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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 patch 1.1.1 - Bug reports ~
Thread: ~ Heroes 6 patch 1.1.1 - Bug reports ~ This thread is 23 pages long: 1 10 ... 13 14 15 16 17 ... 20 23 · «PREV / NEXT»
unicornblood
unicornblood


Hired Hero
Learning Human Soul
posted October 30, 2011 03:08 PM

The „Kirin Silksword” and the Magic weapon you pick up with Sandor (Mission II - I think it is the „Thunder Staff”) do not show up in my Dynasty weapon vault (nor does the „Iron Feather”). Help...someone...anyone?

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odium
odium


Known Hero
posted October 30, 2011 04:49 PM
Edited by odium at 16:53, 30 Oct 2011.

I've notice this bug before but now I have the proof. Sometimes, abilities from the different weapons your hero has equipped are displayed as affecting your creatures even tough only one weapon can be equipped and hence have its abilities enabled.

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kornel11
kornel11

Tavern Dweller
posted October 31, 2011 01:23 PM

Finished first map of the necro campaign with "hero" score, but the achievement for "hero" is not rewarded. Tried loading the final battle again, still nothing.
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tabachanker
tabachanker


Hired Hero
posted October 31, 2011 02:42 PM

Quote:
Finished first map of the necro campaign with "hero" score, but the achievement for "hero" is not rewarded. Tried loading the final battle again, still nothing.


Same thing here.  Finished three campaign maps with the "hero" score but the achievements weren't unlock.  Since I played at normal difficulty, I thought maybe the achievements are supposed to unlock on higher ones?  But it's probably a bug!

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kornel11
kornel11

Tavern Dweller
posted October 31, 2011 09:25 PM

The "Meditation" spell (Prime - lvl 15 row) raises magic power of the hero (with 20, my case). Thus, after using it, should raise the damage and effects of the spells, if I'm right...

BUT IT DOESN'T WORK! ... it raises the magic power of the hero, but the spells have the same damage as before.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted November 01, 2011 03:41 AM

- Guardian Angel gauge is not filled when my units are dealt damage.
- Altough an enemy Praetorian is Pacified by a Vestal, they still attack if their adjacent ally is attacked.
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Nelgirith
Nelgirith


Promising
Supreme Hero
posted November 01, 2011 09:14 AM

Quote:
- Altough an enemy Praetorian is Pacified by a Vestal, they still attack if their adjacent ally is attacked.

Yeah, it's the same issue as Centauresses using their free shot while pacified/blind/petrified. Very poor job.

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odium
odium


Known Hero
posted November 01, 2011 09:26 AM

Quote:

BUT IT DOESN'T WORK! ... it raises the magic power of the hero, but the spells have the same damage as before.


The stats updates are bounded by the values [0.5,2]. I believe the value displayed in the spells' description is taken considering an opponent's magic defense of 0. So, in truth, you probably surpassed the upper bound of 2 with respect to magic defense of 0 but theoretically you should see improvements when you cast the spell on a creature which has high enough magic defense.  

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rpgguy
rpgguy


Adventuring Hero
Scholar
posted November 01, 2011 01:59 PM

When loading a game, the artifact merchant changes items - can be easily exploited to roll items until you get what you need.

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kornel11
kornel11

Tavern Dweller
posted November 01, 2011 07:58 PM

Quote:
Quote:

BUT IT DOESN'T WORK! ... it raises the magic power of the hero, but the spells have the same damage as before.


The stats updates are bounded by the values [0.5,2]. I believe the value displayed in the spells' description is taken considering an opponent's magic defense of 0. So, in truth, you probably surpassed the upper bound of 2 with respect to magic defense of 0 but theoretically you should see improvements when you cast the spell on a creature which has high enough magic defense.  


Maybe so, haven't tested that, but still - shouldn't the stats be modified according to the skill's statement ? I think the stats values can be modified.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted November 02, 2011 02:02 AM
Edited by Nocturnal at 02:40, 02 Nov 2011.

- Shrine Of Chivalry adventure map building does't give +1 combat movement bonus.

- Luck can come to a unit attacked by a Griffin's Dive, as if it will retaliate.

-Guardian Angel sometimes lasts longer than 1 turn, and sometimes much less than 1 turn.

- I can't see if my Vestal's will be able to Pacify the enemy unit and see how many turns will it last before the attack like you can see Succubus's ability.

- Imperial Griffin's ability is bugged. It cannot strike the line I have chosen altough the unit in that line stayed still. The Griffin appears at the left of the screen then teleports to the right and then comes back to its place without striking.
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kcwong
kcwong


Hired Hero
posted November 02, 2011 06:18 AM

I found out you can clone items on the ground.

Have two heroes plot a path directly onto an item, but don't actually move them. Then have one hero pick up the item, and move away. Press space for the other hero to follow the already plotted path. When he arrives at the now empty space, he'll receive another copy of the item.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 02, 2011 11:05 AM
Edited by Maurice at 11:06, 02 Nov 2011.

Quote:
I found out you can clone items on the ground.

Have two heroes plot a path directly onto an item, but don't actually move them. Then have one hero pick up the item, and move away. Press space for the other hero to follow the already plotted path. When he arrives at the now empty space, he'll receive another copy of the item.


Nice find ... does this work for every object that can be picked up? Resources, artifacts, creatures?

Edit: As an aside, when I started up the game last night, it said that it was patching. Anyone know what was patched, exactly? Patchnotes are shining in absence ...

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pacifist
pacifist


Famous Hero
posted November 02, 2011 05:05 PM

How to trigger the tears bug of second stronghold map? I already completed the 3 first maps and 2 weeks in 4th but I wanted to see the bug so I restarted map 2 and immediately pick tears path. When I see the cutscene of Sharka I am transported to the town and have all quest possible. Is the bug later?
____________
http://www.youtube.com/user/alkoriak#g/u

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mike80d
mike80d


Famous Hero
Map Maker
posted November 02, 2011 05:20 PM

Quote:
How to trigger the tears bug of second stronghold map? I already completed the 3 first maps and 2 weeks in 4th but I wanted to see the bug so I restarted map 2 and immediately pick tears path. When I see the cutscene of Sharka I am transported to the town and have all quest possible. Is the bug later?


I'm not sure.  I went tears on the 2nd map and had no problems.  I completed the 4th map today.

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kcwong
kcwong


Hired Hero
posted November 03, 2011 06:02 AM
Edited by kcwong at 06:41, 03 Nov 2011.

Quote:
Quote:
I found out you can clone items on the ground.

Have two heroes plot a path directly onto an item, but don't actually move them. Then have one hero pick up the item, and move away. Press space for the other hero to follow the already plotted path. When he arrives at the now empty space, he'll receive another copy of the item.


Nice find ... does this work for every object that can be picked up? Resources, artifacts, creatures?

Edit: As an aside, when I started up the game last night, it said that it was patching. Anyone know what was patched, exactly? Patchnotes are shining in absence ...


I tried it on artifacts only after accidentally triggering one. This bug is easy to test though.

You see, the plotted path in H6 tries to be a little bit smarter than its predecessors - if you plot a path directly onto another hero, the plotted path is automatically updated when the targeted hero moves. Someone made a mistake implementing this new feature.

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DoubleDeck
DoubleDeck


Promising
Legendary Hero
Look into my eyes...
posted November 03, 2011 07:39 AM

Cool vibes on the artifacts kcwong...

My offline campaign save games are disappearing strangely, my quicksave is the only save game that allows me to continue the campaign....

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 03, 2011 09:49 AM

I've checked and tested it last night: artifacts can be picked up due to this bug by multiple heroes, resources cannot. I think the same counts for creatures, in that they're not available to multiple Heroes.

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Nocturnal
Nocturnal


Promising
Supreme Hero
posted November 03, 2011 07:51 PM

@Alci: When the new patch arrives, please do not remove this whole tread. We have listed many bugs here and we won't be able to remember and write them all again if they again remain after the new patch.
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avalon00x
avalon00x


Bad-mannered
Known Hero
posted November 04, 2011 10:08 AM

First necro campaign map. if you run out of movement while raising the graves sometimes you will visit the grave but not trigger the part where she actually raises them. and be unable to trigger it for that mass grave.

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