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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.1.1 - Bug reports ~
Thread: ~ Heroes 6 patch 1.1.1 - Bug reports ~ This thread is 23 pages long: 1 2 3 4 5 ... 10 ... 19 20 21 22 23 · «PREV / NEXT»
Nelgirith
Nelgirith


Promising
Supreme Hero
posted November 13, 2011 02:24 PM
Edited by Nelgirith at 14:25, 13 Nov 2011.

So, I was playing Anton's final map and after conquering all the Inferno cities, I thought I'd go say hi to Auntie Sveltana. Looks like I wasn't her favourite nephew since she immediately attacked me and slaughtered my army ...

Can this bugfest get any more ridiculous ?

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted November 14, 2011 08:37 AM
Edited by DoubleDeck at 08:38, 14 Nov 2011.

Savegame - online and offline games get deleted

Can't see this in the bug list, but playing offline I lost some of my savegames so I thought it was an offline thing, now got my internet sorted out and playing online, and now some savegames are getting deleted somehow without me doing so, I am losing all the previous savegames from other campaigns.....this is quite danagerous as I don't want to lose a recent savegame (if I need to reload and go back)....

Naga Campaign 2 - Irina hero level

Another error, I started Naga campaign 2 with Irina and then thought I wanted to use another dynasty artifact so restarted the map, changed the artifact, then Irina started at Hero level 1 again (not max Hero level 9 from campaign 1)....sounds silly but could be a bug?

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted November 14, 2011 01:17 PM
Edited by Nocturnal at 13:19, 14 Nov 2011.

Quote:


Naga Campaign 2 - Irina hero level

Another error, I started Naga campaign 2 with Irina and then thought I wanted to use another dynasty artifact so restarted the map, changed the artifact, then Irina started at Hero level 1 again (not max Hero level 9 from campaign 1)....sounds silly but could be a bug?


It certainly is a bug. Did you try restarting again? Btw why did you restart the whole map to change the weapon you are using? You could have just changed it.
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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted November 14, 2011 02:20 PM
Edited by DoubleDeck at 14:20, 14 Nov 2011.

Yes I managed to sort it out, I loaded a quicksave from previous mission near the end and redid the battle, then loaded the new mission screen and chose a different artifact (the noe that starts with 2500 gold extra). When can you change this artifact? I thought the beginning where it gives you the option is the only time.....

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pacifist
pacifist


Famous Hero
posted November 14, 2011 02:25 PM

Don't you confuse artifact and achievement? You can change dynasty artifacts during the game and even use the same on different heroes.
____________
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avalon00x
avalon00x


Bad-mannered
Known Hero
posted November 14, 2011 02:56 PM

Dynasty Weapons can be changed ingame
Dynasty Traits Can only be changed at the beginning of a campaign and in the Dynasty window in the main menu.

when you hit restart map it kinda makes sense that you are level 1 again.

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forest001
forest001


Known Hero
posted November 14, 2011 03:00 PM

Quote:

when you hit restart map it kinda makes sense that you are level 1 again.


not on map two tho

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 14, 2011 05:23 PM

Quote:
when you hit restart map it kinda makes sense that you are level 1 again.


No, it makes sense that you start at the same level, same stats and same skills as with which you ended the previous map .

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odium
odium


Known Hero
posted November 14, 2011 06:59 PM

The intermission of Inferno3 with Yume's Ghost is bugged: it remains blocked at the first phrase. Apparently loading does no help.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 14, 2011 07:37 PM

Quote:
The intermission of Inferno3 with Yume's Ghost is bugged: it remains blocked at the first phrase. Apparently loading does no help.


I played through this mission just yesterday and had no problems whatsoever. After her intermission, I could attack the Town, after which she opened the gate for me, pointing me in the direction of my quest objective.

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odium
odium


Known Hero
posted November 14, 2011 10:22 PM

It is possible that this bug is occasional. I loaded just before meeting her the first time and again the same thing happened. I reloaded yet another time, left her unchecked and captured every possible town/fort on the map then went to her and the same thing happened. I can close the intermission with her and continue the game, the dialogue with her after defeating her husband is fine.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted November 15, 2011 07:59 AM

Quote:
Don't you confuse artifact and achievement? You can change dynasty artifacts during the game and even use the same on different heroes.


Sorry yes, achievement is what I'm talking about...still, hero should be same level as 1st campaign mission ended and not at level 1....

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted November 15, 2011 02:13 PM

Blood epilogue : the game keeps crashing every combat. Happens only on this map.

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Lokheit
Lokheit


Known Hero
posted November 15, 2011 04:44 PM

The bug I had about Implosion during Necropolis map 3, I continued to map 4 and i still can't use it, I don't know why.

I could use it some times, but since then I hasn't been able to use it anymore, confirmed that it wasn't only during that map.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted November 15, 2011 06:10 PM

Quote:
The intermission of Inferno3 with Yume's Ghost is bugged: it remains blocked at the first phrase. Apparently loading does no help.


Yeah it is an occasional bug and is on the list. It can be that I have built the Inferno town special building that casts fireball to an enemy hero entering your area of control and so she was set afire every turn. Did you build it? And did you build it Maurice? If Odium says yes and Maurice says no, we will solve what triggers this bug
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Kenishi
Kenishi


Famous Hero
passed out drunk in Tavern's
posted November 15, 2011 06:15 PM
Edited by Kenishi at 18:20, 15 Nov 2011.


Quote:
Imperial Griffin's dive ability doesn't work ( doesn't do any damage ), when played on a multiplayer map


The upgraded version of the Griffin with the Diving Assault doesn't do any dmg when playing campaign, the non-upgraded version works fine.

O yes when playing the 3 mission with Sanctuary, you receive the Libram of Prophet, but doesn't appear in the inventory, nor when moving on too the next map until you complete the quest that  gives the last piece of the set than it appears out of nowhere and you have the complete set.  

 The dynasty weapons  not appearing has been reported ...

So this are some of the issues I've encountered while plying  ... if anything else comes up i/ll report in.  
____________
No Gods, no Masters. Knowledge is Power, and Power is Freedom

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 15, 2011 07:44 PM

Quote:
And did you build it Maurice?


Yup, it's the only one I built in all of my towns, as I considered the rest to be useless. But Yume's Ghost was standing just outside one of the underground gates, next to a Fort, which didn't have that unique building. Or is the unique building doing it in *every* of your control zones, with increasing damage the more you have of them?

It may be that I spoke to Yume's Ghost before I captured the Fort next to her, not sure.

Quote:
O yes when playing the 3 mission with Sanctuary, you receive the Libram of Prophet, but doesn't appear in the inventory, nor when moving on too the next map until you complete the quest that  gives the last piece of the set than it appears out of nowhere and you have the complete set.


Actually, you have the set item just fine, it's just in an inaccessible slot. What happens is that the game memorizes every slot in which you have a set item, including those in your backpack. When the new map begins, you can only see and use the first two rows in your backpack. If any set items were in row 3 or lower at the end of the previous map, you won't be able to access them. However, acquiring enough artifacts to open up the row in which it was "saved" will also give you access to it again. The item is still there, after all, only out of reach until then.

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odium
odium


Known Hero
posted November 15, 2011 08:59 PM

Quote:

Did you build it? And did you build it Maurice? If Odium says yes and Maurice says no, we will solve what triggers this bug


As far as I can remember, I did not build any special building in any of the towns.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted November 15, 2011 09:59 PM

Quote:
Quote:

Did you build it? And did you build it Maurice? If Odium says yes and Maurice says no, we will solve what triggers this bug


As far as I can remember, I did not build any special building in any of the towns.


OK, my attempt to solve this failed Than it must be totally random bug.
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted November 15, 2011 10:14 PM

Quote:

O yes when playing the 3 mission with Sanctuary, you receive the Libram of Prophet, but doesn't appear in the inventory, nor when moving on too the next map until you complete the quest that  gives the last piece of the set than it appears out of nowhere and you have the complete set.  



Isn't this another example of the unaccesable Artifacts due to the backpack lines that are narrowed to 2-3 only at the beginning of every map?

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