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Heroes Community > Other Games Exist Too > Thread: Starcraft 2
Thread: Starcraft 2 This Popular Thread is 229 pages long: 1 ... 22 23 24 25 26 ... 30 60 90 120 150 180 210 229 · «PREV / NEXT»
blizzardboy
blizzardboy


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Undefeatable Hero
Nerf Herder
posted March 19, 2013 03:18 AM
Edited by blizzardboy at 05:02, 19 Mar 2013.

Yeah I felt like Flash stuck too much with lower tier units, but then again, he's an obscenely better player than I am. I don't know what his resource position was like throughout the game but I felt like transitioning to a few ravens with seeker missiles could have done a world of good. Once Life made the transition to either broods lords or ultras in the long matches it was basically GG, as Flash just kept cranking out rine/rauder/mine/medivac with a few tanks here and there. Life's army got stronger and Flash just kept attempting to fight with the same stuff.

2 or 3 well connected seeker missiles is all he needed. If not on the mutas then some surgical strikes on the banelings would still have been extremely helpful.

Maybe I'm noob because I never saw it once. I occasionally use seeker missiles in my games

I'm not sure how much I like Terran on the pro level anymore. They've long been my personal favorite race, but it just seemed like non-stop drop spam with afterburners. It's not necessarily overpowered, but it is kind of lame to spectate. *Drop, run, drop, run, drop, run, derp derp*
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Storm-Giant
Storm-Giant


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On the Other Side!
posted March 19, 2013 09:16 AM

Ravens are good vs gglord/corruptor, since they like to stack. However, vs ultras are next to useless, ultras tank a lot of damage and with their size they minimize the AoE damage. Ultras can be taken down with marauders and kitting them (attack - run - attack - run...)

And vs mutas seekers wouldn't work, they are too fast to trigger the missile.

Banelings are taking down so easily with tanks focus fire, just that. Spending seekers on them (at high levels) is a waste.

Not I am saying Flash plays perfect, he still needs more experience. But he wasn't that wrong.

About the dropping stuff, with the ignite afterburners drops are so damn powerful, in special double drop + front attack. But Life is a big champion and know to defend from drops, putting spines and spores on each base + some speedlings.

Either Bogus, Parting or Rain would have had more chances vs Life I think, but it's not like Flash was hopeless or something
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Tsar-Ivor
Tsar-Ivor


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Scourge of God
posted March 19, 2013 08:18 PM

Nothing like incinerating your teammates in a 3v3 placement match. ^^ (vs easy AI)
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Minion
Minion


Legendary Hero
posted March 19, 2013 11:26 PM
Edited by Minion at 23:27, 19 Mar 2013.

I was not that keen on the Widow Mine before but now it seems it has revealed potential I didn't know about. Namely the Flash-Life game where the mines SEEMED to trigger randomly, but really they don't. The mine after targetting a unit has a 1.5 second delay before it fires, so if something happens to the target, like it is killed OR it leaves the radius of the Mine before this 1.5 seconds the mine will start targetting again. This can be expoloited by fast units with good control so the mine triggers at the end, or in some cases not at all.

Terran player should sacrifice few Marines to stall pack of lings from running over the minefield too fast. There is also the option to change the target of the Mine manually, if you have the skills to do it that is ;p

In the end the Mine is not that boring at all what I thought, and not that OP


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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted March 20, 2013 12:45 AM

It seems kind of meh to me, useful when you can plan it out and have the insane micromanagement, but I doubt I could pull something like that of without thinking only about it, and focusing on nothing else.
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Tsar-Ivor
Tsar-Ivor


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posted March 20, 2013 12:54 AM
Edited by Tsar-Ivor at 00:55, 20 Mar 2013.

Oracles are soooo freaking sexy. I "rushed" (heavy quotations because I expanded and lazed about before sending them out) so I built 3 to be safe and got they all had a decent amount of energy. Absolutely butchered the enemy's scvs, THE SLAUGHTER! He pulled them back and about a dozen marines came to face me and they all MELTED. ( just pulled the damaged oracle back)


I then instantly built two foundries and got some immortals and colossi out (and some voidrays & oracle support and a few scouts too)

using this army I annihilated his bio-ball. A low tier game but I still felt so exhilarated since I was using such an unconventional tactic. (mind you I don't exactly have many tactics lined up)

I found that walling and scouting are the most important things to do (I also got raped by a photon cannon rush) I usually have a gateway and a pylon with a probe in the middle to deflect early enemy scouting or whatever they're planning in my base.
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blizzardboy
blizzardboy


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posted March 20, 2013 07:20 PM
Edited by blizzardboy at 19:21, 20 Mar 2013.

Yeah I got ora-served as Terran in one of my games also. 2 oracles is all it takes to wipe out your production. I think it's going to be standard procedure against toss to have a turret up on the minerals now.
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JoonasTo
JoonasTo


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What if Elvin was female?
posted March 20, 2013 07:57 PM

At least it's not standard to have a bunker with rines in your minerals against protoss like in BW.
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blizzardboy
blizzardboy


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Undefeatable Hero
Nerf Herder
posted March 20, 2013 08:02 PM

I dropped 2 widow mines at roughly the same time he showed up with 2 oracles. He had a cannon. I didn't have a turret

Felt bad man.
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JoonasTo
JoonasTo


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What if Elvin was female?
posted March 20, 2013 08:05 PM

But seriously, I was surprised at no static defenses at mineral lines in the MGLs. Only lategame after the early mutas and drops had already come. You'd think that one turret was worth it.
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Storm-Giant
Storm-Giant


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posted March 21, 2013 10:13 AM

1 single turret will never stop a speedvac drop, trust me.

And vs mutas aren't that usefu alone with their super regeneration.
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Minion
Minion


Legendary Hero
posted March 21, 2013 05:49 PM

I couldn't live without Static Defences. Literally I love the new Hydras though, geez. I don't understand why people complain, they are awesome. Yeah pros can't use Static Defences at mineral lines early game, it will cripple their economy (delayed 3rd) or they wouldn't have own units to do harrass - better to harrass yourself than turtle against others harrasment.
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JoonasTo
JoonasTo


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What if Elvin was female?
posted March 21, 2013 09:01 PM

That one turret won't stop a drop, it doesn't need to. It will deter anf slow it though.
If he decides to go through with the drop he will lose that medivac, is it worth it to him? Perhaps not, he will have to circle to another approach angle, giving you time to move the forces to intercept it.

Yeah, it's an investment, that's for sure. But look at all those early strikes against their mineral lines, if it gets two workers, the defense would have been worth it. Most of the time the defense would have bene worth the investment.

In brood war it became to norm to put up those missile turrets to your mineral lines, early. Here they're doing it too, but a little bit too late to hamper the mutas or early drops. Perhaps it's a timing issue?
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Storm-Giant
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posted March 21, 2013 09:21 PM

You fail to see that new speedvacs simply ignore the turret, go straight to mineral line / production and unload without dying. They are simply to quick

Against mutas it can help giving time, though.
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blizzardboy
blizzardboy


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Nerf Herder
posted March 21, 2013 09:35 PM
Edited by blizzardboy at 21:42, 21 Mar 2013.

I dunno. For all the more it costs I still don't get it. What's a turret? It's the cost equivalent of 2 marines. Even in a single encounter, if it simply makes the player drop outside of the turret range and then spend 3 seconds moving into position, then the turret has paid for itself. If the marines spend 4 seconds having to kill the turret instead of pursuing workers, then it has paid for itself. It's a buffer to help out your response time. It's not like it's suppose to prevent any kind of attacks on your workers.

Besides, damaging medivacs is still helpful. It's not like they regen. Mutas will regen, but a turret still forces the player to attack with a strong muta force.
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Storm-Giant
Storm-Giant


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posted March 21, 2013 09:39 PM

Don't get me wrong - I think that static defenses may be more used on the competitive level with HotS.

But the trend was to rely more on units and be very active on the map - scouting, map presence, etc.

We will see how players do in HotS. GSTL, Special Mini Proleague event, GSL and Proleague : Round 4 are on the way, best koreans playing
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JoonasTo
JoonasTo


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What if Elvin was female?
posted March 21, 2013 09:51 PM

Quote:
You fail to see that new speedvacs simply ignore the turret, go straight to mineral line / production and unload without dying. They are simply to quick

Against mutas it can help giving time, though.

You place them so they can shoot into the mineral line of course, don't be a noob.
Yes it can fly there and unload, but it will not be able to load them back up and escape. This might be enough of a deterrent to have it circle to another angle and if not, you've just wiped out a medivac for basically free!
I already said it won't stop the drop but hamper/delay it.
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Storm-Giant
Storm-Giant


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posted March 21, 2013 09:54 PM

Okay, you put the turret in the mineral line - then they drop on any corner of your base that it's not covered and you are still ****
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JoonasTo
JoonasTo


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What if Elvin was female?
posted March 21, 2013 10:02 PM

No you're not. You will see him unloading and in the time he walks to your mineral line you can move your units to intercept him. If he wants to save his drop he will need to fly the medivac through the firing zone of your defense. Which is basically suiciding the medivac. It will make it over the defense with boosters quite okay but marines/stalkers/hydras/mutas will shoot it down afterwards.

You don't put it into the mineral line btw. You put it so it can shoot over the mineral line but as far from it as possible to cover maximum amount of ground into the direction your enemy will be flyin in from.
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Tsar-Ivor
Tsar-Ivor


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Scourge of God
posted March 23, 2013 07:33 PM
Edited by Tsar-Ivor at 17:15, 24 Mar 2013.

Nothing like getting attacked then retaliating at the wrong enemy. Stupid three-way protoss.

I would've been fine that game if I didn't annihilate the weaker protoss, leaving me to be easy prey.

I think that I really shine in 2v2s there's so much more flexibility and less anxiety, and that's the game-mode that I most played in RotWK. I have 5 wins 35 losses so far in SC2, I have 10 wins vs very hard Ai but that doesn't really count. However, of the two 2v2 games we won them both, and both were thrilling.
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