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athas65
Known Hero
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posted February 02, 2012 05:39 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted February 02, 2012 06:55 PM |
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1. Which building shall Cerberi Guard?
2. Freely create a treasure Building that is guarded by 2-4 creatures of your choice (2-4 different ones, not a stack of 2-4, nor 2-5 stacks of the same)
3. Freely create a treasure Building that is guarded by 2-5 Corecreatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
4. Freely create a treasure Building that is guarded by 2-4 Elite creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
5. Freely create a treasure Building that is guarded by 2-3 Champion creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
Sicne we have no artifacts yet, nor now ressource ranges, we'll go for rewards later.
For now, there are other AM-Buildings&objects as well, and some classics should be in. A definite thing for me are Temple (morale bonus when visit), well (mana reg.) and quite some others which yet may be shaped out.
6. what about the good old Trading Post, which is more or less a marketplace on the Adventure Map?!
Yes, in the way that you can trade ressources for a fix rate there, unrelated to how many market palces you got
OR
Yes, in the way that you can trade ressources there for one rate better than at one of your market places (=as if you had one more)
OR
Yes, but you cannot trade ressources there, it only embetters your trade rate (liek you had one more)
OR
No, the market places in towns are ok
7. What shall be the Adventure Map Building/Object increasing the hero's Attack on first visit?
Military/Mercenary/Freelancer Camp
OR
Battle Arena
OR
better idea by you
8. What shall be the Adventure Map Building/Object increasing the hero's Defense on first visit?
Military/Mercenary/Freelancer Camp
OR
Recruit Barracks
OR
Armorsmith
OR
a better idea than you
9. What shall be the Adventure Map Building/Object increasing the hero's Knowledge on first visit?
Druids/Sage's Circle
OR
Hermits Cove/Stone/Hut/Rock/different good fitting thing
OR
a better idea by you
10. What shall be the Adventure Map Building/Object increasing the hero's Spellpower on first visit?
Astral/Magic/Power Node/Well/Spring/River
OR
Place of Force/Power
OR
better idea by you
11. What shall stables do?
Increase hero's maximum movement for one week
OR
Refresh the hero's movement completely
OR
Refresh the hero's movement to X% of the original movement (you can choose X between 20 and 80)
OR
Refresh the hero's movement by X% of the original movement (you can choose X between 10 and 50)
12. The Witch Hut has been in as a skill-giving building, and I think it should stay (or return?). But how exactly?
If possible (=if you have a free slot) you gain one main skill when visiting the Witch Hut. During one game, each withc hut gives only one skill!!! Which it is is normally random, but can be defined in scenario editor.
OR
If possible (=if you have a free slot) you gain one Subskill when visiting the Witch Hut. During one scenario, each witch hut can only grant subskills of one main skill. Which it is is normally random, but can be defined in scenario editor.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted February 02, 2012 07:28 PM |
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11. Increase hero's maximum movement for one week
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gnomes2169
Honorable
Undefeatable Hero
Duke of the Glade
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posted February 02, 2012 11:07 PM |
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2. It is called a Holdout, and is inhabited by Red dragons, Crow swarms and Werewolves.
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted February 02, 2012 11:30 PM |
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6. Better resource rate than your marketplace
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Truly_Cursed
Adventuring Hero
Unchained
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posted February 03, 2012 03:31 AM |
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9: Obleisk of the Ancient Philosipher
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Insert something witty here. No seriously, do it. Now.
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gnomes2169
Honorable
Undefeatable Hero
Duke of the Glade
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posted February 03, 2012 04:42 AM |
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1. Abyssal treasury
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Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted February 03, 2012 05:23 AM |
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12. If possible (=if you have a free slot) you gain one Subskill when visiting the Witch Hut. During one scenario, each witch hut can only grant subskills of one main skill. Which it is is normally random, but can be defined in scenario editor.
____________
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted February 03, 2012 09:37 AM |
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1. Freely create a treasure Building that is guarded by 2-5 Corecreatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
2. Freely create a treasure Building that is guarded by 2-4 Elite creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
3. Freely create a treasure Building that is guarded by 2-3 Champion creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
Sicne we have no artifacts yet, nor now ressource ranges, we'll go for rewards later.
For now, there are other AM-Buildings&objects as well, and some classics should be in. A definite thing for me are Temple (morale bonus when visit), well (mana reg.) and quite some others which yet may be shaped out.
4. what about the good old Trading Post, which is more or less a marketplace on the Adventure Map?!
Yes, in the way that you can trade ressources for a fix rate there, unrelated to how many market palces you got
OR
Yes, in the way that you can trade ressources there for one rate better than at one of your market places (=as if you had one more)
OR
Yes, but you cannot trade ressources there, it only embetters your trade rate (liek you had one more)
OR
No, the market places in towns are ok
5. What shall be the Adventure Map Building/Object increasing the hero's Attack on first visit?
Military/Mercenary/Freelancer Camp
OR
Battle Arena
OR
better idea by you
6. What shall be the Adventure Map Building/Object increasing the hero's Defense on first visit?
Military/Mercenary/Freelancer Camp
OR
Recruit Barracks
OR
Armorsmith
OR
a better idea than you
7. What shall be the Adventure Map Building/Object increasing the hero's Spellpower on first visit?
Astral/Magic/Power Node/Well/Spring/River
OR
Place of Force/Power
OR
better idea by you
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted February 03, 2012 03:15 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted February 03, 2012 05:52 PM |
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1. Freely create a treasure Building that is guarded by 2-5 Corecreatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
2. Freely create a treasure Building that is guarded by 2-4 Elite creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
3. Freely create a treasure Building that is guarded by 2-3 Champion creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
Sicne we have no artifacts yet, nor now ressource ranges, we'll go for rewards later.
For now, there are other AM-Buildings&objects as well, and some classics should be in. A definite thing for me are Temple (morale bonus when visit), well (mana reg.) and quite some others which yet may be shaped out.
4. what about the good old Trading Post, which is more or less a marketplace on the Adventure Map?!
Yes, in the way that you can trade ressources for a fix rate there, unrelated to how many market palces you got
OR
Yes, in the way that you can trade ressources there for one rate better than at one of your market places (=as if you had one more)
OR
Yes, but you cannot trade ressources there, it only embetters your trade rate (liek you had one more)
OR
No, the market places in towns are ok
5. What shall be the Adventure Map Building/Object increasing the hero's Attack on first visit?
Military/Mercenary/Freelancer Camp
OR
Battle Arena
OR
better idea by you
6. What shall be the Adventure Map Building/Object increasing the hero's Spellpower on first visit?
Astral/Magic/Power Node/Well/Spring/River
OR
Place of Force/Power
OR
better idea by you
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted February 04, 2012 09:18 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted February 04, 2012 11:57 PM |
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1. Freely create a treasure Building that is guarded by 2-5 Corecreatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
2. Freely create a treasure Building that is guarded by 2-4 Elite creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
3. Freely create a treasure Building that is guarded by 2-3 Champion creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
Sicne we have no artifacts yet, nor now ressource ranges, we'll go for rewards later.
For now, there are other AM-Buildings&objects as well, and some classics should be in. A definite thing for me are Temple (morale bonus when visit), well (mana reg.) and quite some others which yet may be shaped out.
4. what about the good old Trading Post, which is more or less a marketplace on the Adventure Map?!
Yes, in the way that you can trade ressources for a fix rate there, unrelated to how many market palces you got
OR
Yes, in the way that you can trade ressources there for one rate better than at one of your market places (=as if you had one more)
OR
Yes, but you cannot trade ressources there, it only embetters your trade rate (liek you had one more)
OR
No, the market places in towns are ok
5. What shall be the Adventure Map Building/Object increasing the hero's Spellpower on first visit?
Astral/Magic/Power Node/Well/Spring/River
OR
Place of Force/Power
OR
better idea by you
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athas65
Known Hero
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posted February 05, 2012 12:09 AM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted February 05, 2012 12:15 AM |
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1. Freely create a treasure Building that is guarded by 2-5 Corecreatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
2. Freely create a treasure Building that is guarded by 2-4 Elite creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
3. Freely create a treasure Building that is guarded by 2-3 Champion creatures of your choice (2-5 different ones, not a stack of 2-5, nor 2-5 stacks of the same)
Sicne we have no artifacts yet, nor now ressource ranges, we'll go for rewards later.
For now, there are other AM-Buildings&objects as well, and some classics should be in. A definite thing for me are Temple (morale bonus when visit), well (mana reg.) and quite some others which yet may be shaped out.
4. what about the good old Trading Post, which is more or less a marketplace on the Adventure Map?!
Yes, in the way that you can trade ressources for a fix rate there, unrelated to how many market palces you got
OR
Yes, in the way that you can trade ressources there for one rate better than at one of your market places (=as if you had one more)
OR
Yes, but you cannot trade ressources there, it only embetters your trade rate (liek you had one more)
OR
No, the market places in towns are ok
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted February 06, 2012 01:01 AM |
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4. Yes, in the way that you can trade ressources for a fix rate there, unrelated to how many market palces you got
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted February 06, 2012 08:49 AM |
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Edited by Jiriki9 at 09:34, 07 Feb 2012.
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@avi: sorry, sorry, sorry, I overlooked taht that had allready been answered
Summing up of those we allready have:
Rules:
Some buildings can have more than one "level"
Rewards can be Ressources, Artifacts, Skills (permanently learned), Spells (permanently learned), Units, Heroes
Treasure Buildings:
-Abyssal Treasury (Guardian: Cerberi)
-Cavern of Madness (Guardian: Beholders)
-Crow Canyon (Guardian: Crow Swarms)
-Cyclops Stockpile (Guardian: Cyclops)
-Dragon Steamworks (Guardian: Crystal Dragons & Dragon Golems)
-Gate of Secrets (Guardian: Sphinxs)
-Holdout (Guardian: Red dragons, Crow swarms and Werewolves)
-Obsidian Crypts (Guardian: Gargoyles)
-Reliquary (Guardian: Bone Guards)
-Sacred Conclave (Guardian: Centaurs)
-Sacred Spring (Guardian: Nymphs)
-Temple of Doom (Guardians: Grim Reaper, Wraith, Abyssal Destroyer, Soulless)
Stat-Granting & Skill-Granting:
-Armorsmith: On first visit, a heroes Defense is increased by 1
-Fencing Guild: On first visit, a heroes Attack is increased by 1
-Obelisk of the Ancient Philosopher: On first visit, a heroes Knowledge is increased by 1
-Power Node: On first visit, a heroes Spellpower is increased by 1
-Witch Hut: If possible (=if you have a free slot) you gain one Subskill when visiting the Witch Hut. During one scenario, each witch hut can only grant subskills of one main skill. Which it is is normally random, but can be defined in scenario editor.
Movement:
-Stables: When visiting, the heroes Max Movement is increased for one week.
Others:
-Trade Post: You can trade ressources here for one rate better than at one of your market places (=as if you had one more).
1. Which of this treasure Buildings that are guarded by some Core creatures shall be in?
Note: morale will allways be set to normal through the building even if the creas are from different factions.
Bandit Lair - Rogues, Harpies, Bowmen
OR
Beast Lair - Jaguars, Wolves
OR
(Free/Armed/Guarded) Tower - Bowmen, Defenders, Minotaurs, Elven Warriors
OR
Field of Loss (a battle in which both sides died completely was fought in this spot) - Ghoul, Corpse Beast, Crow Swarm (if it's core), Wolves (if you wish), Infernal Troglodytes (if you wish)
2. Which of this treasure Buildings that are guarded by some Elite creatures shall be in?
Sacred Shrine - Clerics, Dwarven Priests, (maybe Shamans)
OR
Ancient Ruins - Custodians, Wraiths, Crystal Golems
OR
Lost/Fallen/Ampty/Haunted Cathedral - Gargoyles, Cerberi, (maybe Faceless?)
OR
a better idea by you
3. Which of this treasure Buildings that are guarded by some Champion creatures shall be in?
None but the Temple of Doom (which allready fits this quite well)
OR
Dragonsteam Works - Dragon Golems and Crystal Dragons
OR
Shining Temple - Crusaders, (Dragon Golems) and Phoenixes
OR
a better idea by you
4. What about building enhancing skills while you control them (like the H3 town building that increased the necromancy value)?
Yes, in the way that they enhance a certain main skill of all your heroes
OR
Yes, in the way that they enhance a certain racial skill of all your heroes
OR
Yes, in the way that they enhance a certain racial or main skill of all your heroes
OR
Yes, in the way that they enhance a certain main skill of all your heroes in a certain area around them
OR
Yes, in the way that they enhance a certain racial skill of all your heroes in a certain area around them
OR
Yes, in the way that they enhance a certain racial or main skill of all your heroes in a certain area around them
5. How abotu the Collosseum (+2 Attack or +2 Defense (choosable in game) on a heroes first visit, if you pay X gold then - X can be chosen as 1000, 1500 or 2000 by who choses this building to be in.)?
Yes
OR
No
6. How about Mage guilds on the adventure map?
NO, it's too overpowered
OR
Yes, but only up to a certain level
OR
Yes, but only with very few spells in the mage guild
OR
Yes, but heroes may only enter for a tough price
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted February 07, 2012 08:41 AM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted February 07, 2012 09:06 AM |
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1. Which of this treasure Buildings that are guarded by some Core creatures shall be in?
Note: morale will allways be set to normal through the building even if the creas are from different factions.
Bandit Lair - Rogues, Harpies, Bowmen
OR
Beast Lair - Jaguars, Wolves
OR
(Free/Armed/Guarded) Tower - Bowmen, Defenders, Minotaurs, Elven Warriors
OR
Field of Loss (a battle in which both sides died completely was fought in this spot) - Ghoul, Corpse Beast, Crow Swarm (if it's core), Wolves (if you wish), Infernal Troglodytes (if you wish)
2. Which of this treasure Buildings that are guarded by some Elite creatures shall be in?
Sacred Shrine - Clerics, Dwarven Priests, (maybe Shamans)
OR
Ancient Ruins - Custodians, Wraiths, Crystal Golems
OR
Lost/Fallen/Ampty/Haunted Cathedral - Gargoyles, Cerberi, (maybe Faceless?)
OR
a better idea by you
3. What about building enhancing skills while you control them (like the H3 town building that increased the necromancy value)?
Yes, in the way that they enhance a certain main skill of all your heroes
OR
Yes, in the way that they enhance a certain racial skill of all your heroes
OR
Yes, in the way that they enhance a certain racial or main skill of all your heroes
OR
Yes, in the way that they enhance a certain main skill of all your heroes in a certain area around them
OR
Yes, in the way that they enhance a certain racial skill of all your heroes in a certain area around them
OR
Yes, in the way that they enhance a certain racial or main skill of all your heroes in a certain area around them
4. How abotu the Collosseum (+2 Attack or +2 Defense (choosable in game) on a heroes first visit, if you pay X gold then - X can be chosen as 1000, 1500 or 2000 by who choses this building to be in.)?
Yes
OR
No
5. How about Mage guilds on the adventure map?
NO, it's too overpowered
OR
Yes, but only up to a certain level
OR
Yes, but only with very few spells in the mage guild
OR
Yes, but heroes may only enter for a tough price
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted February 07, 2012 04:13 PM |
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