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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.1.1 - Bug reports ~
Thread: ~ Heroes 6 patch 1.1.1 - Bug reports ~ This thread is 23 pages long: 1 2 3 4 5 ... 10 ... 19 20 21 22 23 · «PREV / NEXT»
Nelgirith
Nelgirith


Promising
Supreme Hero
posted October 16, 2011 01:29 PM
Edited by Nelgirith at 13:43, 16 Oct 2011.

Quote:
- I though when luck shines on a unit that would mean it will do a critical hit, which is supposed to mean the upmost possible damage it can do. For example, if it says the unit will do 20-50 dmg., on a critical hit it will do 50 dmg. But that's not the case, and it does the ordinary damage.

Luck does 50% more damage, not max damage. So in the case of a stack doing 20-50, when lucky it will do 30-75.

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seddy
seddy


Known Hero
Spinner of delicious cupcakes
posted October 16, 2011 02:39 PM

Bugs: Loading in the middle of a battle manually (not by the "i know where I messed up"-thing) causes the game cursor to drag in one direction.

Sometimes when loading a map, cursor drags in one direction.

Second map on Stronghold campaign uncompleteable if you completed "The Choice" in map 1. (Can't click the close button on the fail blood quest thing)

Cursor also flickers constantly.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted October 16, 2011 02:46 PM
Edited by Nocturnal at 15:09, 16 Oct 2011.

Quote:
Quote:
- I though when luck shines on a unit that would mean it will do a critical hit, which is supposed to mean the upmost possible damage it can do. For example, if it says the unit will do 20-50 dmg., on a critical hit it will do 50 dmg. But that's not the case, and it does the ordinary damage.

Luck does 50% more damage, not max damage. So in the case of a stack doing 20-50, when lucky it will do 30-75.


Nope. This is %100 wrong. Just now my Succubus was going to kill 5-15 units with her attack, luck came and she killed 6. This is always the case, they just do ordinary damage.

I thing it must work as if you have used "flawless assault" on that unit and with a unit on whom you have used flawless assault should do +%20 more damage than its max when luck also comes.


____________

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 16, 2011 03:11 PM

I have seen lucky attacks whether with luck animation or not but they seem rather.. rare.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted October 16, 2011 04:16 PM
Edited by SKPRIMUS at 16:33, 16 Oct 2011.

I have seen luck occur on retaliations, number showing damage is in red & seems to be correct.
[I turn off those critical hit animations now]

Also if a save ocurred with a hero on ship, then after loading that save, the player banner above the hero's ship does not appear anymore.
____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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Kivo
Kivo


Famous Hero
posted October 16, 2011 04:26 PM

Overall I won 4 duels but it doesnt show it on my statistics. Hope it will be solved soon.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted October 16, 2011 04:34 PM

Quote:
Quote:
Quote:
- I though when luck shines on a unit that would mean it will do a critical hit, which is supposed to mean the upmost possible damage it can do. For example, if it says the unit will do 20-50 dmg., on a critical hit it will do 50 dmg. But that's not the case, and it does the ordinary damage.

Luck does 50% more damage, not max damage. So in the case of a stack doing 20-50, when lucky it will do 30-75.


Nope. This is %100 wrong. Just now my Succubus was going to kill 5-15 units with her attack, luck came and she killed 6. This is always the case, they just do ordinary damage.

I thing it must work as if you have used "flawless assault" on that unit and with a unit on whom you have used flawless assault should do +%20 more damage than its max when luck also comes.



Don't you think that's linked to the fact that lucky strikes don't work correctly as has been reported several times already ? Luck does +50% damage.

If it did only max damage what would be the point of a unit having Flawless Assault doing a lucky strike ? And Seraphims having luck ?

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KingImp
KingImp


Famous Hero
posted October 16, 2011 04:40 PM
Edited by KingImp at 16:41, 16 Oct 2011.

I've noticed that the only time luck is mentioned in the combat log is when it happens from a shooter or a flyer. Whether that means anything or not, I don't know.

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booboo
booboo


Adventuring Hero
posted October 16, 2011 05:15 PM

Map refuses to work at random times (or maybe when just loading a previous save game) - it's really shameful to release a game with such a major bug that forces you to quit the game!

Flickering mouse;


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Nelgirith
Nelgirith


Promising
Supreme Hero
posted October 16, 2011 05:51 PM

- Phoenixes don't resurrect. Actually, I even think that none of their abilities works.

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layers
layers

Tavern Dweller
posted October 16, 2011 06:02 PM

imperial griffin special atk dun work

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Vindicator
Vindicator


Supreme Hero
Right Back Extraordinaire
posted October 16, 2011 06:58 PM

Always crashes on startup for me.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted October 16, 2011 08:42 PM

Quote:
Quote:
Quote:
Quote:
- I though when luck shines on a unit that would mean it will do a critical hit, which is supposed to mean the upmost possible damage it can do. For example, if it says the unit will do 20-50 dmg., on a critical hit it will do 50 dmg. But that's not the case, and it does the ordinary damage.

Luck does 50% more damage, not max damage. So in the case of a stack doing 20-50, when lucky it will do 30-75.


Nope. This is %100 wrong. Just now my Succubus was going to kill 5-15 units with her attack, luck came and she killed 6. This is always the case, they just do ordinary damage.

I thing it must work as if you have used "flawless assault" on that unit and with a unit on whom you have used flawless assault should do +%20 more damage than its max when luck also comes.



Don't you think that's linked to the fact that lucky strikes don't work correctly as has been reported several times already ? Luck does +50% damage.

If it did only max damage what would be the point of a unit having Flawless Assault doing a lucky strike ? And Seraphims having luck ?


The answer to this question is in the last sentence of the quote of mine you have used: "and with a unit on whom you have used flawless assault should do +%20 more damage than its max when luck also comes."
____________

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted October 16, 2011 08:46 PM

Luck triggered fine during the beta and resulted in +50% damage so this is certainly a bug.
By the way does this thing mean that Gating's gauge is not filled properly as well when some friendly (claims to) score a lucky strike?

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted October 16, 2011 09:35 PM

Quote:
Luck triggered fine during the beta and resulted in +50% damage so this is certainly a bug.
By the way does this thing mean that Gating's gauge is not filled properly as well when some friendly (claims to) score a lucky strike?


Most fortunately nope, the gauge fills up just as it should
____________

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layers
layers

Tavern Dweller
posted October 16, 2011 09:37 PM

Quote:
Always crashes on startup for me.


just uninstall gamelauncher and install a diff version. google it

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 16, 2011 10:14 PM

A few more bugs:

- On the Necro campaign, when you're in the "mind" map (mission 2), you get objects in the battle field that are called "Obstacle 1x1" and "Obstacle 1x2". They look like grey mushroom or traffic cone objects Furthermore, you can destroy them with a melee attack.

- Whenever you enter combat and you arrive at the tactics phase, you get a green arrow marker going upwards from the field, for every "living" object on the map: your creature stacks, enemy creature stacks, castle walls, and every square of the deployment zone of either side in the battle.

- Whenever you enter the tactics phase, you see two crossed swords going up, with a "+0%" indicator, on every stack - friendly and hostile. This betrays the position of enemy stacks, before they're revealed at the start of combat.

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SoilBurn
SoilBurn


Known Hero
BurnsSoil
posted October 16, 2011 10:26 PM

Hi everyone,

here a quick & dirty fix so that you can avoid dynasty weapons disappearing from your list although you unlocked them:
Make sure you equip each dynasty weapon immediately after finding it and win a single battle while wearing it (so that they can get their first weapon XP)

This worked for me with the Unbinder in the 4th map of the Inferno campaign (which rocked by the way). The first time I played the map the weapon did not show on my dynasty interface: so I tried again and this time I used the new weapon - and voila!

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted October 16, 2011 10:43 PM

Quote:
Hi everyone,

here a quick & dirty fix so that you can avoid dynasty weapons disappearing from your list although you unlocked them:
Make sure you equip each dynasty weapon immediately after finding it and win a single battle while wearing it (so that they can get their first weapon XP)

This worked for me with the Unbinder in the 4th map of the Inferno campaign (which rocked by the way). The first time I played the map the weapon did not show on my dynasty interface: so I tried again and this time I used the new weapon - and voila!

I had Iron Feather equipped immediately and it didn't get unlocked nor did it carry over to the next map

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youfire
youfire

Tavern Dweller
posted October 16, 2011 11:48 PM

Hi guys, i'm not sure if it's just me or something because i didn't see anyone complain about in this forum. I found some of the skill descriptions are blurry. E.g. when during a battle, you right click on the monster and put your cruiser on top of a skill, some of them are too blurry to be read. I hope the next patch will fix it

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