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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.1.1 - Bug reports ~
Thread: ~ Heroes 6 patch 1.1.1 - Bug reports ~ This thread is 23 pages long: 1 2 3 4 5 ... 10 ... 19 20 21 22 23 · «PREV
blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 04, 2011 10:37 PM
Edited by blizzardboy at 22:38, 04 Dec 2011.

Quote:
Radiant glory retaliates on light elemental, although no retaliation should occur.



I'm thinking that's an oversight with the light elemental description. Light Ele's are suppose to have Pain Mirror as opposed to having No Retaliation just like with Radiant Glories.
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kornel11
kornel11

Tavern Dweller
posted December 04, 2011 10:47 PM

Quote:
I noticed that when Griffins get morale, they will get two extra actions, but there's nothing in their abilities that says anything about it. Bug?


Maybe your hero has the Cleave skill ?

Quote:
I'm thinking that's an oversight with the light elemental description. Light Ele's are suppose to have Pain Mirror as opposed to having No Retaliation just like with Radiant Glories.


So you are saying the Light Elem. should have Pain Mirror instead of No retaliation ?

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pacifist
pacifist


Famous Hero
posted December 05, 2011 04:51 PM

A problem with the ring that gives +10 initiative. I had it on Irina with sacred Kirins and ambush. Out of battle it says 75 ini but on battle it goes down to 65 from beginning. Seems the ring doesn't fuction at all or in conjunction with ambush.
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httassadar
httassadar


Adventuring Hero
posted December 06, 2011 01:01 AM

Cleave does not seem to work on orc crusher, and randomly works on harpy  as far as I can see. It works perfectly with haven glories though.

Quote:
In the 3rd map of the Sanctuary campaign, although when you convert their towns and Ulagan shouts "Ulagan defies you!" and declares war on me, he remains as my hero, another orc hero assaults me, not him.


Actually in my play, there is a dialog box showing the orc hero (mauler like hero, who is strangely a shaman, not sure about his name) defending (verbally) Irina's action of converting towns, and he never said "defied you", so I don't think this is a bug. I'm on blood mage.



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httassadar
httassadar


Adventuring Hero
posted December 06, 2011 12:14 PM

Cleave does trigger on retaliation, but no extra move is granted.

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 06, 2011 12:37 PM
Edited by blizzardboy at 12:39, 06 Dec 2011.

@kornel: No, I didn't have Cleave. Griffins just consistently take two half-turns when morale triggers for them. Not sure what could affect it.
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted December 07, 2011 12:05 PM

Dreamwalker's Sky and Earth deals damage even when the creature on which it is cast is being attacked in melee. I guess this is because it is expected to retaliate but the damage is dealt simultaneously with the damage of the attacking stack, effectively increasing it significantly. I don't think that this is how it is supposed to work.

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RollingWave
RollingWave


Adventuring Hero
posted December 07, 2011 12:20 PM

Quote:
Dreamwalker's Sky and Earth deals damage even when the creature on which it is cast is being attacked in melee. I guess this is because it is expected to retaliate but the damage is dealt simultaneously with the damage of the attacking stack, effectively increasing it significantly. I don't think that this is how it is supposed to work.


Probably, at least it would in inconsistent at best, if that was how it's suppose to work then Lamasu's Putrid Breath or Fate Spinner/ Weaver's poison's touch or Enrage Cyclops' burn etc should also work that way, but it doesn't.

Still, upgradin them to while allowing the spell to be cast on everyone at the same time reduce their damage considerablly, often leaving me wonder if I should just not upgrade them and use the more focused damage.


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kodial79
kodial79


Promising
Supreme Hero
How'd Phi's Lov't
posted December 08, 2011 08:39 AM

Is that Platinum Rank's Dynasty Trait (forget its name) that is giving 150 Racial points at the beginning of each battle, broken?

Gives me nothing at all...

I hope this has been reported before and they will fix it too, in the coming patch.


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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 10, 2011 12:12 PM
Edited by blizzardboy at 12:14, 10 Dec 2011.

The Fanatic trait is for your secondary heroes.
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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 10, 2011 12:14 PM

Heroic Charge doesn't seem to work on everything? I used it on my breeders (don't ask) and I definitely didn't receive the bonus.
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xerox
xerox


Promising
Undefeatable Hero
posted December 10, 2011 12:18 PM

Are you sure? Did you look at the "combat history" (can't remember what it's called...) if they dealt increased damage?
Because the heroic charge damage doesn't display when you mouse over enemies.
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Over himself, over his own
body and
mind, the individual is
sovereign.
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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 10, 2011 12:30 PM
Edited by blizzardboy at 12:34, 10 Dec 2011.

Definitely didn't trigger. Doesn't work for pitlords either. I'm experimenting to see if it works on any inferno unit.

edit: Nope, it isn't working at all for Inferno.
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Kitten
Kitten


Known Hero
Roar
posted December 10, 2011 12:48 PM

Quote:
Definitely didn't trigger. Doesn't work for pitlords either. I'm experimenting to see if it works on any inferno unit.

edit: Nope, it isn't working at all for Inferno.

Heroic Charge is bugged in the damage aspect. I already wrote that on page 12 =P

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted December 10, 2011 01:46 PM

Well it works on harpies. I pulverized through the Stronghold campaign with my harpies
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ChaosDragon
ChaosDragon


Famous Hero
posted December 16, 2011 03:11 PM

It works, but the damage is not shown when you hover over your target, you must look at combat log and manually see it, you'll notice it.

As for pit lord, it should work, his movement type is teleport, like radiant glory, it works on glory, it should work on pit lord, unless, the code recognize pit lord attack as ability, remember that pit lord deal confusion thing on his attack, because heroic charge is buggy for some attack that tied to ability, like when you use sacred kirin hail storm aura, the might damage it deals are not affected by heroic charge.

Other bug about this charge is about sun rider, if you cast heroic charge on it then cast its ghost charge mode, somehow the heroic charge is dispelled, which is very annoying, i don't know if this is bug or not, to me it seems like a bug.


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mike80d
mike80d


Famous Hero
Map Maker
posted December 19, 2011 06:13 PM

I finished the Sanctuary campaign with a custom hero and it won't let me go back to any of the 4 maps with her.  

Conversely, I can go back to any map point for the custom hero that I beat the Haven campaign with.  I'm thinking this must be a bug.  

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noname666
noname666

Tavern Dweller
posted December 28, 2011 10:12 PM

The games keeps breaking in 4th scenario of Haven Campaign, during fight between my main hero and some Inferno Hero called Tynan. It's the guy of Orange player not the Red one.

It ocurred 4 times in a row during a siege (im the defender) and all four breaks were during attack of an enemy unit nearby top left corner of the map - next to Tynan.

I think it's some sort of bug and it seems i'm stacked there for a while.
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noname666
noname666

Tavern Dweller
posted December 28, 2011 10:25 PM

I've tried for the 5th time - this one was also a break, but now in the centre of the map - while enemy unit attacked my knights standing at the gate.

I think it may be somehow connected with upgreaded version of this infernal basic creature with 2 whips and it's attacking animation.
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