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Thread: Random Map Generator Discussion | This thread is pages long: 1 2 3 · «PREV |
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markkur
Honorable
Legendary Hero
Once upon a time
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posted March 11, 2011 11:05 PM |
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Edited by markkur at 11:58, 22 Mar 2011.
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[quoteThis forum is good too, developers know about HC.
True, we just have so many H6 threads here. Would not want it to be missed
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ohforfsake
Promising
Legendary Hero
Initiate
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posted March 22, 2011 09:33 AM |
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I suggest a qp for jabanoss for his nice thread!
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markkur
Honorable
Legendary Hero
Once upon a time
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posted March 22, 2011 12:00 PM |
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Seconded
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"Do your own research"
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infinitus
Supreme Hero
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posted March 29, 2011 11:52 AM |
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Please dear UBI more attention to templates designs for RMG. In H5 i think it's only one playable template. This template is 2m for large, xl maps. The only template for this sizes were sim turns stay long. Players are not so close to each other. Decent guards. Pay attention to this template please, and will be good to have something like this in H6...
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Nothing's impossible
http://www.youtube.com/watch?
v=loCSLJ6IodY
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Jabanoss
Promising
Legendary Hero
Property of Nightterror™
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posted March 30, 2011 09:18 AM |
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Edited by Jabanoss at 09:19, 30 Mar 2011.
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Preferable Sim-turns could be fixed in other ways for example as stated in the multiplayer aspect thread.
But yeah templates do need more work...
Another thing that I have been thinking about is modding capabilities.
It would be great if the RMG could be modded easily and if you have other mods that they should be integrated very well in the RMG.
For example if you have added an additional faction with a mod, you should obviously be able to select that faction with the RMG.
Other things I could think of is that you simple add more options by modding the RMG. (this is especially important if you have added things which requires additional options.)
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"You turn me on Jaba"
- Meroe
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Warmonger
Promising
Legendary Hero
fallen artist
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posted March 30, 2011 10:30 AM |
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