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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [NEW TOWN] Heavenly Forge (available for download)
Thread: [NEW TOWN] Heavenly Forge (available for download) This thread is 67 pages long: 1 10 20 30 ... 40 41 42 43 44 ... 50 60 67 · «PREV / NEXT»
Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted January 28, 2014 09:24 PM

Hobbit said:
I have some badass and more original concept in mind. But I'm not the only member of the team, so we'll see.

That 'original concept' of yours would still include a Mino in the mix or not? Just curious
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Hobbit
Hobbit


Supreme Hero
posted January 28, 2014 10:09 PM

No, not mino. It's "something" from early Might and Magic and HoMM games, and not many people seem to realise that such thing even exists...
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Storm-Giant
Storm-Giant


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posted January 28, 2014 10:21 PM

Hmmm...well, the brain suckers, the Juggernaut and the 'police' are already 'fresh' additions to the lineup, diverging just enough from NWC concept. Replacing the Mino'd be too much in my opinion...

Ofc it's all decision of your team, I'm just saying I love the current, presented lineup
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Hobbit
Hobbit


Supreme Hero
posted January 28, 2014 10:25 PM

Yes, I'm not 100% sure about changing the original NWC concept. On the other hand - there was no NWC final concept anyway, so we still can improve it this way or another.

But we definitely won't change the unit's purpose. It's still going to be a flying brute.
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Storm-Giant
Storm-Giant


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posted January 28, 2014 10:45 PM
Edited by Storm-Giant at 22:45, 28 Jan 2014.

Hobbit said:
Yes, I'm not 100% sure about changing the original NWC concept. On the other hand - there was no NWC final concept anyway, so we still can improve it this way or another.

I know, that's why I'm not against the changes you made.

Hobbit said:
But we definitely won't change the unit's purpose. It's still going to be a flying brute.

It wouldn't be bad then. We'll have to wait. Keep us updated!
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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 28, 2014 11:45 PM

i think it would be a great idea if you guys pushed out all the creatures each of you had in mind. that way, people could switch out what they want, if they want to diversify from the final layout. just my two cents, as some people will be fond of stuff other people aren't, and other people are probably fond of stuff that the others aren't.

that way, i think there'd be less complaining after the fact, less negative feedback. just my 2 cents.

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RustyEy3
RustyEy3


Hired Hero
posted January 29, 2014 07:50 AM

Hobbit said:
Sky Knight. We're not 100% sure about implementing him into final game though, I have some other ideas for 6th level unit.



Juggernaut. The whole design is final, that's for sure.




So you are thinking replacing Jump trooper? Sad my favorite unit on current Forge. I hope he gets worthy succesor or if he even gets.

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Negas5
Negas5

Tavern Dweller
posted January 29, 2014 10:59 PM

Uhm, I'm new to the forum, so I don't know if I'm already able to give my opinion on this topic, but I'll try.
I haven't read the whole topic of Forge, so I don't know if the monster has disappeared or it is still here,
but some time before, I did read about the original Forge project, and the monsters looked great. But I had one that particularly got my attention.

I think it was an ogre with a rocket launcher, I don't know, and I don't really remember if it was level 3, or 2 (although that would be low).
I was thinking, that for this creature's upgrade, it's rocket would have a Fireball attack, like a Magog's. I mean, like, the Ogre shoots the rocket, and *Boom*.

Area attack, I think that's a proper name.
Again, I don't know if the idea of this creature has been taken down, but still, I'm just giving my opinion about this.
Hope I can see Forge finished, indeed I love the idea and concepts.
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Storm-Giant
Storm-Giant


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posted January 29, 2014 11:09 PM

Hi Negas5, I think you're talking about this:
Hobbit said:
Cannoneers and Bombardiers - 5th level of Forge line up.



While Goblins in Kastore's army aren't one of disciplined forces, Ogres equipped with mystical ordnance made before Silence are the real elite of Forge forces. Cannoneers and heavier armed Bombardiers, although not equipped with lots of ammo to their weapons, are still dangerous during the fight, especially for those bigger beasts like Dragons and Behemoths.


But I think they would be a hell of OP with AoE attack lol
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Negas5
Negas5

Tavern Dweller
posted January 29, 2014 11:29 PM

Hello, Storm-Giant. n_n

Well, I should say 'Oh god', I didn't even know they had Slayer ability, nor they were Lv. 5.
Well, I don't know if the AoE should be applied, I was just thinking it would go more with their attacks. (Rocket Launchers )
And, indeed, their Attack Skills are great. But, growth is 3? Being Lv. 5?
I think that's a bit low, unless it's their base growth. If it is, I retract what I said.
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Storm-Giant
Storm-Giant


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posted January 29, 2014 11:38 PM
Edited by Storm-Giant at 23:39, 29 Jan 2014.

Negas5 said:
Hello, Storm-Giant. n_n

You can present yourself here, if you want of course

Negas5 said:
Well, I should say 'Oh god', I didn't even know they had Slayer ability, nor they were Lv. 5.

One thing to notice, we are talking about the Forge town made by Hobbit team (Polish Forge?). It differs in some ways from NWC concept.

Negas5 said:
Well, I don't know if the AoE should be applied, I was just thinking it would go more with their attacks. (Rocket Launchers )

Right, that'd make sense. But as I said, the creature it's already good enough ^^

Negas5 said:
And, indeed, their Attack Skills are great. But, growth is 3? Being Lv. 5?
I think that's a bit low, unless it's their base growth. If it is, I retract what I said.

It's the normal growth for a lvl 5 creature.
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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 29, 2014 11:40 PM

i gotta ask... why are the sky knight's blades so thick? when i first saw the battle def, i thought somebody messed up wolverine's claws in the 3d stage. but now upon seeing the picture, it's not the case. is he in charge of splitting logs with those things when he's not fighting?

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Storm-Giant
Storm-Giant


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Undefeatable Hero
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posted January 29, 2014 11:48 PM

fred79 said:
i gotta ask... why are the sky knight's blades so thick?

To slice those fat bast***s, of course!

Just think on a Behemonth or a Dragon or a Titan lol
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Hobbit
Hobbit


Supreme Hero
posted January 29, 2014 11:51 PM

Magic works in mysterious ways.

Seriously though, are they really that thick? For me they are just like normal swords...
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Negas5
Negas5

Tavern Dweller
posted January 29, 2014 11:53 PM

Storm-Giant said:
You can present yourself [url=http://heroescommunity.com/viewthread.php3?TID=15818&pagenumber=136]here[/url], if you want of course


I already did. c:

Storm-Giant said:
One thing to notice, we are talking about the Forge town made by Hobbit team (Polish Forge?). It differs in some ways from NWC concept.


Ah, I see, that's why there are some changes.

Storm-Giant said:
Right, that'd make sense. But as I said, the creature it's already good enough ^^


Yeah, specially with that big attack skill. o_o


Storm-Giant said:
It's the normal growth for a lvl 5 creature.


Yeah, I remembered that a few seconds ago, thanks anyway. xD

fred79 said:
i gotta ask... why are the sky knight's blades so thick? when i first saw the battle def, i thought somebody messed up wolverine's claws in the 3d stage. but now upon seeing the picture, it's not the case. is he in charge of splitting logs with those things when he's not fighting?


I think the blades are thick, because it's a 3D object. Maybe later they could give them 3D sharpness. c:
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fred79
fred79


Disgraceful
Undefeatable Hero
posted January 29, 2014 11:58 PM

Hobbit said:
Magic works in mysterious ways.

Seriously though, are they really that thick? For me they are just like normal swords...


they really do look that way. they look like wedges of steel(in the pic), rather than anything sharp. in the battle def, they actually look like the blades are squared off, like the blade side isn't even a blade, but more of a long cube shape, which points at one end. i thought it was just a problem with the 3d setup, like maybe 3 blades were too thin, and the pic wrapped around one solid piece, instead of multiple blades. now that i know it's only one blade coming out of their sheaths, it's really too thick.

but that's just my opinion. maybe someone else sees something sharp. what i see is a shape that would be a blade/blades if it was much more thin. i thought it was a technical error in 3d.

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Hobbit
Hobbit


Supreme Hero
posted January 30, 2014 05:53 PM

No, it doesn't.
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RustyEy3
RustyEy3


Hired Hero
posted February 05, 2014 07:21 AM

Giving area effect to ogres? They are already OP

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Hobbit
Hobbit


Supreme Hero
posted February 05, 2014 08:46 AM

BTW, guys, what do you think of naming Forge might hero class Renegade? General is a bit too, well, general - you can name any hero a general in such sense. We're not sure about Renegade too though.

The whole class is focused on battle and anti-magic (max Resistance, no Wisdom, high Offence, Armorer, Tactics...), and main races (apart from human) will be goblin and, most probably, magog.
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RustyEy3
RustyEy3


Hired Hero
posted February 05, 2014 08:53 AM

Hobbit said:
BTW, guys, what do you think of naming Forge might hero class Renegade? General is a bit too, well, general - you can name any hero a general in such sense. We're not sure about Renegade too though.

The whole class is focused on battle and anti-magic (max Resistance, no Wisdom, high Offence, Armorer, Tactics...), and main races (apart from human) will be goblin and, most probably, magog.


Well I think Renegade is better than General after all heroes are like generals leading armies.

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