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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 16, 2011 10:50 PM |
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Xou mean you last post in your factions thrad? I'm not too much browsing this forum these days.
THe Constrict abiltiy sounds fine.
whcih naem shall thiy anake-demon ahve, btw?
Snake Demon
OR
Demon Snake
OR
Demon Serpent
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Serpent Demon
OR
an idea by you
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Minnakht
Known Hero
Green eyed monster
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posted March 16, 2011 10:58 PM |
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No, I mean that thread I keep linking to using my signature.
The name? Definitely not something simple like that...
Hebin - singular
Hebini - plural
Or Hebini for both singular and plural.
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Jiriki9
Honorable
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Altar Dweller
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posted March 16, 2011 11:43 PM |
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I personally, like a simpler name, as Demon Serpent above one that you read and forget at once because it calls awake NOTHING inside you. But it was your choice
Aslo, that WAS the thread I described. The thread with your faction ideas...
So, another ability for Hebin?
Foul Odem (The Hebin sets out a foul Odem, decreasing the enemy attack when attacking a Hebin)
OR
Foul Skin (On a Battlefield, the moving snake leaves a trail of a foul Demon Odor. Any living creature stepping through it has to stop and some of it's stats is decreased...)
OR
Foul Skin (On a Battlefield, the moving snake leaves a trail of a foul Demon Odor. Any living creature stepping through it has some of it's stats decreased...)
OR
None more
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Minnakht
Known Hero
Green eyed monster
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posted March 17, 2011 12:53 AM |
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The first one. I can't really associate snakes with smelling, as much as it could be fitting...
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 17, 2011 01:02 AM |
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Cerberus. Three-headed-attack is obligatory.
Somethign else?
No enemy retaliation
OR
an idea by you
OR
No
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Avirosb
Promising
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No longer on vacation
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posted March 17, 2011 01:21 AM |
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Keepin' it old-school. No enemy retaliation.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 17, 2011 10:27 AM |
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Coming to the mighty Abyssal destroyer.
Which of these abilities?
Devestation (Activitated Ability. Once per battle, the Destroyer can invoke a massive destruction onto the battlefield, dealing physical damage to ALL units, war machines, walls, etc.)
OR
Devestation (Activated Ability. Once per battle, the Destroyer can target an area of 1 hex and all tiles up to 2 tiles around it (like inferno range in H3), dealing massive physical damage to any creature, war machine & even wall there)
OR
Devestation (Activitated Ability. Once per battle, the Destroyer can invoke a massive destruction onto the battlefield, dealing physical & dark damage to ALL units, war machines, walls, etc.)
OR
Devestation (Activated Ability. Once per battle, the Destroyer can target an area of 1 hex and all tiles up to 2 tiles around it (like inferno range in H3), dealing massive physical & dark damage to any creature, war machine & even wall there)
OR
TOuch of the Abyss (Each abyssal destroyer will kill at least 1 enemy unit when attacking)
OR
Mass Slaughter (For more enemies in an attacked stack, the abyssal destroyer gets a damage bonus: +10% for each 100 enemies.)
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted March 17, 2011 10:31 AM |
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Devastastion 1(Activitated Ability. Once per battle, the Destroyer can invoke a massive destruction onto the battlefield, dealing physical damage to ALL units, war machines, walls, etc.)
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 17, 2011 10:36 AM |
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BOOOM!!! Now that's quite a strong ability, however - shall it have even more abilities?
TOuch of the Abyss (Each abyssal destroyer will kill at least 1 enemy unit when attacking)
OR
Mass Slaughter/River of Blood (For more enemies in an attacked stack, the abyssal destroyer gets a damage bonus: +5% for each 100 enemies.)
OR
Mass Slaughter/River of Blood (For every 100 enemies an Abyssal destroyer has killed in a battle, it gets +10% damage)
OR
an own idea
OR
No
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted March 17, 2011 10:44 AM |
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Unless someone manages to come up with a less overpowered ability to balance it out, then 'no'.
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 17, 2011 11:00 AM |
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Edited by Jiriki9 at 11:48, 17 Mar 2011.
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OK. I'm for for some hours...I make this a small "cascade"
1. We have the town-inhabiting units through now (for abilities). What shall we do next?
Neutral creatures' abilities
OR
Town Structures
OR
Spells
OR
Sub-Skills
2. Shall neutral units also have upgrades?
Yes, all & alternate
OR
Yes, all & one upgrade
OR
Yes, but not all; alternate
OR
Yes, but not all; single
OR
No
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted March 17, 2011 11:52 AM |
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maral
Known Hero
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posted March 17, 2011 11:56 AM |
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evinin
Supreme Hero
Servant of Asha
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posted March 17, 2011 01:09 PM |
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Are we done with creature abilities?
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 17, 2011 04:20 PM |
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Quote: Are we done with creature abilities?
just for now, not forever. I think changing the topic we're working on at soem points keeps it more lively, makes participating more interesting...we are pretty much done with the abilities of the unupgraded in-town units. No neutrals or upgrades though, so far, but many of these are not even declared now.
...we're at the, I think, often unliked point of Town Structures now.
We will beign with the town structures which are (pretty much) the same for all factions.
First, for the "Halls"...
Shall there be a capitol? (=buidling gives mcuh money, can only be built in 1 town per player)
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Avirosb
Promising
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No longer on vacation
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posted March 17, 2011 04:34 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 17, 2011 04:36 PM |
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hehe. And, BESIDES the capitol, how many "levels" of main money-income buildings shall there be?
2
OR
3 (like in former HoMMs)
OR
4
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Minnakht
Known Hero
Green eyed monster
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posted March 17, 2011 05:17 PM |
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Jiriki9
Honorable
Undefeatable Hero
Altar Dweller
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posted March 17, 2011 06:42 PM |
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Shall there stll be a multi-level fortifications+growth - building...?
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ICTC announced
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Minnakht
Known Hero
Green eyed monster
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posted March 17, 2011 06:48 PM |
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