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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted March 17, 2012 07:15 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 17, 2012 07:19 PM |
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Average Core-Creature Stats:
Attack 8
Defense 8
Damage 4-15
Health 25
And remember that initiative can (theoretically) range from 0-100 with 50 being average
And based on that, a cascade...you can allways choose any number in the given range, ofcourse
NOTE: try to keep it balance. Also, the stats will of course will have influence on Growth and Costs.
Starting out with Minotaur.
Remembering the mino abilities:
-Shatter Armor (The heavy weapon of this unit crushes enemy armours. Takes "Armoured" ability from attacked enemy. Enemies without that ability get a defense reduction of 25%)
Current Minotaur Stats:
Attack: 10
Defense: 6
Damage: 5-?
Initiative: 27
1. How big shall the maximum damage of Minotaurs be?
12-18
2. How many HP shall a minotaur have?
18-35
Now for the Arcane Spirit.
It's abilities:
-Arcane Bolt (Activated ability. Once per battle, arcane spirits can set off a Strike of Arcane Energy, that can hit any target on the battlefield, for a good amount of arcane damage)
-Arcane Presence (Gives the hero a spellbonus for every x number of
friendly Arcane Spirits on the battlefield.) ...we will sort the nubmer out after we know the growth rate...
3. How big shall the Attack of Arcane Spirit be?
3-11
4. How big shall the Defense of Arcane Spirit be?
3-13
5. How big shall the minimum damage of Arcane Spirit be?
2-5
6. How big shall the maximum damage of Arcane Spirit be?
9-18
7. How many HP shall a Arcane Spirit have?
15-30
8. How high shall the Arcane Spirit Initiative be?
40-90
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maral
Known Hero
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posted March 17, 2012 08:11 PM |
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Edited by maral at 20:14, 17 Mar 2012.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted March 18, 2012 04:12 PM |
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1. 17
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted March 18, 2012 04:51 PM |
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gnomes2169
Honorable
Undefeatable Hero
Duke of the Glade
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posted March 18, 2012 06:15 PM |
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4. 3
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
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maral
Known Hero
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posted March 18, 2012 06:50 PM |
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Edited by maral at 18:50, 18 Mar 2012.
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted March 19, 2012 08:48 AM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 19, 2012 08:45 PM |
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Average Core-Creature Stats:
Attack 8
Defense 8
Damage 4-15
Health 25
And remember that initiative can (theoretically) range from 0-100 with 50 being average
And based on that, a cascade...you can allways choose any number in the given range, ofcourse
NOTE: try to keep it balance. Also, the stats will of course will have influence on Growth and Costs.
Starting out with Minotaur.
Remembering the mino abilities:
-Shatter Armor (The heavy weapon of this unit crushes enemy armours. Takes "Armoured" ability from attacked enemy. Enemies without that ability get a defense reduction of 25%)
Current Minotaur Stats:
Attack: 10
Defense: 6
Damage: 5-17
HP: 28
Initiative: 27
Now for the Arcane Spirit.
It's abilities:
-Arcane Bolt (Activated ability. Once per battle, arcane spirits can set off a Strike of Arcane Energy, that can hit any target on the battlefield, for a good amount of arcane damage)
-Arcane Presence (Gives the hero a spellbonus for every x number of
friendly Arcane Spirits on the battlefield.) ...we will sort the nubmer out after we know the growth rate...
Stats so far
Attack: 8
Defense:3
Damage: ?-12
Initiative: 90
1. How big shall the minimum damage of Arcane Spirit be?
2-5
2. How many HP shall a Arcane Spirit have?
15-30
Coming to da Mage
-Arcane Studies (The mages have studies magic their entire Life, and they will allways go on studying. Each 7th day mages have spend with a hero/in a town, they learn 1 random spell from the hero spell book/the town mage guild)
-Caster
-Shooter
7. How big shall the Attack of Mage be?
3-12
8. How big shall the Defense of Mage be?
2-10
9. How big shall the minimum damage of Mage be?
1-6
10. How big shall the maximum damage of Mage be?
8-18
11. How many HP shall a Mage have?
8-20
12. How high shall the Mage Initiative be?
20-70
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted March 19, 2012 10:19 PM |
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gnomes2169
Honorable
Undefeatable Hero
Duke of the Glade
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posted March 19, 2012 10:24 PM |
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2. 17
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 21, 2012 10:38 AM |
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Average Core-Creature Stats:
Attack 8
Defense 8
Damage 4-15
Health 25
And remember that initiative can (theoretically) range from 0-100 with 50 being average
And based on that, a cascade...you can allways choose any number in the given range, ofcourse
NOTE: try to keep it balance. Also, the stats will of course will have influence on Growth and Costs.
Minotaur.
Remembering the mino abilities:
-Shatter Armor (The heavy weapon of this unit crushes enemy armours. Takes "Armoured" ability from attacked enemy. Enemies without that ability get a defense reduction of 25%)
Current Minotaur Stats:
Attack: 10
Defense: 6
Damage: 5-17
HP: 28
Initiative: 27
Now for the Arcane Spirit.
It's abilities:
-Arcane Bolt (Activated ability. Once per battle, arcane spirits can set off a Strike of Arcane Energy, that can hit any target on the battlefield, for a good amount of arcane damage)
-Arcane Presence (Gives the hero a spellbonus for every x number of
friendly Arcane Spirits on the battlefield.) ...we will sort the nubmer out after we know the growth rate...
Stats so far
Attack: 8
Defense:3
Damage: 2-12
HP: 17
Initiative: 90
Coming to da Mage
-Arcane Studies (The mages have studies magic their entire Life, and they will allways go on studying. Each 7th day mages have spend with a hero/in a town, they learn 1 random spell from the hero spell book/the town mage guild)
-Caster
-Shooter
1. How big shall the Attack of Mage be?
3-12
2. How big shall the Defense of Mage be?
2-10
3. How big shall the minimum damage of Mage be?
1-6
4. How big shall the maximum damage of Mage be?
8-18
5. How many HP shall a Mage have?
8-20
6. How high shall the Mage Initiative be?
20-70
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted March 21, 2012 12:07 PM |
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1. (I pull out my) 9
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gnomes2169
Honorable
Undefeatable Hero
Duke of the Glade
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posted March 21, 2012 02:16 PM |
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2. Well, 9.
Bringing back the H5 death mage.
____________
Yeah in the 18th century, two inventions suggested a method of measurement. One won and the other stayed in America.
-Ghost destroying Fred
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 21, 2012 05:05 PM |
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Edited by Jiriki9 at 09:30, 02 Apr 2012.
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Average Core-Creature Stats:
Attack 8
Defense 8
Damage 4-15
Health 25
And remember that initiative can (theoretically) range from 0-100 with 50 being average
And based on that, a cascade...you can allways choose any number in the given range, ofcourse
NOTE: try to keep it balance. Also, the stats will of course will have influence on Growth and Costs.
Minotaur.
Remembering the mino abilities:
-Shatter Armor (The heavy weapon of this unit crushes enemy armours. Takes "Armoured" ability from attacked enemy. Enemies without that ability get a defense reduction of 25%)
Current Minotaur Stats:
Attack: 10
Defense: 6
Damage: 5-17
HP: 28
Initiative: 27
Now for the Arcane Spirit.
It's abilities:
-Arcane Bolt (Activated ability. Once per battle, arcane spirits can set off a Strike of Arcane Energy, that can hit any target on the battlefield, for a good amount of arcane damage)
-Arcane Presence (Gives the hero a spellbonus for every x number of
friendly Arcane Spirits on the battlefield.) ...we will sort the nubmer out after we know the growth rate...
Stats so far
Attack: 8
Defense:3
Damage: 2-12
HP: 17
Initiative: 90
Coming to da Mage
-Arcane Studies (The mages have studies magic their entire Life, and they will allways go on studying. Each 7th day mages have spend with a hero/in a town, they learn 1 random spell from the hero spell book/the town mage guild)
-Caster
-Shooter
Stats so far
Attack: 9
Defense: 9
Damage: 3-14
HP: 12
Initiative: 70
1. How big shall the minimum damage of Mage be?
1-6
2. How big shall the maximum damage of Mage be?
8-18
3. How many HP shall a Mage have?
8-20
4. How high shall the Mage Initiative be?
20-70
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted March 21, 2012 06:11 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 21, 2012 06:14 PM |
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1. How big shall the maximum damage of Mage be?
8-18
2. How many HP shall a Mage have?
8-20
3. How high shall the Mage Initiative be?
20-70
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted March 21, 2012 09:11 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 21, 2012 09:20 PM |
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1. How many HP shall a Mage have?
8-20
2. How high shall the Mage Initiative be?
20-70
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted March 22, 2012 12:39 AM |
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