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pacifist
Famous Hero
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posted August 22, 2011 01:40 PM |
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Edited by pacifist at 13:54, 22 Aug 2011.
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Something I noticed already in version 1.2. The 2nd level of fortifications of Stronghold doesn't seem to work (not in growth display nor in reality). For other towns it is ok. The description was different before as it said (+ 1/2 growth) but now it clearly says +1 unit.
The specialist of enlightenment is bugged too, gives only +10% xp not even 11 % as in version 1.2. But if you create a new hero with the special it works ok. Also adding the percentages is just wrong, this should be multiplied instead as was done in version 1.2.
The artifact that adds +2 core bonus in stronghold campaign seems to forget its bonus if you save/load. You have to check before end of week and unequip/equip it again for it to work. Also the various heroes specials that add growth don't work (maybe it's planned already to be fixed).
Well, just some from memory, ...
edit : Ah yes, the town portal spells are useable by heroes that were there before their construction but it doesn't seem to work on new hired heroes. I was planning to defend my haven captured town in stronghold campaign. So I was one day short to come back with main hero since he cannot cast 2 town portals the same day (even if they are different and hero had more than 40 movement points). The haven town doesn't have portal so I had to jump on a stronghold town and from there jump again. So I decided to hire a new hero (conveniently at lv 4 since main was lv 9) but he couldn't memorize the spells. Hired another and he could only memorize one of the town portals (the most expensive). Weird...No save/load could arrange that either.
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http://www.youtube.com/user/alkoriak#g/u
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Nelgirith
Promising
Supreme Hero
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posted August 22, 2011 02:34 PM |
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- The combat musics don't reset when a new battle begins.
- "Pressed Attack" doesn't work when you use a creature's special attack.
EDIT : - The achievements "Terminator" (kill all AI armies) and "Greedy" (pick up all resources on the map) don't work.
- On the Tree of Plenty map, there's a pile of golf that can't be picked up just above the shipyard city of the upper-left player.
- Units sometimes have a "being hit" animation at the beginning of a turn (almost always with Cerberi).
- If several upgraded marketplaces have the same "weekly offer" during one week, buying one special offer will "consume" every other similar ones.
I had 3 marketplaces, 2 of them were offering 10 wood (I give) for 10 crystal (I get) and the 3rd was 30 crystals (I give) for 30 wood (I get). I used one of the 10 wood/10 gems and the second one was greyed out, while the 30 crystals/30 wood was still available.
- The AI's Imperial Griffins never use their dive.
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Dave_Jame
Promising
Legendary Hero
I'm Faceless, not Brainless.
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posted August 23, 2011 10:01 PM |
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Do not know if it already been here:
If you Kill the last hero of a player in a town, the mines nad objects in the area of the castle became neutral after the combat. (The Enemy is deleted from teh game before I Take over the town)
Happens in the DEMO
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I'm just a Mirror of your self.
We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.
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Mitzah
Promising
Supreme Hero
of the Horadrim
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posted August 23, 2011 10:15 PM |
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted August 23, 2011 11:11 PM |
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Yes.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Neovius
Adventuring Hero
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posted August 23, 2011 11:56 PM |
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-One of the dialogues in first mission of prologue skips itself in the underground
-In the first mission of prologue the adventure spell book is flashing all the time
-Heroism warcry doesn't show increased damage in unit details window
-Guardian Angel sometimes disappears from the stack before it moves/defends/attacks...
-Neutral mines have Haven flag (don't know if intended though...)
-Can't select blood path in the prologue (e.g. execute Valeska, kill orcs...)(maybe it is intended)
-Set artifacts don't show set bonuses and other artifacts from the set
-The quest for guardian armor in the prologue is maybe bugged, I found two pieces of the armor, but it shows that I have 3/3 (maybe the third has different name)
-Coral Priestess can't heal herself in castle tower
-Sometimes, when choosing a special building, it shows tooltip of the other one than I am looking at
-AI controlled Kappa can jump at close range (i.e. doing a melee attack without moving)
-The castle gate can't be attacked from the top, the unit just move there and do nothing. The same for the middle tower
-Castle's side towers often shoot at catapult... I lost a battle because of this
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seddy
Known Hero
Spinner of delicious cupcakes
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posted August 23, 2011 11:59 PM |
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-Can't select blood path in the prologue (e.g. execute Valeska, kill orcs...)(maybe it is intended)
This is intended, it says that Slava has already chosen the tears path.
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Nelgirith
Promising
Supreme Hero
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posted August 24, 2011 12:12 AM |
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Quote: -The quest for guardian armor in the prologue is maybe bugged, I found two pieces of the armor, but it shows that I have 3/3 (maybe the third has different name)
One of the armor is on an AI hero (Martina), if you defeat her, you gain one of the 3 artifacts. There's indeed a bug if you play at high difficulty level and she gets killed by the neutrals ... you receive her artifact by default
Quote: -Castle's side towers often shoot at catapult... I lost a battle because of this
Are you playing the demo ? I haven't seen any tower shooting at the catapult in the latest beta build, but I know it was happening in the previous one.
More bugs :
- You can't attack the castle gate from the inside (with a flyer for example)
- You can't attack castle walls.
In both cases, you can select the attack (sword icon) but the unit moves there and does nothing
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SoilBurn
Known Hero
BurnsSoil
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posted August 24, 2011 12:14 AM |
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Two bugs that really bug me: (pun intended)
1. (more of an omission than a bug) In combat, there is no way to tell stacks of the same unit from each other, as they are not being highlighted when you hover your mouse over their portrait on the action bar (like in H5). This can and should be changed immediately, as in those cases it is impossible know which unit is about to act (e.g. when you are facing 3 stacks of X Preatorians each)
2. At siege, my Necropolis hero was not able to shoot the unit in the tower, although hitting it with spells apparently worked.
And a last comment:
The notion that Necro heroes and Ghosts cannot touch Shadow Elementals (at all) only because they do "dark damage" is asinine at best.
Take for example the new multiplayer maps in the Beta, where neutral towns are guarded only by Shadow Elementals. Now guess which is the only faction that has cannot occupy such a town until they have hired (adequate) Elite units...
I strongly recomment that "no damage" is changed to "reduced damage" to allow for - at least some - balance in such a situation.
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Neovius
Adventuring Hero
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posted August 24, 2011 12:19 AM |
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Edited by Neovius at 00:26, 24 Aug 2011.
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Quote: Are you playing the demo ? I haven't seen any tower shooting at the catapult in the latest beta build, but I know it was happening in the previous one.
No, I am playing the latest beta (I always start with the gu.exe)
It seems that the towers are shooting randomly (like a catapult).. one round they shoot a catapult + archers, second round they shoot at different units
EDIT:
Quote: 1. (more of an omission than a bug) In combat, there is no way to tell stacks of the same unit from each other, as they are not being highlighted when you hover your mouse over their portrait on the action bar (like in H5). This can and should be changed immediately, as in those cases it is impossible know which unit is about to act (e.g. when you are facing 3 stacks of X Preatorians each)
It highlights them, but it is barely visible
Anyway.. it should also highlight the portrait if you hover cursor over the unit
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Nirual
Famous Hero
Imbued Ballista
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posted August 24, 2011 09:02 AM |
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Edited by Nirual at 09:07, 24 Aug 2011.
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Some of the unit abilities still deal incorrect damage. Dreamwalkers in particular, in addition to those they mentioned in the patchlog.
Also, you get no blood or tear points for magic used in quick combat. I don't know wether or not quick combat uses might hero abilities, but if it does, you dont get reputation for that either.
In other words, if you need to increase your reputation, you pretty much have to fight every battle manually.
Hero attacks can't target enemy units in a tower. However, an attack made on them as a result of pressed attack works just fine.
Also, attacking the tower with melee units no longer damages the stack inside like it did last beta.
Finally, can anyone tell me how Might Affinity and Magic Affinity as requirements for artifacts work? There is a Magic Affinity talent (Prime), but that doesn't let you equip artifacts with that requirement. And if its a requirement for the wearers class, well, I was unable to use a Might Affinity artifact with Slava, aswell.
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In ur base killing ur doods... and raising them as undeads.
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Nelgirith
Promising
Supreme Hero
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posted August 24, 2011 09:14 AM |
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Quote: Finally, can anyone tell me how Might Affinity and Magic Affinity as requirements for artifacts work? There is a Magic Affinity talent (Prime), but that doesn't let you equip artifacts with that requirement. And if its a requirement for the wearers class, well, I was unable to use a Might Affinity artifact with Slava, aswell.
This means you need to have a Magic hero (Magic Affinity) or a Might hero (Might Affinity), it has nothing to do with the skills.
Try to put the item in the bag and try to equip it again.
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Nelgirith
Promising
Supreme Hero
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posted August 24, 2011 05:23 PM |
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- The AI hero likes to attack himself Vampires who are defending (out of time, baby !)
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted August 24, 2011 06:52 PM |
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Quote: - The AI hero likes to attack himself Vampires who are defending (out of time, baby !)
Hmm?
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Nelgirith
Promising
Supreme Hero
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posted August 24, 2011 06:59 PM |
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Quote:
Quote: - The AI hero likes to attack himself Vampires who are defending (out of time, baby !)
Hmm?
The AI's hero keeps attacking Vampires after I made them defend wasting his attack through the auto-dodge. If at least it was followed by a creature's attack, I'd understand, but the AI is simply wasting its hero's turn.
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seddy
Known Hero
Spinner of delicious cupcakes
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posted August 24, 2011 08:26 PM |
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Reminds me of how heroes would always target phantom forces that'd evade...
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Zenofex
Responsible
Legendary Hero
Kreegan-atheist
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posted August 25, 2011 06:32 PM |
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Kirin/Sacred Kirin's Trail of Mist still seems to affect it. It acts twice per round without positive morale.
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siryus13
Adventuring Hero
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posted August 25, 2011 06:49 PM |
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I have noticed that when anybody crits or, even when you melee attack with your hero ON SHIP, it dissapears and the animation levitates beyond the water. And as you already wrote yes I can confirm too the archer time delay and also the orc ballista bug.
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted August 25, 2011 07:06 PM |
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Quote: Kirin/Sacred Kirin's Trail of Mist still seems to affect it. It acts twice per round without positive morale.
The kirin? I have never seen that happen, isn't the trail gone by the time kirin acts again?
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Fang
Hired Hero
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posted August 26, 2011 12:50 AM |
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MAJOR SIEGE COMBAT BUG
WoW I could of defeated a deadly enemy Hero in siege but I gaved up after 2 hours. You might ask huh? what?
At one point, the enemy broke my walls and killed all my melee units except my range (boomerang) guy on the tower.
The AI simply stopped attacking my range unit in the main tower and the enemy melee units didn't even attack my main tower to kill my range unit. FOR 2 hours I was shooting at them and all they did is "defend" ,"wait" ! :-)
WoW I'm good.
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