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Heroes Community > Library of Enlightenment > Thread: Recanters is the best artifact
Thread: Recanters is the best artifact This thread is 3 pages long: 1 2 3 · NEXT»
rychenroller
rychenroller


Promising
Supreme Hero
posted December 10, 2001 01:33 AM
Edited By: Hexa on 26 Jan 2002

Recanters is the best artifact

I think i have won more games having this artifact than with earth tome or HH. When you see the recanters cloak early on a map, you can get yourself a might hero and go for double build, and not worry too much about guilds. Also you can work other combos with it, such as getting yourself a big bolt and maybe air orb or something like that. Only prob is because of its power, it should be a relic, maybe in place of the bag of gold (lame). Also boots of speed should be level3. What say all of you?

Edit: revived!@
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Myctteakyshd

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Ryder
Ryder

Tavern Dweller
posted December 10, 2001 01:47 AM

The only thing I like about the recanters cloak is how much experience you get when you sacrifice at an altar. Not been able to cast blind, haste, slow and the like can really cost you in battle.

The boots of speed however are cool.
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rychenroller
rychenroller


Promising
Supreme Hero
posted December 10, 2001 02:07 AM

err... you can cast blind slow haste lighning etc, you seemed to have missed my point.
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Myctteakyshd

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Undead_Knight
Undead_Knight


Known Hero
Hero of Chaos
posted December 10, 2001 02:20 AM

I agree, recanters is powerfull as most of the relics and its decide winner of the game very often.I also like that admiral cap, sack of gold , and resistanse boots are relics. With helm +10 they can be excellent prize for my opponent who lost many troops capturing 5 blacks utopia
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StormWarning
StormWarning


Promising
Famous Hero
Archmage of Thunder
posted December 10, 2001 02:25 AM

Recanter's Cloak kicks some serious tail if you have a might hero. But I've never seen it early enough to get a might hero and make him my main. If you have a magic hero, it's completely worthless.

Personally, I'd favor the Earth Tome. TP, Res, and Implosion. Now that's power. (Of course, it might have something to do with the fact that I always use a magic main except w/ Stronghold or Fortress.) Air Tome is good too w/ D-Door and Fly.
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Ryder
Ryder

Tavern Dweller
posted December 10, 2001 02:53 AM

Doh!!! Shows how much I use it. It prevents anything over level 3 from being cast, I thought it was the other way round.

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rychenroller
rychenroller


Promising
Supreme Hero
posted December 10, 2001 03:15 AM

Ok Storm warning here is a scenario...
We are playing a map and I see recanters very, meanwhile, you you get tower and say, Soly. All I need to choose is a hero with offense or armourer, and knowing I have that insurance policy in the bank, I develop a good might hero, and dont worry about guilds, channelling all that extra stuff into building faster and more. Then you see my hero, and knowing you can decimate me easily with chain or whatever, you attack. Then u get that little message " The recanters cloak prevents spells of level 3 or higher from being cast in combat", and of course, i laugh my ass off
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Defreni
Defreni


Promising
Famous Hero
posted December 10, 2001 05:29 AM

Hehee, rule of thumb Always get a might hero
Only worthwhile magic hero is Gundula, guess why.
The magic u need is primarily mass something, as those are allmost all 1. level spells, the recanter is the most powerfull artie in the game imho.
Just put it up vs most other arties, all tome of magic are useless if ur opponent wields the recanters. So yeah, definetly a relic there.
As to boots being level 3, sure, especially considering they are better than gloves

Defreni
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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted December 10, 2001 07:00 AM

yeah I agree.
but I'd pick the red orb of inhibition over recanters anyday


boots of speed --> lvl3
recanters --> lvl4
red orb --> lvl5
SoJ, HH, earth tome, air tome, spellbinders, and most combo arts --> lvl5

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malkia
malkia


Promising
Famous Hero
posted December 10, 2001 07:16 AM

Recanters not good for me

I'm animate dead specialist (Ph.D)... hehe

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rychenroller
rychenroller


Promising
Supreme Hero
posted December 10, 2001 07:28 AM

i wouldnt take red orb over recanters. Say i have crag and stronghold army, you have soly and tower army (or any good magic hero). If i attack, first move is mine (birds, titans, genies all speed 11) I drop a mass haste, and that battle is over right there
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Myctteakyshd

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thunderknight
thunderknight


Promising
Famous Hero
posted December 10, 2001 09:21 AM

Quote:
i wouldnt take red orb over recanters. Say i have crag and stronghold army, you have soly and tower army (or any good magic hero). If i attack, first move is mine (birds, titans, genies all speed 11) I drop a mass haste, and that battle is over right there

Agreed.

In fact, I have a painful exp in a recent battle in a custom campaign: Eternal Love.

My force:
Velda (34, 32, 40, 38) with exp intelligence + exp in all 4 magic schools and all lv1 ~ lv4 spells except armaggedon.
with 120 enchanters, 214 sharpshooters, 34 arch devils, 71 efreet sultans, 240 cyclop kings, 26 ancient behemoths and 700 hoglobins.

Opponents:
Kilgor (32, 30, 14, 14) with exp. offense + exp. resistance (ya, I test that out in the battle). with 324 ancient behemoths as his only troop ! He is inside a castle.

It seems to be an easy battle. With my superior spells, I can spell and shoot the AB to death and then resurrect my own troops later.

Well, guess what, Kilgor got Recanters ! and worse still, he got Pendant of Second Sight too !!!
Damn, I could just see him killing my valuable shooters one by one and finally finishing my own AB and declare my loss.

Btw, I finally win that tough battle in a reload, with only my arch devils, efreet sultans and CK.


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malkia
malkia


Promising
Famous Hero
posted December 10, 2001 09:28 AM

Quote:
Quote:
i wouldnt take red orb over recanters. Say i have crag and stronghold army, you have soly and tower army (or any good magic hero). If i attack, first move is mine (birds, titans, genies all speed 11) I drop a mass haste, and that battle is over right there

Agreed.

In fact, I have a painful exp in a recent battle in a custom campaign: Eternal Love.

My force:
Velda (34, 32, 40, 38) with exp intelligence + exp in all 4 magic schools and all lv1 ~ lv4 spells except armaggedon.
with 120 enchanters, 214 sharpshooters, 34 arch devils, 71 efreet sultans, 240 cyclop kings, 26 ancient behemoths and 700 hoglobins.

Opponents:
Kilgor (32, 30, 14, 14) with exp. offense + exp. resistance (ya, I test that out in the battle). with 324 ancient behemoths as his only troop ! He is inside a castle.

It seems to be an easy battle. With my superior spells, I can spell and shoot the AB to death and then resurrect my own troops later.

Well, guess what, Kilgor got Recanters ! and worse still, he got Pendant of Second Sight too !!!
Damn, I could just see him killing my valuable shooters one by one and finally finishing my own AB and declare my loss.

Btw, I finally win that tough battle in a reload, with only my arch devils, efreet sultans and CK.




interresting how you get this battle - did you block the bridge from the castle with some of your troops? Sometimes this blocking. And if you've got balistics then you got no problem - you block with efreet sultans there. Then shoot with shooters - and never do any damage to the castle. Yes - but only if you've got balistics....
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thunderknight
thunderknight


Promising
Famous Hero
posted December 10, 2001 10:03 AM

Quote:
interresting how you get this battle - did you block the bridge from the castle with some of your troops? Sometimes this blocking. And if you've got balistics then you got no problem - you block with efreet sultans there. Then shoot with shooters - and never do any damage to the castle. Yes - but only if you've got balistics....

Ya, malkia, very good tactic.
"Unluckily" my Velda only got
exp. intelligence + all 4 magic school + exp archery + exp log + exp wisdom. (well, what can I ask more )

So, his AB finally got out of the town and kills my troops one by one. (sometimes, I just want to destroy my own catapult )

I win that battle by:-
Equip the morale-negating artifact and badge of courage (ya, to prevent blinding of my troops)
Split CK into 5 stacks (1 big stack plus 4 stacks with 3 CK) + AD + ES.
Mass slow his AB.
Use CK stacks to destroy the castle arrow towers and I done it in 2 turns.
Then he mass curse my troops and walk his AB out.
Then I mass haste my troops in the 2nd round and playing run-and-chasing game using my AD + ES and make his AB run like an idiot in and out of the town, with my CKs shooting AB to death. Non-retar of AD did help as well. Finally I only lose 12 CKs (ya, they are set to be sacrificied. )

I don't know why he never haste his AB, that will definitely put me into trouble. Anyway, AI is never as good as human, and I can't win a human opponent in this setting.

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Icon
Icon


Adventuring Hero
Tower Loving Criminal
posted December 10, 2001 11:21 AM

Recanters are good, but not that good.

As you said you have to see them in the very beginning of the game, before you chose a 'career path' of your main.

If you make a mistake of creating pure might hero, and you dont get recanters/orb - you lost.

Developing magic hero gives you a strategic advantege, which might help you to win the game. With recanters, exp. eart/air is not your priority, so no tp/dim door.

On XL maps tp/dim door is a huge advantage.

Having Earth Tome early in the game makes me much happier.

But my favorites are Helm of Heavenly Elightment/Sword of Judgement/Lions Shield. I love to have my stats at 20-30s when my opponent hero's stats dont exceed 15.

As a Tower player I prefer Golden Bow over Recanters.

But it seems everyone has its own favorite arties which help him/her win or at least enjoy the game more.

One more thing. I prefer Shackles over Recanters on medium open maps
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Ichon
Ichon


Responsible
Famous Hero
posted December 10, 2001 12:30 PM

Hmm

I would vote for Earth Tome or Air Tome as 2nd best, Recanters is in the 3rds along with Fire Tome, and Red Orb/Ord of VUlernability, but I think best has to be Wizards Hat- more for the Fly, and D-door spells, same as Earth Tome is for T-Portal more than any battle spells.

But, since you can get both those spells in Air Tome- it's almost as good, cept two reasons for me- #1- whre it's equipped, rather have it as headgear, that is  minro, but getting all 5th level spells is nice, if there is no red orb or recanters, and if there is, still nice. You can still take out a might hero with D-door even if you are magic, just d-door around his land taking castles always on 7th day- you build up quickly your strength, also reaching those really good artifacts faster.

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Adventuring Hero
Tower Loving Criminal
posted December 10, 2001 12:40 PM
Edited By: Icon on 10 Dec 2001

Ichon:

I agree about the Wizard Hat, its as good as earth/air tomes. I just forgot about it.

But can you explain why did you put fire tome in the 3rd place?
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Ichon
Ichon


Responsible
Famous Hero
posted December 10, 2001 01:32 PM

tie

Fire Tome and Water Tome, Recanters, etc- a couple more I think tied for 3rd. In other words, which I would be happiest to recieve in a game.

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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted December 10, 2001 08:26 PM

Quote:

As a Tower player I prefer Golden Bow over Recanters.



if you're tower, would you wear it?

and yes, golden bow kicks @$$.  
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- wiggy ... who has a crush on Rob's models.  Well ... the ones his age (18-26)  

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Defreni
Defreni


Promising
Famous Hero
posted December 11, 2001 04:52 PM

Hehee, might without recanters can still win most battle vs magic imho. Specially on maps like BfH where the stats arent that impressive and its tough building guild level 5, and if u do opt for that, its tough getting ur troops upgraded.
For instance, magic hero`s best attack spell is chain lightining, but ur might hero have mass haste. U haste and suddenly the chain aint that great anymore, or magic hero have ressurection. U place ur troops on top off his units, suddenly ress aint that impressive. Loads of strats to make if ur might without recanters. Its always more tricky being magic, unless its those wild stats game with plenty of relics
Once played a game where I had to run around his fortress creatures for an hour on mass slow, before I had killed them all. For a long time after that battle, dungeon with sephinroth was my favourite hero, geee it was nice having 380 spellpoints on BfH
But might with recanters against magic, will always bring u victory imho.

Defreni
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