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Heroes Community > Heroes 8+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 50 100 150 200 250 ... 286 287 288 289 290 ... 300 350 400 419 · «PREV / NEXT»
master_learn
master_learn


Legendary Hero
walking to the library
posted November 05, 2012 08:10 PM
Edited by master_learn at 20:11, 05 Nov 2012.

1.Special Garrisons guard the way AND special heroes too!(thats suposed to be the better idea)
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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evinin
evinin


Supreme Hero
Servant of Asha
posted November 05, 2012 08:43 PM

2. Deal with Chailhorn: the player can choose to either destroy the Ferreth Forces in this land or make a treaty with them (note: this choice may influence later events.
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted November 06, 2012 09:21 AM

Evi! Nice to see you back on the game!!! =)

1. How many garrisons guard the way to the northern areea?

2-4

2. Are the Special heroes in the garrisons?

Yes
OR
partly
OR
No

3. Does Chailhorn have some kind of condition you must meet to form an alliance?

Yes
OR
No

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted November 06, 2012 09:34 AM

1. 4

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master_learn
master_learn


Legendary Hero
walking to the library
posted November 06, 2012 10:03 AM

2.partly
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted November 06, 2012 10:52 AM

1. How many of the garrisons hold heroes?

1-3

2. How many special heroes are there outside a garrison guarding the paths?

1-3

3. doesthe player have to take all garrisons and kill all heroes to complete this task?

Yes
OR
No, Freeing half of the Paths is sufficient.
OR
No, only one path to get there.

4. Is there an alternative to battle?

No
OR
Yes, on some paths
OR
Yes, on all paths you have a different option as well.

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NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted November 06, 2012 11:44 AM

3. Yes
____________
Ghost said:
Door knob resembles anus tap.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted November 06, 2012 11:51 AM

1. How many of the garrisons hold heroes?

1-3

2. How many special heroes are there outside a garrison guarding the paths?

1-3

3. Is there an alternative to battle?

No
OR
Yes, on some paths
OR
Yes, on all paths you have a different option as well.

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NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted November 06, 2012 12:05 PM

3. No
____________
Ghost said:
Door knob resembles anus tap.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted November 06, 2012 12:06 PM

You a conqueror-type?

1. How many of the garrisons hold heroes?

1-3

2. How many special heroes are there outside a garrison guarding the paths?

1-3

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NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted November 06, 2012 12:28 PM

Quote:
You a conqueror-type?


Yeah, I always liked brute force over anything

1. 3
____________
Ghost said:
Door knob resembles anus tap.

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evinin
evinin


Supreme Hero
Servant of Asha
posted November 06, 2012 01:32 PM

2. 1
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted November 07, 2012 11:28 AM

Tiem for a summary. Over the campaign and this scenario in specific.

Map Sizes:
Tiny-Small-Medium-Large-XtraLarge-Gigantic

Campaign 1:

General Setting:
Skeltel Scrattle has sent an invasion force to invade the southernmost countries of the Grand Pian Desert - you.
Hero:
You have no fixed special campaign hero in this campaign, but take your strongest hero with you into the next scenarios.

Scenario 1
Starting Setting:
You have just landed on the shore as an invasion force from skeltel scrattle. This region contains a small stretch of rocky ground, before the Grand desert begins - and with it the lands of Wyrmbern, your goal.
Starting Boni:
Bone Guards, few Abominations or Wood
Starting Conditions:
One Hero, No Town, no AM buildings.

Map Size:
Large

Other Players:
Wyrmbern (Stronghold, Enemy), Klithal Outpost (Abyss, Neutral)
The other palyers are neutral towards each other..

Main Objectives:
1. Capture an enemy town - this is automatically conversed into a Necropolis.
2. Build up your town to a certain level.
3. Claim Mines (War Preperations I)
4. Get a certain number of Core units (War Preperations II)
5. Conquer all enemy Towns.
Secondary Objectives:
Choices
At a certain point in the scenario you'll pass a lonely human village, sheperds who fled from the Empire. You burn it down and turn most inhabitants into Undeads (+X ghosts/ghouls), but one boy captures your interest. You are given the decision to kill him, take him with you or let him flee. If you let him live, the boy will have a role to play later on (may even be he is main hero of a campaign, and your choice now determines what he becomes).

Max Level:
8


Scenario 1.1 (optional)
Starting Setting:
There are rumours of an ancient artifact in this region - and you want to get it.
Starting Boni:
Ghouls OR Bonus AM-Building OR Artifact
Starting Conditions:
Chailhorn has 3 towns, the player has the strongest hero from his alst scenario.

Map Size:
Small

Other Players:
Chailhorn (Stronghold, Neutral)

Main Objective:
Find the Artifact
Secondary Objectives:
A. Get the help of an Dwarven archeologist, Feyndr who travels through the region. You have several ways of achieving this: First, you can buy him for a good deal of money. If you feel that's too costy, you can come too him with enough force and simply force him to your will. Finally, when you have the Ancient Wrath with you, it wil impress Feyndr and he will help you for free.
Feyndrs help will be plentiful. first, he'll join you as hero and with a good force, which si useful, since you can take no towns in this scenario. Second, Feyndr will be able to disarm dangerous traps, which will appear more and more the clsoer to the artifact you are. Finally, in the end you will have to spend a good deal of time diggin the artifact out: Feyndr needs only half the time! Also, if you persuade Feyndr by coin orimpression, he will follow you for the remaining campaign!
B. Find not only the Artifact in question but also a special War Machine hidden near: The Ancient Wrath! (A Strange Machine that shoots gigantic flying blade discs. Takes Ballista Slot. Deals damage not to the target square but to all those around.)  

Choices
At a certain point in the scenario you'll pass a lonely human village, sheperds who fled from the Empire. You burn it down and turn most inhabitants into Undeads (+X ghosts/ghouls), but one boy captures your interest. You are given the decision to kill him, take him with you or let him flee. If you let him live, the boy will have a role to play later on (may even be he is main hero of a campaign, and your choice now determines what he becomes).

Max Level:
10

Other:
The Player cannot reach the towns on this scenario.

The Ancient Artifact:
The Ancient Special Artifact cannot be removed and it gives you the ability to summon Cerberi in battle. Half of the Cerberi will join your army after the battle, as long as you have room for them.


Scenario 2
Starting Setting:
You have begun the true invasion of Wyrmbern. The Main Strike will blow the Military centre of the nation, trying to break any resistance before it can begin.
Starting Boni:
Arcanite OR Transformator OR the enemy starts with less gold
Starting Conditions:
Player starts with 2 towns and the strognest hero from the last scenario.

Map Size:
Large

Other Players:


Main Objective:
Conquer all Adventure Map Dwellings

Secondary Objectives:
A. Kill Vendel, the Spirit (Freelancer+Magelord, L12)
B. Destroy the base of the regional Pikemen, to prevent them from helping Wyrmbern
C. Destroy the seat of the regional Dragon Riders, to prevent them from helping Wyrmbern

Choices

Max Level:
15


Scenario 3
Starting Setting:
Your final task in this campaign is to secure all borders around the remaining Wyrmbern territory, leaving the inside surrounded by your forces, so you effectively control it.
Starting Boni:
Rust Dragons OR Artifact OR Enemy looses all War Totems in their towns
Starting Conditions:
You start in one part of the gigantic map (Somewhere syouth prob'ly), without a town or any building. You cannot reach the central regions for the whole scenario! (and these are notsmall!!!)


Map Size:
Gigantic

Other Players:
Wyrmbern (Stronghold, Enemy), Chailhorn (Stronghold, ?), Ferreth (Stronghold, ?), Drunken Misfits (Fortress, ?, 6 towns), ? (Keep, ?)

Main Objective:
1. Defeat a specific enemy hero (Neutral class)
2. Conquer an area
3. Conquer a certain town
4. Your paths to the northern area are closed by 4 enemy garrisons - 3 of them led by heroes - and 1 Wyrmbern hero. Open them all, by defeating the guardians.
5. Deal with Chailhorn: You can choose to either destroy the Ferreth Forces in this land or make a treaty with them (note: this choice may influence later events.)
6. Conquer all enemy towns you can reach and hold them for 6 weeks

Secondary Objectives:
A. Something with Feyndr and the Drunken Misfits

Choices

Max Level:


1. Does Chailhorn have some kind of condition you must meet to form an alliance?

Yes
OR
No

2. What's the max level for this scenario?

None
OR
20-35

3. What's the starting diplomacy condition between you and Chailhorn?

Enemy
OR
Neutral

4. What's the starting diplomacy condition between you and Ferreth?

Enemy
OR
Neutral

5. What's the starting diplomacy condition between you and the Drunken Misfits?

Enemy
OR
Neutral
OR
Depends on wether you have feyndr with you

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NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted November 07, 2012 12:43 PM

5. Depends on wether you have feyndr with you
____________
Ghost said:
Door knob resembles anus tap.

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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted November 07, 2012 12:55 PM

2. 27

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted November 07, 2012 12:56 PM

1. Yes
____________

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master_learn
master_learn


Legendary Hero
walking to the library
posted November 07, 2012 01:05 PM

3.Neutral
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted November 07, 2012 01:11 PM

1. Which condition do you have to meet for Chailhorn to be willing to form an alliance with you.

Hold X% of the towns you can reach
OR
Holding a certain Town
OR
Army Strength
OR
Pay them Gold
OR
You do NOT have Feyndr with you nor are on friendly terms with the Drunken Misfits
OR
better idea by you

2. What's the starting diplomacy condition between you and Chailhorn?

Enemy
OR
Neutral

4. What's the starting diplomacy condition between you and Ferreth?

Enemy
OR
Neutral

5. What's the starting diplomacy condition between you and the Drunken Misfits with Feyndr on your side?

Neutral
OR
Alliance

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master_learn
master_learn


Legendary Hero
walking to the library
posted November 07, 2012 01:15 PM
Edited by master_learn at 13:23, 07 Nov 2012.

I already answered the second question here about Chailhorn and our hero,which was third in your previous post.
To remind my answer:
Now-
2.Neutral(In the previous was 3.Neutral)
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre

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NoobX
NoobX


Undefeatable Hero
Now, this is a paradox...
posted November 07, 2012 01:17 PM

1. You have to defeat a special hero sent by them to prove your strength (the hero is really strong), then you must capture a town for them (a well guarded enemy town) and finally meet their leader with your main hero.
____________
Ghost said:
Door knob resembles anus tap.

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