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master_learn
Legendary Hero
walking to the library
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posted November 15, 2012 12:53 PM |
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Ghostly
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted November 19, 2012 12:50 PM |
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Sorry for the Weekend Break!
Map Sizes:
Tiny-Small-Medium-Large-XtraLarge-Gigantic
Campaign 1:
General Setting:
Skeltel Scrattle has sent an invasion force to invade the southernmost countries of the Grand Pian Desert - you.
Hero:
You have no fixed special campaign hero in this campaign, but take your strongest hero with you into the next scenarios.
Scenario 1
Starting Setting:
You have just landed on the shore as an invasion force from skeltel scrattle. This region contains a small stretch of rocky ground, before the Grand desert begins - and with it the lands of Wyrmbern, your goal.
Starting Boni:
Bone Guards, few Abominations or Wood
Starting Conditions:
One Hero, No Town, no AM buildings.
Map Size:
Large
Other Players:
Wyrmbern (Stronghold, Enemy), Klithal Outpost (Abyss, Neutral)
The other palyers are neutral towards each other..
Main Objectives:
1. Capture an enemy town - this is automatically conversed into a Necropolis.
2. Build up your town to a certain level.
3. Claim Mines (War Preperations I)
4. Get a certain number of Core units (War Preperations II)
5. Conquer all enemy Towns.
Secondary Objectives:
Choices
At a certain point in the scenario you'll pass a lonely human village, sheperds who fled from the Empire. You burn it down and turn most inhabitants into Undeads (+X ghosts/ghouls), but one boy captures your interest. You are given the decision to kill him, take him with you or let him flee. If you let him live, the boy will have a role to play later on (may even be he is main hero of a campaign, and your choice now determines what he becomes).
Max Level:
8
Scenario 1.1 (optional)
Starting Setting:
There are rumours of an ancient artifact in this region - and you want to get it.
Starting Boni:
Ghouls OR Bonus AM-Building OR Artifact
Starting Conditions:
Chailhorn has 3 towns, the player has the strongest hero from his alst scenario.
Map Size:
Small
Other Players:
Chailhorn (Stronghold, Neutral)
Main Objective:
Find the Artifact
Secondary Objectives:
A. Get the help of an Dwarven archeologist, Feyndr who travels through the region. You have several ways of achieving this: First, you can buy him for a good deal of money. If you feel that's too costy, you can come too him with enough force and simply force him to your will. Finally, when you have the Ancient Wrath with you, it wil impress Feyndr and he will help you for free.
Feyndrs help will be plentiful. first, he'll join you as hero and with a good force, which si useful, since you can take no towns in this scenario. Second, Feyndr will be able to disarm dangerous traps, which will appear more and more the clsoer to the artifact you are. Finally, in the end you will have to spend a good deal of time diggin the artifact out: Feyndr needs only half the time! Also, if you persuade Feyndr by coin orimpression, he will follow you for the remaining campaign!
B. Find not only the Artifact in question but also a special War Machine hidden near: The Ancient Wrath! (A Strange Machine that shoots gigantic flying blade discs. Takes Ballista Slot. Deals damage not to the target square but to all those around.)
Choices
At a certain point in the scenario you'll pass a lonely human village, sheperds who fled from the Empire. You burn it down and turn most inhabitants into Undeads (+X ghosts/ghouls), but one boy captures your interest. You are given the decision to kill him, take him with you or let him flee. If you let him live, the boy will have a role to play later on (may even be he is main hero of a campaign, and your choice now determines what he becomes).
Max Level:
10
Other:
The Player cannot reach the towns on this scenario.
The Ancient Artifact:
The Ancient Special Artifact cannot be removed and it gives you the ability to summon Cerberi in battle. Half of the Cerberi will join your army after the battle, as long as you have room for them.
Scenario 2
Starting Setting:
You have begun the true invasion of Wyrmbern. The Main Strike will blow the Military centre of the nation, trying to break any resistance before it can begin.
Starting Boni:
Arcanite OR Transformator OR the enemy starts with less gold
Starting Conditions:
Player starts with 2 towns and the strognest hero from the last scenario.
Map Size:
Large
Other Players:
Main Objective:
Conquer all Adventure Map Dwellings
Secondary Objectives:
A. Kill Vendel, the Spirit (Freelancer+Magelord, L12)
B. Destroy the base of the regional Pikemen, to prevent them from helping Wyrmbern
C. Destroy the seat of the regional Dragon Riders, to prevent them from helping Wyrmbern
Choices
Max Level:
15
Scenario 3
Starting Setting:
Your final task in this campaign is to secure all borders around the remaining Wyrmbern territory, leaving the inside surrounded by your forces, so you effectively control it.
Starting Boni:
Rust Dragons OR Artifact OR Enemy looses all War Totems in their towns
Starting Conditions:
You start in one part of the gigantic map (Somewhere syouth prob'ly), without a town or any building. You cannot reach the central regions for the whole scenario! (and these are notsmall!!!)
Map Size:
Gigantic, with underground
Other Players:
Wyrmbern (Stronghold, Enemy, 6+3 towns (inner+outer regions)), Chailhorn (Stronghold, Neutral, 3 Towns), Ferreth (Stronghold, Enemy, 2 towns), Drunken Misfits (Fortress, Enemy/Alliance, 6 towns), Helia (Keep, 1 town, can reach the central area)
Further Diplomacy
Drunken Misfits - Helia: Neutral
Main Objective:
1. Defeat a specific enemy hero (Neutral class)
2. Conquer an area
3. Conquer a certain town
4. Your paths to the northern area are closed by 4 enemy garrisons - 3 of them led by heroes - and 1 Wyrmbern hero. Open them all, by defeating the guardians.
5. Deal with Chailhorn: You can choose to either destroy the Ferreth Forces in this land or make a treaty with them (note: this choice may influence later events.) To form an alliance with them you have to defeat a special hero sent by them to prove your strength (the hero is really strong), then you must capture a town for them (a well guarded enemy town) and finally meet their leader with your main hero.
6. Conquer all enemy towns you can reach and hold them for 6 weeks
Secondary Objectives:
A. Obtain an artifact for them. Reward is a stack of the campaign creature "Spirit of Sorrow", which will also appear in other campaigns, but never outside.
B. Helia asks you to defeat a stack of T-Rex'. In return, you will get an artifact.
B.2. After defeating the T-Rexes for Helia, you discover one surviving Baby T-Rex, deciding you wish to turn this fearsome beasts undead efficiently. To achieve that, you must bring it to a special location.
C. After you opened the paths to the north, you get a message that 2 of your apprentices have done well, and you should grant one the honour to initiate him a necromancer. The chosen path will determine an enemy hero in a later campaign. You can take the boy from scenario 1 of this Campaign, if you took him.
D. Flag a special Lumbermill (the only Lumbermill on the Map, anyway), which does produce both wood and a special unit.
E. Destroy a mining complex in the underground and spare no one, thus weakening the enemy's economy and increasing your army.
F.
Choices
Max Level:
27
Special Campaign Units:
Spirit of Sorrow
Alignment: True Neutral
Tier: Elite
Race: Spirit
Ability: Shooter
???
Alignmen: Necropolis
Tier: Elite
Race: Undead (Ghostly)
Ability: ?, not large!, not shooting, flying or casting!
So, going on...
What shall the ghostly Necropolis Neutral Elite unique campaign creature be?
Ghosts of Elves {or maybe an different ancient race} who dwelled here aeons ago.
OR
a better idea by you
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted November 19, 2012 01:04 PM |
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Ghosts of Elves
____________
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted November 19, 2012 01:07 PM |
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Not sooo much mroe to decide =)
1. These Ghosts of Elves...do they wear (ghostly) weapons?
Yes
OR
No
2. One secondary objective missing...be creative
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted November 19, 2012 01:09 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted November 19, 2012 01:11 PM |
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1. Which weapons do these Elf-ghosts wield?
Blade-Weapon/s
OR
Axe/s
OR
Spear
OR
Fighting Staff
2. One secondary objective missing...be creative!
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted November 19, 2012 01:14 PM |
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1. Fighting Staff sounds pretty boss.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted November 19, 2012 01:24 PM |
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*g* I think htat's enough for them, except...
1. What is the name of the Ghosts of Elves unit?
Remnant
OR
Ancient Warrior/Fighter
OR
Ancient
OR
Fallen Elder
OR
better idea by you
2. One secondary objective missing...be creative!
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted November 19, 2012 01:32 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted November 19, 2012 01:34 PM |
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One secondary objective missing...be creative!
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NoobX
Undefeatable Hero
Now, this is a paradox...
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posted November 19, 2012 02:10 PM |
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There is an old Necropolis outpost in the land. You have to find it and rebuild it.
The reward is a (unique campaign) ring which lets you raise some sort of a strong core unit (possibly warriors that once served the outpost's army)
____________
Ghost said: Door knob resembles anus tap.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted November 19, 2012 02:57 PM |
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fine. enough of campaigning for now it's time for the official next topic:
Artifacts(in a very close call)
So, first, we should determine which kind of artifact slots we get, I think.
1. How many artifacts can one hero hold (standard maximum, not including war machines, of course!)?
10-16
2. How many levels of artifact strength shall it give?
3-7
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted November 19, 2012 03:21 PM |
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master_learn
Legendary Hero
walking to the library
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posted November 19, 2012 03:59 PM |
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2.5
____________
"I heard the latest HD version disables playing Heroes. Please reconsider."-Salamandre
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted November 19, 2012 11:16 PM |
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Ah, fine.
Now, first, we shall define WHICH kind of artifact slots shall exist...
I count some obligatory classical ones: Head, Chest, Left Hand, Right Hand, Feet and Neck (Amulet/Collar/etc.).
Definitely also obligatory: some place for "miscallaneous" artifacts. But how many slots for these do you have?
2-4
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted November 19, 2012 11:57 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted November 20, 2012 12:05 AM |
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So, 2 left...which shall these be?
2 Rings
OR
1 Ring + legs
OR
1 Ring + Cloak
OR
Legs + Cloak
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Vindicator
Supreme Hero
Right Back Extraordinaire
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posted November 20, 2012 12:34 AM |
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1 Ring + 1 Cloak
____________
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted November 20, 2012 10:47 AM |
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Fine. So we have the following Slots:
-Head
-Neck
-Cloak
-Chest
-Right Hand
-Left Hand
-Ring
-Feet
-Misc.
-Misc.
-Misc.
-Misc.
1. We need to determine the names for the 5 Levels of Artifact Strength. We begin down below...How shall the first, weakest elvel of artifact Strength be named?
Minor Artifacts
OR
Weak Artifacts
OR
Low(er) Artifacts
2. Shall there be, like before, Artifacts enhancing one Hero Stat be related to one position/stat? (f.e. Right Hand/Weapon Slots for Attack)
Yes
OR
No
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted November 20, 2012 11:19 AM |
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