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Heroes Community > Heroes 6 - The New Beginning > Thread: Healing spells are op?
Thread: Healing spells are op? This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
Nocturnal
Nocturnal


Promising
Supreme Hero
posted November 05, 2011 12:54 AM

Quote:
You can cast Heal on your Stronghold units. The Sister's ability is different from the hero's heal spell.


No, they are the same but now I see where I was wrong as now I have paid attention to the part of the explanation for Demonic Lineage where it says "healing spells from
the light school can heal friendly orcs or damage enemy orcs." So if you have both a Vestal and an orc in your team, Vestals can heal them.
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xerox
xerox


Promising
Undefeatable Hero
posted November 05, 2011 02:21 AM

Quote:

I disagree with the notion to bump them to level 15 spells (too late in game development!) but would vote for moving them to level 5 instead - this way they are not available for early creeping but still useful for the better part of a Heroes map.



I feel like everyone playing factions such as Inferno and Stronghold would just pick a Healing skill ASAP when they reach level 5.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted November 05, 2011 02:23 AM

Yeah, now they pick them at level 1.

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xerox
xerox


Promising
Undefeatable Hero
posted November 05, 2011 02:26 AM

lvl 15 lvl 15 lvl 15 lvl 15
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted November 05, 2011 02:33 AM

In Light Magic's case that will make Heal redundant - Resurrection is already there.
I say keep the spells where they are and go give the two heal-orphaned factions some other means to stay on the track during the early game. Hell Hounds/Cerberi with extra Defense/Health and No Retaliation will help Inferno's case greatly for example.

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xerox
xerox


Promising
Undefeatable Hero
posted November 05, 2011 02:36 AM
Edited by xerox at 02:38, 05 Nov 2011.

What? Ressurection is a Haven-only Magic Tear-based skill.

imo the healing spells slow down the game

I agree that the Cerberus needs more health and Might Defense though. As a compromise, their damage would be reduced. No Enemy Retailtion doesn't fit with Eye of Gluttony.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted November 05, 2011 02:38 AM

Uh? Haven only? Wasn't it a tier 3 Light spell available to all factions with access to Light Magic? I think that's how it was in the beta, haven't tried it since then.

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xerox
xerox


Promising
Undefeatable Hero
posted November 05, 2011 03:00 AM

I just checked and Ressurection is the ultimate ability of the Haven Confessor.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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SoilBurn
SoilBurn


Known Hero
BurnsSoil
posted November 05, 2011 09:38 AM

Quote:

I say keep the spells where they are and go give the two heal-orphaned factions some other means to stay on the track during the early game. Hell Hounds/Cerberi with extra Defense/Health and No Retaliation will help Inferno's case greatly for example.

I totally support this notion. The Healing spells are not the problem, Inferno and Stronghold need some early game survivability instead.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted November 05, 2011 12:58 PM

Thing is, no matter how much survivability you squeeze in a faction, loses are inevitable with agressive creeping

Unless, as I said before, you train so many times you could do it so good the loses are minimal or none, but then again, it requires an ungodly amount of dedication
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted November 05, 2011 05:25 PM

Quote:
Inferno and Stronghold need some early game survivability instead.
Yeah but if the Ubihole crew reads only the official forums, their impression that everything's fine as it is will remain firm. Hell, there are opinions that the Cerberi are overpowered!

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted November 05, 2011 05:27 PM
Edited by feluniozbunio at 17:38, 05 Nov 2011.

Healing spells arent op in any way. They are good first couple weeks then they are outclassed by many other abilities (when you have more troops overall and higher lvl hero) In final battle on lagre map you probabaly dont want to cast any  healing spells(mass or single) because there will always be better spells to cast. Good spell early game, bad in end game, seems balanced to me.

Cerberi op lulz, i think they are weakest units in the game , maybe thats just me.

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blizzardboy
blizzardboy


Honorable
Undefeatable Hero
Nerf Herder
posted November 05, 2011 05:29 PM
Edited by blizzardboy at 17:31, 05 Nov 2011.

Quote:
Yeah but if the Ubihole crew reads only the official forums, their impression that everything's fine as it is will remain firm. Hell, there are opinions that the Cerberi are overpowered!


I can understand where those opinions come from. You've apparently never attacked with them before.

Although the only unit that I think is certifiably OP at this point is the lich. The other stuff is questionable.
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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted November 05, 2011 05:32 PM
Edited by Zenofex at 17:38, 05 Nov 2011.

Oh, I have attacked quite a lot with them and know what they can and can not do. Their damage output is unimpressive given their very low weekly growth - something which nobody seems to notice (or maybe all the "proponents" are just inventing theories and haven't tried anything in practice, can't say). Everything else about them is a variation of "mediocre" and mostly "crap".
Quote:
Although the only unit that I think is certifiably OP at this point is the lich.
You should check what a well-shielded Radiant/Blazing Glory can do then.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted November 05, 2011 05:41 PM
Edited by feluniozbunio at 17:41, 05 Nov 2011.

Since you are talking about op im just wondering why noone mentioned ghosts as being op, heh, or rather that dumb ability that reduces incomming damage by 50%.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 05, 2011 06:25 PM
Edited by alcibiades at 18:33, 05 Nov 2011.

Quote:
Uh? Haven only? Wasn't it a tier 3 Light spell available to all factions with access to Light Magic? I think that's how it was in the beta, haven't tried it since then.
That would explain ... I was looking for Resurrecting in the Light Magic tree yesterday and couldn't locate it, I'm positive it used to be Light level 3 from the beta.
Quote:
Healing spells arent op in any way. They are good first couple weeks then they are outclassed by many other abilities (when you have more troops overall and higher lvl hero) In final battle on lagre map you probabaly dont want to cast any  healing spells(mass or single) because there will always be better spells to cast. Good spell early game, bad in end game, seems balanced to me.

While what you write about them only being used in the first couple of weeks might be true, that's not at all the same as them not being OP. If you consider how big the impact of being able to creep without losses is on the entire outcome of the game, not to mention the ability to take on significantly stronger opponents without (significant) loss, one such spell might just be what gives you the upper hand in a game, even if you only use it in the first two weeks.
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What will happen now?

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted November 05, 2011 06:47 PM
Edited by feluniozbunio at 18:58, 05 Nov 2011.

Every faction apart from inferno and necro has access to heal. For necro this is irrelevant because they are op at creeping because of ghosts necromancy mana regeneration ability etc. Inferno is terriblbe at creeping not because they cant get the heal but because they have terrible core units and racial skill. Heal doesnt solve all creeping problems. Its a 20 mana spell that is ofen not enough to have a fight without losses, you overvalue it.

The way i see it , if they buff cerberi a bit and buff gating a lot (and buff it in the way so that it would allow to summon troops efficiently soak damage from neutrals) then inferno will be back in the game.

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted November 05, 2011 06:55 PM

In H5ToTE, presence or absence of regen spell in mage guild can make a huge difference in creeping difficulty...there's even maps where they give you regen spell at start to make chances more equal.

That's why they made regen spell available for everyone in H6 so everyone can be equally good (well fan manual says every faction has access to earth magic)

I think the thread title is misleading & may be more about healing from units....

So I guess the question is really is the healing ability from units much more powerful than other units' special abilities???
____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted November 05, 2011 07:00 PM

Quote:
So I guess the question is really is the healing ability from units much more powerful than other units' special abilities???


Its not-> Harpies

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SKPRIMUS
SKPRIMUS


Promising
Supreme Hero
The One and the Prime
posted November 05, 2011 07:05 PM

Quote:
...Its not-> Harpies
care to elaborate? (unless you mean glories)
____________
Hope defeats despair - "a blatant clue"
too many idiots in VW
"to lose is to win, and he who wins shall lose"
bashing orcus

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