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Thread: Castle resource trading | |
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serptico
Adventuring Hero
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posted August 26, 2010 04:15 PM |
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Edited by serptico at 16:18, 26 Aug 2010.
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Castle to Castle resource transfer
I have another question?
This might be an idea for black hole too ...
Lets say you have more than 1 town area controlling specific group of mines. Does this mean that every town is responsible for its own resources in order to build their structures/army/hero?
To clarify this, are we going to trade resources between castles in addition to the usual resource ---> resource trade?
Or, in other words, every one of your Castles will have their mini economy?
I think that this will further the depth in strategy, and it will be more costly to lose your Castles. Especially if your Castles area controlled one type of resource.
Ideas?
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted August 26, 2010 04:19 PM |
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I doubt that. If you would have multiple towns, it is likely that all resources end up in the same overall pool.
Some may contribute more than others, I'll give that. But there will probably not be any between town trading. Possibly the market-exchange increase will be left in though.
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Vote El Presidente! Or Else!
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serptico
Adventuring Hero
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posted August 26, 2010 04:22 PM |
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Quote: I doubt that. If you would have multiple towns, it is likely that all resources end up in the same overall pool.
Some may contribute more than others, I'll give that. But there will probably not be any between town trading. Possibly the market-exchange increase will be left in though.
I can live with that, I was just wondering if it was possible (I still think it is).
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MattII
Legendary Hero
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posted August 26, 2010 05:24 PM |
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Quote: I think that this will further the depth in strategy, and it will be more costly to lose your Castles. Especially if your Castles area controlled one type of resource.
Good idea, but in case you haven't noticed BH seems to be going rather in the opposite direction, eliminating depth in favour of the RPG thing for heroes.
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serptico
Adventuring Hero
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posted August 26, 2010 05:50 PM |
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Edited by serptico at 17:51, 26 Aug 2010.
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Quote:
Quote: I think that this will further the depth in strategy, and it will be more costly to lose your Castles. Especially if your Castles area controlled one type of resource.
Good idea, but in case you haven't noticed BH seems to be going rather in the opposite direction, eliminating depth in favour of the RPG thing for heroes.
To be honest, if you really think about it, the RPG overhaul for me is just another layer of depth in strategy. Since, the theme of Heroes is already a strategy game, it's not like a level 10 Hero is going to be able to kill a level 20 unless the lvl 10 Hero has 100 times more troops as an example.
The RPG mecanic is going to force players to create Heroes to counter the skills of other Heroes, it's going to be more customizable.
But on the topic at hand, the mini-economy system might add yet another layer of strategy besides the (control points, RPG overhaul). But I can live without mini-economies.
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