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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Praetorian, egypt archer and other
Thread: Praetorian, egypt archer and other This thread is 29 pages long: 1 2 3 4 5 ... 10 20 ... 25 26 27 28 29 · «PREV / NEXT»
T2_2112
T2_2112


Supreme Hero
posted July 02, 2010 08:55 AM

Quote:
I see, the templar's attack B animation is messed. Use it as attack down, the angle will make the detail undetectable.
Use strike A as straight and up.


Not only that one, many models from your pack have that problem, but now it can be solved. Thank you so much, i will try

Quote:
2 T2_2112.
This def has more than one problem.


Hj hj, it is still good and can be use.

@All

How about some sexy, wild Amazon units

Amazon Units



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itsjustme
itsjustme


Promising
Known Hero
posted July 02, 2010 09:23 AM

Nice Amazons. It is possible to make full Amazons fraction and replace Castle units .

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T2_2112
T2_2112


Supreme Hero
posted July 02, 2010 09:30 AM
Edited by T2_2112 at 09:49, 02 Jul 2010.

Quote:
Nice Amazons. It is possible to make full Amazons fraction and replace Castle units .


Sure if you and Salamandre... can make it to DEF

@itjustme

Can you help convert Amazon_Swordsman_Asian ==> *.max for me, i have problem to apply the mesh, look like i lost all of them when import to 3ds, and when apply something wrong

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itsjustme
itsjustme


Promising
Known Hero
posted July 02, 2010 10:16 AM

Quote:
@itjustme

Can you help convert Amazon_Swordsman_Asian ==> *.max for me, i have problem to apply the mesh, look like i lost all of them when import to 3ds, and when apply something wrong

If I understood you right:
Open "Material Editor" (ME) after import. Chose material by dropper (pipette), go to "Maps" (scroll down ME), Find dds-file what you need and set it as "Base"-texture.

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T2_2112
T2_2112


Supreme Hero
posted July 02, 2010 10:25 AM

Quote:
Quote:
@itjustme

Can you help convert Amazon_Swordsman_Asian ==> *.max for me, i have problem to apply the mesh, look like i lost all of them when import to 3ds, and when apply something wrong

If I understood you right:
Open "Material Editor" (ME) after import. Chose material by dropper (pipette), go to "Maps" (scroll down ME), Find dds-file what you need and set it as "Base"-texture.


I did that, but there only one DDS, but many part so i can not apply to all, how to do this

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 02, 2010 10:39 AM
Edited by Salamandre at 10:40, 02 Jul 2010.

It is possible that you need to take weapons textures from other folders. Just compile in one folder all textures from CIV (search for all .dds) then you have the choice. I use for CiV units textures from Pirates (Sid Meyer), heh.
____________
Era II mods and utilities

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T2_2112
T2_2112


Supreme Hero
posted July 02, 2010 10:52 AM

Quote:
It is possible that you need to take weapons textures from other folders. Just compile in one folder all textures from CIV (search for all .dds) then you have the choice. I use for CiV units textures from Pirates (Sid Meyer), heh.


Not at all, all *.dds and *.nif, *.k* in one folder only

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itsjustme
itsjustme


Promising
Known Hero
posted July 02, 2010 11:00 AM

Quote:
I did that, but there only one DDS, but many part so i can not apply to all, how to do this
Folder "Amazon_Swordsman_Asian" have a 4 DDS-textures. If you load one texture, but model not fully textured, apply this or other texture to other parts, which not textured.

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T2_2112
T2_2112


Supreme Hero
posted July 02, 2010 11:08 AM

Quote:
Quote:
I did that, but there only one DDS, but many part so i can not apply to all, how to do this
Folder "Amazon_Swordsman_Asian" have a 4 DDS-textures. If you load one texture, but model not fully textured, apply this or other texture to other parts, which not textured.


I tried, but 2 for sword and head, one for body and head, one black ... but it is not match with single part, it have more than it

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itsjustme
itsjustme


Promising
Known Hero
posted July 02, 2010 11:15 AM

2 T2.
Use pipette not at once if you have untextured parts. One texture loaded? Load next texture, click pipette in untextured part of model and set texture for it.

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T2_2112
T2_2112


Supreme Hero
posted July 02, 2010 11:27 AM

Quote:
2 T2.
Use pipette not at once if you have untextured parts. One texture loaded? Load next texture, click pipette in untextured part of model and set texture for it.


Of course i do like that, but when select and apply another part, anything change too. Here


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itsjustme
itsjustme


Promising
Known Hero
posted July 02, 2010 11:38 AM
Edited by itsjustme at 11:52, 02 Jul 2010.


0) Model imported, but without texture.
1) Open ME, click pipette, click on body, goto "Maps", set to "Base" texture "Amazon_Swordsman_Asian_128.dds".
2) Click pipette, click on head, goto "Maps", set to "Base" "amazon_swordsman_asian_head_128.dds".
3) Use same method for weapons. Textures for weapons are in "Shared" folder of Civ4 or in the same textures, where other bodyparts.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 02, 2010 11:49 AM
Edited by Salamandre at 11:50, 02 Jul 2010.

I apologize, I forgot to send you shared folder (no weapons inside, but my be useful).
Download
____________
Era II mods and utilities

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 02, 2010 12:38 PM
Edited by Salamandre at 12:39, 02 Jul 2010.

Two Papal Knights, both melee, pike and sword.



____________
Era II mods and utilities

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Hero_Of_Light
Hero_Of_Light


Responsible
Supreme Hero
posted July 02, 2010 12:58 PM

NICE!!! And the right size too...

Since you are taking some creatures out of games, how about making a Valkyrie def? A winged helm, an armored female warrior with a sword... Now THAT would be kewl...
____________
Not idly do the leaves of Lorien fall.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 02, 2010 01:18 PM

I think Itsjustme can do that, as he has the walkirie model from AOM. I extracted at first about anything just to familiarize with program, but now I will follow a specific line up, as I need many of them for some campaign project I may start in a few months if time.
____________
Era II mods and utilities

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T2_2112
T2_2112


Supreme Hero
posted July 02, 2010 01:21 PM
Edited by T2_2112 at 13:21, 02 Jul 2010.

Quote:

0) Model imported, but without texture.
1) Open ME, click pipette, click on body, goto "Maps", set to "Base" texture "Amazon_Swordsman_Asian_128.dds".
2) Click pipette, click on head, goto "Maps", set to "Base" "amazon_swordsman_asian_head_128.dds".
3) Use same method for weapons. Textures for weapons are in "Shared" folder of Civ4 or in the same textures, where other bodyparts.


I can not even do anything



Quote:
I apologize, I forgot to send you shared folder (no weapons inside, but my be useful).
Download


Thank you so much

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 02, 2010 01:32 PM
Edited by Salamandre at 13:32, 02 Jul 2010.

Take this:
Asian amazon model with texture

I gave her sword texture from Unique/samurai. Now you can import animations.
____________
Era II mods and utilities

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itsjustme
itsjustme


Promising
Known Hero
posted July 02, 2010 01:41 PM
Edited by itsjustme at 13:42, 02 Jul 2010.

2 T2
Why you apply "head"-texture to body? You must apply main texture to body and "head"-texture to head. Textures for weapons are in "hesd"-texture too.
You must do it step by step in ME:
1) Get by pipette material from body, apply main "Amazon_Swordsman_Asian_128.dds" texture.
2) Get material from head, apply "Amazon_Swordsman_Asian_Head_128.dds".
3) Get material from weapon, apply "Amazon_Swordsman_Asian_Head_128.dds".
No more, no less. May be you badly understood my poor english? Salamandre understood. : dunno :

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T2_2112
T2_2112


Supreme Hero
posted July 02, 2010 01:48 PM
Edited by T2_2112 at 13:50, 02 Jul 2010.

Quote:
2 T2
Why you apply "head"-texture to body? You must apply main texture to body and "head"-texture to head. Textures for weapons are in "hesd"-texture too.
You must do it step by step in ME:
1) Get by pipette material from body, apply main "Amazon_Swordsman_Asian_128.dds" texture.
2) Get material from head, apply "Amazon_Swordsman_Asian_Head_128.dds".
3) Get material from weapon, apply "Amazon_Swordsman_Asian_Head_128.dds".
No more, no less. May be you badly understood my poor english? Salamandre understood. : dunno :


If you look close up the pic you can see i SELECT the head. YOur english is perfect.


Quote:
Take this:
Asian amazon model with texture

I gave her sword texture from Unique/samurai. Now you can import animations.


Thank you so much, Look like i do not have any luck with 3D, here





Did she cut her hand off



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