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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.1.1 - Bug reports ~
Thread: ~ Heroes 6 patch 1.1.1 - Bug reports ~ This thread is 23 pages long: 1 2 3 4 5 ... 10 ... 19 20 21 22 23 · «PREV / NEXT»
Marcus
Marcus

Tavern Dweller
posted October 17, 2011 12:01 AM

I had trouble connection to Conflux at all at first, you have to totally turn off the firewall cause Conflux seems to run on different ports than the game itself (updating the game is no trouble for example). Now I can at least play, but the game occasionally disconnects from Conflux (even though my internet is stable otherwise).

Every time there's a "disconnect" the game wants to bring me back to the main menu without any opportunity to save the game where I'm at.

(Also experiencing bugs already reported like flicking cursor, high pitched voices at higher animation speed and so on).
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bluecamel
bluecamel


Adventuring Hero
posted October 17, 2011 02:45 AM

The conflux d/c'ing isn't a big deal most of the time since the game autosaves every turn. Places I could see it being more annoying - single player if you're 3/4 thru a really long battle, or multiplayer in general.

I understand why they want to send you to the main menu when it d/c's since you're not supposed to be able to have the dynasty shyte unless connected to conflux. Would be nice if they made a workaround, like conflux tries to reconnect for 1-2 min while you're still in your game, if it can't connect in that time then it sends you to the main menu.

Or it lets you continue playing from the point it disconnected, but you can't gain any more dynasty points/weapons/achievements/etc. until you reconnect.

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Marcus
Marcus

Tavern Dweller
posted October 17, 2011 03:37 AM

It's been single player disconnects so far, but it was pretty annoying in the middle of battles. Reconnect options should probably be considered, I guess it shouldn't be too hard patch into the game in a futura update.
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted October 17, 2011 05:39 AM
Edited by OmegaDestroyer at 05:42, 17 Oct 2011.

I got the Shakka bug.  That was fun.  

I've also noticed the AI won't man the towers in sieges.  I'm not complaining that much, though, because some sieges are annoying enough as is.
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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bluecamel
bluecamel


Adventuring Hero
posted October 17, 2011 06:57 AM
Edited by bluecamel at 08:12, 17 Oct 2011.

w/ sieges if you have a stack of 1 melee unit he will still do 1 structural dmg to the gate.. good to keep in mind

also morale is op for killing the gate since extra turn still does the same amount of dmg to the gate.. 1 praetorian w/ morale can do 2 structural dmg. I also noticed large creatures like sunriders tend to do 2 damage to the gate instead of 1, so sunrider w/ morale is 4 dmg.

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 17, 2011 08:19 AM

AI not manning the towers anymore is probably a reaction to the fact that if the AI does man it, battling Fortresses (on the wheel of hate map you can do that without end) containing shooter stacks like Fire Elementals is a game of luck. If the AI places one stack in the tower, it makes one hell of a difference whether you play against one stack of 24 Elementals in the tower, 2 stacks (12 Elementals in tower) or 3 (8 Elementals in tower).
An army that allows you to take a fortress with 8 Elementals in Tower and 16 outside without sizable losses, may easily be squashed, should you have the misfortune and get them all in one stack.

That was tested in the beta and was found unacceptable.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted October 17, 2011 10:42 AM
Edited by Nelgirith at 10:48, 17 Oct 2011.

Impossible to buy any Bronze Dynasty reward despite being Bronze Rank (level 10) and having 11.000 Dynasty points ... unless you have to buy every Iron reward before ?


EDIT : Just tried to buy all the Iron rewards and I still can't buy any Bronze ones.

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odium
odium


Known Hero
posted October 17, 2011 10:42 AM

The freeze effect should also block a griffin from using its dive ability. Also the ability of kappas seems to not work properly: first there is no indication of the range of movement (lighted tiles) and apparently even if you are in range sometimes you cannot attack a unit even though with normal attack you could.

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esvath
esvath


Known Hero
posted October 17, 2011 11:52 AM

Before I get the game, I need to know whether the blank screen problem with laptops are solved. Do any of you have any information about this bug?

My laptop is ASUS A43SJ, Intel Core i3-2310M, NVIDIA GeForce GT 520M 1GB, RAM 2GB.

Thank you!

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Maurice
Maurice

Hero of Order
Part of the furniture
posted October 17, 2011 02:24 PM

Quote:
AI not manning the towers anymore is probably a reaction to the fact that if the AI does man it,...

That was tested in the beta and was found unacceptable.


That sounds like a serious design flaw with respect to manning a tower by the AI. So instead of redesigning it to something that works, they just choose to not let the AI use it at all?

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kcwong
kcwong


Hired Hero
posted October 17, 2011 02:29 PM

There seems to be some problems with garrisoned heroes...

1. They are moved out of garrison (to visiting hero slot) when you click on their hero icons.

2. Sometimes they are moved out of garrison regardless if you click their hero icon or not.

3. This one is a bit complicated:
a. Move a hero into the visiting hero slot. There seems to be no way to trade artifacts between the garrison hero and visiting hero.
b. Exit town, move visiting hero one step away.
c. Enter town, move garrisoned hero to visiting hero slot.
d. Exit town, use visiting hero to trade with the hero outside.
e. Enter town and move visiting hero back to garrison.
f. It seems when I do that, I lose the ability to scroll the adventure map with mouse. I can only move the view with my hero's movement or by clicking on mini-map. Reloading will fix it.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted October 17, 2011 04:18 PM
Edited by Nocturnal at 03:16, 19 Oct 2011.

- About "Pressed Attack". The enemy unit does only show being hit animation to hero's strike but not to the unit's afterwards. Also the Hero does more than his/her standart attack damage, altough nothing of the sort writes in the skill's explaination.

- When you load your previous save while playing, meaning not loading from the menu, everything on the map starts to appear slowly one by one, and the heroes are the last seen in this order, which makes the player wait. Also the direction trail doesn't load sometimes, or loads half of it.
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Kaasschaaf
Kaasschaaf


Hired Hero
posted October 17, 2011 05:02 PM
Edited by Kaasschaaf at 17:03, 17 Oct 2011.

Quote:
Before I get the game, I need to know whether the blank screen problem with laptops are solved. Do any of you have any information about this bug?

My laptop is ASUS A43SJ, Intel Core i3-2310M, NVIDIA GeForce GT 520M 1GB, RAM 2GB.

Thank you!

A hotfix was mentioned earlier in the thread, although I'm not sure if you can run it with those specs.
EDIT: http://forums.ubi.com/eve/forums/a/tpc/f/4611096804/m/7481019359

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odium
odium


Known Hero
posted October 17, 2011 05:07 PM

There is a problem when you lose connectivity to Conflux but then you reconnect again w/o leaving the game. When you reconnect the data is not synched with the data before the reconnect (I am at an older Conflux level) and what's more I cannot load the last autosave since the game has become unresponsive. The menu bar no longer shows up even when pressing show/hide main menu and I cannot quit the game as well and I'll have to do it the hard way .

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Pencheff
Pencheff

Tavern Dweller
posted October 17, 2011 05:43 PM

Bugs I've found so far:

1. When attacked hotkeys (W,D etc) don't work
2. I had -14435 creature growth on 3rd necro mission (can provide save if needed)
3. Enemy took pile of resources with his last movepoints, loaded autosave, pile was visible but couldn't be taken (cursor still showed grabbing hand icon when hovering over it.
4. Terrible graphic glitch on battleground with the 1x2 high hills
5. The skill that gives seamovement and reduces moving disadvantage on rough terrain actually reduces movepoints
6. Can't dismiss hero
7. Threat level when rightclicking on heroes/guard creatures has nothing to do with reality - heroes with "severe" threat level can be killed on normal difficulty with no losses (with a lot of healing/resurrecting spells of course, but still)

Will be adding new when found. Congrats on the nice game!
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Neovius
Neovius


Adventuring Hero
posted October 17, 2011 06:06 PM

At the week of festivals income of crystals is reduced to 0 instead of half

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DIEGIS
DIEGIS


Supreme Hero
power of Zamolxis
posted October 17, 2011 06:28 PM
Edited by DIEGIS at 18:37, 17 Oct 2011.

Stronghold campaign, mission 2: "Sandor is already following the path of Dragon Tears. Path of Dragon blood quest failed."
theres a "close" button but the windows never close...I noticed many people have this issue on the ubi forum, but cant be solved....any ideas?
It doesnt help if u start all over again...what a shame!
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dacian falx behind you
-knowledge itself is power-

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layers
layers

Tavern Dweller
posted October 17, 2011 06:37 PM

a bug in haven 2 map when battling cyclops, u deal damage but they dun update the no. after damage, gave a fright doh, luckily they still fall

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted October 17, 2011 07:16 PM

Quote:
a bug in haven 2 map when battling cyclops, u deal damage but they dun update the no. after damage, gave a fright doh, luckily they still fall

Maybe you should read their "Impervious to Pain" skill description

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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted October 17, 2011 07:23 PM

A little Bug I noticed, The keyboard shortcuts do not work when you are attacked (CZ Colectors edition)


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