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Heroes Community > Heroes 8+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 100 150 200 ... 227 228 229 230 231 ... 250 300 350 400 419 · «PREV / NEXT»
Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted February 13, 2012 12:35 AM

2-Yes
____________

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted February 13, 2012 12:42 AM

5. Yes, with X slots so that X armies can be stationed in there, but they cannot harm each other.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 13, 2012 12:48 AM

1. A question in between: do we want fog of war? )=even when having explored an area, you can only see the terrain there and the fixed locations. You cannot see troops, ressources or any changes happening in there.)

Yes
OR
No

2. Den of Thieves in, giving you a complete theif guild infos?
Note. if you have  a better name, you can rename it.

Yes
OR
Yes, for a high price
OR
Yes, but not all infos
OR
No

3. Sanctuary, preventing armies from being attacked?

Yes
OR
Yes, and it has X 'slots', so X armies, of any player, can be in here, but not harm each other.
OR
Yes, and it has X 'slots', so X armies, of any player, can be in here, but not harm each other, but a hero has to be in an army seeking the protection of the sanctuary.
OR
Yes, but a hero has to be in an army seeking the protection of the sanctuary.
OR
No

4. What about a place where a hero can buy Spells for ressources?

Yes (choose a name)
OR
No

5. What about some location where a hero can forget a skill of choise

Yes (choose a name)
OR
No

6. What about a building where you can foresee the next 'Week of's? (for a price)

Yes
OR
No

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted February 13, 2012 12:49 AM

1. No. Bloody most annoying part of H4.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 13, 2012 09:35 AM

1. Den of Thieves in, giving you a complete theif guild infos?
Note. if you have  a better name, you can rename it.

Yes
OR
Yes, for a high price
OR
Yes, but not all infos
OR
No

2. Sanctuary, preventing armies from being attacked?

Yes
OR
Yes, and it has X 'slots', so X armies, of any player, can be in here, but not harm each other.
OR
Yes, and it has X 'slots', so X armies, of any player, can be in here, but not harm each other, but a hero has to be in an army seeking the protection of the sanctuary.
OR
Yes, but a hero has to be in an army seeking the protection of the sanctuary.
OR
No

3. What about a place where a hero can buy Spells for ressources?

Yes (choose a name)
OR
No

4. What about some location where a hero can forget a skill of choise

Yes (choose a name)
OR
No

5. What about a building where you can foresee the next 'Week of's? (for a price)

Yes
OR
No

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted February 13, 2012 10:58 AM

3. No.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 13, 2012 03:33 PM

1. Den of Thieves in, giving you a complete theif guild infos?
Note. if you have  a better name, you can rename it.

Yes
OR
Yes, for a high price
OR
Yes, but not all infos
OR
No

2. Sanctuary, preventing armies from being attacked?

Yes
OR
Yes, and it has X 'slots', so X armies, of any player, can be in here, but not harm each other.
OR
Yes, and it has X 'slots', so X armies, of any player, can be in here, but not harm each other, but a hero has to be in an army seeking the protection of the sanctuary.
OR
Yes, but a hero has to be in an army seeking the protection of the sanctuary.
OR
No

3. What about some location where a hero can forget a skill of choise

Yes (choose a name)
OR
No

4. What about a building where you can foresee the next 'Week of's? (for a price)

Yes
OR
No

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted February 14, 2012 11:29 AM

3. Memory Bank

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 14, 2012 11:31 AM

1. Den of Thieves in, giving you a complete theif guild infos?
Note. if you have  a better name, you can rename it.

Yes
OR
Yes, for a high price
OR
Yes, but not all infos
OR
No

2. Sanctuary, preventing armies from being attacked?

Yes
OR
Yes, and it has X 'slots', so X armies, of any player, can be in here, but not harm each other.
OR
Yes, and it has X 'slots', so X armies, of any player, can be in here, but not harm each other, but a hero has to be in an army seeking the protection of the sanctuary.
OR
Yes, but a hero has to be in an army seeking the protection of the sanctuary.
OR
No

3. What about a building where you can foresee the next 'Week of's? (for a price)

Yes
OR
No

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted February 14, 2012 01:49 PM

3. Yes

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 14, 2012 04:47 PM

1. Den of Thieves in, giving you a complete theif guild infos?
Note. if you have  a better name, you can rename it.

Yes
OR
Yes, for a high price
OR
Yes, but not all infos
OR
No

2. Sanctuary, preventing armies from being attacked?

Yes
OR
Yes, and it has X 'slots', so X armies, of any player, can be in here, but not harm each other.
OR
Yes, and it has X 'slots', so X armies, of any player, can be in here, but not harm each other, but a hero has to be in an army seeking the protection of the sanctuary.
OR
Yes, but a hero has to be in an army seeking the protection of the sanctuary.
OR
No

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted February 15, 2012 12:31 AM

1. Yes, but for a price
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted February 15, 2012 01:56 AM

2. Yes, and it has X 'slots', so X armies, of any player, can be in here, but not harm each other.
____________

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gnomes2169
gnomes2169


Honorable
Undefeatable Hero
Duke of the Glade
posted February 15, 2012 05:31 AM

I already did #2, when it was called #5. (Middle of the page)
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 15, 2012 10:45 AM

Ah, sorry gnomes. I'm only hopping in on this, so sometimes I loose the track

Now, I don't have time right now to order the AM-locations we allready have, which I would like to do befor ewe do our own Locations (locations which weren't in a HoMM game before). So, here are soem remaining questions for in between.

1. Shall the Army, even when travelling with a hero, determine movement on AdventureMap (practically getting another stat, AM-movement)?

Yes
OR
No

2. What shall be the name of the Chariot ability, which has the same effect as ride-by-attack in H5?

Bladed Wheels
OR
a better idea by you

3. What effect shall mixed armies have? Choose 1-4

Morale-penalty, like in former HoMMs
OR
Critical Strike/Luck Penalty
OR
Initiative Penalty
OR
Other Stats Penalty

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted February 15, 2012 11:22 AM

2. Bladed Wheels's fine.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted February 15, 2012 03:39 PM

So again a sumamry of what we have:

Rules:
Some buildings can have more than one "level"
Rewards can be Ressources, Artifacts, Skills (permanently learned), Spells (permanently learned), Units, Heroes

Treasure Buildings:
-Abyssal Treasury (Guardian: Cerberi)
-Bandit Lair (Guardian: Rogues, Harpies, Bowmen)
-Cavern of Madness (Guardian: Beholders)
-Crow Canyon (Guardian: Crow Swarms)
-Cyclops Stockpile (Guardian: Cyclops)
-Dragon Steamworks (Guardian: Crystal Dragons & Dragon Golems)
-Fallen Cathedral (Guardian: Gargoyles, Cerberi, (maybe Faceless?))
-Gate of Secrets (Guardian: Sphinxs)
-Holdout (Guardian: Red dragons, Crow swarms and Werewolves)
-Obsidian Crypts (Guardian: Gargoyles)
-Reliquary (Guardian: Bone Guards)
-Sacred Conclave (Guardian: Centaurs)
-Sacred Spring (Guardian: Nymphs)
-Temple of Doom (Guardians: Grim Reaper, Wraith, Abyssal Destroyer, Soulless)

EXP-Locations:
-Altar of Sacrifice: You can sacrifice either creatures or artifacts (which depends on your faction) to gain EXP here.
-Tree of Knowledge: Gives a visiting hero +11 Level (one time). Sometimes these trees take a price for that, gold, arcanite or an artifact of certain quality.

Stats& Skills:
-Armorsmith: On first visit, a heroes Defense is increased by 1
-Collosseum: +2 Attack or +2 Defense (choosable in game) on a heroes first visit, if you pay X gold then - X can be chosen as 1000, 1500 or 2000 by who choses this building to be in.
-Fencing Guild: On first visit, a heroes Attack is increased by 1
-Library of Enlightenment: If your hero is considered to be worthy enough, then all four primary skills are raised by + 2. Once per worthy hero. What a worthy hero is would ahve to be determined.
-Memory Bank: Visiting heroes can forget a skill. (DECISION TO MAKE: price? one-time-use?)
-Obelisk of the Ancient Philosopher: On first visit, a heroes Knowledge is increased by 1
-Power Node: On first visit, a heroes Spellpower is increased by 1
-School of Magic: You can pay to increase either your power or knowledge by one. once per hero.
-School of War: You can pay to increase either your Attack or Defense by one. Once per hero
-Witch Hut: If possible (=if you have a free slot) you gain one Subskill when visiting the Witch Hut. During one scenario, each witch hut can only grant subskills of one main skill. Which it is is normally random, but can be defined in scenario editor.

Magic:
-Magic Spring: Restores all your mp, than doubles them. Limited use (once per week?)

Movement:
-Oasis: Gives you a lot of movement points and a slight bonus on morale.
-Stables: When visiting, the heroes Max Movement is increased for one week.
-Whirlpool (Teleports hero to another whirlpool at the cost of X% of the weaker troops in the hero's army.)

Morale&Luck:
-Brothel: Gives you a great bonus on morale, but you loose all movement points you have left.
-Faerie Ring: Gives +1Luck until next battle.
-Fountain of Fortune: Gives -X to +Y Luck until the next battle.
-Mushroom Circle: Gives you a great bonus on Luck, but you loose all movement points you have left.
-Obelisk of Shadows: Gives +1 morale and some movement points for "good" factions.
-Rally flag: Gives you +1morale, +1 luck until next battle and a few movement points.
-Shrine of Hope: Gives +1 morale and some movement points for "good" factions.
-Temple: +1 morale on visit

Troops:
-Hill Fort: Allows you to upgrade your troops (for normal price).
-Refugee Camp: Here you can hire a random Core creature. The hireable creature changes with each week.

Others:
-Bazaar: Heroes can buy artifacts here
-Den of Thiefs: Here you can pay a high price to one-time see full Thief Guild infos.
-Cartographer: Reveals the Terrain & Buildings on the whole Adventure Map for a price. Comes in 4 variants: Sea Cartographer, Land Cartographer, Underground Cartographer, Legendary Cartographer (whole map).
-Trade Post: You can trade ressources here for one rate better than at one of your market places (=as if you had one more).

Undecided/Unclear:
-Buildings where you can get ressoruces once per week: which?
-Shrines of Magic: How name them?
-Building where you can foresee the next week of's
-Sanctuary: X armies of different players can stay in the sanctuary and not harm each other, nor be attacked from outside. - how big shall X be?

NEGLECTED:
Mage Guilds on AM
Place where heroes can build spells for ressources.

Recent Feature Decisions:
Fog of War IN

Chariot Ability:
Bladed Wheels

Going on

1. Shall the Army, even when travelling with a hero, determine movement on AdventureMap (practically getting another stat, AM-movement)?

Yes
OR
No

2. What effect shall mixed armies have? Choose 1-4

Morale-penalty, like in former HoMMs
OR
Critical Strike/Luck Penalty
OR
Initiative Penalty
OR
Other Stats Penalty

3. How shall teh Shrine be named where you can learn one Level one spell?

Shrine of Magical Gesture
OR
a better idea by you

4. Which shall be the building where you can foreesee the next "week of"s?

Astrologer's Tower/Hut/Observatory
OR
Fortune Teller
OR
Shaman/Medicine Man Tent
OR
Better idea by you

5. How many armies hsall be able to stay in the Sanctuary safe?
Choose a number from 2-4.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted February 15, 2012 07:44 PM

1. No

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athas65
athas65


Known Hero
posted February 15, 2012 09:58 PM

2. Morale-penalty, like in former HoMMs.

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted February 15, 2012 10:58 PM

4. Seer's Hut
____________

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