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Heroes Community > Heroes 8+ Altar of Wishes > Thread: A creational game [masterpost on page 224]
Thread: A creational game [masterpost on page 224] This Popular Thread is 419 pages long: 1 ... 39 40 41 42 43 ... 50 100 150 200 250 300 350 400 419 · «PREV / NEXT»
LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted March 05, 2011 03:31 PM

yes,some
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 05, 2011 05:14 PM
Edited by Jiriki9 at 19:39, 05 Mar 2011.

fine. I think it's time for a summoning up of the Advanced Classes now.

Alchemist (Metal Magic, Enlightenment & Anti-Magic), Aquamancer (Water Magic, Sorcery & Navigation), Arbomancer (Wood MAgic, Art of War & Estates), Archmage (wo Elemental Magic Skill & Light or Dark Magic), Assassin (Dark Magic, Scouting & Rush)

Barbarian (Battle, Offence, Antimagic), Beastmaster/Beastlord (Wood magic, battle & nobility), Captain/Admiral/Sailor (Navigation, Scouting, Leadership), Conqueror (Offense, War Machines & Estates), Dark Knight (Leadership, Dark Magic & Offense)

Demon Hunter (Light Magic, Battle & Battle Lore), Demonologist (Dark Magic, Sorcery & enlightenment), Dragon Hunter (Battle Lore, Water Magic & Art of War), Elementalist (2 elemental magic skills & Sorcery), Explorer (Logistics, Navigation & scouting)

Ferromancer (Metal Magic, Defense, Offense), Field Marshal (Leadership,Offense and Art of war), Forgemaster (Defense, War MAchines & Estates), Geomancer (Earth Magic, Enlightenment & Defense), Greycloak (Light Magic, Dark Magic & Anti-Magic)

Guild Master (Estates, Scouting & Sorcery), Heretic (Dark Magic, Battle & Estates), Illusionist (Water Magic, Sorcery & Dark Magic), Inquisitor (Light Magic, Fire Magic & Leadership), Knight (Leadership, Defense & Offense)

Lich (Dark Magic, Earth Magic & Sorcery), Lord (Nobility, Estates & Leadership), Magelord (Nobility, Sorcery & Diplomacy), Merchant (Estates, Diplomacy & Navigation), Overlord (Nobility, War Machines & Battle)

Prophet (Enlightenment, Water Magic & Sorcery), Protector (Defense, Leadership & Anti-Magic), Pyromancer (Fire Magic, Battle & Offense), Ranger (Battle Lore, Scouting & Wood Magic), Rebel (Rush, Art of War & Diplomacy)

Reaver (Battle, Rush & Leadership), Sage (Enlightenment, 1 Magic School & Sorcery), Seer (Enlightenment, Art of War & Scouting), Siege Master/Siege Engineer (War Machines, Rush & Fire Magic), Slayer (Battle, Offense & Art of War)

Sorceror (Sorcery, 1 magic school & battle), Summoner (1 magic school, Nobility & Leadership), Thief (Scouting, Logistics & Art of War), Tyrant/Oppressor (Dark Magic, Estates & Offense), Witch (Sorcery, Scouting and Wood/Earth magic [to be decided later!]

BTW comments to things I've seen on the way:
Hungarest, you said "1 Magic School(Destructive)" for sage...there is no destructive magic school. You can see our magic schools on the first page and it was also decided the spells should not be grouped by effect iIrc
and Minnakht, you said "Depends. If the creatures are intelligent, though, then Diplomacy fits more than Leadership.

...but I bet they aren't, being elementals mostly, so Leadership."...I think elementals could very well be imagined intelligent. but it's only a question of taste, probably

any wishes for with what we shall go on, btw? you can allways send me wishes and suggestions!

I need a short pause, and a shower.  Will be back and go on after that...

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 05, 2011 07:39 PM

OK. Since there are no wishes, I give you the choice, with what we should go on for now.

Abilities for the creatures we allready did
OR
Roles for the creatures we allready did (Shooter, Flyer, etc.)
OR
Town Structures
OR
Spells
OR
Sub-Skills?
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted March 05, 2011 08:05 PM

abilities
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 05, 2011 08:57 PM

So, We'll start by haven. Sometimes I will determine obvious abilities (Archer=shooter, f.e.)

First, we'll do the creatures we have now, and give each of them 2 abilities to begin with, unless we'd all agree 2 are allready to mcuh for that creature.

Remember there is an ability list here in the altar, of self-invented abilities. You can find it via the table of content. just for the moments when you may freely choose an ability.

Now for the haven units.
First: THe Maceman

Which of these shall be Maceman ability?

Armored (This creature is resistant to all spells and effects that decrease Defense.)
OR
Assault (This creature has a chance to deliver another blow after the first one.)
OR
Bash (At every attack creature has a chance to stun the enemy so they won't be able to retaliate and lose initiative (mechanical creatures are not affected)
OR
Crippling Wound (In a successful attack, this creature has an additional chance of decreasing the target's Speed (-50%) and Initiative (-30%))
OR
Fierce Retaliation (This creature deals double damage when retaliating)
OR
Large Shield (Creature receives only 50% of damage from all non-magical shooting attacks)
OR
Shield Wall (Damage suffered by this creature from enemy attack is reduced by 10% for every hex the attacker walked to hit)
OR
Heavy Strike (Attacks of this units can ignore a bit of the enemy defense, though not much)
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted March 05, 2011 09:03 PM

heavy strike
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The_Polyglot
The_Polyglot


Promising
Supreme Hero
channeling capybara energy
posted March 05, 2011 09:05 PM
Edited by The_Polyglot at 21:08, 05 Mar 2011.

Abyssal Destroyer- Black Hole: Once per combat, it can damage every opponent, always killing at least one creature in every stack. Deals  30% of its normal damage, and pulls its victims towards the center of the battlefield(3 tiles)

EDIT:Sorry, didn't realize we weren't supposed to come up with them on our own!

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 05, 2011 09:24 PM
Edited by Jiriki9 at 21:24, 05 Mar 2011.

@polyglot: No problem And you are, but later. everything step by step

Now, you can choose freely one ability for maceman. Iwhich ability ever you may wish - unless it's ridiculous, as usual...
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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted March 05, 2011 09:32 PM

Crippling Wound
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 05, 2011 09:46 PM

Proceeding to Bowman. Shooting is obviously obligatory.

and which of these?

Rain of Arrows (Can once per battle target one hex tile. This tile and all surrounding tiles are hit. Any stack hit gets 50% of normal bowman damage)
OR
Rain of Arrows (Can three times per battle target one hex tile. This tile and all surrounding tiles are hit. Any stack hit gets 50% of normal bowman damage)
OR
Rain of Arrows (Can anytime in battle target one hex tile. This tile and all surrounding tiles are hit. Any stack hit gets 25% of normal bowman damage)
OR
Secure Area (The Bowmen can target an area of some hexes, once per battle. Every enemy unit passing out of, into, or through this area are directly attacked by the bowmen.)
OR
Secure Area (The Bowmen can target an area of some hexes, thrice per battle. Every enemy unit passing out of, into, or through this area are directly attacked by the bowmen.)
OR
Secure Area (The Bowmen can target an area of some hexes, anytime in battle. Every enemy unit passing out of, into, or through this area are directly attacked by the bowmen, for 50% damage.)
OR
Defending Shot (When an enemy melee-attacks a bowmen stack from more than a certain number of hexes away, the bowmen Fire a normal ranged attack at him, instead of the retaliation - if they still have their retaliation, of course)
OR
Maneuver (When an enemy melee-attacks the bowmen, and it's possible, they move away to a free position. If they still have their retaliation left, they shoot from there)
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Warlord
Warlord


Famous Hero
Lord of Image Spam
posted March 05, 2011 09:51 PM

2nd Rain of Arrows

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 05, 2011 09:53 PM

fine. and another freechosn ability?
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 05, 2011 10:05 PM

Frankly, is there a need for another one?

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 05, 2011 10:24 PM

I take that your vote is None and I accept it since it also has "shooter" allready.

For the Griffin. Flyer is obvious.

What else shall it have?

Unlimited Retaliation
OR
Additional Retaliation
OR
Fierce Retaliation
OR
Battle Dive (similar to H5. Vansihes in teh air for one round, will attack target square than and land near)
OR
Rescue (Similar to battle dive, but instead of attacking a tile, any friendly unit melee attacked when the gryffin is in the air will be rescued, placed a bit away from the enemy and the enemy runs into nothing)
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 05, 2011 10:51 PM

Traditionally, unlimited retaliation

...could I ask something of my own?

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 05, 2011 11:00 PM

Quote:
...could I ask something of my own?

You can ask whatever you wish...or do you mean giving the next question here?^^

Next: choose another gryffin ability freely
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 05, 2011 11:25 PM

Free griffin ability? Well, some kind of ferocity...

The H5 orc hero had some ability like that, which made units gain an attack boost when an enemy stack is killed. Can't remember what is was named, but it'd be fitting.

Say, does this free ability have to be one that appeared in a previous game?
...also, I've got a faction idea of my own, but I'm not sure if I should publish it in H5 or H6 format. help me decide please

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 05, 2011 11:37 PM

You mean Enraged (This creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic).) ?!

Going on to Cleric. Caster is definitive.

Any wishes for further abilities?
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Minnakht
Minnakht


Known Hero
Green eyed monster
posted March 05, 2011 11:45 PM

No, not Enraged... Rather, something like Garuna's Blood Drinker hero ability, but applied only to the Griffins and based on the enemy stack's size rather than hero levels.

...eh, I guess Enraged could work too, if I have to choose from existing abilities.

Further Cleric abilties? A stunning blow could work.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted March 06, 2011 12:11 AM

Ah okay. So
Ferocity (This creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic)

For the cleric ability, please give a name and an effect it shall have.
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