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Heroes Community > Heroes 8+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 100 ... 134 135 136 137 138 ... 150 200 250 300 350 400 419 · «PREV / NEXT»
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 20, 2011 12:47 PM
Edited by Jiriki9 at 13:28, 20 Jun 2011.

Ok. Now, before we continue, an announcement:

Anybody who wants to draw some art for the creatures of this game vision allready determined by appereance, feel free to do so!!!

also, we are now redy with the basic units' of abyyss appereance. so...we continue to the skill that should be determined by the voting. Yet - we got 2 votes for each Rush, Offense and Art of War. Thus, and because I want the artist/s to have a bit time for drawing before we continue the appereance-making, I say, we do all 3 of them now, beginning with Offense.

To remember, here's what we have about offense allready:

Offense
Gives troops under the heroes command a bonus to attack.
Subskills:
-Archery (increases your troops' ranged Damage)
-Battle Frenzy (Strong damage increase on cost of defense loss)
-Melee (increases your troops' melee Damage)
-one to be decided more?!

So, there even is one basic skill potentially left to be decided for Offense. WHich shall it be?

Preparation ("Defend" becomes "Prepare" command, increasing attack instead of defense)
OR
Tactics (As we know it)
OR
No, only 3 basic subskills for offense!
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted June 20, 2011 01:32 PM

Preparation

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 20, 2011 01:55 PM

so we got these:

Offense
Gives troops under the heroes command a bonus to attack.
Subskills:
-Archery (increases your troops' ranged Damage)
-Battle Frenzy (Strong damage increase on cost of defense loss)
-Melee (increases your troops' melee Damage)
-Preparation ("Defend" becomes "Prepare" command, increasing attack instead of defense)

Choose one of these Advanced Perks, which have Archery as prerequesite:

Vigilance (Your ranged troops gain "Ranged retaliation" ability. If they allready have this ability, their damage their damage through ranged retaliations is highly increased)
OR
Precision/Precision Training (Your ranged troops loose all penalty for ranged. If they allready had this ability, they get a boost for ranged damage)
OR
Curtain Fire (Attacks of your ranged troops reduce the enemy movement/speed by 1)

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Minnakht
Minnakht


Known Hero
Green eyed monster
posted June 20, 2011 02:10 PM
Edited by Minnakht at 14:10, 20 Jun 2011.

Curtain Fire

which would be more aptly named 'Stopping Power'
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 20, 2011 07:23 PM

hmmm, I think curtain fire is theperfect name for it, since it is exactly what the shooters do^^

Now, which of these Advanced subskills with Battle Frenzy as prerequesite shall be in?

Unstoppable/Unstoppable Rage/better name (the chance of good morale to trigger is highly increased, if the unit has dealt melee damage this turn.) OR (Units under the heroes command gain the "double strike" ability. Units allready having double strike gain "no enemy retaliation")
OR
Fury/Furious (The units' melee damage increases with the number of units of this stack having died. Formular: X% of the creatures have died => X% damage bonus) [formula could be altered for balance]
OR
Battle Pride (Units under the hero command gain an attack bonus based on the strength & number of friendly units adjacent to it having died this round. the bonus is redetermined every round!)
OR
Roughness (All units under the heroes' comand loose 10% of their max hp, but gain a bonus on attack)
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted June 20, 2011 07:32 PM

Battle Pride.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 20, 2011 08:08 PM

And which of these shall be advanced perk for Melee?

Overwhelm (When 2 or more of your units are adjacent to a small enemy unit, the enemy unit has a chance not to be able to perform their turn)
OR
Combined Attack (When a unit of you attacks in melee, you have a chance of X% to be able to choose another unit in reach of the target, that will directly, without loosing their turn, also attack the target. The target, if still able, will only attack to the primary attacking unit, and AFTER the attack of the chosen unit)
OR
Push back (when your units meelee-attack an enemy, if possible, they move back this enemy in the opposite direction from which they attacked, and take their position)
OR
Battle Control/Combat Control/Better name (When your units are adjacent to enemy units, these need to spend additional movement to break away from them and move somewhere)
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted June 20, 2011 09:40 PM

Overwhelm (maybe call it 'Flanking'?)

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 20, 2011 11:30 PM

hmmm, it's also an option, though I inclined it otherwise...

which shall be an advanced offense perk with preparation as prerequesite?

Focus (Gives all your units the activated battle ability "focus" which allows them to focus on an enemy unit, wasting their turn, and attacking the target enemy their next turn - with double damage)
OR
Ignore Defense (Allows your units to ignore X% of the enemy defense)
OR
a better idea by you
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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted June 20, 2011 11:42 PM

Calculated strike. (Creatures have the active ability to lose half of their move, but gain the ability to ignore a % of enemy defense)
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 21, 2011 11:32 AM

ok.

Now, we make an advanced subskill which has 2 basic offense subs as basic...choose 1


Full Offense/Total Combat/better name [Archery&Melee] (All yoru ranged units gain the "no melee penalty" ability)
OR
Aim [Archery&Preparation] (Your units allways deal maximum damage on ranged attacks) OR (Your units gain "No ranged penalty" ability) OR (When using "preparation", your units do maximum damage on ranged attacks for X turns) OR (After using "preparation", your units have "no ranged penalty" for X turns)
OR
Push back [Battle Frenzy&Melee] (when your units meelee-attack an enemy, if possible, they move back this enemy in the opposite direction from which they attacked, and take their position)
OR
Aggression [Battle Frenzy&Melee] (Your units loose the ability to retaliate. [if they have an ability like "unlimited retaliation", they just loose the ability] Instead, they perform an additional strike whenever they melee-attack the enemy.)
OR
Focus [Melee&Preparation] (Gives all your units the activated battle ability "focus" which allows them to focus on an enemy unit, wasting their turn, and attacking the target enemy their next turn - with double damage)
____________
ICTC announced

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted June 21, 2011 11:40 AM

You've made sure that none of the game's units have any of the suggested abilities, right?

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 21, 2011 12:09 PM
Edited by Jiriki9 at 15:35, 21 Jun 2011.

...I do not think that is absolutely necessary^^ however, I've tried to give alternatives for abilities that will probably be in the game...

q remains:

Full Offense/Total Combat/better name [Archery&Melee] (All your ranged units gain the "no melee penalty" ability. If they allready have this ability, they gain a further damage bonus)
OR
Aim [Archery&Preparation] (Your units allways deal maximum damage on ranged attacks) OR (Your units gain "No ranged penalty" ability) OR (When using "preparation", your units do maximum damage on ranged attacks for X turns) OR (After using "preparation", your units have "no ranged penalty" for X turns)
OR
Push back [Battle Frenzy&Melee] (when your units meelee-attack an enemy, if possible, they move back this enemy in the opposite direction from which they attacked, and take their position)
OR
Aggression [Battle Frenzy&Melee] (Your units loose the ability to retaliate. [if they have an ability like "unlimited retaliation", they just loose the ability] Instead, they perform an additional strike whenever they melee-attack the enemy.)
OR
Focus [Melee&Preparation] (Gives all your units the activated battle ability "focus" which allows them to focus on an enemy unit, wasting their turn, and attacking the target enemy their next turn - with double damage)

EDIT: if noone answers until in about 2 and a half hour, I will choose the subskill^^
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted June 21, 2011 04:30 PM

Push back [Battle Frenzy&Melee]

I guess people are busy playing/testing the Beta.
Not sure what will become of this thread once the game goes gold...

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 21, 2011 06:31 PM
Edited by Jiriki9 at 21:10, 21 Jun 2011.

One more?

Full Offense/Total Combat/better name [Archery&Melee] (All your ranged units gain the "no melee penalty" ability. If they allready have this ability, they gain a further damage bonus)
OR
Aim [Archery&Preparation] (Your units allways deal maximum damage on ranged attacks) OR (Your units gain "No ranged penalty" ability) OR (When using "preparation", your units do maximum damage on ranged attacks for X turns) OR (After using "preparation", your units have "no ranged penalty" for X turns)
OR
Focus [Melee&Preparation] (Gives all your units the activated battle ability "focus" which allows them to focus on an enemy unit, wasting their turn, and attacking the target enemy their next turn - with double damage)
OR
No
____________
ICTC announced

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 22, 2011 09:22 AM
Edited by Jiriki9 at 09:56, 22 Jun 2011.

seems that people indeed are quite busy or uninterested in this game these days^^ however I'm confident that interest may return!

Aim [Archery&Preparation] (When using "preparation", your units do maximum damage on ranged attacks for X turns)

Now, we shall come to cross-skill-prerequesites of the first row...meaning they shall be amongst offense, but have a subskill of a different main skill as prerequesite. We begin, this time, with the magics...namely with Metal Magic

Erosive Strikes [Lore of Erosion/Lore of Rust] (Attacks by your units have a small chance to decrease enemy defense)
OR
Shimmering Warriors [Lore of Sheen] (Your units get a (very) small chance to )
OR
Hardened Blades [Lore of Shredding] (Your units deal a small additional metal damage)
OR
No subskill for offense that has a metal magic basic sub-skill as prereq.
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted June 22, 2011 09:58 AM

Erosive Strikes [Lore of Erosion/Lore of Rust]

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 22, 2011 12:10 PM
Edited by Jiriki9 at 12:28, 22 Jun 2011.

Cascade.

1. What about Fire Magic?

Covered Attack [Ashen Veil] (For their first attack in a battle, each of your units have the ability "No enemy Retaliation". Units with "No Enemy Retaliation" as creature ability will ignore part of the enemy defense) Note: you can, of course, only change this if it hasn't been chosen for Dark Magic...
OR
Sensation of Battle [Burning Sensation] (Each time units of you attack, they gain +1 morale for 3 turns. THis effect can cumulate up to +2
OR)
Fire Strikes [Flame Caller] (Your units deal a bit additional fire damage in battle) OR (Your units have a chance to deal aditional fire damage on their attacks)
OR
No Fire Magic-based subskill for offense

2. Dark Magic?

Dark Commandment [Manipulator] (Your units loose X% of their max HP, but deal additional dark magic damage in battle) Please choose X as a value between 10 and 30
OR
Covered Attack [Master of Concealment] (For their first attack in a battle, each of your units have the ability "No enemy Retaliation". Units with "No Enemy Retaliation" as creature ability will ignore part of the enemy defense) Note: you can, of course, only change this if it hasn't been chosen for Fire Magic...
OR
Cursing Offensive/Better name [Master of Curses] (Your units have a small chance to put "curse" on enemy units when attacking them)
OR
No Fire Magic-based subskill for offense

3. What about one of these:

Cold Strikes [Frost Magic] (Your units deal a bit additional Ice damage in battle) OR (Your units have a chance to deal aditional Ice damage on their attacks)
OR
Virtuous Fight [Master of Virtue] (Your units will not have positive Luck anymore, but neither negative morale) Note: maybe should have more prerequesites and be a higher-rated subskill?
OR
A great idea by you, for a subskill of offense which has a prerequesite in a magic school skill (not fire or metal)
____________
ICTC announced

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted June 22, 2011 04:29 PM

2.
[Master of Curses]
I was gonna suggest Unholy Fervor but google tells DotA beat me to it (F**k you, DoTA )
How about Grief Strike? (wordplay; see 1)grief-stricken 2)griefer)

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 23, 2011 11:16 AM

1. What about Fire Magic?

Covered Attack [Ashen Veil] (For their first attack in a battle, each of your units have the ability "No enemy Retaliation". Units with "No Enemy Retaliation" as creature ability will ignore part of the enemy defense) Note: you can, of course, only change this if it hasn't been chosen for Dark Magic...
OR
Sensation of Battle [Burning Sensation] (Each time units of you attack, they gain +1 morale for 3 turns. THis effect can cumulate up to +2
OR)
Fire Strikes [Flame Caller] (Your units deal a bit additional fire damage in battle) OR (Your units have a chance to deal aditional fire damage on their attacks)
OR
No Fire Magic-based subskill for offense

2. What about one of these:

Cold Strikes [Frost Magic] (Your units deal a bit additional Ice damage in battle) OR (Your units have a chance to deal aditional Ice damage on their attacks)
OR
Virtuous Fight [Master of Virtue] (Your units will not have positive Luck anymore, but neither negative morale) Note: maybe should have more prerequesites and be a higher-rated subskill?
OR
A great idea by you, for a subskill of offense which has a prerequesite in a magic school skill (not fire or metal or dark)
____________
ICTC announced

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