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Minnakht
Known Hero
Green eyed monster
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posted March 17, 2011 08:45 PM |
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Quote: Black Dragons
no dragons in H6 factions
Quote: Titans, Genies, Elves, Dwarfs?
expansion packs to get you to buy more Ubisoft products
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted March 17, 2011 09:01 PM |
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Of course you would say that. And of course you wouldn't know the circumstances that led to this. Nor do you seem to have noticed the difference in game complexity and variety.
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creepiestdani
Adventuring Hero
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posted March 17, 2011 09:12 PM |
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Quote: Well I'd question what precisely being 'monstrous' means.
This is an interesting discussion in itself. At first glance there's a distinction to be made between looking monstrous and being monstrous. A cannibal for instance does not look monstrous, but can be considered to be monstrous. However the whole concept is relative. One raised in a culture that sees cannibalism as normality would not consider it monstrous. As concerns the Medusa, I was thinking of inhuman features such as scaly skin, pointy teeth, yellowish eyes and the like, and one-dimensional personality, so stereotypical fantasy-monster traits. But the character can surely be made more nuanced so, on a second thought, I could very well erase "monstrous" from the list (plus, having snake hair would be enough for it to be considered monstrous). Yes, I contradict my previous statement:
Quote: To my mind, the reason why the mythological gorgons had snake-hair is to emphasize their monstrous nature. Snake-hair on a non-monstrous creature looks kind of stupid. A bit like drawing red evil-looking eyes on a chicken.
But it's healthy to identify your mistakes.
So my revised defining characteristics would be:
- snake-haired
- can turn onlookers to stone
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jd823592
Tavern Dweller
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posted March 17, 2011 09:13 PM |
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Quote:
no dragons in H6 factions
no dragons but that Chinese thing..
Quote:
expansion packs to get you to buy more Ubisoft products
There are no good games anymore, every company just drains money from you, no feelings to the game.. good old terminal games
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creepiestdani
Adventuring Hero
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posted March 17, 2011 09:16 PM |
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One could argue good games have always been few and far between, so nothing really changed. Depends of course what one means by "good games".
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Minnakht
Known Hero
Green eyed monster
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posted March 17, 2011 09:20 PM |
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Quote: no dragons but that Chinese thing..
More closely related to an unicorn.
Quote: There are no good games anymore, every company just drains money from you, no feelings to the game.. good old terminal games
Well, after five years in development, I hope it'll have been worth the weight.
But yes, it's a shame... since the oldest HoM&M, we've had a barbarian faction, and in H5, there was a low blow known as "nope, wait until ToTE"
I just hope they're not holding factions back deliberately to sell them later.
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Miru
Supreme Hero
A leaf in the river of time
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posted March 17, 2011 09:23 PM |
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Considering its roots, I think that if a label were to be used we would use gorgon, since Medusa is just the most famous gorgon.
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Willis
Known Hero
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posted March 17, 2011 09:23 PM |
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Heroes 3 is the only Heroes that had more than 6 factions at launch. Also, keep in mind that factions in Heroes 6 look like they are going to be far more unique than in previous iterations. Each faction has its own powers and strategic focuses. I hope they pull this off well.
I think the Sanctuary looks great, and I bet that if they take it out in future iterations there will be plenty of fans complaining.
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creepiestdani
Adventuring Hero
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posted March 17, 2011 09:31 PM |
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Quote: Considering its roots, I think that if a label were to be used we would use gorgon, since Medusa is just the most famous gorgon.
So "Medusa" is a name, while "gorgon" is a creature type. Finally got it. Gorgon it is then.
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xerox
Promising
Undefeatable Hero
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posted March 17, 2011 09:39 PM |
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yeah, i'm really not bothered with "only" 5 factions when all of them pretty much look better than in the previous games (if I had been active during H5s development, I would have snowed about like 90% of the game even though I love playing it xD)
but I really dont get why people thing there will be TWO TOWNS per expansion
that makes no sense
imo, its much more likely that they will focus on one town per expansion with some major feature such as alternate upgrades
sure, having 2 towns in one expansion is a nice thought but I personally, I do not feel that that is very realistic...
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Nelgirith
Promising
Supreme Hero
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posted March 17, 2011 10:20 PM |
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Quote: but I really dont get why people thing there will be TWO TOWNS per expansion
that makes no sense
Simply because at the time H6 is happening, it makes NO sense to have Dungeon without Sylvan and vice and versa. Every event involving either of those 2 factions also involves the other one.
And it's not because getting 2 factions in an xpack never happened before that it will never happen.
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xerox
Promising
Undefeatable Hero
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posted March 17, 2011 10:52 PM |
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but it deosnt make sense in anyway
* they have to spend twice the dev time to make it, which means some people will already have moved away from H6 by then
* they earn more money releasing one expansion with one town fast, then another expansion with another faction the next year than releasing 2 expansions after 2 years after H6s release
* To put it short, spending a longer time on developing two factions - twice the work and time spent - instead of one the first year and then another expansion the next year, makes no sense. People will still buy an expansion with one faction. UbiHole will earn more money with 2 expansions than one that takes an extra long time to develop.
And the story reason "Sylvan can't exist without Dungeon!" is ridiculous.
Why can't Sylvan be the first expansion and Dungeon its sequel and become the second expansion?
That story is a major one, and thats why I was personally very suprised that Sylvan didnt make it into H6. We will certainly see that plot come to life though. But it is far more likely that we will first get a Sylvan expansion and then a Dungeon one, than having both in a single. I don't understand the logic from a business point of view there.
I can make a quick comparsion to Starcraft 2. What if Blizzard had decided to make a fourth race for it? Well, then Starcraft 2 would probably be out by earliest 2014 or something like that. And the time and resources spent on developing a fourth faction, would probably not have made up for the extra cash gained from it.
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Minnakht
Known Hero
Green eyed monster
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posted March 17, 2011 10:56 PM |
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Starcraft had three factions, though. Starcraft 2 has 3. Nothing was left out.
The Heroes series has had... up to ten in one game. At least three factions are already concepted and just require some models and game balancing to be released as H6 expansions.
And, well, it has been five years since H5, or so.
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MattII
Legendary Hero
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posted March 17, 2011 11:07 PM |
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Quote: So "Medusa" is a name, while "gorgon" is a creature type. Finally got it. Gorgon it is then.
There were only three of them originally though, and the other two were immortal.
Quote: And the story reason "Sylvan can't exist without Dungeon!" is ridiculous.
Why can't Sylvan be the first expansion and Dungeon its sequel and become the second expansion?
Because the only important thing to happen with the Sylvan at the time is the 'Day of the Tears of Fire', which is followed immediately by a war with the Dark Elves (who are not as yet Dungeon dwellers). It makes more sense to stick them together than to keep them apart, and it keeps the second expansion free for reintroducing Academy.
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xerox
Promising
Undefeatable Hero
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posted March 17, 2011 11:10 PM |
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Well, the point of the Starcraft 2 example is that if they had developed a fourth faction, the game would probably have been released 2014. The amount of resources and time spent on developing and balancing a fourth faction, would not have been worth that investment.
The same thing can apply to the expansions of H6.
1 Expansion 1 Town: It takes about a year to develop and balance the town. UbiHole gains a good amount of profit from it.
The second year, the second expansiön is released and also gives UbiHole good profits.
1 Expansion 2 Towns: Twice the development time. Now they have to balance two towns instead of just one etc. It takes about two years untill the development is complete instead.
The campaign is also shorter this way, since two factions are forced to share one campaign.
In the end, UbiHole still makes a profit but it is roughly the same as if they had just released one town, because people would have buyed that expansion anyway.
Conclusion: With 1 Expansion 1 Town, UbiHole would have earned two good profits instead of one, which just forced to them to cut down the campaign and some major feature in order to take on the task of balancing two new, unique factions.
I do not see how making one expansion instead of two would be more profitable.
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Minnakht
Known Hero
Green eyed monster
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posted March 17, 2011 11:14 PM |
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Eh, fine.
I just hope there will be 3+ expansions, then. Lots of stuff has been left out...
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MattII
Legendary Hero
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posted March 17, 2011 11:48 PM |
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Edited by MattII at 23:54, 17 Mar 2011.
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Quote: Well, the point of the Starcraft 2 example is that if they had developed a fourth faction, the game would probably have been released 2014. The amount of resources and time spent on developing and balancing a fourth faction, would not have been worth that investment.
It'd be nice to have soom actual proof, rather than unsupported assertions.
Quote: In the end, UbiHole still makes a profit but it is roughly the same as if they had just released one town, because people would have buyed that expansion anyway.
Or they could sell the 2 town expansion as a standalone, making a full game profit for only half a game's worth of work.
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Fauch
Responsible
Undefeatable Hero
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posted March 18, 2011 12:37 AM |
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they could sell each creature individually to download, 5€ each, so that each new faction costs 70€ in total
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MattII
Legendary Hero
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posted March 18, 2011 04:38 AM |
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Nah, €4 for each base creature and its map dwelling, €3 for each upgrade, and another €21 for the rest of the town (or €70 as a complete unit). Of course that would play hell with multiplayer, since everyone would have to have exactly the same creatures, or strip everyone down to the common units.
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Minnakht
Known Hero
Green eyed monster
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posted March 18, 2011 06:24 AM |
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not_sure_if_serious.jpg
Wait, there wouldn't be any other features than the faction in the expansion pack? Not even a campaign or something?
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