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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted December 29, 2011 06:16 PM |
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1. Ambition 0-100
2. Compassion 0-60
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted December 29, 2011 06:27 PM |
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Ambission-80
____________
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted December 29, 2011 06:39 PM |
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baklava
Honorable
Legendary Hero
Mostly harmless
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posted December 29, 2011 06:40 PM |
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Quote: 3. Justice 60-100
Quote: 3 20
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf
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baklava
Honorable
Legendary Hero
Mostly harmless
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posted December 29, 2011 06:41 PM |
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Edited by baklava at 18:41, 29 Dec 2011.
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Compassion 30
____________
"Let me tell you what the blues
is. When you ain't got no
money,
you got the blues."
Howlin Wolf
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted December 29, 2011 07:43 PM |
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Edited by Jiriki9 at 21:54, 29 Dec 2011.
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Quote:
Quote: 3. Justice 60-100
Quote: 3 20
@maral: bak is right. please stay in the given ranges.
ehm, I forgot...social structure of Fortress. Well, we know Priests are Judges. We also know the info I'd sum up 2 pages back. And we know, that most dwarves "unite" in one huge nation, which, however, is more or less ceremenoial. The (ceremonial) leader is the High King Horothgar. The Realm, yet, is divided into 3 seperate regions, from which each is self-governing. Usually, the High Kings's position is merely traditional and ceremonial. Each region is differently governed. 1 is ruled by the masons guild, which is ruled by High Guildmistress Proghine. 1 is ruled by the Protectorate, a group of 7 which are somehow elected. and the last 1 is ruled by Protector Olfan.
Now, for the social structures.
What shall the general social structure system (in all these regions) be?
All, except few exalted positions (like the Priests, Thanes, and the respective ruler/s) are more or less equal
OR
there are classes by birth
OR
Wealth, power and/or deeds determine the social status
OR
the fortresses have a guild-based society. (almost) everyone is in one of the (more or less many) guilds. The influence of the guilds and thus the concrete social status can differ highly between the regions, and even between two towns, and can possibly alter quick in time as well.
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athas65
Known Hero
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posted December 29, 2011 10:01 PM |
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the fortresses have a guild-based society. (almost) everyone is in one of the (more or less many) guilds. The influence of the guilds and thus the concrete social status can differ highly between the regions, and even between two towns, and can possibly alter quick in time as well.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted December 29, 2011 10:07 PM |
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ah, i hoped for that
nooow to the last social thingy. Sanctuary *drum whirl*
1. Ambition 0-100
2. Cleanness 0-65
3. Compassion 0-40
4. Courage 25-100
5. Creativity 0-100
6. Curiosity 0-100
7. Freedom 0-100
8. Greed 0-100
9. Honour 20-100
10. Justice 500-100
11. Knowledge 70-100
12. Lust 20-100
13. Modesty 0-40
14. Pride 70-100
15. Productivity 0-100
16. Rage 0-100
17. Reliability 0-100
18. "Who has the Power, can do as he/She pleases" 0-90
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted December 29, 2011 10:14 PM |
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gnomes2169
Honorable
Undefeatable Hero
Duke of the Glade
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posted December 29, 2011 10:27 PM |
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10. 500
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
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athas65
Known Hero
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posted December 29, 2011 10:51 PM |
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can you give a quick summery about Sanctuary? I haven't compliantly understood what they suppose to be....
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maral
Known Hero
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posted December 29, 2011 11:04 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted December 29, 2011 11:54 PM |
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Quote: can you give a quick summery about Sanctuary? I haven't compliantly understood what they suppose to be....
I can, but not today anymore, sorry...I will do so tomorrow (=in about10-11 hours)
1. Ambition 0-100
2. Cleanness 0-65
3. Compassion 0-40
4. Creativity 0-100
5. Curiosity 0-100
6. Freedom 0-100
7. Greed 0-100
8. Honour 20-100
9. Knowledge 70-100
10. Lust 20-100
11. Modesty 0-40
12. Pride 70-100
13. Productivity 0-100
14. Rage 0-100
15. Reliability 0-100
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted December 29, 2011 11:55 PM |
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Quote: can you give a quick summery about Sanctuary? I haven't compliantly understood what they suppose to be....
I can, but not today anymore, sorry...I will do so tomorrow (=in about10-11 hours)
1. Ambition 0-100
2. Cleanness 0-65
3. Compassion 0-40
4. Creativity 0-100
5. Curiosity 0-100
6. Freedom 0-100
7. Greed 0-100
8. Honour 20-100
9. Knowledge 70-100
10. Lust 20-100
11. Modesty 0-40
12. Pride 70-100
13. Productivity 0-100
14. Rage 0-100
15. Reliability 0-100
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gnomes2169
Honorable
Undefeatable Hero
Duke of the Glade
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posted December 30, 2011 05:33 AM |
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9. 95
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
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maral
Known Hero
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posted December 30, 2011 10:01 AM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted December 30, 2011 10:15 AM |
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Edited by Jiriki9 at 10:26, 30 Dec 2011.
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Here, the infos about Sanctuary:
-sanctuary is a jungle-living folk, consisting of Nagae and a wide variety of allies: beasts, Spirits, even the wild Cyclops.
-their heroes are the wizards, some of them followed by a strong Honour Guard, others performing the Art of Spellbinding.
-Many Sanctuaries lie in the jungles of South Nuktor. However, there they are not united into one big nation, each settlement is mroe or less self-governing. There, however, are 2 other big nations of sanctuaries. Zuyl, on an island Between the Nuktor and Pius, ruled by Archon Ossilis (a mighty spirit). ANother on is in the North of Nuktor, having developed outside the deep rainforest: Ilisis, ruled by King Typhon (a cyclops)
-Religion:
The Sanctuary People belief the world was created by spiritual energy, which still is present in the world. A long time ago, the Ancestor Rakala rose to a demi-godess, almost an embodiment of Nature, possessing a part of that spiritual energy. Now, she is the main object of worship in the Sanctuaries.
It is said that Rakalas greatest Strength are Magic, Cunning and tricks - also form a mortal point of view she is awesome in everything, since she's a demi-godess after all - and that she is calm, but curious and even vengefull, if one in deed manages to make HER angry. Her followers believe, she still walks the earth, but she is both there and on a higher plane. Basically, she is in the "Heavens" and is sending a projection of herself to guide her people. She no longer exists in the world, but she does interact with it.
It should also be noted that the Sanctuary people believe that when you die, you become a part of the spiritual energy of the world again, and thus return into the circle of being...
1. Ambition 0-100
2. Cleanness 5-95
3. Compassion 0-40
4. Creativity 0-100
5. Curiosity 0-100
6. Freedom 0-100
7. Greed 0-100
8. Honour 20-100
9. Lust 20-100
10. Modesty 0-40
11. Productivity 0-100
12. Rage 0-100
13. Reliability 0-100
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athas65
Known Hero
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posted December 30, 2011 12:20 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted December 30, 2011 12:37 PM |
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1. Ambition 0-100
2. Cleanness 5-95
3. Compassion 0-40
4. Creativity 0-100
5. Curiosity 0-100
6. Freedom 0-100
7. Greed 0-100
8. Honour 20-100
9. Lust 20-100
10. Modesty 0-40
11. Productivity 0-100
12. Reliability 0-100
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted December 30, 2011 03:19 PM |
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