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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Alternative Castle Town
Thread: Alternative Castle Town This thread is 5 pages long: 1 2 3 4 5 · «PREV
T2_2112
T2_2112


Supreme Hero
posted April 01, 2011 04:06 AM

Quote:
The MAX-inside tutorials are perfect. One can not post here a "tutorial" because Max is about everything, from changing your vision from 2D to 3D + time dimension, using hotkeys, lights, cameras, extruding polygons thus create your own object and many many others. The original tutorials are going softly from basics to advanced things.

Not to mention the billion of other tutorials you can find on net, which are for the most, very detailed and noob friendly. But it takes years to master it, without doubt. I am in my fourth week of max and I am helpless when it comes to play with custom lights and shadows. Using them well is the key to get a perfect town layout, which is fitting in the background.

My latest work-scene (of course, awful--Etoprostoya, you don't post this on DF2 as a new town!! Ok??--):


Getting that sun light reflect on top of buildings is hard, at least for me. Because every light affects the other buildings as well, and the correct angles must be calculated. But I enjoy messing with this.
@Bucazaurus, I hope you forgive me for off topic. You do great work.


Can i have that background ??? Did you finish off that one ???

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 01, 2011 04:08 AM
Edited by Fauch at 04:09, 01 Apr 2011.

the original inferno was already looking good, and it seems even better.

but I see a problem, the capitole overlaps other buildings.
actually, all the new buildings are transparent

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Haregar
Haregar


Famous Hero
of destruction
posted April 03, 2011 10:30 AM

It is absolutely AMAZING! Waiting for final donwload-able version.

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revolut1oN
revolut1oN


Famous Hero
posted April 04, 2011 04:37 PM

About the Inferno - I dont like how it was made in HoMM III. Not because it was ugly, but because Kreegans look too much like devils, not enough like aliens. And city should imo look like this (Kreegan colony from MM7)

http://ancienthomeofdragon.homestead.com/files/MM7images/Zod.jpg

However, this Inferno look is still good job.

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Macron1
Macron1


Supreme Hero
posted April 15, 2013 07:13 PM

Do this town is dead?
Does someone have at least defs of building?

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Chagoux
Chagoux


Hired Hero
posted April 15, 2013 07:25 PM

Very sweet indeed. I like very much both of them. Too bad if all this work has been dropped.

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zombie_knight
zombie_knight


Adventuring Hero
posted April 16, 2013 01:43 AM

Tbh I am pretty sure the Castle one is dead.

Not so sure about the Inferno, maybe Salamandre can dig up some of his defs from it and share them, or the whole town?

Just saying/asking.


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2013 02:07 AM

Didn't keep, was just trolling around. Good looking towns are very hard and long to make.
____________
Era II mods and utilities

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zombie_knight
zombie_knight


Adventuring Hero
posted April 16, 2013 02:10 AM

Quote:
Didn't keep, was just trolling around. Good looking towns are very hard and long to make.


Ah, that's sad to hear.
Thanks for answering tho.

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Macron1
Macron1


Supreme Hero
posted April 16, 2013 07:11 AM
Edited by Macron1 at 07:20, 16 Apr 2013.

Quote:
Didn't keep, was just trolling around. Good looking towns are very hard and long to make.

So working towns are better than good looking

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 16, 2013 10:33 AM

Well, not really. Atmosphere and design is what stones a player, ugly/mediocre working town will not be played(look at the anger of H6 players when town screen was removed). Even if VCMI allows for quantity now, still quality should prevail.
____________
Era II mods and utilities

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Macron1
Macron1


Supreme Hero
posted April 16, 2013 10:37 AM

Quote:
Well, not really. Atmosphere and design is what stones a player, ugly/mediocre working town will not be played(look at the anger of H6 players when town screen was removed). Even if VCMI allows for quantity now, still quality should prevail.

I will be playing in ugly town:-)
So there is no defs at all for this redrawn castle?
Author wrote about functioning town.
I need it at any state

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Macron1
Macron1


Supreme Hero
posted April 16, 2013 10:37 AM

Quote:
Well, not really. Atmosphere and design is what stones a player, ugly/mediocre working town will not be played(look at the anger of H6 players when town screen was removed). Even if VCMI allows for quantity now, still quality should prevail.

I will be playing in ugly town:-)
So there is no defs at all for this redrawn castle?
Author wrote about functioning town.
I need it at any state

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Kreegan
Kreegan


Known Hero
Winged Anquietas
posted April 27, 2013 09:06 PM

Quote:
My latest work-scene (of course, awful--Etoprostoya, you don't post this on DF2 as a new town!! Ok??--):



I must ask for it. From what u desing this then? What was your base?
____________

nick: Irhak

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Mitlandy
Mitlandy

Tavern Dweller
posted January 28, 2014 02:50 PM


If I may ask whether there defy the inferno of the city or castle? I'd like to maybe even from the form to VCMI far without defów'd rather did not do anything.

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MadHatter
MadHatter


Hired Hero
3d graphics and game programme
posted August 17, 2014 05:08 PM
Edited by MadHatter at 17:09, 17 Aug 2014.

City looks really cool, sad it will be not completed.

Mitlandy said:

If I may ask whether there defy the inferno of the city or castle? I'd like to maybe even from the form to VCMI far without defów'd rather did not do anything.


defów'd ?
You are PL?

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