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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Modern Forge project
Thread: Modern Forge project This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
krs
krs


Famous Hero
posted December 25, 2012 04:37 PM

Quote:




This one looks badass whatever it is.

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hobbit
hobbit


Supreme Hero
posted December 25, 2012 07:01 PM

Quote:
User "Shadow" asked on wforum for anyone capable to port this mod to Era II.

This mod is only for SoD.
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Horn of the
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Bersy
Bersy


Honorable
Supreme Hero
posted December 25, 2012 07:39 PM

The graphics can be packed in a mod. No scripts, no dependences, right?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 25, 2012 07:40 PM
Edited by Salamandre at 19:54, 25 Dec 2012.

Instructions:

1. Copy Modern Forge.wog file into 'UPDATE' folder (if You don't have WoG installed unpack WoG Update directly into game folder)
[...]
5. Run H3wUpd.exe and install Modern Forge.

try that on sod.
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Era II mods and utilities

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted December 25, 2012 07:51 PM

Just last week I suggested adding new town to VCMI. Hobbit then said it's better to use ERA
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hobbit
hobbit


Supreme Hero
posted December 25, 2012 07:52 PM
Edited by hobbit at 19:57, 25 Dec 2012.

Quote:
The graphics can be packed in a mod. No scripts, no dependences, right?

Nope. It has modified SoD exe and won't work properly under WoG. Especially when it has no 8 lvl unit nor commander.

Quote:
1. Copy Modern Forge.wog file into 'UPDATE' folder (if You don't have WoG installed unpack WoG Update directly into game folder)

What part of "If you don't have WoG installed" don't you understand?

Quote:
Just last week I suggested adding new town to VCMI. Hobbit then said it's better to use ERA

I didn't. You misunderstood something. Or just made it up.
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Horn of the
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 25, 2012 07:54 PM

Those are minor details, grove also had modified exe (useless btw)
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Era II mods and utilities

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hobbit
hobbit


Supreme Hero
posted December 25, 2012 08:00 PM
Edited by hobbit at 20:00, 25 Dec 2012.

Grove had modified WOG exe. And no, it wasn't useless - without these changes the town would be VERY unstable. Even more than it is right now.

Modern Forge is on SoD and isn't compatible with WoG yet. Therefore it can't be installed on ERA before 2.5 release.
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Horn of the
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 27, 2012 04:55 PM

Come on Hobbit, 6 years already you visit this forum and still no clue what wog is...?

What is a town? A pack of graphics, scripts and text files. Saying that is not compatible with wog is like negating the earth is round. Anything like that, even if designed for SoD (joke?) could be ported to wog, is only a matter of time spent.

Look at modern forge package and tell me one thing which will not work on Era please. Exe modified? Most probably abilities as in Grove, a few lines of erm script to add.
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Era II mods and utilities

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Karen
Karen


Adventuring Hero
posted January 07, 2013 02:54 PM

A SOD mod£¿Can you tell me something of exe modification?
Such as how to change the magics or creature abilities.

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BanBreaker
BanBreaker


Hired Hero
Unbreakable
posted January 08, 2013 01:56 AM

Ye, I'm not sure if I will be able to provide any help, but at least I can try to =)
Tell me what exactly You wish to know and it should be easier if You write an example of what kind of change You need.

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Karen
Karen


Adventuring Hero
posted January 10, 2013 04:10 AM

How to change the creature ability£¿
Such as I wanna set a creature like your Battle Robot.

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hobbit
hobbit


Supreme Hero
posted January 15, 2013 11:06 PM

Lol, just noticed Salamandre's post... Maybe thats because I was a little bit busy after Christmas...

Have you actually PLAYED Modern Forge or you just gave up because it's not for ERA? If not - then why argue about it? And in such arrogant manner? You have to KNOW something about the topic before talking of it. It's the essence of a good discussion.

MF is for SoD. Maybe it can be converted to WoG, but due to modified exe it'd probably be more complicated process. Scripts you say? Well, how about that: Modern Forge in most cases works almost perfectly while there are still crash reports about Grove. And I'm not talking about WoG version while it has been corrected - I'm talkinh about ERA version. Something's wrong with "probably can be solved with scripts", eh?

And ERM itself is another problem, but also another story for another thread.
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Horn of the
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 15, 2013 11:42 PM

Funny. I am much less a devout to Era/WoG than you are to HoTA or Forge, popping in every 2 posts while you are not even on teams, or maybe you think that more posts means knowing the topic?

Actually you gave the answer:

Quote:
MF is for SoD. Maybe it can be converted to WoG, but due to modified exe it'd probably be more complicated process


While you affirmed previously that 100% will not work with WoG. That was the topic, and now I believe is solved. It can be converted, but not by novices to ERM or hex editing. They will probably affirm it can't.

Grove crashes: just because you guys have no idea what UN:C is then go directly for exe editing does not mean you do it right. Bersy converted it to Era but did not test, any reports would help for fixing, there were none.
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Hobbit
Hobbit


Supreme Hero
posted January 16, 2013 12:04 AM
Edited by Hobbit at 00:05, 16 Jan 2013.

Quote:
while you are not even on teams

And how do you know that while you do know none of these topics?

And yeah, I post a lot (not that much as you stated, but whatever). Though I do not state anything before trying it out. You also post a lot but still you didn't know if HotA is loyal to MM lore nor what innovations are in MF. And the main difference between us is while I don't break in discussion on e.g. ERA or ERM (because I'm not really into it, my knowledge is very outdated and I wouldn't say a lot about it), you're almost everywhere. Think about it.

Quote:
you affirmed previously that 100% will not work with WoG.

No. I stated that it ISN'T compatible with WoG YET. And so it isn't compatible with ERA. But I've never stated that it WON'T be compatible with anything. See the difference?

EDIT: Ok, my bad - I actually said once that it won't be compatible, while it's not really true. But hey - it still doesn't have 8 lvl units nor commanders.

Quote:
just because you guys have no idea what UN:C is then go directly for exe editing does not mean you do it right.

Our exe editing worked. Scripts at first crashed for several players, but we fixed it. Now ERA version has the same issue - and it was reported several times in our threads on forums that you visit quite often. I tried to fix it, but since I'm not really into ERA I just had to reinstall mod.

It crashes while WoGifying, while it didn't in WoG version. How couldn't that be checked?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 16, 2013 12:08 AM

When Bersy converted it, he complained a lot about unnecessary exe editing, he said it could have been done differently. If you guys want it to work on Era (I am not sure about) then create a thread and paste crash reports from Acid Cave, Bersy is not visiting it.

He is the only one capable to see what's wrong because it is him who unpacked Grove exe. Crash logs usually help, oral report not.

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kegolo
kegolo


Promising
Famous Hero
of infamy
posted January 16, 2013 02:58 AM

@Hobbit: I played Grove a few games, but it sort of breaks on loading so I gave up. But other than new creature defs with old abilities, and location changes of town buildings and abilities, and hero specializations, I don't see what was added that isn't easy to code in ERM. I played it before I started ERM, it actually inspired me to keep up with this site and try my hand at my own town... which although it was not easy, I believe I added just as many new abilities, switches and novel things as Grove did...alone with no knowledge of ERM to begin with.

So...what I'm saying is... what in Grove was hard to code? Maybe I'll help convert it to a stable ERA version if you'd like.

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hobbit
hobbit


Supreme Hero
posted January 16, 2013 08:28 AM

Continuing offtop... The point is it wasn't really supposed to be on ERA, and hard coding was necessary due to its unstable nature. With ERA maybe it would work better, but still I'm sceptical to ERM since it easily screws up AI. And it's not only about me - we all in NGT agreed on that WoG was at that moment necessary, but not really wanted.

I believe that's why MF for WoG (now for ERA) is delayed.
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Bersy
Bersy


Honorable
Supreme Hero
posted January 16, 2013 03:13 PM
Edited by Bersy at 19:40, 16 Jan 2013.

Keep patient, guys. Val is right, converting a town takes one day. I will update Grove and will make conversion of Forge if it's possible.

EDIT: Please ask the authors to upload original executable, which they took as bases. It's strange version of SoD, not 3.2 and with information "version 1.0".

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 16, 2013 10:14 PM
Edited by Salamandre at 22:16, 16 Jan 2013.

Quote:
With ERA maybe it would work better


The reason Grove was converted was not for working better, but having easier players approach and better widespread among community (it helps to enable the town just in one click). If one mod works fine in 3.58, Era will not make it work "better".

Myself I converted all my 3.58 maps to Era only because I receive daily players saves where they ask this and that, and in 3.58 I could not interfere with their saves (hex editing is not my cup of tea). Now the guy asks something, I open his save, modify script, refresh, send back, he is happy.

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