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Thread: ~ Heroes 6 - Public Closed Beta Impressions | This thread is pages long: 1 ... 8 9 10 11 12 ... 20 30 33 · «PREV / NEXT» |
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted June 29, 2011 05:24 PM |
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Umm... Inferno felt VERY inferior to the other factions - maybe except Sanctuary which I haven't had much interaction with - so you are saying that now they are even weaker?
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Vangelis21
Supreme Hero
Manchild
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posted June 29, 2011 05:27 PM |
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Quote:
Quote:
Quote: Has anyone found solutions to the CRASHING issue?
hundreds of people are awaiting for it... we are desperate!!!
Im getting pissed off > in a minute Im going to phone Ubisoft to help me solve the problem just like I did yesterday to ask about the homepage. if you guys wanna phone them here is the number to Ubisoft:
0871-664-1000 - automated 24 hour line. Calls are charged at national rate from a BT land line, mobile calling costs may be higher.
If they will help you put the solution here pls
so did you call? what did they say!!!!?!!?!?!?
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Heroes VI is here and Necropolis is serious trouble!
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JollyJoker
Honorable
Undefeatable Hero
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posted June 29, 2011 05:33 PM |
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He just can't handle it.
I mean, Inferno is nothing for weaklings, right?
They changed Enthrall that way that it's dispelled when the unit is attacked. which simply means that you have to play differently - it's a bit more complicated.
However, the nerfing was necessary because previouly the Lilims could beat basically everything. Also, their damage potential is amazing: Magic (Fire) damage, which is boosted by Magic Attack andd Fire Magic I-III without range penalty...
All Inferno troops do pretty massive damage.
And Gating doesn't suck at all, it depends on hero level and specific abilities. It's also an obstacle now.
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Smithey
Promising
Supreme Hero
Yes im red, choke on it !!!
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posted June 29, 2011 05:38 PM |
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Miss the old age when it wasnt so damn hard to download a bloody beta, to hell with them.... Just do us a favor and do look for bugs, report them wherever they need to be reported so we all get a normal game when the time is right
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Kivo
Famous Hero
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posted June 29, 2011 05:57 PM |
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Quote:
Quote:
Quote:
Quote: Has anyone found solutions to the CRASHING issue?
hundreds of people are awaiting for it... we are desperate!!!
Im getting pissed off > in a minute Im going to phone Ubisoft to help me solve the problem just like I did yesterday to ask about the homepage. if you guys wanna phone them here is the number to Ubisoft:
0871-664-1000 - automated 24 hour line. Calls are charged at national rate from a BT land line, mobile calling costs may be higher.
If they will help you put the solution here pls
so did you call? what did they say!!!!?!!?!?!?
They told me to login with the account that i had in the stressed beta and i did. then i logged in and it didn't require me to write the activation key and it works fine I dont know for u guys that didnt have the stressed beta sorry :/
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Kivo
Famous Hero
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posted June 29, 2011 05:59 PM |
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They told us that we can play hot seat with a friend and like how do you do that because it only says AI but i cant changeit into a player :/
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OmegaDestroyer
Hero of Order
Fox or Chicken?
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posted June 29, 2011 06:05 PM |
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I would like to know what idiot thought Uplay would be appreciated by anybody.
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down
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xerox
Promising
Undefeatable Hero
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posted June 29, 2011 06:10 PM |
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Edited by xerox at 18:17, 29 Jun 2011.
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I am collecting and organising ALL bugs and ways to fix them in IN THIS THREAD.
Please post all your bugs there so we have ONE place to gather all bugs and organize them because atm, the official forum is a huge mess.
edit: On Inferno.
Enthrall was bugged for me so that it would not break on damage which made it super overpowered, since the Lilim can disable a creature for several turns in a row with it. The description says that it breaks on damage so it is a bug.
I think the Lilims damage is good, but I really think they need to work on the survivability of the Inferno creatures a bit. In the private beta, I pretty much never lost any creatures as Haven, Necropolis and Sanctuary.
The Gating is much worse than in H5. At level 8 my basic Gating still only gated in 3 Lilims when the original stack was like 50 of them. Also ranged attacks did not seem to power it up.
Finally, Elite and Champion creatures are still to weak compared to Cores. It really annoyed me that 10 Breeders killed like 1-2 enemy creatures when 50 Lilims killed over 10 of them. Also I do not get why the Lilim has full range and better abilities than the Breeder.
I really like the Inferno architecture though, it reminds of some Zerg hive on Char.
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Vangelis21
Supreme Hero
Manchild
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posted June 29, 2011 06:12 PM |
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They didn't fix the problem with the resources? I have captured the crystal mine but get no daily income...
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guys the problem is fixed! try to log in and play and tell us!
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Heroes VI is here and Necropolis is serious trouble!
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xerox
Promising
Undefeatable Hero
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posted June 29, 2011 06:19 PM |
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If it was an enemy mine, then you can't capture their mines unless you have assumed control over their Area of Control.
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Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted June 29, 2011 06:44 PM |
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Inferno's Elites feel a bit underwhelming, lacking abilities and used mainly for "point and attack" actions most of the time. And the whole factions is certainly NOT working as a team - which actually makes sense concept-wise, but they should have something to compensate for their chaotic behaviour. Stronghold's creatures deal similar damage and can take even more punishment but are not so likely to kill each other and do have support abilities.
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Vangelis21
Supreme Hero
Manchild
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posted June 29, 2011 06:49 PM |
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Quote: If it was an enemy mine, then you can't capture their mines unless you have assumed control over their Area of Control.
no no, it is the mine right next to our city
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Heroes VI is here and Necropolis is serious trouble!
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted June 29, 2011 06:53 PM |
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Quote: If it was an enemy mine, then you can't capture their mines unless you have assumed control over their Area of Control.
Whaaat...?
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pacifist
Famous Hero
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posted June 29, 2011 06:58 PM |
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One vampire (the less sometimes the better with this trick) with tactics skill (only needed vs units with higher initiative than vampire or VL)can kill unlimited number of big size creatures (manticores or phoenixes for ex) just by going "out of time". In pre-beta it lasted all round, now it is fixed, only the first attack is avoided but still (due to bad AI combat)it's possible to deal with ennemies one at a time in a corner. One vampire to avoid big retaliation that kills one stack and allows another to replace it .
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http://www.youtube.com/user/alkoriak#g/u
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted June 29, 2011 07:01 PM |
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Quote: Whaaat...?
Yeah, as reported about six or seven months ago already.
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"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII
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SwampLord
Supreme Hero
Lord of the Swamp
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posted June 29, 2011 07:04 PM |
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Quote: I blame the elementals
Conflux is so OP it's still breaking the series, three games later.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted June 29, 2011 07:12 PM |
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Quote: One vampire (the less sometimes the better with this trick) with tactics skill (only needed vs units with higher initiative than vampire or VL)can kill unlimited number of undead big size creatures.
Fixed
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted June 29, 2011 07:13 PM |
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Edited by Avirosb at 19:16, 29 Jun 2011.
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Quote: Yeah, as reported about six or seven months ago already.
hey, it was around that time I joined. Memory's rusty.
Though it would have been nice if they had fixed that dumb decision too, because really, "how many seminal elements can we remove while still retaining that classic HoMM feel"?
Edit: Retain
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted June 29, 2011 07:16 PM |
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Unless you miss mine flag&run wars nothing has changed. Instead of the mines you just capture the control point.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Jabanoss
Promising
Legendary Hero
Property of Nightterror™
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posted June 29, 2011 07:17 PM |
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Edited by Jabanoss at 19:19, 29 Jun 2011.
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I haven't started playing the game just yet, as I'm currently patching.
So that takes me to my first complain, why can't I see the progress of the patching? I want to see how much I'm downloading and at level I am at. :/
Edit: Oh wait I just saw how yuo see the progress; quite clever.
But still I'd like to see it in numbers as well, but maybe that's just me...
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"You turn me on Jaba"
- Meroe
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