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Thread: ~ Heroes 6 patch 1.1.1 - Bug reports ~ | This thread is pages long: 1 ... 9 10 11 12 13 ... 20 23 · «PREV / NEXT» |
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Nelgirith
Promising
Supreme Hero
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posted October 22, 2011 03:16 PM |
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Quote: This tread has this problem, people don't read former posts. We have covered this through a whole page. The resurrection of them is an activated ability, you can see it at the lower left corner and activate it when their life is low.
I think you have comprehension problems here. AI controlled Phoenixes do NOT resurrect because it does NOT work. And IF it works, the AI not using it is clearly a bug.
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Anna
Adventuring Hero
Dazzling Light Incarnation
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posted October 22, 2011 03:34 PM |
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I noticed the AI not resurrecting its Phoenixes in the Demo as well.
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Nocturnal
Promising
Supreme Hero
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posted October 22, 2011 04:30 PM |
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Quote:
Quote: This tread has this problem, people don't read former posts. We have covered this through a whole page. The resurrection of them is an activated ability, you can see it at the lower left corner and activate it when their life is low.
I think you have comprehension problems here. AI controlled Phoenixes do NOT resurrect because it does NOT work. And IF it works, the AI not using it is clearly a bug.
Nowhere in his post does the word "AI" exist. So, no compr- blah blah thing on my side.
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Nelgirith
Promising
Supreme Hero
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posted October 22, 2011 04:40 PM |
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Quote:
Quote:
Quote: This tread has this problem, people don't read former posts. We have covered this through a whole page. The resurrection of them is an activated ability, you can see it at the lower left corner and activate it when their life is low.
I think you have comprehension problems here. AI controlled Phoenixes do NOT resurrect because it does NOT work. And IF it works, the AI not using it is clearly a bug.
Nowhere in his post does the word "AI" exist. So, no compr- blah blah thing on my side.
But I did the first time I talked about this bug and you already came up with the same stuff.
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odium
Known Hero
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posted October 22, 2011 05:05 PM |
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Quote:
I have both spells in my book but I can only cast the mass version, the normal version is grayed out and unavailable.
I don't know if it's the case but the abilities/spells have a cooldown. If you used the heal spell you have to wait for 4 turns to be able to cast it again.
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odium
Known Hero
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posted October 22, 2011 05:05 PM |
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Quote:
I have both spells in my book but I can only cast the mass version, the normal version is grayed out and unavailable.
I don't know if it's the case but the abilities/spells have a cooldown. If you used the heal spell you have to wait for 4 turns to be able to cast it again.
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Fraudatio
Famous Hero
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posted October 22, 2011 06:37 PM |
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This is probably not a bug, but its nevertheless quite special.. I played a demon with several units, but then i had a fight with only pits in the arena (all elites put aside). Then, next turn i swich the pits to a secondary, and then attack a little neutral crusher stack with my remaining elites. Then autocombat manage to lose since it plays autocombat with every stack on the sideline (remembered each stacks position from last fight).
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rpgguy
Adventuring Hero
Scholar
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posted October 22, 2011 07:43 PM |
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Quote:
Quote:
I have both spells in my book but I can only cast the mass version, the normal version is grayed out and unavailable.
I don't know if it's the case but the abilities/spells have a cooldown. If you used the heal spell you have to wait for 4 turns to be able to cast it again.
It is 100% a bug , I start the battle with full mana and I can only cast the upgraded/mass version the normal one is grayed out and unusable, I am playing the necromancer campaign with anastasya ( which have a bugged L2 necromancy as well ).
I am starting the Haven campaign I will check to see if this happens there as well.
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Week Of The Rabbit
Triple Growth For All Creatures
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Nocturnal
Promising
Supreme Hero
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posted October 22, 2011 11:52 PM |
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- Kappa's Leap doesn't contribute to the Honor bar.
- Again in Kappa's leap, say it will leap on 12 Sentinels, and will do the damage to kill 55 Sentinels, it says "will kill 55" even though there are 12 units in the stack it will leap upon.
- The battle music continues on after an Arena fight is over.
- A frozen unit, when the frozen affect dies out and it becomes able to move again, will move so carrying the frozen effect along, which was on the ground of the tile it was frozen, with itself.
- If you capture a dwelling in an area that doesn't have a Fort, it will say "you do not own this building, capture the fort that controls this area" and you won't be able to convert it, though it stays as yours.
- In a battle in a Wrecked Galleon, the tiles are not shown.
- Altough the description says about Frozen Grounds spell that once a unit is catched by it, the others will also see it, the others also step on the frozen grounds anyway.
- The grounds stay with the frozen affect for several turns after the Frozen Grounds spell died.
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esvath
Known Hero
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posted October 23, 2011 05:59 AM |
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1. Does anyone notice that there is NO "one of your heroes still able to move" reminder when ending a turn? I think it should have one.
2. I play with an ASUS Laptop i3 2310 M, GeForce 540M (with patch 1.1.1). But after playing for one hour or two, I notice a significant drop in my laptop's performance. I even lost the ability to scroll the screen, whether in adventure screen or in battle. Does anyone else have the same experience? A memory leak, maybe?
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Kitten
Known Hero
Roar
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posted October 23, 2011 10:06 AM |
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Quote:
Quote:
Quote: More bugs:
- If you have mass regeneration you can't cast normal regeneration.
I've never seen this and I have used both plenty in battle. Do you mean that when a unit is affected by a Mass Regen, you can't cast Normal Regen on it?
I have both spells in my book but I can only cast the mass version, the normal version is grayed out and unavailable.
I just tested this regan and mass regen thing, there is no bug about it. Having both you can cast any one first and cast the other one after. I tried both ways and there is no bug. I presume in your case it was due to cooldown.
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Gweret
Adventuring Hero
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posted October 23, 2011 01:11 PM |
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Im going to repeat this but:
- Earth and Sky ( Dreamwalker ):
1. You can cast it on flyers, tooltip says "non-flyer", Gryph is flyer?
2. It triggers every time you hit in melee a creature with this spell on AND every time creature is about to act. Bug or working as intended?
In my opinion it should work only every time creature is about to act but not more than once per round, but regeneration works every time creature is about to act, that is, with creature having morale, it can trigger more than once. Crazy.
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rpgguy
Adventuring Hero
Scholar
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posted October 23, 2011 03:21 PM |
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Quote:
Quote:
Quote:
Quote: More bugs:
- If you have mass regeneration you can't cast normal regeneration.
I've never seen this and I have used both plenty in battle. Do you mean that when a unit is affected by a Mass Regen, you can't cast Normal Regen on it?
I have both spells in my book but I can only cast the mass version, the normal version is grayed out and unavailable.
I just tested this regan and mass regen thing, there is no bug about it. Having both you can cast any one first and cast the other one after. I tried both ways and there is no bug. I presume in your case it was due to cooldown.
Just because you don't have it doesn't mean it does not exist for others. I can assure you the spell is not on cooldown.
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rollei
Tavern Dweller
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posted October 23, 2011 04:45 PM |
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Seriously, i got the kirin dynasty weapon tree times ... it just don't go to my dynasty menu.
The trick to redo the map and get the weapon again is not working. Did anyone got the kirin sword? The one in the second map of sanctuary campaign.
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Nelgirith
Promising
Supreme Hero
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posted October 23, 2011 04:57 PM |
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Quote: Seriously, i got the kirin dynasty weapon tree times ... it just don't go to my dynasty menu.
The trick to redo the map and get the weapon again is not working. Did anyone got the kirin sword? The one in the second map of sanctuary campaign.
Same. I've done the map 3 times and the Sword doesn't appear.
Other bug : I've completed Anastasya's map #2 with a 104% completion ...
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Kitten
Known Hero
Roar
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posted October 23, 2011 06:08 PM |
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Quote:
Quote:
Quote:
Quote:
Quote: More bugs:
- If you have mass regeneration you can't cast normal regeneration.
I've never seen this and I have used both plenty in battle. Do you mean that when a unit is affected by a Mass Regen, you can't cast Normal Regen on it?
I have both spells in my book but I can only cast the mass version, the normal version is grayed out and unavailable.
I just tested this regan and mass regen thing, there is no bug about it. Having both you can cast any one first and cast the other one after. I tried both ways and there is no bug. I presume in your case it was due to cooldown.
Just because you don't have it doesn't mean it does not exist for others. I can assure you the spell is not on cooldown.
There's an artifact that gives a one time use per battle regen, perhaps it was this one? With this artifact you can still have regular regen spells aside too.
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0xffffffff
Tavern Dweller
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posted October 23, 2011 09:29 PM |
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I'm not sure what exactly triggered it - "week of double crystal income" or me acquiring a new fort - My resource income became 1 wood, 1 ore, NO crystals and greatly reduced gold income. Permanently. "Recapturing" old mines or acquiring new ones doesn't help. Game-breaking bug.
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rpgguy
Adventuring Hero
Scholar
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posted October 23, 2011 09:37 PM |
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Quote:
Quote:
Quote:
Quote:
Quote:
Quote: More bugs:
- If you have mass regeneration you can't cast normal regeneration.
I've never seen this and I have used both plenty in battle. Do you mean that when a unit is affected by a Mass Regen, you can't cast Normal Regen on it?
I have both spells in my book but I can only cast the mass version, the normal version is grayed out and unavailable.
I just tested this regan and mass regen thing, there is no bug about it. Having both you can cast any one first and cast the other one after. I tried both ways and there is no bug. I presume in your case it was due to cooldown.
Just because you don't have it doesn't mean it does not exist for others. I can assure you the spell is not on cooldown.
There's an artifact that gives a one time use per battle regen, perhaps it was this one? With this artifact you can still have regular regen spells aside too.
OK, I did some more testing, sorry for not doing this earlier, this happens only with anastasya ( she also have L2 necromancy bug ), so if you want to test it yourself try making a custom anastaya play the campaign and pick up both regenerations - this might trigger it.
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Week Of The Rabbit
Triple Growth For All Creatures
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Nocturnal
Promising
Supreme Hero
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posted October 23, 2011 11:17 PM |
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Quote: I'm not sure what exactly triggered it - "week of double crystal income" or me acquiring a new fort - My resource income became 1 wood, 1 ore, NO crystals and greatly reduced gold income. Permanently. "Recapturing" old mines or acquiring new ones doesn't help. Game-breaking bug.
In a "week of double crystal income" all resource incomes get halved but only crystal income gets doubled.
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0xffffffff
Tavern Dweller
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posted October 23, 2011 11:27 PM |
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Quote:
Quote: I'm not sure what exactly triggered it - "week of double crystal income" or me acquiring a new fort - My resource income became 1 wood, 1 ore, NO crystals and greatly reduced gold income. Permanently. "Recapturing" old mines or acquiring new ones doesn't help. Game-breaking bug.
In a "week of double crystal income" all resource incomes get halved but only crystal income gets doubled.
Well, probably this is how it should work - but it doesnt for me . I had +2 cr/day, got 0 cr/day, and it is permanent - continues for the next week too.
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