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Heroes Community > Heroes 5 - Modders Workshop > Thread: Heroes 5.5 - Eternal Essence - Misc. Discussion
Thread: Heroes 5.5 - Eternal Essence - Misc. Discussion This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted July 14, 2011 04:35 PM

Quote:
But I try not to be too insistent to give you creative freedom.


Well. you know how "Service-minded" I am but this I now see as a master stroke even if a little tense at times<L> To spell out in rigid detail is...much too close to carving ideas in stone As you said (my words), vital at end-stage but not much aid for creativity stages. Btw, I'm not affirming that for your benefit

Quote:
Regarding the quests, we should follow the rule based approach layed out above. I will check out your suggestions, and expand the rule set accordingly.


Well, since I sense<S> that you have a good handle (was only cautious because of your time-flex being nearly invisible to me) on this I'll let go. I hesistated jumping into the "Quest" or "Campaign" designs but thought a splash in each might be beneficial, just to keep the water moving. I can mind-sprinkle of course but I will await a specific summons and head back in the lab for a while.

Quote:
rewards or penalties should rather manifest themselves as events. Make their army stronger, reveal a fountain or hidden passage, tune a portal to go to a location and so on. This will make for a much richer RPG feel.


We are actually saying the same thing. I was "more" just telling "how the events" would dictate "win", although I see that it did read like "keep tabs" because of a couple of off-target ideas/thoughts.

Quote:
@Markkur
Would it be possible for you to ask an admin for moderator rights for you in this part of the forum to clean the spam posts in our threads? Maybe they will agree to it temporarily.


I did get one removed I can always ask.

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Pliskin
Pliskin

Tavern Dweller
posted July 14, 2011 07:49 PM

Quote:
I think one thing everybody could do, whether he knows programming or not but is interesting in seeing this project succeeding is actually spreading the word about this project on other gaming boards, that are not exclusively devoted to Heroes.


So has anybody tried it?


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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted July 14, 2011 08:19 PM

Go ahead with this idea.  Q has said he's for it.
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Quantomas
Quantomas


Responsible
Famous Hero
AI Wizard
posted July 23, 2011 02:07 PM
Edited by Quantomas at 14:09, 23 Jul 2011.

Quote:

Anyway, computing evaluation of casualities instead of battle simulation seems like quality-simlicity trade-off for me. I've been told this is done so to prevent too long AI move times.

Is it possible just to use existing fight algorithm to compute AI fight with neutrals? Even if causualities will be greater and AI moves will last longer, AI behavior will become more natural. I think it is possible to add checkbox "real fight calculation" in difficulty configuration UI.

Sure, as I said this is a planned improvement.

Quote:
By the way, may be I can be useful? I'm a professional C++ developer, with 10+ years of experience. I don't have much free time, but this task seems not too complex for me, and I love HOMM.

There are more constraints regarding work on the source. This is explained in the dev diary on our project website. Most people severely underestimate the size of a codebase for an AAA games production that has numerous iterations, it is typically in the order of 100 megabytes source code alone. Unless you have experience working on AAA games or something like WETA's LotR animation, it will take you at least something like half a year of full-time work to be proficient if you are a good C++ programmer.

But apart from that our project grows, and we might move to our own AAA production sooner or later and still remain community sourced. So, there are lots of things that need doing, from analysing stuff, researching, scripting or just providing good reasoned thought.

So, for all people who are interested in this project and in which direction it moves forward, I recommend watching this space or checking our project website from time to time.

--

Current stable build:
3.1h public release (8.3 MB)

Project website:
Heroes 5.5 - Eternal Essence

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VodevilX
VodevilX


Hired Hero
Skeleton Jack
posted July 24, 2011 10:19 AM

If I rename H5_AIadv_31h.exe to default H5_Game.exe (so xfire could detect the game properly) but not the H5_AIProcess_31h.exe, would this mod still work properly?

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 04, 2011 10:31 PM

Hi all EE people, I must admit I've only casually followed the progression on this project, but given the recent dissapointing experiences with the H6 demo, I felt this was a better direction to point my interest, so ... here I am.

I must admit I don't have a full overview of this project, so hopefully someone can enlighten me. More specifically, I hope someday there'll be an "ultimate H5" version similar to H3 WOG. I get the impression that is also what you are working on here?

I have a few questions I hope you can answer for me, to get an overview of what this is about:

1) Will there be other overall changes than just the AI thing?

2) Will one be able to apply personal mods besides the EE mod?

3) Do you plan to include changes in buildings costs and unit stats?

4) In particular, do you plan on improving alternative upgrade options?

5) Will the dual Hero class project be included in this and/or be compatible with this?

6) Will the XP level changes be included in this and/or be compatible with this?

7) (this is very specific) Is it possible to add a H3 style Town Portal spell to the game (i.e. choose destination town).

I would be interested in participating in points 3/4 if necessary and help is required.

Cheers, Alci
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What will happen now?

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gibblets
gibblets


Adventuring Hero
Spontaneously Coherent Typist
posted August 04, 2011 11:20 PM

On behalf of Q I would like to welcome you/your interest in this project.
I will try to answer your questions based on what I know. Q or Markkur if I'm wrong about something, please correct me.

1) Yes

2) In time, Yes

3) Yes, I believe that will up to map makers to decide on a case by case basis

4) That hasn't been specifically addressed but I imagine with all of the changes Q is capable of making with EE it should be possible. Again on a case by case basis.

5) That will be up to the creator(s) of the dual hero mod. From what I understand Q will make a stable & compatible release version that any modders can then refine their projects for.

6) see #4

7) *shrugs*

Highly skilled help is in permanent demand for this project.
the best way to keep tabs on what is happening with this mod is to go to the EE website http://www.bonddisc.com/ref/h5/

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted August 05, 2011 12:22 AM

Greetings alcibiades. I'm glad to see you've been monitoring 5.5 Hmmm...However then again, you are a Mod<L>

Sorry, but nearly all of the questions you posted will need to be answered by Q.  There's a sign posted outside his lab-door: {Beware: Wizard at Work)

Quote:
, I felt this was a better direction to point my interest, so ... here I am.


That's why I'm here too. Honestly I'm a little dazed by folks at HC. Since i'd bet that most people here are bouncing between different games; even if H6 turns out it's own version of good; why would that negate E.E. as also another choice?

Quote:
I must admit I don't have a full overview of this project, so hopefully someone can enlighten me.


I don't have the whole view because I think that's going to be defined by Q's RL-time. If we can get someone to assist him and help with even "one" of the big-tasks; then more improvements would be much more likely to happen. I know I'm typing in "evasive" or just read, plain ol' dumb but I think this makes the end-reult very uncertain. I also have to keep our Wizard in mind as a person. From my pov; I see where he might not want to work but he may surprise me and head there,if by only love of the game. Clearly RL heavily dictates.

Quote:
More specifically, I hope someday there'll be an "ultimate H5" version similar to H3 WOG. I get the impression that is also what you are working on here?


That's the end goal, if all the ducks will line-up.


Quote:
Will there be other overall changes than just the AI thing?


One thing that is a little misleading; is what the A.I. has brought to the table? I am finding that the old difficulty-setting paradigm is much more varied than a single pick. So on one hand the A.I. Heroes are really differnt in their actions and the battles more difficult, but I've also had to rethink what E.E. options I want to use and what level to have them. So I would say that the A.I. alone is awesome, defined 2-ways; by smarter A.I. Heroes and also by "degrees of Hard"

When the strategic end-stage is finished, I look for the 5.5 game experience to change significantly. This whole unfolding process has laid waste to my previous map-testing. I think we will have a benchmark soon and then I can retest in stone.

alcibiades, any help you can give would be greatly appreciated.

@vodevilx

Quote:
If I rename H5_AIadv_31h.exe to default H5_Game.exe (so xfire could detect the game properly) but not the H5_AIProcess_31h.exe, would this mod still work properly?


Sorry, I missed this post.

What happened? Did you try this?

____________
"Do your own research"

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted August 05, 2011 06:10 PM

Quote:
4) That hasn't been specifically addressed but I imagine with all of the changes Q is capable of making with EE it should be possible. Again on a case by case basis.
I didn't imagine anything fancy here that can't just be made by simple modding. But a lot of the alternative upgrades seem poorly balanced, so if a general overhaul of the game is planned, it would be nice to have someone look into each upgrade and see if changes should be made to balance them.
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What will happen now?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 05, 2011 08:09 PM

I think the problem here is more to reach a compromise between differents players (even though it doesn't look like there are many of them left)

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted August 06, 2011 12:17 AM

I think there is more interest than is seen here. I've had a couple of dozen hits on files and that was during a stretch when I had very little interaction.
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"Do your own research"

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siinn
siinn


Adventuring Hero
posted August 06, 2011 02:04 PM

Be sure a lots of players are paying attention to the work done by Quantomas even if they don't post here.
For example a lots of non english players are waiting for final EE release.
Keep the work going guys!!

Once the AI will have been fully reworked (including end-stage strategical phase and advanced combat IA) time will rise where modders will be able to add their work to Quantomas piece of art!

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted August 06, 2011 05:39 PM
Edited by magnomagus at 17:42, 06 Aug 2011.

Quote:
I think there is more interest than is seen here. I've had a couple of dozen hits on files and that was during a stretch when I had very little interaction.


A couple of dozen is not much but I think there is a possibility of having a few thousand players in about 6 months if Quantomas is able to finish the AI and modding interface. I will tell you how this can be achieved.

At this moment RPE is downloaded from mediafire almost 2000 times and another 400 times from mirrors. Over the last couple of months there was an increase of around 400 downloads thanks to H6 forum activity
An increase of around 800 downloads was achieved when the admin of the french community (heroes-fr) made a news post about (without me knowing). A newspost on this website is far more effective than it is on heroesofmightandmagic.com. So it is clear what needs to be done:

1. First H6 need to be released and a time of a few months needs to pass after that so everyone is done playing with it and seeks entertainment on the forums, during this time the forum activity will be maximized.

2. RPE and NCF need to be integrated with the EE project so the players of those mods can fuse with the EE players.

3. Exactly when those things have happened (not earlier) we should ask some of the news site moderaters to announce this project and attract even more people to the forum. Perhaps this will also be the right moment to have a dedicated forum for H5.5 to discuss the balance issues and the new possibilites for fanmade content.

Quote:
I think the problem here is more to reach a compromise between differents players (even though it doesn't look like there are many of them left)


It isn't very hard actually, The duel maps, RPE and H5 tournament edition all have a very similar set of balance adjustments and I still have to receive the first complaint about them. The differences are only based on the different purposes of these projects. I can give Quantomas a list of community approved balance changes at any time (and I can give them in modded format even faster). I would also include some well known hardcoded problems like the randomized starting ATB.
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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted August 06, 2011 05:50 PM
Edited by markkur at 23:30, 06 Aug 2011.

@mag
Quote:
A couple of dozen is not much


I didn't say it was, however that was activity with a few files that are outside the projects mainstream. So that tells me interest is much greater than what is seen @HC.

Some very good ideas Mag. I'll come back shortly

Edit= I'm not sure where Q will go but I think you've made a good overall proposal. It would be great if all lines-up.

<imo>With H6 changing things a lot, It would be good to have 5.5 "go turbo"and provide variation to bounce back and forth between the two. I think it would be great to have both.


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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted August 07, 2011 01:45 PM

Quote:
Edit= I'm not sure where Q will go but I think you've made a good overall proposal. It would be great if all lines-up.


Yes of course it also depends on the priorities you set for the project. Gaining a large amount of players is not necessarily the highest priority. From what I understand a perfect AI is Quantomas highest priority and I respect that because I know from my own modding days following your largest ambition is mainly what keeps you going.

I have not been able to hide I consider the algebraic factorization and modding interface very important parts of the project. This is not only because it can combine my own work with Q's AI, but also because I believe that balance/gameplay discussions and freedom for others to add new content to the project are important to generate the amount of forum activity needed to turn EE in a real 'WOG like' H5 version with it's own discussion board. I think talking about large additions to the game like campaigns and factions is only realistic when the project has reached this mature state, because the enormous amount of work involved with such extensions needs a very large group of supporting fans.
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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted August 07, 2011 05:52 PM
Edited by markkur at 18:30, 07 Aug 2011.

[quote I think talking about large additions to the game like campaigns and factions is only realistic when the project has reached this mature state, because the enormous amount of work involved with such extensions needs a very large group of supporting fans.


Unfortunately, I certainly cannot contribute. U and Q (yes I'm indeed a word-smith) can discuss areas where I'm a fish out of water. My hope remains; a little more times passes, the word continues to spread and then more help arrives.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted August 07, 2011 10:18 PM
Edited by magnomagus at 22:19, 07 Aug 2011.

I hadn't noticed yet H6 is postponed to again, now to 13 october. I think this is good news for EE because it will also give Quantomas more time before the 'best release period' of his work.

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TheBaron
TheBaron


Promising
Known Hero
dreamer of dreams
posted August 08, 2011 01:59 AM

I share your hopes for the modding interface magnomagus, and agree that it is the ability to integrate mods that will draw people to this project the most (like WOG). It's good to see that people are already getting disappointed by H6 (well, for me anyway) and are starting to turn their attention back here!

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markkur
markkur


Honorable
Legendary Hero
Once upon a time
posted August 08, 2011 03:18 AM

@Mag...That's a very good point

@Baron, I hope 6 fairs well; I just think, as Q has said, and others right here also, we've got a chance for something really special.
HoMM Brothers or Sisters etc.
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TheBaron
TheBaron


Promising
Known Hero
dreamer of dreams
posted September 01, 2011 10:44 AM

Has anyone had a look at Age of Decadence? I'm really inspired by these indie publishers!
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Baptiste Emmanuel Zorg.

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