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Thread: Heroes 6 campaigns: Necropolis walkthrough and questions | This thread is pages long: 1 2 3 4 5 · «PREV |
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Mytical
Responsible
Undefeatable Hero
Chaos seeking Harmony
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posted March 10, 2013 08:55 PM |
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Quote: If there are a lot of battles per week mediation mana gain matters. If you had 400 mana for whole week you wouldn't cast all that spells and maybe try to play with as little as possible mana
I think I am missing something here. At the end of every fight while I am creeping I have max mana. So how would many fights matter? Now if you are saying that meditation should have a 1x a week use, ok..that would solve things, but make it a skill not worth really taking. At 15th level I have something like 540 mana..of which I spent maybe 25% per fight (not even that during some of them)..which with meditation at the end of every fight I had max mana. So regardless if I fight 10 fights or 100..why would that make a difference if after every fight I have 100% mana?
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Message received.
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natalka
Supreme Hero
Bad-mannered
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posted March 10, 2013 11:46 PM |
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Yes, meditation is too strong for creeping. If u regenerate less points per battle it would be balanced for creeping. When you get meditation you don`t need to visit dragon veins any more...
I wish it would be x% for a level after 15 lvl so at level 30 you will get the same 20 sp and 50 % mana gain.
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Mytical
Responsible
Undefeatable Hero
Chaos seeking Harmony
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posted March 15, 2013 08:34 PM |
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Well, finally beat the necro campaign, and it was a beast. Not hard, though my skill choices were not optimum, but because the enemy loves to hit from out of nowhere, and run away..making my hero chase them. If not for that fact, would have been done a long time ago *laughs*. Uriel is a beast, but manageable. ((Spoilers ahead))
Because my skill choices were not optimum, he did manage to kill a LOT of my creatures, but mass drain life/mass regen kept me in the fight. Probably should have waited a couple more weeks before fighting him, but felt like I had spent forever on that map anyhow so went for it. Had like 114 fate weavers, 1k skellies, and a wide assortment of other creatures. I did at least manage champion..which isn't fantastic, but running/porting back and forth to protect my cities was the main culprit there. Well that and the fact that Uriel's attack was killing 18 or so fateweavers at a time , really really should have put a few more points into combat things.
Anyhow, with necro your losses should be minimal, and those you DO lose you should have an alter of eternal servitude to bring them back. I learned a very good trick against inferno to minimize losses. Wait until all their creatures have went for the turn..and then use curse of the netherworld (don't do anything with your hero on the first round until you use curse). This not only hurts them, but heals your creatures, a quick mass life drain or mass regen on the next round, and you are golden.
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Message received.
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natalka
Supreme Hero
Bad-mannered
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posted March 15, 2013 09:20 PM |
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While we are on the curse topic here is what happened.
I wanted to cast curse and in the description it was written - 3000 dmg. That`s is what you would expect from ultimate anyway...Arma, Moonson do about 2-2.5 K . Then I cast curse and that dmg is divided among each enemy creature making the spell 3000/7 dmg
Is it like that or a bug?
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted March 15, 2013 09:37 PM |
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Hehe Think it's intentional but they didn't expect it to turn out so crappy or something.
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