds for stronghold, of course there are a lot of more, for special strategies, situations, etc…
Now here are few ideas for builds and useful skills:
Hardcore Hero build:
When I use this build I play with Kragh:
Pounder
This hero can perform one special melee attack right at the beginning of combat. Moreover, all hero's attacks deal +5% damage for every level of the hero.
He is great for the hero type of build, for the simple reason – his specialty improves himself (other hero with self improving ability is Urghat, but she isn’t that good I mpv, but some of you may like her specialty…)
Attack: Battle Frenzy, Stunning Blow, Excruciating Strike
True, as someone said Battle Frenzy can’t help a lot alone, but you need it for Stunning Blow, Excruciating Strike – they increase greatly you hero potential, Stunning Blow is great against neutrals in middle/late game, especially against ranged units, where you need time to reach them, Excruciating Strike will make your hits even harder, in late game with the right hero it’s a killer, you can take down full low level stacks and dmg seriously creatures on high level.
Leadership: here there are various types of builds for the hero oriented player, first one is a double-edged sword if you fight against well built necromanser:
Diplomacy, Empathy
I don’t like Diplomacy, but I need it for Empathy, as I said Empathy may be a double-edged sword against enemy necromanser, but this build is hardcore hero build, in this build we want great hero who is there to aid his army or to weaken the enemies in this case Empathy is great combo with the mentioned offensive skills, expert leadership and some still unmentioned abilities/skills (Below), especially against towns with no fear control (they can’t decrease your morale).
Logistics: Scouting, Swift Mind or Pathfinding, Warpath
The first one is better for hardcore hero build, anyway Swift Mind is key ability for every type of hero. If your hero start his 1st turn earlier, he can earlier weak the enemy creatures (Stunning Blow, Excruciating Strike, Weakening Strike, Warcries, etc). Warpath can be used in more moderate hero build, also it depends on the map sometimes, if the map is small/tiny in size you don’t need it, anyway with it you can reach the enemy faster (so it depends on the enemy too, you don’t need to meet some enemies in early game ).
Shatter Dark: Detain Dark, Corrupt Dark, Weakening Strike
Detain Dark is the best here, with it and the already mentioned abilities you’ll make the game hard for your opponent, of course if he is dark caster, great against slow necromanser , or dark knights (if someone risk to use them). You have great hero initiative and you can kill the enemies one quickly and easy (with all mentioned abilities). Corrupt Dark and Weakening Strike are just adds – improves to your old abilities. Weakening Strike is nice for Kragh.
Interesting idea for last skill is Shout: Shout Training, Mighty Shout, Distract
Shout Training and Mighty Shout will improve the effectiveness of your Warcies, Distract will increase your power against all types of casters, and give you even bigger initiative superiority during battles. This idea may be useless against some types of heroes…
Hey and don’t forget Might over Magic and Powerful Blow
[URL=http://img383.imageshack.us/my.php?image=herour2.png][/URL]
Army Build:
In this army build I’ll use one of the creatures specialists (sea of them in Stronghold), lets use Gorshak, this build is more balanced, and rely more on your army but your hero is still important figure.
Leadership: Recruitment, Battle Elation, Divine Guidance
Recruitment sucks if you pick it up for your main hero, but its required for Battle Elation and later for Divine Guidance, nice skills for army build. Battle Elation + Expert Leadership and Memory of Our Blood is nice combination for barbarian, more range = more power, it always help, especially in battles against other heroes. Divine Guidance is great ability, not only alone but also in this combination, faster turns = better chance for good morale, more hits and etc…
Attack: Battle Frenzy, Stunning Blow, Retribution
Battle Frenzy is not only required, but its also nice small bonus for your army, we need Stunning Blow for Divine Guidance, but it may help you during long battles, after all as barbarian you have the Powerful Blow ability (very useful against another might hero). Retribution works for you dmg, as barbarian with expert leadership you have at least +15% dmg, the ability is only positive and it affects your ranged units as well. It may be useless against good necromanser, or another anti-morale hero type.
Luck: Soldiers Luck, Dead Man’s Curse
Good Luck + Retribution is nice combo here (totally 230% of your normal dmg, with +3 morale), basically luck if great ability for all heroes (especially if they rely on physical dmg). Soldiers Luck is decent or useless, depends on your race, for barbarian its definitely decent (it will affect on your Goblin Trappers, Witch-Doctors, Maulers, Warmongers). Decreasing the enemy luck always help a little, and here is the Dead Man’s Curses place.
Logistics: Scouting, Swift Mind or Pathfinding, Warpath
Nothing new to say here, read the notes above
Depending on your style, you can put your last skill points in Shout, Enlightenment (Even ), Shatter magic (depends on your enemy). Machines (if you like to go with this its better if you pick up Flaming Arrows – the Attack tree, and Ballista, Triple Ballista – the War Machines tree).
[URL=http://img114.imageshack.us/my.php?image=armygz6.png][/URL]
Shatter Magic skills
Depending on your opponent you will need Shatter Magic skill(s). But every magic school is different, you need to choose the best anti-magic abilities.
Shatter Dark:
Ok what is the best in Shatter Dark? 1st don’t waste points in Corrupt Dark, well built necromanser will not care about the +50% mana penalty, you can’t take his mana out so easy, better pick Detain Dark, Dark Magic isn’t like Light Magic, the enemy will can’t 1 spell more then once (in long battle), and he will try a lot of them. Why Detain is better than Corrupt here? Corruption will make the enemy spells more expensive but high level necromanser still have enough mana, also if the enemy have Sorcery, your Corruption will add 1-3 points of mana to the spells cost. Detain is nicer here, even if the enemy have Sorcery the -25% penalty to its turn is pain, and it also it will give you some time for better hits (before the next dark spell), and cries.
Shatter Destruction:
Corrupt Destruction will help against warlock, they need mana more than anyone else, but they never have enough. Weaken Destruction is decent here (even good), Destruction magic needs spell power, for more and more dmg.
Shatter Summoning:
Detain again, mostly the summoners are spamers, they will try to spam Raise Dead, Summon Elementals, Conjure Phoenix or even Arcane Armor. Weaken Summon may help in battle against Necropolis (Raise Dead is affected by spell power), and Fog Veil, Weaken Summon is nice combo against Academy – they use summon too, and they have a lot of shooters.
Shatter Light
Its different here, the light magic isn’t affected by the spell power (except Word of Light and Resurrection), really Weaken Light isn’t good choose here. Corrupt Light is better but still can’t help much. I’ll go for Detain Light – the enemy army will be weaker for longer (longer time till the next light cast). Also Fire resistance ins’t bad, anyway Shatter Light isn’t great skill.
I apologize if the contents of this post ins't new or interesting I don't have time to read all previous posts.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted July 16, 2008 08:21 PM |
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Some things have been mentioned of course but you certainly have an understanding of the game, you know what to pick or why. And yes I am aware that a usually inferior build can have merit under the right circumstances. I've often had to change my build plans because of something that happened, especially with academy
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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mirthless_one
Tavern Dweller
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posted July 17, 2008 10:43 AM |
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Edited by Elvin at 11:11, 17 Jul 2008.
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Good post the Khan.
But let me add my five cents to this:
Correct me if i'm wrong, but isn't swift mind skill effect nullified by Kragh speciality (due to the boggus implementation of Kragh's special i guess) that makes this skill useless when you are playing Kragh? I think this should be mentioned in hardcore hero build description.
Also i think if you go for description of anti faction/magic shatter picks you should mention 'Back to the void perk' in shatter summoning that can be inferno or phoenix killer,
'Storm wind' that can be a life saver when facing strong flyers, espessially good against sylvan, stopping their nasty fairies and rainbow dragons from reaching you on first turn and destroing most of your army with one blow.
Edit: PLEASE, do not quote mostrous posts without good reason.
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Sargeras
Known Hero
the Fallen
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posted July 17, 2008 03:29 PM |
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Edited by Sargeras at 15:31, 17 Jul 2008.
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I'm barely beginning with orcs( take it easy on me ), so i have some notices and questions for you guys...? and girls too
From heroes i like Haggash, Telsek and lately Kilghan... i hate Kragh, everybody's playing with him; Urgath is good for L/XL maps (i play only S/M maps); Garuna sh** (i don't like her); Gorshak is ok; Shak'Karukat sh**...
Now creatures...
Goblin i like - they are many and they are , i always upgr. them in trappers (more durable, usefull and they look awesome)
...though i wanted to ask: Can Set Snares halt powerfull stacks like paladins and flyers like emeralds? Can Defile Magic defile light, summoning, destruction spells?
Centaur - only shooter in orcs army, they are decent; i upgr. them to nomads cuz IMHO maneuver is useful
Warrior - gotta love those guys, i upgr. them to maulers cuz they are more offensive and fit my gamepaly and assault can be cool if happens in crit. moment
Shaman - Earth daughters rulz; i always take them; awesome abilities
Slayer - along cyclops they pawn!; i prefer executioners cuz they're brutal; cleave, moral, frightful aura (ahh... reminds me of nightmares, offtopic demons are my favorites)
...a couple of questions: in other posts i read that Chieftain is the best upgrade because of Order of the Chief = if someone care to explain it to me why? (i don't see it that way)
...and one more: if i link a hero with powerfull blow to executioners whould he be attacking twice when cleave happens?
(or when assault triggers for maulers)
Wyvern - they are ok + flyers; i upgr. them to paokais, good abilities and decent stats + they have strategic value (u can w8 them cuz they haven't raging blood)
Cyclop - haha one of the best looking unit in the game IMO... i upgr. them to untamed = they just pulverize!
...question: how much damage Goblin Thrower does?
...that's enough for now, later will add about skills and warcries, so correct me where i'm wrong, answer if u want to help, constructive critics are welcome...
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Now they shall be consumed by the very flame they sought to control...
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