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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD TotE] iNKARNATE's Sandro mod
Thread: [MOD TotE] iNKARNATE's Sandro mod
iNKARNATE
iNKARNATE

Tavern Dweller
posted April 05, 2010 05:43 PM

[MOD TotE] iNKARNATE's Sandro mod

I was searching for a mod that brings back Sandro from the earlier games but after finding nothing I've decided to create one. Here it is:



You can DL it from the deviantart page: [url=http://warinkarnate.deviantart.com/art/iNKARNATE-s-Sandro-Mod-HOMMV-159642758]HERE[/url]

or direct link: [url=http://www.deviantart.com/download/159642758/iNKARNATE__s_Sandro_Mod___HOMMV_by_WarInkarnate.zip]HERE[/url]

Feedback is appreciated. Hope you like it
above all: ENJOY!

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shvihka
shvihka

Tavern Dweller
posted April 05, 2010 07:21 PM

Nice,what spec did you give him and what hero does he replace?

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iNKARNATE
iNKARNATE

Tavern Dweller
posted April 05, 2010 07:31 PM

For first step I just simply replaced Vladimir, since I dont know how to add a completely new hero and Vlad's spec was badass enough fitting Sandro. If you know how to add him as a completely new hero please say
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shvihka
shvihka

Tavern Dweller
posted April 05, 2010 08:09 PM

Quote:
For first step I just simply replaced Vladimir, since I dont know how to add a completely new hero and Vlad's spec was badass enough fitting Sandro. If you know how to add him as a completely new hero please say

I think you can't add new heroes..
But I think you can try and modify the hero visual so it will look more like Sandro.
Otherwise,this mod is not so attracting because you've only changed the
icon.

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Headsman
Headsman


Hired Hero
posted April 06, 2010 05:11 PM

Great mod i was searching for Sandro's mod for so long ^_^ good job

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted April 06, 2010 05:49 PM

ZOMG best mod ever !!!!11111
____________
The future of Heroes 3 is here!

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sagaiil
sagaiil

Tavern Dweller
posted April 07, 2010 12:37 PM
Edited by sagaiil at 13:02, 07 Apr 2010.

Quote:
For first step I just simply replaced Vladimir, since I dont know how to add a completely new hero and Vlad's spec was badass enough fitting Sandro. If you know how to add him as a completely new hero please say

Adding a completely new hero is possible!
Here is an example.
Firstly,created a hero file saga.(AdvMapHeroShared).xdb
<?xml version="1.0" encoding="UTF-8"?>
<AdvMapHeroShared ObjectRecordID="225">
<Model href="/_(Model)/Creatures/Haven/Archangel.(Model).xdb#xpointer(/Model)"/>
<AnimSet href="Sagaiil-arena.(AnimSet).xdb#xpointer(/AnimSet)"/>
<blockedTiles/>
<holeTiles/>
<activeTiles>
<Item>
<x>0</x>
<y>0</y>
</Item>
</activeTiles>
<passableTiles/>
<PossessionMarkerTile>
<x>0</x>
<y>0</y>
</PossessionMarkerTile>
<Effect/>
<EffectWhenOwned/>
<messagesFileRef/>
<WaterBased>false</WaterBased>
<ApplyHeroTrace>false</ApplyHeroTrace>
<SoundEffect/>
<flybyMessageFileRef href=""/>
<ObjectTypeFileRef href="/Text/Visibility_Types/Units.txt"/>
<TerrainAligned>false</TerrainAligned>
<FlyPassable>true</FlyPassable>
<AdventureSoundEffect/>
<RazedStatic/>
<Icon128/>
<InternalName>Sagaiil</InternalName>
<Class>HERO_CLASS_KNIGHT</Class>
<Specialization>HERO_SPEC_MASTER_OF_INITIATIVE</Specialization> <PrimarySkill>
<Mastery>MASTERY_BASIC</Mastery>
<SkillID>HERO_SKILL_TRAINING</SkillID> </PrimarySkill>
<SpecializationNameFileRef href="/Text/Game/Heroes/Specializations/Dungeon/MasterOfInitiative/Name.txt"/>
<SpecializationDescFileRef href="/Text/Game/Heroes/Specializations/Dungeon/MasterOfInitiative/Description.txt"/>
<SpecializationIcon href="/Textures/HeroScreen/Specializations/Dungeon/Prudent.xdb#xpointer(/Texture)"/>
<FaceTexture href="/Textures/Icons/Heroes/Haven/Haven_Sagaiil_128x128.(Texture).xdb#xpointer(/Texture)"/>
<FaceTextureSmall href="/Textures/Icons/Heroes/Haven/Haven_Sagaiil_128x128_64.(Texture).xdb#xpointer(/Texture)"/>
<HeroCharacterArena href="Sagaiil.(Character).xdb#xpointer(/Character)"/>
<HeroCharacterArenaMelee/>
<HeroCharacterAdventure href="Sagaiil.(Character).xdb#xpointer(/Character)"/>
<HeroIndividualCamera/>
<CombatVisual href="/GameMechanics/CreatureVisual/Creatures/Dungeon/Matriarch.xdb#xpointer(/CreatureVisual)"/>
<TownType>TOWN_HEAVEN</TownType>
<Editable>
<NameFileRef href="/Text/Game/Heroes/Persons/Haven/Sagaiil/HeroSagaiilName.txt"/>
<BiographyFileRef
href="/Text/Game/Heroes/Persons/Haven/Sagaiil/HeroSagaiilBio.txt"/>
<Offence>1</Offence>
<Defence>2</Defence>
<Spellpower>1</Spellpower>
<Knowledge>1</Knowledge>
<skills>
<Item>
<Mastery>MASTERY_BASIC</Mastery>
<SkillID>HERO_SKILL_LIGHT_MAGIC</SkillID>
</Item>
<Item>
<Mastery>MASTERY_BASIC</Mastery>
<SkillID>HERO_SKILL_DARK_MAGIC</SkillID>
</Item>
</skills>
<perkIDs/>
<spellIDs>
<Item>SPELL_HASTE</Item>
<Item>SPELL_SLOW</Item>
</spellIDs>
<Ballista>true</Ballista>
<FirstAidTent>true</FirstAidTent>
<AmmoCart>true</AmmoCart>
<FavoriteEnemies/>
<TalismanLevel>0</TalismanLevel>
</Editable>
<ArrowButtonState>0</ArrowButtonState>
<Decal/>
<Selection href="/Sagaiil_Path/Symbol.(Model).xdb#xpointer(/Model)"/>
<Trace href="/MapObjects/_(AdvMapHeroTraceSet)/Haven.xdb#xpointer(/AdvMapHeroTraceSet)"/>
<RaceTraitIcon/>
<RaceTraitDescFileRef href=""/>
<ScenarioHero>flase</ScenarioHero>
<AdventureMusic href="/Sounds/_(Music)/AdvMap-Heroes/Raelag.xdb#xpointer(/Music)"/>
<HideInEditor>false</HideInEditor>
<PresetMinimalAttributes>
<Offence>2</Offence>
<Defence>2</Defence>
<Spellpower>2</Spellpower>
<Knowledge>2</Knowledge>
</PresetMinimalAttributes>
</AdvMapHeroShared>

Secondly,...\data\MapObjects\_(AdvMapSharedGroup)\Heroes\Any.xdb and

Preserve.xdb,hero needs registering here.

Thirdly,...\data\Text\Game\Heroes\Persons\Haven\Sagaiil\HeroSagaiilName.txt and

HeroSagaiilBio.txt,be sure .txt in unicode.

Fourthly,...\data\Textures\Icons\Heroes\Haven\,hero's head dds files

Last,...\data\Maps\Multiplayer\,this is a map fodler,you need modifying one of them

to make ur hero registering the map, such as L2,L2.xdb in L2 folder.find

<AvailableHeroes>...</AvailableHeroes> or <AvailableHeroes/>,registering ur hero.So

far, the map could register is L2,L4,S1,S2,S4,M1,M4,M5,M6,M8.

Well,here is a allheromod including a completely new hero saga
shootscreen [url=http://www.mediafire.com/i/?h5zxmzzmvct]1[/url] [url=http://www.mediafire.com/i/?yzwoclbwzww]2[/url]
hero ufo
shootscreen [url=http://www.mediafire.com/i/?fzyjymeyy3i]1[/url] [url=http://www.mediafire.com/i/?nt0tnzmzkma]2[/url]
hero tank
shootscreen [url=http://www.mediafire.com/i/?jnjny0mgme3]1[/url] [url=http://www.mediafire.com/i/?zrdzmnmq5uz]2[/url]
download the mod [url=http://www.mediafire.com/?imzwryydxmr]here[/url]

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iNKARNATE
iNKARNATE

Tavern Dweller
posted April 07, 2010 08:29 PM

Quote:
...


Sounds good, I'll look into it when I have some time. Although you would have to include the hero in each and every map you want to play on to be available or am I wrong?
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sagaiil
sagaiil

Tavern Dweller
posted April 07, 2010 08:58 PM

Quote:
Sounds good, I'll look into it when I have some time. Although you would have to include the hero in each and every map you want to play on to be available or am I wrong?

unnecessary£Ĵone is enough£Ĵany map no forbidden hero could play it.

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Headsman
Headsman


Hired Hero
posted April 12, 2010 03:44 PM

someone have an idea for his abilty? O_O i wanna change it and i have no idea to what

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