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T2_2112
Supreme Hero
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posted July 02, 2010 08:55 AM |
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Quote: I see, the templar's attack B animation is messed. Use it as attack down, the angle will make the detail undetectable.
Use strike A as straight and up.
Not only that one, many models from your pack have that problem, but now it can be solved. Thank you so much, i will try
Quote: 2 T2_2112.
This def has more than one problem.
Hj hj, it is still good and can be use.
@All
How about some sexy, wild Amazon units
Amazon Units
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itsjustme
Promising
Known Hero
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posted July 02, 2010 09:23 AM |
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Nice Amazons. It is possible to make full Amazons fraction and replace Castle units .
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T2_2112
Supreme Hero
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posted July 02, 2010 09:30 AM |
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Edited by T2_2112 at 09:49, 02 Jul 2010.
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Quote: Nice Amazons. It is possible to make full Amazons fraction and replace Castle units .
Sure if you and Salamandre... can make it to DEF
@itjustme
Can you help convert Amazon_Swordsman_Asian ==> *.max for me, i have problem to apply the mesh, look like i lost all of them when import to 3ds, and when apply something wrong
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itsjustme
Promising
Known Hero
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posted July 02, 2010 10:16 AM |
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Quote: @itjustme
Can you help convert Amazon_Swordsman_Asian ==> *.max for me, i have problem to apply the mesh, look like i lost all of them when import to 3ds, and when apply something wrong
If I understood you right:
Open "Material Editor" (ME) after import. Chose material by dropper (pipette), go to "Maps" (scroll down ME), Find dds-file what you need and set it as "Base"-texture.
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T2_2112
Supreme Hero
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posted July 02, 2010 10:25 AM |
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Quote:
Quote: @itjustme
Can you help convert Amazon_Swordsman_Asian ==> *.max for me, i have problem to apply the mesh, look like i lost all of them when import to 3ds, and when apply something wrong
If I understood you right:
Open "Material Editor" (ME) after import. Chose material by dropper (pipette), go to "Maps" (scroll down ME), Find dds-file what you need and set it as "Base"-texture.
I did that, but there only one DDS, but many part so i can not apply to all, how to do this
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 02, 2010 10:39 AM |
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It is possible that you need to take weapons textures from other folders. Just compile in one folder all textures from CIV (search for all .dds) then you have the choice. I use for CiV units textures from Pirates (Sid Meyer), heh.
____________
Era II mods and utilities
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T2_2112
Supreme Hero
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posted July 02, 2010 10:52 AM |
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Quote: It is possible that you need to take weapons textures from other folders. Just compile in one folder all textures from CIV (search for all .dds) then you have the choice. I use for CiV units textures from Pirates (Sid Meyer), heh.
Not at all, all *.dds and *.nif, *.k* in one folder only
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itsjustme
Promising
Known Hero
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posted July 02, 2010 11:00 AM |
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Quote: I did that, but there only one DDS, but many part so i can not apply to all, how to do this
Folder "Amazon_Swordsman_Asian" have a 4 DDS-textures. If you load one texture, but model not fully textured, apply this or other texture to other parts, which not textured.
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T2_2112
Supreme Hero
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posted July 02, 2010 11:08 AM |
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Quote:
Quote: I did that, but there only one DDS, but many part so i can not apply to all, how to do this
Folder "Amazon_Swordsman_Asian" have a 4 DDS-textures. If you load one texture, but model not fully textured, apply this or other texture to other parts, which not textured.
I tried, but 2 for sword and head, one for body and head, one black ... but it is not match with single part, it have more than it
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itsjustme
Promising
Known Hero
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posted July 02, 2010 11:15 AM |
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2 T2.
Use pipette not at once if you have untextured parts. One texture loaded? Load next texture, click pipette in untextured part of model and set texture for it.
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T2_2112
Supreme Hero
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posted July 02, 2010 11:27 AM |
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Quote: 2 T2.
Use pipette not at once if you have untextured parts. One texture loaded? Load next texture, click pipette in untextured part of model and set texture for it.
Of course i do like that, but when select and apply another part, anything change too. Here
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itsjustme
Promising
Known Hero
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posted July 02, 2010 11:38 AM |
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0) Model imported, but without texture.
1) Open ME, click pipette, click on body, goto "Maps", set to "Base" texture "Amazon_Swordsman_Asian_128.dds".
2) Click pipette, click on head, goto "Maps", set to "Base" "amazon_swordsman_asian_head_128.dds".
3) Use same method for weapons. Textures for weapons are in "Shared" folder of Civ4 or in the same textures, where other bodyparts.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 02, 2010 11:49 AM |
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 02, 2010 12:38 PM |
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Hero_Of_Light
Responsible
Supreme Hero
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posted July 02, 2010 12:58 PM |
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NICE!!! And the right size too...
Since you are taking some creatures out of games, how about making a Valkyrie def? A winged helm, an armored female warrior with a sword... Now THAT would be kewl...
____________
Not idly do the leaves of Lorien fall.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 02, 2010 01:18 PM |
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I think Itsjustme can do that, as he has the walkirie model from AOM. I extracted at first about anything just to familiarize with program, but now I will follow a specific line up, as I need many of them for some campaign project I may start in a few months if time.
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Era II mods and utilities
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T2_2112
Supreme Hero
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posted July 02, 2010 01:21 PM |
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Edited by T2_2112 at 13:21, 02 Jul 2010.
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Quote:
0) Model imported, but without texture.
1) Open ME, click pipette, click on body, goto "Maps", set to "Base" texture "Amazon_Swordsman_Asian_128.dds".
2) Click pipette, click on head, goto "Maps", set to "Base" "amazon_swordsman_asian_head_128.dds".
3) Use same method for weapons. Textures for weapons are in "Shared" folder of Civ4 or in the same textures, where other bodyparts.
I can not even do anything
Quote: I apologize, I forgot to send you shared folder (no weapons inside, but my be useful).
Download
Thank you so much
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted July 02, 2010 01:32 PM |
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itsjustme
Promising
Known Hero
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posted July 02, 2010 01:41 PM |
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2 T2
Why you apply "head"-texture to body? You must apply main texture to body and "head"-texture to head. Textures for weapons are in "hesd"-texture too.
You must do it step by step in ME:
1) Get by pipette material from body, apply main "Amazon_Swordsman_Asian_128.dds" texture.
2) Get material from head, apply "Amazon_Swordsman_Asian_Head_128.dds".
3) Get material from weapon, apply "Amazon_Swordsman_Asian_Head_128.dds".
No more, no less. May be you badly understood my poor english? Salamandre understood. : dunno :
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T2_2112
Supreme Hero
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posted July 02, 2010 01:48 PM |
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Edited by T2_2112 at 13:50, 02 Jul 2010.
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Quote: 2 T2
Why you apply "head"-texture to body? You must apply main texture to body and "head"-texture to head. Textures for weapons are in "hesd"-texture too.
You must do it step by step in ME:
1) Get by pipette material from body, apply main "Amazon_Swordsman_Asian_128.dds" texture.
2) Get material from head, apply "Amazon_Swordsman_Asian_Head_128.dds".
3) Get material from weapon, apply "Amazon_Swordsman_Asian_Head_128.dds".
No more, no less. May be you badly understood my poor english? Salamandre understood. : dunno :
If you look close up the pic you can see i SELECT the head. YOur english is perfect.
Quote: Take this:
Asian amazon model with texture
I gave her sword texture from Unique/samurai. Now you can import animations.
Thank you so much, Look like i do not have any luck with 3D, here
Did she cut her hand off
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