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Thread: Creature Ability Review | This thread is pages long: 1 2 3 4 5 6 · «PREV / NEXT» |
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Nelgirith
Promising
Supreme Hero
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posted January 08, 2011 01:37 PM |
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Quote: GHOUL
Ravenous Howl: Stuns all surrounding enemies within a 4x4 radius for X turns and reduces their morale by -1.
Seriously ? For a core unit ?
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VokialBG
Honorable
Legendary Hero
First in line
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posted January 08, 2011 02:54 PM |
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Quote: the ghost can move through objects
Uh? It's just flying.
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Kraken
Famous Hero
I just love being elemental
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posted January 09, 2011 07:00 AM |
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"The Naga are a part of the world and they will get mentioned eventually. Do not conclude anything to soon. "
I actually believed you there.
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Vini Vidi Vici
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Meherunes
Adventuring Hero
Daedra Summoner
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posted January 11, 2011 07:14 PM |
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Sorry I didn't quite understand, is the Spectre only killable by magic?
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted January 11, 2011 08:01 PM |
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Quote: "The Naga are a part of the world and they will get mentioned eventually. Do not conclude anything to soon. "
I actually believed you there.
I my defence, I did not know they were actually gonna be in the Vanilla version at that time.
I was just trying to make clear that just because you want something to happen, does not mean that anything can be interpreted as a hint that it will happen.
I personally want Dwarves back in the first expansion, now we get Orcs in Vanilla. They referenced Dwarves in the description of the Crossbowman. That does not mean however that Dwarves will be there in the first expansion. If there's gonna be one in the first place. I have little doubts, but still there may not be.
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Vote El Presidente! Or Else!
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Willis
Known Hero
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posted January 11, 2011 09:46 PM |
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Quote: Sorry I didn't quite understand, is the Spectre only killable by magic?
I assume from the description that they take full damage from magic, so magic is the best way to kill them quickly.
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Meherunes
Adventuring Hero
Daedra Summoner
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posted January 11, 2011 10:14 PM |
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Quote:
Quote: Sorry I didn't quite understand, is the Spectre only killable by magic?
I assume from the description that they take full damage from magic, so magic is the best way to kill them quickly.
Damn, I prefered the H5 one. I liked how people got frustrated when their empowered implosion or deep freeze would miss
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Jabanoss
Promising
Legendary Hero
Property of Nightterror™
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posted January 11, 2011 10:24 PM |
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Edited by Jabanoss at 22:24, 11 Jan 2011.
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Huh? the spells never missed the ghost in H5, unless you used fist of wrath
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"You turn me on Jaba"
- Meroe
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evinin
Supreme Hero
Servant of Asha
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posted February 04, 2011 01:31 PM |
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I'm reviving this thread because of the many new abilities to discuss.
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Jabanoss
Promising
Legendary Hero
Property of Nightterror™
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posted February 04, 2011 01:35 PM |
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Edited by Jabanoss at 13:35, 04 Feb 2011.
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Then I like to be the first to say I really approve of the Shaman Dreamwalker/Dreamreaver abilities!
It sounds really cool, and the thought of having an ordinary unit with mass spells really turns me on.
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"You turn me on Jaba"
- Meroe
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kodial79
Promising
Supreme Hero
How'd Phi's Lov't
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posted February 04, 2011 01:39 PM |
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Quote: Then I like to be the first to say I really approve of the Shaman Dreamwalker/Dreamreaver abilities!
It sounds really cool, and the thought of having an ordinary unit with mass spells really turns me on.
Mass Haste in a Orc Faction! You know there was a reason Orcs could not cast any spells in H5... Now imagine those whose tactic is "Rush now!" get a mass haste too.
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Signature? I don't need no stinking signature!
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SBlister
Famous Hero
Rakshasa Commander
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posted February 04, 2011 01:40 PM |
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I wonder how you can write a review about the creature abilities when they were so badly written by ubisoft. their descriptions are so vague that i can't fully comprehend what they actually do. whoever the writers are at ubisoft who wrote that stuff, stop trying to be so fanciful and just give us the low down basics, k?
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Danny
Famous Hero
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posted February 04, 2011 01:40 PM |
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Seraph/Celestial is all-defensive:
1. Blade of Mercy (Basic): "The Seraph has a blade that can bring a valiant soul back to life on the battlefield. This magic is neither arcane nor ritualistic. They call upon the power of Light instinctively, using their faith in Elrath as a catalyst." This note, taken from the writings of a teacher of the Wizards of the Seven Cities, is amazingly accurate. Soldiers of the Holy Empire fight with greater courage and less fear when there is a Seraph amongst their ranks, for death is not necessarily permanent.
2. Blade of Judgment (Basic & Upgrade): "If ever you strike an ally of Elrath, the Seraph will know it, for the steel in her blade will tremble." from the Requiem verses of Queen Tuihdana. The Seraph's Blade of Judgment is said to be attuned to the pain taken by her allies. It stores the transgression as a power, and when the ally's aggressor is attacked, the pain adds to the target's woes.
3. Blade of Epiphany (Upgrade): "I was dead I tell you, and the Arch-Angel Michael brought me back. I came back stronger and faster. Alive again... to do Elrath's bidding!" This is a typical testimony of a resurrected soldier in Michael's campaign against the Prince of Hate. Had it not been for the tremendous resurrection powers of the Celestials, the demons would have certainly destroyed the Holy Empire.
4. Absolute Purity (Upgrade): The Celestials' determination and faith in Elrath make them immune to all magic that attempts to hinder or sway them from their path. This tremendous ability has given rise to a well-known expression in the Forests of Irrolan. "Curse a Celestial? You might as well try cursing the sun!"
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Jabanoss
Promising
Legendary Hero
Property of Nightterror™
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posted February 04, 2011 03:06 PM |
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Edited by Jabanoss at 15:06, 04 Feb 2011.
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When the game is released I really hope they give us proper descriptions.
Even if I like these ones just because they are so unclear and kinda random.
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"You turn me on Jaba"
- Meroe
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kodial79
Promising
Supreme Hero
How'd Phi's Lov't
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posted February 04, 2011 03:08 PM |
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Harpy's voice did not have anything special to it. You sure you're not confusing them with Sirens?
About their abilities, read between the lines: It means that when Dungeon returns, Blood Maidens won't be in it. Let me explain, Blood Maidens borrowed the abilities of the H3 harpies, right? Now that the Harpies return in H6, they get these abilities back. So if Dungeon will return expansion, they can't have a different creature (Blood Maiden) having the same abilities. Given that they know the criticism this unit received, it's very likely that it will not be included. Thought you would like that.
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Signature? I don't need no stinking signature!
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mytheroes
Famous Hero
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posted February 04, 2011 04:31 PM |
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Fate Spinner/Weaver
* Dual Forms (Basic & Upgrade): "Spinner and Weaver, human or spider, they're one and the same. Both will sever the thread that ties you to this world." Hashima gave this warning to the armies of Eternal Empress before waging battle with the Necromancers of the Seven Cities. The Fates, have the power to change form, but both are extremely deadly.
Comment: Pretty much explanatory.
* Venomous Touch (Basic & Upgrade): "Kill the spiders quickly. Time is death's ally". The Venomous Touch of the Fates favors them in a prolonged conflict on the battlefield. The Naga general Maturato devoted an entire chapter in his famous epic poem of war, encouraging his students to change their traditional tactical strategies when encountering the terrible spiders in combat.
Comment: Likely means regular attack inflicts poison.
* Freezing Web (Upgrade): "Tricky Spider got away. My blade still sticky." The Fate Weaver is a formidable foe and very difficult to kill if given the time to spin a web around itself. The Orcs hate their trapping ability in particular, as it counters their traditional charge and slash tactics, and requires a great deal of patience to defeat.
Comment: Trap enemies it seems, likely to affects enemies surrounding the weaver. Should work well with venomous touch.
* Baleful Gaze (Basic & Upgrade): "How amazing! It knows you're trying to kill it before even you do." The Arch-Demon Kha-Beleth was reportedly so amazed by the Baleful Gaze of the Fate Spinner that he spent a century trying to convince one to become his succubus. The Arch-Demon claimed that they could see briefly into the future and divine the violent intentions of their enemy. "I want one of the those!"
Comment: Not sure how this translates into the gameplay...
* Dance of Decay (Upgrade): "Life and Death is a sacred cycle! Growing older is just the proof that Asha still knows your name." When a Fate Weaver starts to dance time seems to dance with her, and if you stand too close you will pass on to the Dragon-Goddess before your normally appointed time. The Dance of Decay accelerates the aging process, and is considered proof that the Fates do indeed draw their power from Asha, the Dragon of Order.
Comment: Instant death abilities similar to H3 Gorgon or H5 Death Knight maybe?
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SBlister
Famous Hero
Rakshasa Commander
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posted February 04, 2011 04:41 PM |
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I've been reading the abilities on the website and my head is spinning. plus, i still don't know who the ranged units in the inferno are. there's no clue anywhere as to who are the shooters are.
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xerox
Promising
Undefeatable Hero
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posted February 04, 2011 04:47 PM |
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the breeder's ranged attack are the imps
well, I have a lot more to update now than that I originally expected and I also promised to reform this thread and give higher grades to the abilities etc so I will start now and in a few hours, I should be finished reviewing most of them
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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whiterider
Known Hero
death walks with me
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posted February 04, 2011 04:50 PM |
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...or the flyers. It would be interesting to see a faction without shooters and flyers, and possibly one berserker (Pit Fiend - it is not clear if you can control it)
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kodial79
Promising
Supreme Hero
How'd Phi's Lov't
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posted February 04, 2011 05:24 PM |
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Quote: ...or the flyers. It would be interesting to see a faction without shooters and flyers, and possibly one berserker (Pit Fiend - it is not clear if you can control it)
Succubus looks like she can fly this time... Although she's a unit to keep in the back and protect while she casts her dark magic spells.
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Signature? I don't need no stinking signature!
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